Jump to content

av8r

Members
  • Posts

    6
  • Joined

  • Last visited

    Never

About av8r

  • Birthday 01/01/1

Profile Information

  • Gender
    Not Telling

av8r's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Thanks for advice but I already trim one notch to the left *before* t/o run (as per included manual) so taking-off is realy not of an issue here in a sense that I do not need a few extra hands to have fully coordinated take-off. Also, I realy wasn't asking for you to make the model easier to fly, which would be, actually, quite pointless in seriuos sim like x-plane, so, please, do not put the words in my mouth. :-) Leaving that aside, I must say that for some reason I was sure that we're talking counter-rotating props. I stand corrected and in my defence all I can say is: do not read simultaneously two or more a/c manuals! Video is great, but "over the (pilot) shoulder" shot would be even better. Thanks for the answer.
  2. I see there were some talks in support forum regarding the roll tendency of Mu-2 on take-off. It seems that even the author of the tutorial thinks it's too much pronounced (MU2 Tutorial, pg 15) : "There has been much discussion during x-scenery's MU-2 development about the roll torque and whether a real MU-2 exhibits behavior to the same degree. I have piloted a real MU-2 on takeoff many times and the effect is not perceived to be as pronounced in reality but it is certainly there. If you release the yoke during climbout in a real MU-2 with neutral roll trim, it will most assuredly roll to the right." As someone who never piloted real MU2 I can only speculate about the degree of roll/torque on that particular aircraft, but I must say that it "feels" wrong or better - too pronounced. Since we are talking counter rotating props, high-wing a/c, RL experience is usually that of less pronounced tendency to roll. Now, I must say that I don't know a single thing about process of making a/c for X-Plane, never did it, probably never would do it. But I have some friends who are RC enthusiasts. The moment I described to them roll problem with MU2 on X-Plane, they told me 2 things: a) - engine sidethrust/dowbnthrust parameter - rule of "enlarge stabilizer and fin areas by 10%" that they apply when building a scale model. The 10% increase in total area is visually undetectable, and, apparently, works miracles for flight behaviour. Don't know if this helps, just my 2 cents.
×
×
  • Create New...