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alexcolka

With v4.9.3 you nailed it guys!

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Having a blast of time enjoying those cloud lighting variations, in combination with ASXP loving those thick and solid cloud decks formed near my route, superb add on. Wondering what crazy amazing stuff you have reserved for SMP v5 some day...

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I’ve tried 4.9.2 but it turned out to be a FPS eater, even with vulkan enabled, i only had an average off 25 FPS... i’ll give another try with 4.9.3 and ser what gives.


Enviado do meu iPhone usando o Tapatalk

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Check your cloud coverage radius slider, too much may slow down a lot your system, I find about 60% a good balance.

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for me I have found that 4.9.3 is the best FPS I have ever had with SKP, and I go back to begining of v3.....I was using Toliss A319 over ORBX TE UK with my average system, GTX 1070, i5 9600K & 16gig RAM, I am getting consistant 45-50fps, but crucially it was very smooth.......I guess setting will also make a difference to.....

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Too many plugins I should write :)

Expansive way of tweaking weather in XP11.

 

Edited by marpilot

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13 hours ago, JohnMAXX said:

Me John me need to know what you mean? 

Actually I was also curious about why @seth is using both FSGRW and ASXP together with SMP/RWC. Can't argue with the results but are you somehow combining the strengths of both of those add-ons?

Keep the screenshots coming folks, we love seeing them!

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2 hours ago, sundog said:

Actually I was also curious about why @seth is using both FSGRW and ASXP together with SMP/RWC. Can't argue with the results but are you somehow combining the strengths of both of those add-ons?

Keep the screenshots coming folks, we love seeing them!

Because RWC communication with ASXP has issues on "Always" or "FSGRW/External Injector". The only option that works and has accurate metar is "Never".

So now temporary i use Both ( no issues so far) .FSGRW injects weather for the clouds on FSGRW/external injector  while i have all winds/turbulence and active air effects  from ASXP.

 

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