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toby23

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Everything posted by toby23

  1. This might sound crazy but if I disable RWC, while using real weather METAR data, the clouds appear at the correct height and there is minimal ground haze... I just checked this and, using RWC, with or without FSGRW, cloud bases were 800-1000ft higher than reported in the METAR.
  2. I think it looks like ground fog but it's actually the cloud shadows on top of the haze... Do you know if I can force haze back to 10km using a lua dataref command?
  3. Yes, I use RWC and it is set to Automatic. Page 3 of the manual says to use Automatic with FSGRW but then lower down (under Never:RWC is disabled), it says 'If your add-on disables X-Plane’s real world weather system (most do), then RWC’s “Automatic” setting will automatically disable RWC while your add-on is active anyhow'. Which option should I choose to use RWC AND access the METAR data from FSGRW correctly? 1. Automatic, 2. Always or 3. Never? Should I use FSGRW at all or should I choose X-Plane default real weather download and set RWC to Automatic?
  4. Every flight has been a real pleasure since purchasing SMP. My only gripe is that it appears to be adding ground fog when there shouldn't be any.. I fly mainly in the UK with real weather from FSGRW and SMP always shows these 'fog' layers, why? One other question, ground haze appears to be exaggerated using SMP, it almost looks like how the default engine portrays haze. I don't see this when I use FSGRW with the default engine, so why is the haze being added so thickly when I use SMP with FSGRW?
  5. Upon launching X-Plane, I was notified of an update to X-Plane. While processing the update, X-Plane noticed that SMP had replaced the sky textures. What is the best way to replace the default textures and then update or replace the SMP textures after patching X-Plane? Thanks, Toby File: F:\X-Plane 11/Resources/bitmaps/skycolors/sky_colors_clean.png File: F:\X-Plane 11/Resources/bitmaps/skycolors/sky_colors_foggy.png File: F:\X-Plane 11/Resources/bitmaps/skycolors/sky_colors_hazy.png File: F:\X-Plane 11/Resources/bitmaps/skycolors/sky_colors_hialt.png File: F:\X-Plane 11/Resources/bitmaps/skycolors/sky_colors_mount.png File: F:\X-Plane 11/Resources/bitmaps/skycolors/sky_colors_ocast.png File: F:\X-Plane 11/Resources/bitmaps/skycolors/sky_colors_snowy.png File: F:\X-Plane 11/Resources/bitmaps/skycolors/sky_colors_socked.png File: F:\X-Plane 11/Resources/bitmaps/skycolors/sky_colors_stratus.png
  6. After resetting my SMP settings, everything appears to be working again. SMP really is a great piece of kit, good job Sundog team. Shots below from a hazy and hot summer evening here in the UK. CAVOK with random patches of cloud, couldn't have been a better portrayal. Flown at daytime to enjoy the landscape.
  7. Thanks for your help, I will see how I get on tonight.
  8. Sorry, hard one to try to explain. It doesn't matter which cloud texture set or stratus selection I choose, the clouds always looks exactly the same in sim. The same textures are shown in the same positions. SMP can't load different texture sets.
  9. During my first flight with SMP, RWC and FSGRW, I had wonderful skies full of beautiful cloud formations. During last night's flight, regardless of what I selected in the SMP menu, the cloud textures and the layout of the clouds in the sky was always exactly the same. It feels like the app has got stuck and cannot refresh the cloud texture set or cloud layout in the sky. Is this a known error? Is there someway that I can reset the application without reinstalling it? Thanks for your help, Toby
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