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alfletcher

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Posts posted by alfletcher

  1. Hi jwk,

     

    For your information, I don’t have any instrument rating so I have no experience with advanced GPS or NAV approach. Be aware that I built this panel using only generic instruments, so behaviour are based on XP coding not mine. Unfortunately I won’t be able to help you here. Maybe other users could give a try.

     

    If you found any bug or system misconception, thanks for reporting them. I’ll do my best to solve it though.

     

    The autopilot is based on the KAP140 model as stated in the read me file provided. Here the link to the manual I used. To my knowledge there is no standby mode associated to this device.

     

    Alan

  2. C172SP Wide Panel Project is now compatible with XP10.30. 

    For the moment, I provided only the carburator version and wait for bug report. The fuel injected versions will be release later.

    Don’t forget to consult the ReadMe file for important info.

     

    Carburator version (v2.2)


    or


     

     

    Alan

  3. Try to run X-Plane with all render setting to minimum first, using the same aircraft, same airport, time, weather and note your average frame rate.

     

    Then increase render setting quality gradually until your hardware gives your the desire frame rate. Try to modify one or two parameter at the time. You may need to restart X-Plane after modifying some of them though. It’s a time consuming task.

     

    Good luck

    Alan

    • Upvote 1
  4. I ran some tests regarding this topic some time ago and I think X-Plane does not model very well engine performance.

    For exemple you can put a C172 a 30,000 ft and the engine run as good as at sea level (just a slight decrease of power output).

    If you find something else, just let us know.

     

    Alan

  5. Have your texture (.png format) ready.

    Open your 3D tower in AC3D.

    Select all polygons.

     

    Top Menu

    Object->Texture->Load texture then locate your texture, click Open.

     

    Top Menu

    Tools->Texture Coordinate Editor...

     

    Your texture should be visible with polygon overlay.

    Hit the (LSCM) Unwrap button (down left) to relax flat all polygons.

    Hit the (Remap) Front button (Up left) if you want a frontal projection. You can select polygon individually or in group and use different projection over the texture. Try it just for fun.

    Position/Scale polygons to your taste over the texture. Close the Texture Editor window.

     

    Finally

    Top Menu

    File->Export->X-Plane 8 Object File...

     

    Good luck

    Alan

  6. Hi all,

     

    My project have been reported broken on this site and I have no way to solve it (tried many time without success)

    So for those still interested to enjoy it and for some reasons don’t have access to .org web site, here is two links to my FTP server.

     
    Carburator version (v1.9)
     
    New – Fuel Injected versions (v1.2 – HSI + Constant Speed Prop or Fixed Pitch Prop)
     
    Don’t forget to consult the ReadMe file for important info
    Happy flights
     
    Alan
     
    P.S- The links above have been removed. See my new post below for updated links.
  7. HI Alan,

     

    Could you upload the file into File Library again. Much appreciated. I am not able to access x-plane.org.

    Sorry, there is a problem whit the File server on x-pilot and I don’t know how to solve it.

     

    If you can’t access the .org server try this link

    http://www.talisman-illustration-design.com/turbulence/files/temp/C172SP_WidePanel_C_v1.5.zip

     

    The file will be available only few days on that place

    Cheers

     

    Alan

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