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falcon1823

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About falcon1823

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  1. LES Saab 340A VR Touch Controllers Mod View File This is a mod to fix a lot of manipulators that are otherwise unusable in VR with the touch controllers in the Leading Edge Simulations Saab 340A Version 1.5 for XP11. Manipulators that have been tweaked to work in VR are: Tweak Log: Rudimentary Pilot and Copilot teleport hotspots! (WIP) GPS Knobs, inner/outer Sun Shades, slide on rail and lower/raise All Light Intensity Rheostats Autopilot Altitude Selector Dial Com 1 and 2 Function Selector and Frequency knobs, inner and outer Nav 1 and 2 Function Selector and Frequency knobs, inner and outer ADF 2 and 2 Function Selector and Frequency knobs, inner and outer Transponder Function Selector and Frequency knobs CRS 1 dial CRS 2 dial HDG dial OBS Knobs IAS Bug knobs Altimeter baro pressure knobs Overhead DC Selector knob Flight Number Digit Wheels have been tuned for functionality Parking Brake orientation corrected (was previously reversed, now a push toward the floor pushes the knob down) Steering Tiller orientation corrected (was previously reversed, now a push toward the floor pushes the knob down) DCP Select knob tweaked Decision Height Knob rotation and push in/out tweaked (was previously reversed) And many, many other dials, knobs, and switches... These changes make the aircraft fully flyable using touch controllers in VR! With the exception the yoke. Known bugs or issues: - Some manipulators are a bit fiddly/touchy/sensitive, but at least they work correctly. **most fixed in 1.1 - CRS 1 knob seems to have two grab points, and one doesn't work. If you grab the CRS 1 and it doesn't turn, aim more for the base of the knob instead of the top of the knob. You can also grab the obs knob next to the CRT screen, it works beautifully. - Switches that should "snap" back to center, such as starter switch, bleeds, trims, V/S wheel, etc...they do not snap back to center using the VR controllers. I believe there is some custom "onmouserelease" gizmo code going on there, and the VR controllers aren't seen by gizmo as a "mouse". Fortunately the VR mouse works just fine, so I map the vr mouse to a button on my yoke and turn it on when I need to adjust trims. Everything else is still usable with the VR controllers. When you reset the bleeds it will stay in the reset position, but I've found that it's fine to leave it there. Same thing with the starter switch, it will just stay in the position of the engine you just started, but doesn't make a difference. If you want to snap it back to center, just use the VR mouse for now. I also map the vvi up and vvi down to buttons on my yoke so i don't have to use the V/S wheel when climbing/ascending using V/S mode. - Some custom mouse wheel code in 2d gets broken while using the VR mod, so if you are going to fly her in 2d you may want to revert back to the old .obj files. - gust lock only works using VR mouse. Again, I believe it's dependent on some custom gizmo mouse code. Disclaimer: This is not an officially supported LES update, so don't expect support from them on it. If you need help you can always ask me or just put your old .obj files back in your folders. If you lose the old files and just want to reset everything just reinstall the aircraft. Installation Instructions: Download the SaabVR-obj-v22.zip file (this is the latest version) Back up your LES_Saab_340_cockpit.obj from your Passenger Variant folder, your LES_Saab_340a_Cargo_cockpit.obj from your Cargo Variant folder, and your LES_Saab_340a_AEW_cockpit.obj from your Airborne Variant folder. Unzip the file, you'll find 3 folders, one for each Saab variant (passenger, cargo, airborne). Inside each folder you'll find a ***variant.txt file and a ***vrconfig file. Step 1: The ***vrconfig files just go in your Saab's corresponding aircraft variant folders. Easy. Step 2. You will need a text editor for this next part, I recommend notepad++ (free). The text inside these ***variant.txt files are intended to replace the current corresponding text in the obj files. Open the ***variant.txt file and copy all the text. Open the matching .obj file from you Saab's variant folder in your text editor. Search/find (or edit/find) for the world "TRIS". Highlight that line and all remaining text in the obj (shift click at the bottom of the file to do this quickly) and paste. Save the obj. (Not save-as, don't give it another name). Enjoy! **What's New in Version 2** This is a fairly major update. Along with the obj text modifications you'll now get vr_config.txt files to put in your aircraft variant folders as well. Changed a lot of axis manipulated knobs to their correct manipulation, getting rid of the "sliding up and down the colored line" effect. Also changed the sensitivity of countless dials and switches for a much better experience. Also added teleport hotspots to the pilot and copilot seat (sort of...it's a work in progress, but it works. The blue hotspot indicator that you're probably used to is currently a hoop about where the head of the pilot would be, but it works). All the manipulators that are still bound to color-line axis's can not be fixed because they are custom-code dependent (I think), and I've not found a way to fix them. They work as is, just have to deal with the axis slide. Submitter falcon1823 Submitted 04/08/2018 Category Plugins and Utilities
  2. Version 2.5

    11 downloads

    This is a mod to fix a lot of manipulators that are otherwise unusable in VR with the touch controllers in the Leading Edge Simulations Saab 340A Version 1.5 for XP11. Manipulators that have been tweaked to work in VR are: Tweak Log: Rudimentary Pilot and Copilot teleport hotspots! (WIP) GPS Knobs, inner/outer Sun Shades, slide on rail and lower/raise All Light Intensity Rheostats Autopilot Altitude Selector Dial Com 1 and 2 Function Selector and Frequency knobs, inner and outer Nav 1 and 2 Function Selector and Frequency knobs, inner and outer ADF 2 and 2 Function Selector and Frequency knobs, inner and outer Transponder Function Selector and Frequency knobs CRS 1 dial CRS 2 dial HDG dial OBS Knobs IAS Bug knobs Altimeter baro pressure knobs Overhead DC Selector knob Flight Number Digit Wheels have been tuned for functionality Parking Brake orientation corrected (was previously reversed, now a push toward the floor pushes the knob down) Steering Tiller orientation corrected (was previously reversed, now a push toward the floor pushes the knob down) DCP Select knob tweaked Decision Height Knob rotation and push in/out tweaked (was previously reversed) And many, many other dials, knobs, and switches... These changes make the aircraft fully flyable using touch controllers in VR! With the exception the yoke. Known bugs or issues: - Some manipulators are a bit fiddly/touchy/sensitive, but at least they work correctly. **most fixed in 1.1 - CRS 1 knob seems to have two grab points, and one doesn't work. If you grab the CRS 1 and it doesn't turn, aim more for the base of the knob instead of the top of the knob. You can also grab the obs knob next to the CRT screen, it works beautifully. - Switches that should "snap" back to center, such as starter switch, bleeds, trims, V/S wheel, etc...they do not snap back to center using the VR controllers. I believe there is some custom "onmouserelease" gizmo code going on there, and the VR controllers aren't seen by gizmo as a "mouse". Fortunately the VR mouse works just fine, so I map the vr mouse to a button on my yoke and turn it on when I need to adjust trims. Everything else is still usable with the VR controllers. When you reset the bleeds it will stay in the reset position, but I've found that it's fine to leave it there. Same thing with the starter switch, it will just stay in the position of the engine you just started, but doesn't make a difference. If you want to snap it back to center, just use the VR mouse for now. I also map the vvi up and vvi down to buttons on my yoke so i don't have to use the V/S wheel when climbing/ascending using V/S mode. - Some custom mouse wheel code in 2d gets broken while using the VR mod, so if you are going to fly her in 2d you may want to revert back to the old .obj files. - gust lock only works using VR mouse. Again, I believe it's dependent on some custom gizmo mouse code. Disclaimer: This is not an officially supported LES update, so don't expect support from them on it. If you need help you can always ask me or just put your old .obj files back in your folders. If you lose the old files and just want to reset everything just reinstall the aircraft. Installation Instructions: Download the SaabVR-obj-v22.zip file (this is the latest version) Back up your LES_Saab_340_cockpit.obj from your Passenger Variant folder, your LES_Saab_340a_Cargo_cockpit.obj from your Cargo Variant folder, and your LES_Saab_340a_AEW_cockpit.obj from your Airborne Variant folder. Unzip the file, you'll find 3 folders, one for each Saab variant (passenger, cargo, airborne). Inside each folder you'll find a ***variant.txt file and a ***vrconfig file. Step 1: The ***vrconfig files just go in your Saab's corresponding aircraft variant folders. Easy. Step 2. You will need a text editor for this next part, I recommend notepad++ (free). The text inside these ***variant.txt files are intended to replace the current corresponding text in the obj files. Open the ***variant.txt file and copy all the text. Open the matching .obj file from you Saab's variant folder in your text editor. Search/find (or edit/find) for the world "TRIS". Highlight that line and all remaining text in the obj (shift click at the bottom of the file to do this quickly) and paste. Save the obj. (Not save-as, don't give it another name). Enjoy! **What's New in Version 2** This is a fairly major update. Along with the obj text modifications you'll now get vr_config.txt files to put in your aircraft variant folders as well. Changed a lot of axis manipulated knobs to their correct manipulation, getting rid of the "sliding up and down the colored line" effect. Also changed the sensitivity of countless dials and switches for a much better experience. Also added teleport hotspots to the pilot and copilot seat (sort of...it's a work in progress, but it works. The blue hotspot indicator that you're probably used to is currently a hoop about where the head of the pilot would be, but it works). All the manipulators that are still bound to color-line axis's can not be fixed because they are custom-code dependent (I think), and I've not found a way to fix them. They work as is, just have to deal with the axis slide.
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