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Goran_M

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Posts posted by Goran_M

  1. On 3/5/2024 at 8:01 AM, ScottP01 said:

    Not to be rude, but X-Plane 12 has been out for over a year now, and devs had access to the SDK even longer than that. Is there any ballpark ETA? Is it weeks? Months? Next Year? 

    X-Plane 12 runs so much better on my PC and I miss the TBM! I'm starting to get withdrawal shakes :wacko:

    Its my favorite plane to fly!!:D

    The bulk of that time was spent on the CL650 update, as there was quite a bit to take care of.  As there's only 2 of us, we have to prioritize the work according to various factors.  Is there an ETA?  Not one that we can safely stick to.  We loosely planned to push out the last update for the CL650 within 2 years of release.  That deadline passed 3 months ago.  We're putting in the hours to get both the TBM and CL650 done as soon as we can, as we want to move on to the next project.  All I ca n promise is we aren't going anywhere, and we're working to get everything done.

    • Like 3
  2. @CJSouthernWe can appreciate the eagerness in getting the TBM into XP12 ASAP, but even if some kind of gofundme was started, it wouldn't make things progress any faster.  We get these kinds of comments in our discord, as well.  There are some elements of the TBM update, that are not in the XP11 version of the update, that are taking up the bulk of the time needed to get things done right.  What I can tell you is that a lot of progress has been made.  A big part of the update, libturbine, is still in the works.  

  3. On 12/27/2023 at 9:51 PM, Matei said:

    Hi guys, I wish you all happy holidays (although I am a bit late :)

    I was wondering if we could get some info regarding the development status of the TBM 900.
    I am asking it from two perspectives: on one hand I really hoped that a compatible version of the TBM would be released around Christmas. That was of course just a personal wish. On the other hand, I am really curious how the work on the "libturbine" is going.

    It would be nice/interesting to get a short message from @Goran_M similar to what he wrote back in October.


    Kind regards,
    Matei

    Sorry for the late reply.  

    Merry Christmas/Happy Holidays to you too, sir.  

    Not much has changed except for progress.  It's one of those things where the non visible parts are progressing.  We were also hoping it would be ready before Christmas, but unfortunately, it was not to be.  libturbine is also progressing, but it's also taking time.  Saso is a person who believes in doing a thorough and professional job, with as few bugs as possible.  He really pushes himself to make sure we all get what is expected.  

    We don't think it will be too much longer, because we want to wrap up the TBM, CL650 and start on the next project.

    • Like 2
    • Upvote 1
  4. On 11/28/2023 at 5:59 AM, stevebiker said:

    Since I don't know where to get rid of my frustration, I'm posting here!

    Well, it's the right place to post when it comes to the Challenger.

    On 11/28/2023 at 5:59 AM, stevebiker said:

    I've watched the 3 introductory videos up and down. But I already failed when closing the front flap of the landing gear again! I can move the switch under the small flap as much as I want, but the landing gear door won't close!

    It would help us to help you if you outlined the steps you did to achieve this.  Sometimes, a step or 2 can be missed, even when following an instructional video.

    On 11/28/2023 at 5:59 AM, stevebiker said:

    The airplane can't be brought back to the original cold and dark state by restarting everything!

    There's a shutdown checklist.  But as a last resort, have you tried creating a new airframe?  

    On 11/28/2023 at 5:59 AM, stevebiker said:

    I have uninstalled the, expensive, airplane again!

    Why?  You can leave it installed, and then come back to it.  There's no reason to uninstall.

    On 11/28/2023 at 5:59 AM, stevebiker said:

    My time is too precious to try like a blind man where the exit door is!

    This is a hobby, Stefan.  Try to treat it as such.  Set aside a block of time where you can try to enjoy it.  If help is needed, we're a few keystrokes away.

    On 11/28/2023 at 5:59 AM, stevebiker said:

    How can you offer such a complex airplane without instructions? And if so, then there should be a note with the offer!

    There are many videos that go over many different areas of this add on.  Particularly from Reflected Reality Simulations.  Very highly recommended.

    On 11/28/2023 at 5:59 AM, stevebiker said:

    And if so, then there should be a note with the offer!

    The product page is very clear with regards to the complexity of this add on.  It's not a difficult add on to get into, but it is complex and extremely detailed.

    If it's going to get you this frustrated or annoyed, I suggest you take a small break and come back.  There are many people willing to help you overcome any obstacles.

    • Like 1
  5. 16 hours ago, Matchstick said:

    The issue isn't the time that's being taken.
    The issue is the refusal to talk to customers about what stage the project has got to (and I use "refusal" deliberately there).

    We refuse to post specifics in public, because many times what we plan to do, never makes it to the final product.  Then we have to deal with, "But they said they were going to do it!  What happened?".  And the reason can be 1 of many.

    If you really want to know what we're currently up to, I can give you that.  Due to the changes made in XP12's engine model, Saso continues to work on "libturbine".  He's also adding a few "extras".  And me, I'm juggling 650, TBM and DC3 update work.  The TBM is getting some polish on the 3D, textures and animations.  

    • Like 4
    • Upvote 1
  6. On 10/18/2023 at 2:52 AM, Matchstick said:

    Patience is not an infinite virtue, especially if someone feels it is being taken advantage of.

    No one's patience is being taken advantage of.  We're doing the best we can, and working as fast as we can, so we can get started on the next project.  But things need to be done properly.

    • Like 2
    • Upvote 1
  7. You have quite a few plugins that are cause for concern.  Instead of removing them, I suggest you download a separate copy of X-Plane, with no scenery, then install the TBM in that and check for crashes.  If there is no crash, it's then a safe bet that one or more of your plugins in your full install of X-Plane is causing the problem.

  8. Hot Start CL650 FBO Substance Painter File

    View File

    This file contains 3 UDIMS for the 3 different sections of the CL650 FBO.  Default materials are already applied, but those of you familiar with Substance Painter will have no problem navigating the file.


     

    • Like 1
  9. 6 hours ago, haraldh said:

    I can't turn on the power either battery or external power, I can't load fuel either or switch on the magneto main switch etc etc.

    This looks like an activation problem.  Make sure the DC3 is activated.

    Also, make sure you add an exception for the entire X-Plane folder in any anti virus or firewall you have running.

  10. 4 hours ago, vbcrump20 said:

    Many Aircraft have come out after this airplane that is just as complex

    Without coming across as egotistical, I seriously doubt that.

    So far, there are 30 beta updates that are addressing other issues.  Also, the people have been asking for the TBM to be XP12 compatible.  

    Although I can appreciate the fact you would like VR in the 650, we've been getting far more requests for the TBM to be updated to XP12.

    • Like 1
  11. 3 minutes ago, Rick310 said:

    I am not trashing x-plane. I love x-plane.

    I beg to differ.  Your very first post was all about how it's too late for Laminar.  X-Plane 12 is falling behind.  MSFS has taken centre stage.  We've seen it all before from many others.  This forum is one of the places we can all discuss X-Plane without someone coming in repeating, ad nauseam, "RIP X-Plane" and the like.

    6 minutes ago, Rick310 said:

    I have ask this thread to be locked and you refused to do it, because it was getting ugly before I went on the attack mode.

    Did you not expect a reaction when you insult Laminar employees...and people I consider my friends?  As well as, 

    7 hours ago, Rick310 said:

    Because you do not know how to fly anything. You just talk BS.

    Are you deliberately looking for an argument??

    We don't lock threads in here at the drop of 1 or 2 insults.  When it gets well and truly out of hand, that's when we step in.  A locked thread usually gets locked when it gets to the point that a ban is also in place.  

    9 minutes ago, Rick310 said:

    I have no problem discussing things in a mature fashion.

    Excellent.  

    9 minutes ago, Rick310 said:

    I did not think you would censor people in here. I guess I was wrong.

    Locking threads is censoring people.  You are free to say what you want.  But we are also free to take steps to de-escalate the situation using appropriate measures if things take a bad turn.

    • Like 1
  12. 6 hours ago, Attitude said:

    I'm always learning and willing to try something different. If you know of a better method to create the emissive look it really needs using only HDR lighting and not implementing any LITs I am all ears!

    Thanks for taking a look at the airplane! 

    Unfortunately, X-Plane's lighting doesn't take into account miscellaneous 3D mesh objects.  So the light shines right through the objects.  

    On the other hand, I haven't really tried it, but in theory, maybe a planemaker object or objects would occlude the lighting when placed where the 3D mesh is.  Then simply set them to invisible in Planemaker.  I haven't tried this, but it may work.

     

    • Like 1
  13. On 6/18/2023 at 10:00 AM, Mandretti said:

    Yes.  I'm trying a different NVIDIA driver, and removed all plugins.  We'll see - but I'm interested if there was a solution for this.  Be nice not to have to experiment for weeks trying different configurations.  

     

    We need a log file after every crash.  Even if you remove plugins.  

  14. On 5/23/2023 at 4:29 AM, Pils said:

    Nothing. It’s vestigial from pre-release exterior 3D model. X-Plane isn’t capable of simulating the feature at present. And personally I think @Goran_Mshould remove it. :)

    Just INOP for now.  I know another sim that uses "INOP" very liberally.

    :P

  15. On 5/14/2023 at 2:03 AM, N53E said:

    I hoping this is the correct place for my questions. I've started having problems with quick look keys. Some time they work and other time not at all. The number pad works great other wise. It stops working at different times, so I can not isolate any single problem.

    Are you running any other kind of plugin that can conflict with the viewpoints?

    On 5/14/2023 at 2:03 AM, N53E said:

    Second question, why do I get a license update frequently?

    You can set this to auto renew in the Gizmo settings.

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