Hi Tom, I have a question regarding objects: I know it is possible to specify a part of an object to be draped on the ground, but so far I haven't been able to find out how... I baked an ambient occlusion shadow on a plane (as in quad, not aircraft) in blender that I want to put under my object... I read in the obj10 specifications that you have to use the commands ATTR_drape.... / ...ATTR_no_drape and that you can give the draped part its own texture. I exported the plane as an obj, opened it in texteditor and then tried to copy it into my original object, using the _draped commands to separate it from the original object... I tried to watch the result in X-Plane, but X-Plane didn't like it much Since I only half (if even) know what I'm doing when it comes to objects, I assume my approach was not the most optimal one... also I don't know where in the object file to put it and what lines I should include; earlier on I only learned to how use draped polygons when I could copy from an existing one... I was hoping to do the same now, but I can't find any examples of them. So my question is this: would it be possible for you to make a simple example object, e.g., a textured cube with a draped plane attached to it, so I can see what it should look like?