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Found 6 results

  1. Version 1.0.0

    566 downloads

    This is N352SW, c/n 24888, a 737-3H4 which first flew Oct 17, 1990 and was delivered to SWA Nov 6, 1990. Southwest introduced its second special livery, Lone Star One, in celebration of the airline’s 20th anniversary. This 737-3H4 was painted with the Texas state flag as a tribute to the airline’s home state and the ten Texas cities it serves. Ship 352 wore the carrier's original "Desert Gold" tail until July 2003, when it was repainted with a tail representative of the "Canyon Blue" colors. Lone Star One was retrofitted with winglets in mid-2010, and was retired from service on May 17, 2016. The livery is slated to be repainted onto a 737-700 later this year. To install, unzip into the "Liveries" folder.
  2. Southwest Airlines 'Lone Star One' 737-3H4 N352SW View File This is N352SW, c/n 24888, a 737-3H4 which first flew Oct 17, 1990 and was delivered to SWA Nov 6, 1990. Southwest introduced its second special livery, Lone Star One, in celebration of the airline’s 20th anniversary. This 737-3H4 was painted with the Texas state flag as a tribute to the airline’s home state and the ten Texas cities it serves. Ship 352 wore the carrier's original "Desert Gold" tail until July 2003, when it was repainted with a tail representative of the "Canyon Blue" colors. Lone Star One was retrofitted with winglets in mid-2010, and was retired from service on May 17, 2016. The livery is slated to be repainted onto a 737-700 later this year. To install, unzip into the "Liveries" folder. Submitter Dhruv Submitted 05/18/2016 Category IXEG 737 Classic Livery For Click Here For Aircraft X-Plane Version(s)
  3. File Name: KEDC - Austin Executive Airport File Submitter: jagipson File Submitted: 20 Jan 2015 File Category: DSF Scenery Packages X-Plane Version(s): X-Plane 10 Requirements: opensceneryx (Optional, highly recommended) X-Plane 10 ( well maybe >= 9.6 but untested The main hanger, service hanger, covered apron and terminal were all hand-drawn using Google Sketchup and some photos. The remainder of the objects are X-plane 10 standard library and OpenSceneryX library objects.This is the first in a series I will release aptly-named Minor Airports of Central Texas which will also feature KGTU (Georgetown), KHYI (San Marcos Municipal Airport), and T86 (Gillespie County Airport, featuring the hanger hotel, a popular getaway for puddle jumpers).This is the new Austin Executive Airport, located next to the CWK VOR. It is a private endeavor which was opened as a releaver for Austin Bergstrom.I've personally never been there - I've constructed the airport from photos and satellite photography. If any RW pilots have been there, or go there, please send me some photos so I can make improvements.I hope you enjoy it. See you on Vatsim. Click here to download this file
  4. Version 3.1.1

    84 downloads

    Requirements: opensceneryx (Optional, highly recommended) X-Plane 10 ( well maybe >= 9.6 but untested The main hanger, service hanger, covered apron and terminal were all hand-drawn using Google Sketchup and some photos. The remainder of the objects are X-plane 10 standard library and OpenSceneryX library objects.This is the first in a series I will release aptly-named Minor Airports of Central Texas which will also feature KGTU (Georgetown), KHYI (San Marcos Municipal Airport), and T86 (Gillespie County Airport, featuring the hanger hotel, a popular getaway for puddle jumpers).This is the new Austin Executive Airport, located next to the CWK VOR. It is a private endeavor which was opened as a releaver for Austin Bergstrom.I've personally never been there - I've constructed the airport from photos and satellite photography. If any RW pilots have been there, or go there, please send me some photos so I can make improvements.I hope you enjoy it. See you on Vatsim.
  5. File Name: Dallas/Fort Worth International Airport - KDFW2013 File Submitter: briangodwin File Submitted: 06 Jun 2013 File Category: DSF Scenery Packages X-Plane Version(s): X-Plane 10 KDFW is a major project that leverages the technologies of XP10. Although the default apt.dat was used as the foundation, many changes have been made to pads, lines, signs, pavement markings, etc. so that it better matches the actual layout of the airport. It is by no means “done”, but it was time to get a version out for end users. There are some improvements planned for future updates: blending of the “green” center road area between the terminals using either ortho underlays or road inlays, World Traffic and Ground Traffic files/support, and more custom models to replace facades. Terminal Area Models - All passenger terminals are custom modeled/textured by Tim Benedict. As well, the AA maintenance “Hangar 5”, the ATC towers and the A to C walkway and observation tower are Tim’s handiwork. “West Hollywood” maintenance area modeled/ textured by Brian Gates/Ramps - There are ample start ramps at each terminal as well as the cargo and maintenance areas and the corporate aviation terminal. In addition, there are multiple autogate ramps at each of the terminals. V10 ATC Taxi Routing - Full coverage of runways, taxiways, terminal and maintenance/cargo areas Airport Flows - Configured for typical North or South conditions. Departures from inboard runways and arrivals to the outboard runways just as it really happens. In addition, props and turboprops arrive and depart from the exterior runways so that the flow system will utilize all runways. Arrivals and departures are routed based on your equipment type and departures runways are determined by your filed flight plan heading (if you file east, you will be sent to the east side of the airport, west goes to the west side) regardless of the gate you start up at. OSM We have made a diligent attempt to match XP roads to OSM roads as they are/were during construction. Since OSM is always being updated these connections may or may not "hold" as future XP updates rollout. User Manual A comprehensive PDF guide to the airport layout is included. It contains links to ZFW ARTCC for access to airport operations. The links are direct to documents but you should learn the site layout as document locations may change. All charts in the manual are current as of March 2013 and they rarely change. For ease of access, all procedures are organized thusly: SID/STAR - we have included a cheat sheet which lists the procedures by which flight direction (to or from) for ease in route planning. ILS/VOR/RNAV - by runway number in ascending order. Credits: On a project of this scale there are many people who chip in with various types of assistance. I will attempt to recognize all of them for their gracious contributions Tim Benedict: without whose enthusiasm and modeling talent, this airport would have remained in the dream portions of my brain. Facades don't do justice to a large airport if it can be helped and Tim came through BIG time, modeling way more than I ever anticipated. Unfortunately, something came up near the end of the project for Tim. With some help from folks listed below, I/we were able to band-aid the remaining issues to finish some models and texturing. I hope whatever happened to Tim is not serious and that the result is good for he and his family. Those that directly contributed: frede: my friend and mentor Pierre Lavaux: creating some great LIT textures that were needed to finish out the terminals (and teaching me in the process) KC Hagedorn - photos used for the development of object textures Tom Holland - technical advice/assistance Beta Testers Dave Robertson Dave Dillinger Nathan Powell Tarun Mittal… and more great guys and gals at X-Plane Aviators Facebook group. Those that indirectly contributed: Ben, Chris, Austin and the other folks at LR (employee or dedicated contributor) The entire community of developers that make this the incredible simulator that it is OpenSceneryX Marginal - for Autogate Barbarossa - for the awesome "Reload Scenery" plugin…saved countless hours during verification Beber/RoyalOak - Serviced Aircraft Conan - Static ACF N1969 - Static ACF ERJ145 from previous artists (detailed in the enclosed readme) I removed the aircraft shadow from the texture file, the beacon, landing and strobe lights from the OBJ file. Planebuilder - static MD90 Nickster - bridges Click here to download this file
  6. Version 1.0

    1,550 downloads

    KDFW is a major project that leverages the technologies of XP10. Although the default apt.dat was used as the foundation, many changes have been made to pads, lines, signs, pavement markings, etc. so that it better matches the actual layout of the airport. It is by no means “done”, but it was time to get a version out for end users. There are some improvements planned for future updates: blending of the “green” center road area between the terminals using either ortho underlays or road inlays, World Traffic and Ground Traffic files/support, and more custom models to replace facades. Terminal Area Models - All passenger terminals are custom modeled/textured by Tim Benedict. As well, the AA maintenance “Hangar 5”, the ATC towers and the A to C walkway and observation tower are Tim’s handiwork. “West Hollywood” maintenance area modeled/ textured by Brian Gates/Ramps - There are ample start ramps at each terminal as well as the cargo and maintenance areas and the corporate aviation terminal. In addition, there are multiple autogate ramps at each of the terminals. V10 ATC Taxi Routing - Full coverage of runways, taxiways, terminal and maintenance/cargo areas Airport Flows - Configured for typical North or South conditions. Departures from inboard runways and arrivals to the outboard runways just as it really happens. In addition, props and turboprops arrive and depart from the exterior runways so that the flow system will utilize all runways. Arrivals and departures are routed based on your equipment type and departures runways are determined by your filed flight plan heading (if you file east, you will be sent to the east side of the airport, west goes to the west side) regardless of the gate you start up at. OSM We have made a diligent attempt to match XP roads to OSM roads as they are/were during construction. Since OSM is always being updated these connections may or may not "hold" as future XP updates rollout. User Manual A comprehensive PDF guide to the airport layout is included. It contains links to ZFW ARTCC for access to airport operations. The links are direct to documents but you should learn the site layout as document locations may change. All charts in the manual are current as of March 2013 and they rarely change. For ease of access, all procedures are organized thusly: SID/STAR - we have included a cheat sheet which lists the procedures by which flight direction (to or from) for ease in route planning. ILS/VOR/RNAV - by runway number in ascending order. Credits: On a project of this scale there are many people who chip in with various types of assistance. I will attempt to recognize all of them for their gracious contributions Tim Benedict: without whose enthusiasm and modeling talent, this airport would have remained in the dream portions of my brain. Facades don't do justice to a large airport if it can be helped and Tim came through BIG time, modeling way more than I ever anticipated. Unfortunately, something came up near the end of the project for Tim. With some help from folks listed below, I/we were able to band-aid the remaining issues to finish some models and texturing. I hope whatever happened to Tim is not serious and that the result is good for he and his family. Those that directly contributed: frede: my friend and mentor Pierre Lavaux: creating some great LIT textures that were needed to finish out the terminals (and teaching me in the process) KC Hagedorn - photos used for the development of object textures Tom Holland - technical advice/assistance Beta Testers Dave Robertson Dave Dillinger Nathan Powell Tarun Mittal… and more great guys and gals at X-Plane Aviators Facebook group. Those that indirectly contributed: Ben, Chris, Austin and the other folks at LR (employee or dedicated contributor) The entire community of developers that make this the incredible simulator that it is OpenSceneryX Marginal - for Autogate Barbarossa - for the awesome "Reload Scenery" plugin…saved countless hours during verification Beber/RoyalOak - Serviced Aircraft Conan - Static ACF N1969 - Static ACF ERJ145 from previous artists (detailed in the enclosed readme) I removed the aircraft shadow from the texture file, the beacon, landing and strobe lights from the OBJ file. Planebuilder - static MD90 Nickster - bridges
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