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gbesq1

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  1. Thanks Tom. I expect that tris and quads will be all I need for my simple little first project. Hope to have some time this weekend to work on it.
  2. Kieran: Thanks. Can you explain what you mean (keeping in mind that I am entirely new to everything - X-Plane, Blender, Planemaker)? I do have a basic understanding of 3D graphics terminology. Geoff
  3. Thanks Tom. I'm going to go with 2.65 for the benefit of learning the most recent version. Geoff
  4. Thanks Tom. I did notice that I could import the fuselage no problem but, since I am a complete noobie, I did not know if that would suffice. I'll go with the fuselage. Since you are obviously an expert in this stuff, do you have an opinion about Blender 2.49 and 2.65? I understand that, in order to use 2.65, I need to import the OBJ file into 2.49, save it as a Blender file, and then open it in 2.65. Since I am new to all this, I would much prefer to learn the current software, 2.65 as well as xplanetoblender 3.2. Other than having to do the initial import into 2.49, is there any reason why I should not use 2.65? Geoff
  5. Tom K: If only my ex-wife understood me as well as you do. That is EXACTLY what I was looking for and it worked. You even answered questions I did not know to ask. Thanks a bunch. I understand that the aircraft OBJ file is not the cockpit and does not include it. I am trying to following danklaue's video series on X-Plane and Blender and the aircraft OBJ is used as a reference for placing the cockpit. I will be creating the 3D cockpit in Blender to I should not have manipulator problems. Thanks again. Geoff
  6. I am new to X-Plane and the tools for developing aircraft. I am trying to replace the 3D cockpit on one of the aircraft so it matches the plane I fly IRL. I have successfully deleted the previous 3D cockpit and replaced it with a 2D cockpit created in Plane Maker. The plane works in X-Plane although obviously the cockpit view is not so good. So I need to create the 3D cockpit and I plan to use Blender and xplane2blender. A basic need is to export the plane from Plane Maker as an object file so it can be imported into Blender (2.49). This is what I get as an object file when I go in Plane Maker to "Special" then "Generate OBJ from aircraft:" A800OBJ TEXTURE Aircraft/General Aviation/TecnamBravo/TecnamBravo_paint.pngPOINT_COUNTS 0 0 0 0 This is the entire OBJ file for the plane. I get the same result no matter which plane I use - the fact this particular one is downloaded from the Internet rather than shipped with X-Plane does not matter. Nor is this a result of me replacing the previous 3D cockpit with a 2D one since I get the same useless OBJ file with all planes. I have seen lots of posts about exporting planes as obj files (usually to use as static objects at airports) which all reflect that this Plane Maker function works. I have the feeling (entirely appropriate for a noobie) that I am missing something very basic here. Can anyone help? Thanks
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