Cameron Posted October 3, 2013 Report Share Posted October 3, 2013 Transitions between sky color, lights and clouds. Shading of clouds vs saturation of color and contrast of fog should all have fluid transitions. Understood. Some of this sounds shader related to me. Tell me, do you find a good balance of this in X-Plane's default clouds? Link to comment Share on other sites More sharing options...
Tom Knudsen Posted October 3, 2013 Report Share Posted October 3, 2013 Not yetSent from my iPad using Tapatalk - now Free Link to comment Share on other sites More sharing options...
Cameron Posted October 3, 2013 Report Share Posted October 3, 2013 Thanks! Was just curious. Link to comment Share on other sites More sharing options...
JohnMAXX Posted October 3, 2013 Author Report Share Posted October 3, 2013 To answer your question Tom, we are hoping to implement a procedurally drawn sky in the future. For one the transitions will be seamless in that respect, and also sky colors can be changed via a slider in the UI. Right now we dont have the ability to implement this, but we are hopeful that LR will give us this ability..... Link to comment Share on other sites More sharing options...
X-Plane Australia Posted October 3, 2013 Report Share Posted October 3, 2013 To answer your question Tom, we are hoping to implement a procedurally drawn sky in the future. For one the transitions will be seamless in that respect, and also sky colors can be changed via a slider in the UI. Right now we dont have the ability to implement this, but we are hopeful that LR will give us this ability..... Just out of curiosity, have you already asked Austin or are you hoping that it will be implemented? Link to comment Share on other sites More sharing options...
JohnMAXX Posted October 3, 2013 Author Report Share Posted October 3, 2013 Just out of curiosity, have you already asked Austin or are you hoping that it will be implemented?We are working on it, as you know this stuff takes time..... These issues dont detract from the product overall and they will enhance it in the future in the form of updates..... 1 Link to comment Share on other sites More sharing options...
X-Plane Australia Posted October 3, 2013 Report Share Posted October 3, 2013 We are working on it, as you know this stuff takes time..... These issues dont detract from the product overall and they will enhance it in the future in the form of updates..... Good to hear, good luck as you move towards release! I really like some of the screenshots I am seeing, post #93 being my favourite so far 1 Link to comment Share on other sites More sharing options...
JohnMAXX Posted October 3, 2013 Author Report Share Posted October 3, 2013 Good to hear, good luck as you move towards release! I really like some of the screenshots I am seeing, post #93 being my favourite so far We do have a complete product on our hands, an something like this has never been done for X-Plane. With that said LR has been good to me, I asked for normal mapping of ground textures, as an example, and now we have them in UrbanMAXX...... Once this sweeps across the market, hopefully, LR will realize the value and give us more attention. Im sure of it 2 Link to comment Share on other sites More sharing options...
Tom Knudsen Posted October 3, 2013 Report Share Posted October 3, 2013 To answer your question Tom, we are hoping to implement a procedurally drawn sky in the future. For one the transitions will be seamless in that respect, and also sky colors can be changed via a slider in the UI. Right now we dont have the ability to implement this, but we are hopeful that LR will give us this ability..... Have hope for this my self, untill then I will look forward to try SkyMaxx Pro when it arrives Good luck 1 Link to comment Share on other sites More sharing options...
JohnMAXX Posted October 3, 2013 Author Report Share Posted October 3, 2013 Have hope for this my self, untill then I will look forward to try SkyMaxx Pro when it arrives Good luckBut to clear Tom I don't think we have any major problems here. Just renforcing that sm is a fluid product... Link to comment Share on other sites More sharing options...
Tom Knudsen Posted October 3, 2013 Report Share Posted October 3, 2013 Fluid yes, but got several areas that need improvements, like seasonal textures (wintermaxx) lolSent from my iPad using Tapatalk - now Free 1 Link to comment Share on other sites More sharing options...
JohnMAXX Posted October 3, 2013 Author Report Share Posted October 3, 2013 Fluid yes, but got several areas that need improvements, like seasonal textures (wintermaxx) lolSent from my iPad using Tapatalk - now FreeHahaha....I know I didn't forget.... That is still on table.... 1 Link to comment Share on other sites More sharing options...
JohnMAXX Posted October 6, 2013 Author Report Share Posted October 6, 2013 Im going to leave these here: 8 Link to comment Share on other sites More sharing options...
Goran_M Posted October 6, 2013 Report Share Posted October 6, 2013 Show off 1 Link to comment Share on other sites More sharing options...
AtomicFrawg Posted October 6, 2013 Report Share Posted October 6, 2013 4 Link to comment Share on other sites More sharing options...
Hueyman Posted October 6, 2013 Report Share Posted October 6, 2013 I will easily give away $$$ for this ASAP, stop teasing us :o 1 Link to comment Share on other sites More sharing options...
JohnMAXX Posted October 6, 2013 Author Report Share Posted October 6, 2013 I will easily give away $$$ for this ASAP, stop teasing us :o Im sorry, gotz to keep busy during this lull..... Link to comment Share on other sites More sharing options...
Hueyman Posted October 6, 2013 Report Share Posted October 6, 2013 Just for curiosity, what are you waiting for to release it ? Still optimisation, bug fixes etc ? Link to comment Share on other sites More sharing options...
JohnMAXX Posted October 6, 2013 Author Report Share Posted October 6, 2013 Just for curiosity, what are you waiting for to release it ? Still optimisation, bug fixes etc ?That sums it up....some minor changes....going to add a volumetric layer to overcast conditions for one.....then some testing..... I dont like to put a time on anything but hopefully this month.... 1 Link to comment Share on other sites More sharing options...
Hueyman Posted October 6, 2013 Report Share Posted October 6, 2013 I dont like to put a time on anything That's true we never know what life holds for us ... bad or good ! I will manage to be the very first customer the minute it is released, I love to do that with products I love ! I think I was the first the night where the T-28 was released on X-A 1 Link to comment Share on other sites More sharing options...
Airbus Posted October 6, 2013 Report Share Posted October 6, 2013 Looks fantastic!Whats next after SkyMAXX? I would love to see upgrades in the precipitation system! Link to comment Share on other sites More sharing options...
scubajuan_new Posted October 6, 2013 Report Share Posted October 6, 2013 This is the Godiva's finest 1 Link to comment Share on other sites More sharing options...
cabnz1 Posted October 6, 2013 Report Share Posted October 6, 2013 Very very nice - I'm really looking forward to this 1 Link to comment Share on other sites More sharing options...
wotaskd Posted October 6, 2013 Report Share Posted October 6, 2013 For some reason I think this is going to change everything I thought I knew about how clouds were supposed to look in X-Plane. John, you have my credit card, plus a bottle of my favorite Cab if you ever stop by the Windy City any time soon 1 Link to comment Share on other sites More sharing options...
JohnMAXX Posted October 7, 2013 Author Report Share Posted October 7, 2013 (edited) I did get some feedback from people who thought the effect was overdone, with that said here is a SS with the crepuscular rays dialed down a bit..... Edited October 7, 2013 by JohnMAXX 7 Link to comment Share on other sites More sharing options...
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