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TOGA Simulation MU-2 Marquise v2.1.0 Update Released!


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There is no overlap in the code between the condition levers and the power levers directly; however, some other axes drive X-Plane code no matter what and we can't change that...which is why we have to move to other axes.   I consider this a Laminar oversight but they have bigger fish to fry and we have more axes to choose from and can save joystick configs, so they're not in any hurry to change this behavior.

The prop/throttle code does not share any 'joystick axis' inputs..that is there is no overlap of code; however, it could be that other axes inputs could trigger x-plane code if the hardware is noisy or bumped, which in could trigger my code, thinking there's some other hardware config and cause stuff to move.   All I can say is best practice is when it comes to props/throttles is, assign the levers desired and set all unused lever to none (or anything else but prop/throttle)...anything else would be a "I have no idea whats going on".   

-tkyler

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5 hours ago, tkyler said:

 

There is no overlap in the code between the condition levers and the power levers directly; however, some other axes drive X-Plane code no matter what and we can't change that...which is why we have to move to other axes.   I consider this a Laminar oversight but they have bigger fish to fry and we have more axes to choose from and can save joystick configs, so they're not in any hurry to change this behavior.

The prop/throttle code does not share any 'joystick axis' inputs..that is there is no overlap of code; however, it could be that other axes inputs could trigger x-plane code if the hardware is noisy or bumped, which in could trigger my code, thinking there's some other hardware config and cause stuff to move.   All I can say is best practice is when it comes to props/throttles is, assign the levers desired and set all unused lever to none (or anything else but prop/throttle)...anything else would be a "I have no idea whats going on".   

-tkyler

Sounds good, you know your code, your explanations seem reasonable, and the workaround is probably the best practice anyhow.  So, everything is good as far as I am concerned.  Again, thanks for your quick response.

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29 minutes ago, Debowing said:

I might be wrong but(it hard to see on video):
- You do not really need to press red buttons (primer?)
- Throttles should be at Ground Idle or at list lower than Flight idle.
- It looks like switches are on Crank, while should be in Run.
- Your Main tank is empty. Engines are feeding from Main tank in MU.

It seems last point is the most possible reason. XP12 managing fuel wrong way for Mu.
If you concerned - try one of mine amended ACF (and fuel loader) here in the forum.

Edited by OneOffRegistrationUser
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14 minutes ago, OneOffRegistrationUser said:

Your Main tank is empty. Engines are feeding from Main tank in MU.

Correct....no fuel in main, no engine start.  You can transfer fuel into the main tank by setting both fuel transfer switches to OFF...and then turning the 'outer pump' switch to MAN...you should observe fuel increase in main, and decrease in outers.  After engine start...when you put the fuel transfer switches back to AUTO, then the tips will begin filling up the main tank.

OR...you can simply use X-Plane's fuel settings dialog to put fuel in the center tank

OR...using the MU2 pref dialog, click "fill main tank"

-tkyler

Edited by tkyler
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4 hours ago, Debowing said:

I find that whatever I do I cannot seem to be able to start the engines.

Log.txt 134.6 kB · 0 downloads

Do you have an assignment or keyboard shortcut to the "Toggle both levers to/from emer stop" function of the levers conditions?
I had such an assignment that prevented starting the engines, even if I didn't use this function. I removed this assignment and I was able to start the engines.

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A small item in XP12 as the files in the attached zip show.  The strips just inside the windshield posts that I believe are associated with the windshield de-ice are fragmented with irregular fragments flickering in and out.  The phenomenon seems to vary depending on the light level.  This did not appear to occur in a flight I made with the Marquise in XP11.  In XP11, I believe that the strips stayed fully visible for the entire flight as expected.

Not what I would call a high priority item, but something I noticed in each XP12 flight of the MU-2 that I have made.

994799144_MU-2windshieldirregularities.7z

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Hello,

I just try now download the new 2.1.0 version.

I run installer, uninstall the old version and finished the installer correctly, but i still have 2.0.4 version.

Really 2.0.4 version, becuase i try, not working the outboud VOR inner 20NM range.

I still use the XP11 and MAC os Monterey.

Maybe did i something wrong?

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On 5/21/2023 at 7:53 AM, tkyler said:

@tADEUS73

Thx for the kind words.  I agree, it is a bit different and you do need to get through the hardware setup and get to know it before it begins to grow on you, but once it does, it is a good amount of fun IMO.....which is why I continue to work on it.  Thx again.

-tkyler

Yes, the MU-2 takes a long time to get everything set up the way you want it.  Takes a lot of pouring over the manual and studying how to operate it properly.  But in my experience, the planes that take time and effort to learn are the most rewarding to fly.  Once I put in the time and effort and went through some frustration, the MU-2 became the most satisfying plane in my X-Plane fleet.  It continues to be my favorite aircraft to fly.

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