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tkyler

IXEG
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Everything posted by tkyler

  1. work is definitely moving on a new version.
  2. I'm certainly considering options / preferences for more advanced avionics. I have to have a few discussions with the Laminar crew about a few things firstly...but I see no reason that a few options can't exist. I'm certainly crafting the infrastructure for such options. On another note, with Spx15 launching in a few days, I have to rush off to Florida and have to put the engine power update on hold for about 2 weeks while we conduct this mission. The engine problem persists when using joystick hardware and being that I'm away from my setup at home, I can't fully test atm. Prelim tests to fix the engine power issue were very favorable though and I don't expect to take long after I return to get the fixed engine power update out. As always, appreciate the patience. -tkyler
  3. old school vs. new school.
  4. Seems I remember Jeff Favignano mentioning that the sounds were the same inside and outside....and lamented the lack of FMOD sounds in the Moo. The Moo will be getting FMOD sounds....but I'm not sure whats going on with the current openAL implementation. Looks like the default King Air has the same behavior. SOOO....I'll remove the code that adjusts the sliders....and live with what we have till I get new sounds in for V2.0
  5. I think I have a sound issue...the following settings...yield the EXACT same sounds and volume levels for me inside and outside the aircraft. Anybody else seeing that? I might need to test this on another machine; however, I'm going to remove the code I added to adjust the sliders and that might fix it for everybody else. -tkyler
  6. I'll look into it...I know what you're talking about. I saw an issue with my X-Plane 11.20 whereby going from inside view to outside view had NO change on the sounds. The exterior and interior sliders were always low.....and so I hard coded in the change, BUT tried to honor any slider settings. I might be having sound issues on my platform that others don't, making me implement corrections to problems others don't have. I'll dig back into this and look at it again. -tkyler
  7. I've got the fuel controller adjustments implemented at baseline. I have to do some flight testing to capture the flat rating correctly at altitude before I release though. Sorry for the short delay, but the improvement in engine accuracy should be much nicer. Thx again StevePHL for catching that...too much testing on the ground only. I"ll peek at the FF and EGT stuffs as well. -tkyler
  8. Hey John, sounds like the new prop lock feature got you. Its more realistic and you have the take the props off the locks before taxiing or you'll go nowhere fast I was wrong about the "linear interpolation".....the problem has been traced to my code fighting with Austin's code when a joystick is plugged in. Austin implemented a setting in plane-maker that is not accessible via dataref...and the setting should have been a joystick configuration setting, not a plane-maker constant. He acknowledged as much, but isn't ready to address it now. I'll have to go a level deeper into adjusting my "fuel controller" to compensate, until such time as he affects the change in the sim. Its a code-only change and will be available via hotfix. I'm working on it presently. -tkyler
  9. looks like its a linear interpolation equation on my end for the throttle...due to the way I handle the "split vs. realistic" preference. Its a code only fix....so should be able to do a hotfix and get it out to everybody. Austin gave me some insight into his algorithms so I should be able to clean it up. I'll dig into this first thing in the morning local time. THX for pointing it out Steve! -tkyler
  10. so yea...looks like something is amiss. I'm sending the package to Austin for review at his request. -tkyler
  11. So i'm in discussions with Austin atm about the behavior of the critical altitude. something seems to be off. Setting the critical altitude to 0....and firewalling the throttle at sea-level... only yields @352 HP / 45% torque. There are some workarounds...but I'm wanting to get Austin's take on things first. -tkyler
  12. OK, I am seeing the same. Looks like the critical altitude is not working as I'd expect. I made a design decision here by going with the flat rating in PM and letting the critical altitude account for the flat ratikng. I might change that to the thermodynamic power, 1000 shp....which should give the reserves needed and let PMs FADEC implementation handle the flat rating particulars. I"ll ping Austin on the the issue. What i'm unsure here is if the flat rating is enforced in the fuel governor...or with "pilot attentivness"....i.e. don't firewall the throttle on takeoff and put 1000 SHP on the props. -tkyler
  13. Are you at cruise RPM settting?
  14. A bit unexpected. I have a critical altitude set in PM to prevent power degradation below 25k. I"ll investigation. -tkyler
  15. Try restarting the sim and select the 737 first. have you restarted the sim since you first loaded/activated it after purchasing
  16. Can't say as I have ever heard that one Josh. Are you able to move the throttles with the mouse?
  17. you can do either using the new preference window. You can assign a button to reverse (and use the split throttle mode preference)....or you can use the realistic throttle mode preference to have your joystick throttles throw the throttles into reverse. After you select a preference and close the preference window, just wiggles the throttle levers back in forth to see how it acts on the throttle quadrant -tkyler
  18. tkyler

    Problems with MU-2 v1.8 on xp11

    Manual is done...at least the "beta" version. I'm going through it now, testing the checklists against proper functionality. My goal is to forward the package on to XA to begin distribution preparations by the weekend......this does NOT mean it will come out over the weekend.....distribution prep is quite a bit of work and takes some time. No update to 3D or sounds or any of that stuff in this version, just the engine model / prop locks for more accurate operation...and a few other tid-bits. As always, the fancy 3D / sounds are slated for the 2.0 release. -tkyler
  19. tkyler

    Update

    Hey guys, I don't mind repeating this in a few forums, probably better to have it in more locations. The quick and dirty is that we took @ 6 years to get the IXEG to minimum release....and in the last year before release, things were difficult and we were unsure when we would make it because the team members still have to pay bills and do their other jobs. As it stands, I got involved in a space startup about 9 months before the 733 came out. I managed to 'stall' my participation in that startup for about 9 months and worked solely on the 733 with no income, living on savings during that time to get the 733 out. Wtihin 3 months of the release of the 733, the startup was in full swing and I was the prime designer for our deliverables to NASA. There was a lot riding on the line, many big groups involved, NASA, ESA, Airbus, Boeing, etc....and I could not back out. Because this project was deadline based, and i was already behind, I've been working at it solid for about 2 years to meet the deliverables...which I recently completed just last week by handing over our hardware to head to the ISS on SpX-15 here in about a month....which is why you've seen two whole posts in as many days from me as I can finally take a breath. My participation in this startup is relegated to this "deliverable phase", by my own volition as my passion is flight simulations.....and while I have loose ends to pick up....documentations and such, I am getting poised to get back into XP dev work. I will say, that the release of XP11 also contriubted to some of the 'wait and see'. It should not be hard to tell from the work we put into the 733 that we are passionate about the small details and its painfully clear to the team the features that are missings...and the good news is that we can't let that go, even if it SEEMS that way due to some lack of activity. I know Morten, Nils and I have been in XP Dev work for oh....maybe 14+ years? We very much appreciate you guys cheering for us and your support and while I apologize for this pause, you can be sure that the 733 will surge ahead in features. -tkyler
  20. tkyler

    All issues with V1.21

    I'm just now reading this and as a IXEG member and mod here, I have permissions to respond and will. Especially since I'm the one who programmed much of the features Shobhan is lamenting and also the one who has not worked on it in some time. First off, Shobhan complaints seem to be 100% focused on the FMC and indeed that is plausible enough as it it centric to airline operations and a big appeal for airliner sim enthusiasts. But there are also other aspects of a airliner simulation to consider that others find equally important as well and worthy of value. Other products, while having a more complete FMC implementation, might not have as good of visual or aural fidelity....and who's to say that "immersion of FMC accuracy" is more important to simmer A or B than "immersion of visual accuracy", or "immersion of aural accuracy", i.e. I myself enjoy the cockpit immersion, visual and aural more than the FMC usage. I know this is not the case for you here Shobahn. In the end, we want it all to be accurate no doubt. A thorough FMC with a cartoony or disproportionate 3D looking airplane is very disappointing to myself......BUT....I also know the FMC is the centerpiece for most customers and worth the discussion. At the end of the day, Shobahn is entitled to his opinion and I fully respect that....what I don't respect is his calling us lazy. Shobahn doesn't know me, Jan, Nils and Morten from Adam. He doesn't know my wife, my daughters, their trials and tribulations, my brothers, parents and all the things in our worlds that will be important and relevant long after X-Plane is gone from our worlds and sometimes there are things that need tending to at critical times in life that have no other options. Its just the way things can be in life. Now I certainly would not call Shobahn lazy because I don't know him, nor will I call him ignorant....I will say he's made some ignorant statements here in this forum though. IXEG is made up of very very good and talented individuals....so good that each is in demand and always candidates for promotions in their own professions and they honor those committments they made there before IXEG. I also realize there are committments to customers, especially when money changes hands, and I will continue to honor those over time as best I can. The whole team have a long history of longevity and committment to X-Plane. I myself am disappointed at the timing of updates too, but things are what they are for the moment. The alternative was to what? say, "well we won't make the 733 100% accurate for some years and some folks will be upset one day....so lets just not do it at all?" I do not subscribe to that strategy as i've learned that any good thing takes time and you have to start somewhere and always keep moving.... and listening to folks like Shobahn voice their criticisms and opinions along the way come with the territory. If things don't move at a pace to satisfy all, then thats just the way it is. In the meantime, Shobahns comments are very much noted and understood... I even agree with about 85% of them.... and myself, being the prime author behind the FMC....will return to working on it and improving it further quite soon enough. My situation is well documented elsewhere. If nothing else, IXEG have demonstrated tenacity and committment to this project over many years and it will not languish as is. If there's one group I trust to keep moving and improving the 733, even in the midst of the occasional update draughts, its Jan, Nils and Morten! -tkyler
  21. tkyler

    Problems with MU-2 v1.8 on xp11

    Hey guys....yea, I'm a bit busy at the moment. I get in a lot more trouble if I don't meet these deadlines with NASA :P. I've been involved in a start-up that got going before the IXEG release...and I need to see those commitments through. That being said, there is a finish line and I'm coming up on it, hopefully later this summer and I very much plan to get back into X-Plane....I have quite a bit of work planned that I want to get going on. -tkyler
  22. tkyler

    LNAV and Direct to

    Hey guys, sorry I haven't been around for bit, but we will be coming back to this. Whether or not we "re-intercept" the leg is dependent on distance to the next waypoint. If the next waypoint is sufficiently close, we'll choose the 'green line'....if the waypoint is far enough away, we'll re-intercept and fly the 'red line'. As Jan mentioned, this is a bit of a "philosophy"; however, I definitely agree that a direct to should probably follow the red line and we can certainly implement that when I return to the FMS work. You guys have been patient while I've been side-tracked with other work, but we will return to this work soon enough with the same commitment we had to the original development! -tkyler
  23. tkyler

    Problems with MU-2 v1.8 on xp11

    ....and...there's more in the works for the future, but don't bother to ask when. Alls I know is that the MU2 needs an upgrade and its time to bring it to top-tier immersion. -tkyler
  24. tkyler

    Problems with MU-2 v1.8 on xp11

    I will be testing on the latest yes.. -tkyler
  25. tkyler

    [Confirmed]VNAV descent

    Thank you for reporting. Changing the route during descents does indeed cause some issues...some of which are due to differences to the way Navigraph and Aerosoft encode some routes differently. We are working on 'normalizing' the data between the two, such that we have a common format to improve the VNAV performance when changing routes mid-flight. We appreciate your patience and sorry for the inconvenience. -tkyler
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