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Cockpit Whiteout


cybersleuth
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I have been having trouble for about a month with whiteout in the cockpit when flying through overcast clouds using X-Plane 11.50,  SkyMaxx Pro and Vulkan. Here is what I do to make it happen. 1). In SkymaxxPro 4.9.5. set the "Overcast Textures" at either "Solid Procedural" or "Broken Procedural" 2). Set "Visual Effects" in the XP11 Graphics menu to medium or below (SkymaxxPro works ok with HDR on). When you enter a overcast cloud layer, all goes white (See Picture below). With Vulkan turned off and the  above steps applied , Skymaxx Pro generates no overcast clouds.  Thank you.

Cessna_172SP - 2020-08-05 9.17.21 AM.png

Cessna_172SP - 2020-08-05 9.17.42 AM.png

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OK, so Ben figured out what's going on here. The short story is something did change in X-Plane, but the only way to work around it is on our end.

This problem only occurs if:

- You are running X-Plane 11.50+ AND

- You have HDR off AND

- You have anti-aliasing set to more than 1X AND

- You have cloud shadows or "solid" or "broken" overcast selected in SkyMaxx Pro.

Changing any of those things should work around the issue until we can get a fix out.

 

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It turns out it's only possible to really fix this issue on Windows; because Apple deprecated OpenGL in 2018, MacOS doesn't have the newer features needed to work around this problem.

Laminar has agreed to add a new "dataref" in X-Plane so we can fail gracefully in this case (using MacOS with X-Plane 11.50, with HDR off and anti-aliasing on, while using solid or broken procedural overcast clouds.) As soon as that's released, we can release our fix.

 

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