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XP11pb15 crash caused by SMP (as of log.txt)


Havena
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Hello SMP team,

I am a really big fan of your addon and use it since v3.

I recently occured a crash in which it was stated that SkyMaxx Pro caused it. To clarify some things, the crash occured on my final approach to KATL airport. Before the crash I noticed the frames went down a lot. I suspect my GPU could be an issue but possibly you can have a look at it and see what happened and possibly why.

Any help is of course highly appreciated and I say thanks a lot for your efforts in advance.

cheers

 

Log.txt

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I had a recent crash too with the log indicating SMP was the cause. Log is long gone but here's a section from the OSX crash report - hope this helps. 

XP Version:               11.00pb15 (398)
OS Version:            Mac OS X 10.12.3

ACF was the LES Saab 340 v1.3

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   mac.xpl                           0x000000007ec54fe1 comp(SilverLining::CloudLayer*, SilverLining::CloudLayer*) + 33
1   mac.xpl                           0x000000007ec581a5 void std::__final_insertion_sort<__gnu_cxx::__normal_iterator<SilverLining::CloudLayer**, std::vector<SilverLining::CloudLayer*, SilverLiningAllocator<SilverLining::CloudLayer*> > >, bool (*)(SilverLining::CloudLayer*, SilverLining::CloudLayer*)>(__gnu_cxx::__normal_iterator<SilverLining::CloudLayer**, std::vector<SilverLining::CloudLayer*, SilverLiningAllocator<SilverLining::CloudLayer*> > >, __gnu_cxx::__normal_iterator<SilverLining::CloudLayer**, std::vector<SilverLining::CloudLayer*, SilverLiningAllocator<SilverLining::CloudLayer*> > >, bool (*)(SilverLining::CloudLayer*, SilverLining::CloudLayer*)) + 293
2   mac.xpl                           0x000000007ec53a41 SilverLining::Atmosphere::DrawObjects(bool, bool, bool, float, bool, void*, bool, bool, bool) + 2337
3   mac.xpl                           0x000000007ec1439f silverliningDrawClouds(bool) + 377
4   mac.xpl                           0x000000007ec151ce drawCloudsPreAircraft(int, int, void*) + 2220
5   XPLM                              0x000000007e09c546 XPLMDispatchDrawingHook(int, int, int) + 158
6   com.laminar-research.X-Plane      0x0000000102c646e4 XPPDoDrawingHook(int) + 132
7   com.laminar-research.X-Plane      0x0000000102c6beb4 OGL_scenery_per_dome_3d_blend(xcam_class*, float, float, float, float, float, float, rendering_pass) + 5796
8   com.laminar-research.X-Plane      0x0000000102c572c3 WORLD_scene_per_render(rendering_pass, float, float, float, float) + 17763
9   com.laminar-research.X-Plane      0x0000000102c59d07 WORLD_scene_per_frame(xplane_window*, int, int) + 3623
10  com.laminar-research.X-Plane      0x0000000103238014 APP_update() + 3124
11  com.laminar-research.X-Plane      0x00000001030459ae MACIBM_post_event_proc() + 318
12  com.laminar-research.X-Plane      0x0000000102e7fc1b WIN_run_app + 43
13  com.laminar-research.X-Plane      0x0000000103264d3d main + 93
14  libdyld.dylib                     0x00007fffd6913255 start + 1

 

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2 hours ago, rcmarple said:

I had a recent crash too with the log indicating SMP was the cause. Log is long gone but here's a section from the OSX crash report - hope this helps. 

XP Version:               11.00pb15 (398)
OS Version:            Mac OS X 10.12.3

ACF was the LES Saab 340 v1.3


Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   mac.xpl                           0x000000007ec54fe1 comp(SilverLining::CloudLayer*, SilverLining::CloudLayer*) + 33
1   mac.xpl                           0x000000007ec581a5 void std::__final_insertion_sort<__gnu_cxx::__normal_iterator<SilverLining::CloudLayer**, std::vector<SilverLining::CloudLayer*, SilverLiningAllocator<SilverLining::CloudLayer*> > >, bool (*)(SilverLining::CloudLayer*, SilverLining::CloudLayer*)>(__gnu_cxx::__normal_iterator<SilverLining::CloudLayer**, std::vector<SilverLining::CloudLayer*, SilverLiningAllocator<SilverLining::CloudLayer*> > >, __gnu_cxx::__normal_iterator<SilverLining::CloudLayer**, std::vector<SilverLining::CloudLayer*, SilverLiningAllocator<SilverLining::CloudLayer*> > >, bool (*)(SilverLining::CloudLayer*, SilverLining::CloudLayer*)) + 293
2   mac.xpl                           0x000000007ec53a41 SilverLining::Atmosphere::DrawObjects(bool, bool, bool, float, bool, void*, bool, bool, bool) + 2337
3   mac.xpl                           0x000000007ec1439f silverliningDrawClouds(bool) + 377
4   mac.xpl                           0x000000007ec151ce drawCloudsPreAircraft(int, int, void*) + 2220
5   XPLM                              0x000000007e09c546 XPLMDispatchDrawingHook(int, int, int) + 158
6   com.laminar-research.X-Plane      0x0000000102c646e4 XPPDoDrawingHook(int) + 132
7   com.laminar-research.X-Plane      0x0000000102c6beb4 OGL_scenery_per_dome_3d_blend(xcam_class*, float, float, float, float, float, float, rendering_pass) + 5796
8   com.laminar-research.X-Plane      0x0000000102c572c3 WORLD_scene_per_render(rendering_pass, float, float, float, float) + 17763
9   com.laminar-research.X-Plane      0x0000000102c59d07 WORLD_scene_per_frame(xplane_window*, int, int) + 3623
10  com.laminar-research.X-Plane      0x0000000103238014 APP_update() + 3124
11  com.laminar-research.X-Plane      0x00000001030459ae MACIBM_post_event_proc() + 318
12  com.laminar-research.X-Plane      0x0000000102e7fc1b WIN_run_app + 43
13  com.laminar-research.X-Plane      0x0000000103264d3d main + 93
14  libdyld.dylib                     0x00007fffd6913255 start + 1

 

What version of SkyMaxx Pro are you using (it should be in the upper-left corner of your SMP configuration screen)? This looks like a bug I thought we fixed awhile ago.

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14 hours ago, Havena said:

Hello SMP team,

I am a really big fan of your addon and use it since v3.

I recently occured a crash in which it was stated that SkyMaxx Pro caused it. To clarify some things, the crash occured on my final approach to KATL airport. Before the crash I noticed the frames went down a lot. I suspect my GPU could be an issue but possibly you can have a look at it and see what happened and possibly why.

Any help is of course highly appreciated and I say thanks a lot for your efforts in advance.

cheers

 

Log.txt

Not a lot to go on there, but if I'm reading your log right it looks like you're running with HD Mesh installed. That could be causing you to run out of memory on your GPU, which in turn could cause SMP to crash when trying to allocate new clouds. You've also got a somewhat out of date SASL plugin installed which can cause trouble - if you can update to a newer version of your MD-80, it certainly couldn't hurt.

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oh, it is the recently updated 1.3 of the Rotate MD-80, so this is what I have. The HD Mesh thing, yeah well, that was a temporary solution I already should have fixed with the new tiles LR brought out with PB14. Forgot to get rid of them. But it was on a flight from KMEM to KATL so there was no HD Mesh active for that area, not even close (lots of distance to 60°N and beyond) - but I am going to take care of it, as well with the 2K textures for the MD80, which have been released a couple of hrs ago. So it is most likely a memory issue which can be fixed on various ways.

Thanks a lot for your help.

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