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Updating the Cessna 152


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I concur with Redfisher........Damn!!!!!!!!!!!

Its incredible how amazing the models coming out using the advances of V10 are looking, you could almost swear they are actual photos of real aircraft!!!!!

I have the "old" version that I bought for v9 and it was stunning then, it works ok in v10 under 32bit, so i cant wait for the update!!!!

 

Slainte,

 

Andy

NZCH

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Wow! Looks like I'll be going back to flight school soon, solo, crosscountry, enjoying the view and the thrill of hand flying a very simple but amazingly realistic little aircraft, over some of the really nice sceneries that begin to populate our beloved X world. Thanks to you and all others that with dedication and talent allow us opportunity to enjoy virtual  aviation in style  :)

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Wow, this looks very amazing... Definitely raising the bar as far as aircraft development goes!! 

 

I haven't bought your C152 yet as I don't enjoy such slow aircraft too much, but I might have to just to support your work!

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You will be very happy if you purchased this plane, I have it and have enjoyed every flight in her. Just pic a really nice scenery, NZCH for example by ChrisK, and fly.....pure joy :)

This is a great plane for sightseeing, and soon for flight training by the looks of the update.

 

Time to practice those short approach landings I feel, there are some rather "interesting" airfields around NZCH that might need a plane like this :)

 

Slainte,

 

Andy

NZCH

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Apart from the stunning visuals, I'd like to ask how far systems modelling in this plane goes.

 

For a start: Are the circuit breakers working? Are special failures modelled?

 

We don't need a 2nd Carenado --  other XP developers need to push the bar not only in terms of graphics, but also in terms of simulation accuracy (and maybe even pedantry ;) ).

Edited by Mario Donick
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Apart from the stunning visuals, I'd like to ask how far systems modelling in this plane goes.

 

For a start: Are the circuit breakers working? Are special failures modelled?

 

We don't need a 2nd Carenado --  other XP developers need to push the bar not only in terms of graphics, but also in terms of simulation accuracy (and maybe even pedantry ;) ).

I'm in the early stages of planning out systems. More on that a little later; once the 3D stuff is out of the way!

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