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toby23

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Posts posted by toby23

  1. Hi Cameron,

    I have managed to claw back 60 fps with the SR22 and wanted to pass on my thanks to the Torquesim team for such a great creation.

    For anyone else struggling with fps drop on the SR22, the settings that I have to use for 60 fps at 1920x1080 are below.

    I have a Ryzen 5800X and an RTX 3060 12GB GPU with 32GB 3600Mhz DDR4 RAM.

    Thanks Cameron, this was not the fault of the SR22, which, while heavy on the frames, is not the culprit of the disappearing VRAM, that's the way XP manages VRAM in Vulkan, which I wasn't aware of until now.

     

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    • Like 1
  2. UPDATE

    I have checked and checked again and it's not the SR22 using up all the VRAM, it's something else, I think scenery and the 'new' way XP processes VRAM.

    Either way, I am still losing 15 FPS with the SR22 which unfortunately is a price I'm not willing to pay currently.

    Is there any way that I can claim a refund as I have only just purchased this aircraft and it doesn't run well enough for me to enjoy it?

    Thank you

  3. Hi, 
    I have just purchased the SR22 and I have a 12GB RTX 3060.

    The SR22 uses up all of the VRAM if I have Textures set to Max.

    No other payware causes this to happen.

    Why does this model use so much VRAM?

    My fresh XP11 installation with Orbx True Earth uses about 9GB but when I load the SR22, it goes up to 11.5gb and the sim slows down.

    The SR22 costs me 20-25 frames per second. My fps drops from 60 to 35/40 when I load and try to fly the SR22.

    Is there any solution to this problem?

    I do not have this issue with any other scenery or payware aircraft and I am a seasoned graphics professional who knows my way around the sim and the way the textures are managed and displayed.  I have also read a similar post on here suggesting to lower the Texture settings, which helps me if I drop it a notch but I shouldn't have to because the SR22 shouldn't be using anywhere close to 2GB VRAM.

    I only run at 1920x1080 and have a Ryzen 5800X running at 4.8ghz with no additional overclocking.

    Thank you for your help,
    Toby

    EDIT - Dropping from Maximum to High frees up 2.4GB of VRAM.

  4. I have just purchased the TBM900 and have started it for the first time.

    Upon following the first tutorial, when I am supposed to introduce fuel (move out of cutoff), I get the text error pop up saying 'Caution, the engine has accumulated fuel residue'.

    I have had this twice now, the first engine start led to a fire, the second worked after manually moving the throttle into cutoff (by default it wasn't in cutoff).

    What am I doing wrong?

    I do have the FlyAgi tweak plugin installed, as well as X-Camera and X_ATC chatter. Are there any known conflicts with plug-ins or am I doing something wrong?

    I noticed that the tutorial doesn't mention setting 'ignition' to ON but the engines won't start without it.

    Thanks for any tips and help,

    Toby

  5. Creating PFPX aircraft profiles is not easy, if you want it to be accurate, but some people do enjoy it.

    Until then, there are several apps available

    iOS - https://itunes.apple.com/de/app/tbm-proflite/id625461905?l=en&mt=8

    iOS - https://itunes.apple.com/us/app/tbm-performance/id641403446?mt=8

    Android - https://play.google.com/store/apps/details?id=com.pohperformance.TBM&hl=en

     

  6. On 10/21/2018 at 8:03 AM, Schorle said:

    my biggest gripe now is FPS performance. This is the worst performing aircraft I own. Hopefully they will increase performance one day. As it is now, it's not flyable for me and it has to stay in the hangar.

    @Schorle  I would be interested to hear if the two updates have helped you with performance? Do you own the Saab 340a by any chance and by way of comparison?

     

  7. One of the reasons that ask is that when I watched Catstrator streaming, his landing gear failed on the first flight, which seems unlikely if we are all starting with a well serviced and new aircraft.

    Q. What % chance is there that something will go wrong?

    Not everybody has unlimited time to set up a flight and then restart every time something goes wrong that they are not trained to deal with. Add something like Pilot Edge into the mix and my hands are full with navigation and communication and I do not relish the added stress of a random failure every flight that I haven't been trained for.

    I respect your decision and would love to learn how to fly this work of art but with limited time to fly, I would also appreciate the option to turn failures off.

    I strongly feel that that should be an option for those of us with limited time to fly, otherwise what should be a pleasure will quickly turn into a chore and will not be used as much as other payware that are more stress free after a hard day at work and then an evening with the family..


    Thank you,

    Toby

    • Upvote 1
  8. Another option would be just to make the hundreds and thousands numbers clickable. One left click to increase by 1000ft, one right click to decrease etc.

    Thanks to all for this patch, very excited to learn this aircraft. One of the very best small turboprops that I have had the pleasure to own. I think the only thing that I miss is a clicky noise when touching the flap lever. I have that assigned to my throttle but it's impossible to know, without looking, if it has been set correctly during busy phases of flight such as climb out and approach.

     

  9. Thank you. I bought the aircraft and spent a couple of hours last night on the tarmac getting acquainted.

    You deserve all the kudos, this product is very well made and I only hope that I will be able to assign both props to a single axis in V2, solely for ease of use.

    I also think that I might have finally found a replacement for the Majestic Q400, which was one of my all-time favourite pieces of payware.

  10. Assigning 'prop' to an axis does not work for me on a brand new installation of the Saab.

    I cannot move the condition levers at all unless I assign my axis to 'Prop 1' or 'Prop 2'.

    As there is no Saab axis menu in 1.5 (star icon), I cannot use xjoymap as I don't know the axis id.

    I sure would like to be able to assign both lever to one axis.

  11. I saw the screenshot with an airport in winter, it would be great to see some more single shots on approach to an airport in every season.

    I know I'm being fussy but managing a sim installation is so much work and costs so much time that I would like to be 100% sure before comitting (again).

    Are all the screenshots in the first post with default X-Plane scenery and only Sky Maxx Pro active?

    Screenshot number 8 looks fantastic.

  12. This looks absolutely fantastic and almost enough to make me reinstall X-Plane!
    Could you post some screenshots with default scenery around airports, maybe one shot in the UK, one in California, one in Australia, just to see the difference?

    If I reinstall X-Plane, it will be on a default scenery basis, so it would be great to see how this addon improves on that.

  13. I have been having serious stutter pauses recently during flights in the UK and need to rule SMP out. Admittedly the weather hasn't been great here recently.

    My HDD is defragmented correctly and Ortho tile load is always minimal, around 12 tiles per flight max.

    How can I switch SMP off without uninstalling it?

    If possible, I would like to avoid possible authorization issues with uninstalling/reinstalling several times.

    Thanks,
    Toby

  14. I posted this on the .org and then thought it would be good to share here too.

    Here's something I worked out using Sky Maxx Pro.

    I might be wrong but if visibility is 30 miles from your centre point, you need to render at least 60 miles around you in Sky Maxx Pro.

    60 miles is about 96km.

    96km x 96km = 9216 km2

    So that's the lowest 'cloud area covered' setting to use in SMP if you want a realistic 30 mile visibility and it is a shame that in certain kinds of bad weather, that setting hits performance so much (10fps) and I have a relatively high end PC. It doesn't always hit so hard but some kinds of bad weather hit worse than others..

    SMP does not touch the 'haze' value, which is influenced, I think, by the METAR, but also affected by the sim/private/controls/fog/fog_be_gone dataref.

    I am not sure but if SMP could use the METAR visibility values to force the haze value to simulate accurate view distances and then limit its cloud rendering to that area, maybe that would improve performance in bad weather and low visibility?

  15. Thanks for your help Frank.

    It was a combination of the ground shadows interacting with the haze layer.

    I have now found the new art control, below, to restrict ground haze and it's all good again.

    Beautiful skies thanks to SMP.

    set("sim/private/controls/fog/fog_be_gone", 0.25)

     

    • Upvote 2
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