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mjrhealth
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aye....for the release there will be an old school radio version and the 'Garmin stack' GPS version.     Very quickly after the initial release the G500/600 variant will be avail for owners of the RealSimGear G500 product.   Once all those are out...again, hopefully pretty quick since I'm doing them all at the same time...then I'll start poking around at a RealityXP GTN variation. 

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I know I said I'd back off...but a few more screenshots of the cockpit with many texturing holes "filled in", giving it a busy look worthy of a steam-gauge IFR twin turbine.    Its interesting to me how this version is what I wanted to eventually achieve back in 2005 when I started the original...but had to wait for the tech (and some help from friends)  to catch up.  Only took what?   17 years?  I think XP12 and Version 2.0 of the Moo are going to get it done!  Maybe I'll finally enjoy 'flying' it in XPlane for a change.

 

xsMU2B60 - 1.jpg

xsMU2B60 - 3.jpg

xsMU2B60 - 4.jpg

xsMU2B60 - 6jpg.jpg

Edited by tkyler
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  • 2 weeks later...

Night lighting will probably be one of the last things I do unfortunately.  Right now, I'm "wiring up" the panel and programming the electrical system. Since it is the basis for a lot of stuff, it has to be done first.  This work is done in conjunction with animating all the controls for manipulation and VR also.  Basically I'm starting from a "cold and dark" situation and animating / programming all the controls and indicators as I go.....which is a lot of back and forth between the 3D work and the programming work to drive the animations.    Things are moving reasonably quick since I can regurgitate a lot of the code developed during the IXEG work.  This version of the Moo will have all the proper electrical busses and fuses working, so you can isolate individual busses and equipment.  In practice though, this isn't the idea...the whole system is designed to be safe and just work without messing with it...but...it does set the stage for me to put in some more interesting failures at some point.  

Screen Shot 2021-12-24 at 2.05.18 PM.png

 

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On 12/24/2021 at 5:21 PM, tkyler said:

Night lighting will probably be one of the last things I do unfortunately.  Right now, I'm "wiring up" the panel and programming the electrical system. Since it is the basis for a lot of stuff, it has to be done first.  This work is done in conjunction with animating all the controls for manipulation and VR also.  Basically I'm starting from a "cold and dark" situation and animating / programming all the controls and indicators as I go.....which is a lot of back and forth between the 3D work and the programming work to drive the animations.    Things are moving reasonably quick since I can regurgitate a lot of the code developed during the IXEG work.  This version of the Moo will have all the proper electrical busses and fuses working, so you can isolate individual busses and equipment.  In practice though, this isn't the idea...the whole system is designed to be safe and just work without messing with it...but...it does set the stage for me to put in some more interesting failures at some point.  

Screen Shot 2021-12-24 at 2.05.18 PM.png

 

Oh man!! really can't wait!!!
go ahead with your brilliant work, outstanding  job my friend!!!

Cheers and happy holidays!!!

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  • 2 weeks later...

bit more spit and polish.  The radio panel is completely functional now, and part of the pilot panel.....steady as she goes, shooting for April timeframe as of now....and yea...another cockpit shot.  As much as a testimony to Laminar's rendering engine as anything.  I'm amazed at where real time 3D has come.

 

MU2_cockpit.png

Edited by tkyler
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Some work on the HSI simulating the "power on and sync behavior".  I never noticed before that the HSI OBS knob is connected to the compass card through a differential...so when the compass card rotates, so does the OBS knob (with this model).   You can see this behavior in the extreme lower right corner (copilot HSI) of this video at 2:55.  Relying on the default behavior of XPlane's HSI means nearly instant syncing of the HSI, but in reality, these older flux-gate systems take a few minutes to get their bearings and get you a good reading (no HDG flag), so you have to expect that during cockpit pre-flight.  

 

Here's short clip of version 2.0 with the power on and sync features.

https://www.dropbox.com/s/sudy96stdcdzwr4/MU2_HSI.mp4?dl=0

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I have a majority of the navigation equpiment wired up and behavior (seemingly) proper with both power on/off behaviors (best I can tell without owning the equipment).  Lots of focus on immersion and "natural look and feel" of the cockpit animations this time around.  Next up is the quadrant controls, overhead and then autopilot.  After that (targeting by end of this month), the plane should be 100% 'operable' and I'll start tweaking the flight model and moving to FMOD sound work and the exterior liveries beginning February.  mid-late March is the target!  Below is more video on some cockpit interactivty testing.

-tkyler

https://www.dropbox.com/s/1sjcg0gqd0gvnbd/cockpit_interaction_OPT.mp4?dl=0

 

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another milestone.  All the cockpit elements are animated and "manipulated", which means I can start flying the thing and refining the systems in a more normal manner.  So far, still on schedule for mid/late March best I can tell.  Feb will be flight model refinement, external texturing/liveries and the beginnings of the FMOD sound work.  Here's a video of some quadrant interaction and animations and a quick demo of the "pulsing flaps"

https://www.dropbox.com/s/jq6wxwgdkx0qi8z/mu2_flaps_and_quadrant_opt.mp4?dl=0

 

Edited by tkyler
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I really like the look of it and cannot wait to fly it myself! The plane looks quite unique in comparison to all those Pipers and Pilatus.

I have a question if you don't mind. That's a paid upgrade, right? I guess it doesn't make sense buying the current version of the MU-2 right now.

Thanks,
Marco

 

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She's starting to take shape as you can see.  Entering the final phases, which will go well into March.  Lots of flight testing, 3D cleanup, texturing/liveries and of course the sound work yet to do.  Once I get a few more things polished, we'll begin providing a few more detailed reports into all the new stuff.

 

shape1.jpg

side.jpg

Edited by tkyler
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few more screenshots in the air.  I have to take a week break....daughter getting married out of town and lots of prep work this week.  The plan is to get back next weekend and hit it as hard as I can until release.

 

mu2-1.jpg

mu2-2.jpg

mu2-4.jpg

mu2-6.jpg

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8 hours ago, daemotron said:

Does it mean you found a way to somehow sneak in the blade latches?

Actually, I consulted with Laminar a tiny bit (Philipp did the coding) to implement those features into the standard fixed turbine model that is now default in xplane.  So the start locks, unfeather pump, negative torque sensor system...all that is default XPlane and works about 95% accurate.  I'll probably do some promotional movie and stream in the near future talking about the operation and features.  The 5% that is inaccurate is stuff you wouldn't really notice or try in real life...the kind of stuff maintenance folks might do to test the systems.  But without a doubt, the start locks are there and I can't wait to get all the bug reports from folks who advance the power levers and get no thrust :)

Almost ready for the livery work.  We are in flight testing now and I'm working on a lot of 3D punchlist items + liveries.  Hopefully by the end of this month, I'll have basically all the 3D complete and the flight model done and will roll into March working on sounds, docs and misc items.

 

white.jpg

Edited by tkyler
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  • 2 weeks later...

Flight model almost complete...just have to test out the autopilot and the flight model / systems will then be about 95% or more complete.  I'm looking to roll into March on the sounds, paint/liveries and docs.  Getting closer!

paint2.jpgpaint1.jpg

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