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Schiphol010

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About Schiphol010

  • Birthday 04/18/1970

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  1. Strange... mine does it the other way around: main gear stays flat in replay, doesn't tilt upward at all, not even when airborne... it seems X-Plane's replay engine is holding a grudge against 757's, the freeware version wouldn't deploy spoilers in replay mode Still, it's kind of a shame because it's the best looking landing gear I've seen so far; hopefully it can be fixed? Apart from that it's a great aircraft indeed
  2. Actually, that is an older version from 2008. The current version of XGrinder is in the link chris k provided... I just found out myself a few weeks ago, so I understand the confusion
  3. Premek, I wasn't aware of the new WED manual, thanks!
  4. Hi Tom, it's that time of the month again, so here i am with a new question: When making ATC taxi layouts, is it possible to specify a direction in which a runway is used? I made a layout that includes all taxiways and junctions, with the appropriate names for each segment; I tried to trick the AI planes by only using onedirectional taxiway segments in the vicinity of that particular runway, but they ignore it if they feel like it... I'm also not completely sure how to use the 'runway/departure/arrival/ILS -tabs in WED for the situation when you have to cross a runway to get to another runway. And is there a particular order in which the segments should stay in WED? Because after drawing a few taxi routes I completely lose track of where the first one starts or another one ends, especially when all their nodes get joined where they meet. OK, three questions in the end, I'll try to keep a low profile for the next two months kind regards, Oscar
  5. Hi Tom, Thank you so much for your explanation, I think I'm getting it now... I had trouble at first to get the group to show up in the obj file, because I was thinking 'vertex groups'... then I found out that I had to create a group for the object itself, which seems more logical in retrospect
  6. Hi Tom, I have a question regarding objects: I know it is possible to specify a part of an object to be draped on the ground, but so far I haven't been able to find out how... I baked an ambient occlusion shadow on a plane (as in quad, not aircraft) in blender that I want to put under my object... I read in the obj10 specifications that you have to use the commands ATTR_drape.... / ...ATTR_no_drape and that you can give the draped part its own texture. I exported the plane as an obj, opened it in texteditor and then tried to copy it into my original object, using the _draped commands to separate it from the original object... I tried to watch the result in X-Plane, but X-Plane didn't like it much Since I only half (if even) know what I'm doing when it comes to objects, I assume my approach was not the most optimal one... also I don't know where in the object file to put it and what lines I should include; earlier on I only learned to how use draped polygons when I could copy from an existing one... I was hoping to do the same now, but I can't find any examples of them. So my question is this: would it be possible for you to make a simple example object, e.g., a textured cube with a draped plane attached to it, so I can see what it should look like?
  7. Hi Tom, Thanks for your quick reply, I am very happy that I can continue with Blender 2.49! I just found my error: I renamed the datablock instead of the lamp object... but your explanation is very useful nonetheless, I'm only beginning to understand how this all works... thanks!
  8. Hi, I'm trying to get accustomed to the new lights, the possibilities seem very promising! To be on the safe side I figured I should start with the named lights. I read that I should give them a name in Blender like 'town_light_330' or some other name from the list and that I should look for 'LIGHT_NAMED town_light_330' in the obj. file after exporting. The only thing that shows up in my obj. file however, is the number of lights I used, with no further information... I'm using Blender 2.49/XPlane2Blender 3.09, could that be the reason? I didn't upgrade yet because Blender's interface changed so much that I felt I had to learn it all over again and I feel kind of 'at home' with 2.49. So my hope is that I misunderstood something somewhere along the line, could anyone help me out? Thanks
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