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  1. Scenery of Rio de Janeiro - SBGL / Brazil X-Plane 10 The airport which is an ultra-detailed rendition of the International Airport of Rio de Janeiro comes with the following features: – Ortho-photo textures and occlusion environment – The Christ the Redeemer statue is included in this scenery package – Custom Runways, ground and taxiways textures – 3D Grass, based on the lawn type found at Rio Airport – Auto Gate Ready (AutoGate Plugin by Marginal (included) – Custom Jetways – Animated Traffic – Animated objects, vehicles, people and aircraft – Ground Traffic and aircraft traffic – Using Ground Traffic by Marginal – Modeled Underpass under runways M and N (Bridges) – Customized Approach Lights Systems – ALS – Night textures and HDR lighting – Construction work on current expansion is included – and much more. Review by Aerosoft Sim News http://asn-xp.aerosoft.com/?page_id=15271 More Information: http://store.x-plane.org/SBGL-Rio-de-Janeiro-International-Airport_p_423.html Presentation Video:
  2. Flying over Huahine in a ViperJet LXR (Aircraft by Aerobask and scenery by xpfr.org) [
  3. Diamond DA40 in Mykonos (Greece)(LGMK) (Aircraft by Alabeo and scenery by Aerosoft) I hope you like it
  4. Hi Guys, Just received my second X-plane PC to be used as a master for the visuals. The GPU is a MSI GeForce GTX 970 Gaming 4GB Windows 7 All drivers are installed already but I would like to know what the best driver for this card is at the moment? Any advice??
  5. Cessna 177 Cardinal II (by Alabeo) landing in Maupiti
  6. Beechcraft 1900D (by Carenado) emergency near Mount St Elias (Alaska) I hope you like it
  7. Hi, video simulating a small airshow at Lakeland Linder Regional Airport (KLAL) (Florida). Great freeware airport by Jan Vogel. I hope you like it
  8. Just wondering what people's thoughts were regarding this topic. I'm currently in the market for a new PC and I'm wondering what other people's opinions are regarding x-plane and how it's preformed for them. When I purchased x-plane 10 I was sent a link to x-force website http://xforcepc.com/store/index.php/computers.html/ Never heard of them before but I took a look and was impressed that somebody actually built custom PC's for x-plane however I was a little dismade by the fact that absolutely no one had posted any reviews of their products. Has anyone here ever heard of them or have any opinions on their products? It seems like a lot of serious x-plane users either build their own systems or I guess buy custom made ones. Personally, I've been using Dell products for over 30 years and although I know they may not be the best platform for this application, I have an old Dell in my basement (Dell XPS 6301, Intel Core 2 Quad Q9300 CPU @ 2.50GHz, 6 GB RAM, running Windows Vista, 64-bit. with a NVIDIA GeForce 8800 GT) so far, at least using the demo version, x-plane seems to work fine. Probably not the best graphics quality but things run smooth with no hang ups or crashes. Anyway..if anyone would care to comment or leave feedback that would be great. Thanks!
  9. Flying over the Grand Canyon (Arizona) with UHD Mesh Scenery v1. Special thanks to AlpilotX for this great UHD Mesh and thanks to all aircraft manufacturers, are a lot
  10. Hello guys, For Christmas my parents got me a GTX750Ti however I have noticed that I'm getting very bad frames and when I mean bad like 5 fps. This is now a common occurrence which I'm losing my patience with. Usually in Mid-Flight my frames are 30 and in fact they always stay above 30 where ever, however they do drop in the cruise to around 5 fps as stated above. Now, I've tried to trouble shoot it with the rendering options=but this does not help, for example HDR off i still get 5 fps, HDR on I get 5 fps, Roads to Tons i get 5 fps etc etc. The other thing worth mentioning is that sometimes and I do stress sometimes turning one aspect of the settings down does help and recovers my frames to normal, but only for about 10 mins. It seems the only way to Solve this is to restart my flight and try again until the dreaded fps drop. Before you ask yes i have Reinstalled X-plane, updated the files, etc. But still nothing. Other games work fine with this card, so I'm really puzzled with whats going on. My specs are: AMD APU A6-6400K Black Edition (3.90GHz Richland Dual Core Processor)GTX750Ti 430W power supply 8gb ram 64bit windows 7 Please help guys If you do help me fix it there may be a small reward like a virtual cookie
  11. Hi, this is for X-plane 10 a great scenery of Dubai and Dubai airport????
  12. Airbus A350 XWB (by FlightFactor) Test Flight in Toulouse Blagnac Airport (LFBO) (France) I hope you like
  13. Steve

    Best fighters

    My best fighters (freeware and payware) I hope you like
  14. AirTraffic at Lennart Meri Tallinna lennujaam - Tallinn Airport (EETN) (Estonia)
  15. Best aerobatics planes for XP10 simulator I hope you like
  16. First Flight with Beechcraft 1900D (by Carenado)
  17. Extreme limits testing in Bell 407. Sorry for flying mistakes... I hope you like
  18. Bell 412 (by X-Trident) landing in Solomon Islands (by KhamsinStudio) I hope you like
  19. Airshow at Fort Lauderdale-Hollywood (KFLL) (airport by Butnaru) I hope you like
  20. Alright, so samen made a post a while back about how to convert aircrafts from FSX .mdl files into x-plane objects via blender, however, it's a little empty, so I'm making this tutorial post to try and fill in the holes that he left, as well as create a useful, step by step guide for up and coming devs to try their hand at converting aircrafts, which I have found to be a great way to practice your own modelling skills before entering the x-plane world with a full-out home modelled aircraft. In this tutorial, I will be using a boeing 787 aircraft from Hiroshi Igami's 787 family. I will provide a list of convertible aircrafts as well as how difficult they will be to convert in terms of level of detail and mesh distortion. To start, you'll need these materials: Blender 2.49b http://download.blender.org/release/Blender2.49b/ you need to use this version of blender because the FSX import scripts and interface is the version that in my opinion, works best for these projects.FSX2blender import scripts -> http://173-233-77-148.static.turnkeyinternet.net/forum/showthread.php?t=8298 in order to install these files, you'll need to run the install.cmd or install them manually. See below to see how to install the script you'll need some kind of application that allows you to see invisible files.windows instructions: http://windows.microsoft.com/en-ca/windows/show-hidden-files#show-hidden-files=windows-vista Mac instructions: http://www.mikesel.info/show-hidden-files-mac-os-x-10-7-lion/ once you've set this up, to install manually on a mac, find the application in the application folder, right click and select "show package contents" and follow this path, copy and paste the contents of the folder into the scripts folder. To install in a PC, I believe you go into the program files and follow a similar path to find the scripts (it'll still be in an invisible folder titled .blender, and in a similar directory)Now that your FSX2blender scripts are installed, you can install the blender2x-plane scripts found here: http://marginal.org.uk/x-planescenery/tools.html you can install them manually or run the install command for your respective operating system Now let's deal with the model files, attached is a model file you can use namely, Hiroshi Igami's boeing 787-8 with GENx engines (freeware, distribution must be done with permission of hiroshi igami, who has allowed for this to be used for tutorial purposes). the model is located in the compressed file under the "model" folder, and has the file extension .MDL Now you can go ahead and open blender, and go file/import/fsx .mdl and locate and import the .mdl file. once it's been imported, it should look something like this: As you can see, this plane comes equipped with a lot of goodies, which will be covered in later additions to this post. This part is a little tedious, but it'll make things easier later on. Notice how the meshes are dark gray or brown and don't have sharp edges? you need to delete the color assigned to the mesh and add edgesplit modifiers to every mesh. DO NOT JOIN ALL THE MESHES AND ADD THE EDGE SPLIT, BECAUSE SEPARATING THEM AGAIN IS A PAIN. The below image shows you a few things. the forward section of the fuselage has had the assigned colour deleted, to do that, right click on the mesh and find the "links and materials" tab under the "editing" (f9) button (the square with four orange dots on the ribbon). there, you'll see a coloured square and a button near it that says delete, hit delete and it'll delete the assigned color, leaving behind a white fuselage. the reason we delete it is because now, it'll be easier to create ambient occlusion and full render shadows for the plane. Don't forget to add edge split modifiers to the meshes (far right tab, "modifiers" , click add modifier and select edge split) That's all for now folks! I'll post this on a weekly basis every friday! stay tuned for more! FSX_TDS788GENX_MDL_IF55.ZIP
  21. Alliance Airways new program that allows Pilots from other Virtual Airlines to transfer 50% of their hours has been a huge success says Barry Pearl Chief Flight Instructor for Alliance. Pilots with a lot of hours do not want to start all over and this gives them a chance to transfer eligible hours. Alliance Airways is the only X-Plane only Airline that has a full time Flight School where pilots can go for one on one training with a actual Flight Instructor. This has been a real changer for Alliance as pilots with little experience can come to our Flight school and start to learn the basic procedures of learning to fly. Check us out at Alliance Virtual Airways at http://alliance-airways.net
  22. Here you can see a ranking of best fighters to X-Plane 10... http://flightsworldwidevideos.com/2014/05/26/best-fighers/ What do you think is the best?
  23. Details about Mac/OSX version of FSFlyingSchool for X-Plane 10 Calling all X-Plane pilots! As an X-Plane pilot we thought you'd like to know some exciting news about FSFlyingSchool. So... what does FSFlyingSchool do and what features will be in this version? FSFlyingSchool is unique in the world of flight simulation. It provides a talking instructor who will accompany you on every flight in any powered airplane, anywhere in the world. The instructor's voice is a real human, not computer generated. The program's artificial intelligence reacts to your airmanship and dozens of other factors in real time - you get immediate spoken advice on how to fly your best. FSFlyingSchool is used by thousands of real and simulator pilots all over the world. It's not just for little Cessnas! You can fly with an instructor in a 787 Dreamliner whenever you want to! This is our first Kickstarter project - we need to explain right up front how a project with Kickstarter works... We are not asking for charity! No money changes hands unless the goal amount is met by May 18 2014. If the goal is met and you paid $42.00 or more you will be sent a download copy of the full program upon its completion. We expect to complete the program by November this year. Some folks want to "wait until it is published and just buy it then". Sadly, if most folks do this - the project will not proceed (get funded). There will be nothing for anyone "to buy". NOTE: (The US dollar amount above is currently around £25, 31 EUR, 46 AUD, 47 CAD). _______________________________________________ We have launched a project to raise funds for the development of this new version of FSFlyingSchool and with your help we will publish it! As you may know, we've been publishing FSFlyingSchool for Windows for 7 years; we are an established part of the flight simulation industry. Folks love our version for X-Plane 10 for Windows and have been asking about a Mac version. We are ready! To find out all the facts and how to get your copy of FSFlyingSchool for X-Plane 10 (Mac/OSX)just click this link FSFlyingSchool for X-Plane 10 (Mac/OSX) Conceptual artwork of Information Screen _______________________________________________ Boxed edition conceptual artwork Click this link so we can meet you at the Project Headquarters! A final thought: Even if you don't use the Mac, please let your Mac friends know, as any interest generated for FSFlyingSchool helps support the product and leads to the development of new features and products for all versions. Thanks so much for your interest
  24. Hello, I've been wondering this for a while. So, how to describe what I mean. Well in x-plane say you have your 3d cockpit in a passenger jet. You are the pilot so set your head view position to be in the pilots seat on the left of the aircraft. In the real world when you line up the centre of the aircraft with the centre line of the runway you see that line as being to your right slightly. In x-plane, no matter where your view is positioned if the plane is lined up in the centre of the runway, the centre line appears in the middle of the screen. This is obviously not correct especially for larger aircraft. Is there any way, or plug-in to make that view appear as it should? Hope you can understand what I mean? Thanks Andy
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