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tkyler

IXEG
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tkyler last won the day on October 3

tkyler had the most liked content!

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About tkyler

  • Rank
    Advanced Member
  • Birthday 09/23/1967

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  • Website URL
    http://www.x-scenery.com

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  • Gender
    Male
  • Location
    San Antonio, TX USA
  • Interests
    Aviation, sailing, woodworking, family, engineering, philosophy, psychology, travel

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  1. work is definitely moving on a new version.
  2. I'm certainly considering options / preferences for more advanced avionics. I have to have a few discussions with the Laminar crew about a few things firstly...but I see no reason that a few options can't exist. I'm certainly crafting the infrastructure for such options. On another note, with Spx15 launching in a few days, I have to rush off to Florida and have to put the engine power update on hold for about 2 weeks while we conduct this mission. The engine problem persists when using joystick hardware and being that I'm away from my setup at home, I can't fully test atm. Prelim tests to fix the engine power issue were very favorable though and I don't expect to take long after I return to get the fixed engine power update out. As always, appreciate the patience. -tkyler
  3. old school vs. new school.
  4. Seems I remember Jeff Favignano mentioning that the sounds were the same inside and outside....and lamented the lack of FMOD sounds in the Moo. The Moo will be getting FMOD sounds....but I'm not sure whats going on with the current openAL implementation. Looks like the default King Air has the same behavior. SOOO....I'll remove the code that adjusts the sliders....and live with what we have till I get new sounds in for V2.0
  5. I think I have a sound issue...the following settings...yield the EXACT same sounds and volume levels for me inside and outside the aircraft. Anybody else seeing that? I might need to test this on another machine; however, I'm going to remove the code I added to adjust the sliders and that might fix it for everybody else. -tkyler
  6. I'll look into it...I know what you're talking about. I saw an issue with my X-Plane 11.20 whereby going from inside view to outside view had NO change on the sounds. The exterior and interior sliders were always low.....and so I hard coded in the change, BUT tried to honor any slider settings. I might be having sound issues on my platform that others don't, making me implement corrections to problems others don't have. I'll dig back into this and look at it again. -tkyler
  7. I've got the fuel controller adjustments implemented at baseline. I have to do some flight testing to capture the flat rating correctly at altitude before I release though. Sorry for the short delay, but the improvement in engine accuracy should be much nicer. Thx again StevePHL for catching that...too much testing on the ground only. I"ll peek at the FF and EGT stuffs as well. -tkyler
  8. Hey John, sounds like the new prop lock feature got you. Its more realistic and you have the take the props off the locks before taxiing or you'll go nowhere fast I was wrong about the "linear interpolation".....the problem has been traced to my code fighting with Austin's code when a joystick is plugged in. Austin implemented a setting in plane-maker that is not accessible via dataref...and the setting should have been a joystick configuration setting, not a plane-maker constant. He acknowledged as much, but isn't ready to address it now. I'll have to go a level deeper into adjusting my "fuel controller" to compensate, until such time as he affects the change in the sim. Its a code-only change and will be available via hotfix. I'm working on it presently. -tkyler
  9. looks like its a linear interpolation equation on my end for the throttle...due to the way I handle the "split vs. realistic" preference. Its a code only fix....so should be able to do a hotfix and get it out to everybody. Austin gave me some insight into his algorithms so I should be able to clean it up. I'll dig into this first thing in the morning local time. THX for pointing it out Steve! -tkyler
  10. so yea...looks like something is amiss. I'm sending the package to Austin for review at his request. -tkyler
  11. So i'm in discussions with Austin atm about the behavior of the critical altitude. something seems to be off. Setting the critical altitude to 0....and firewalling the throttle at sea-level... only yields @352 HP / 45% torque. There are some workarounds...but I'm wanting to get Austin's take on things first. -tkyler
  12. OK, I am seeing the same. Looks like the critical altitude is not working as I'd expect. I made a design decision here by going with the flat rating in PM and letting the critical altitude account for the flat ratikng. I might change that to the thermodynamic power, 1000 shp....which should give the reserves needed and let PMs FADEC implementation handle the flat rating particulars. I"ll ping Austin on the the issue. What i'm unsure here is if the flat rating is enforced in the fuel governor...or with "pilot attentivness"....i.e. don't firewall the throttle on takeoff and put 1000 SHP on the props. -tkyler
  13. Are you at cruise RPM settting?
  14. A bit unexpected. I have a critical altitude set in PM to prevent power degradation below 25k. I"ll investigation. -tkyler
  15. Try restarting the sim and select the 737 first. have you restarted the sim since you first loaded/activated it after purchasing
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