Jump to content

clarkmueller

Members
  • Posts

    5
  • Joined

  • Last visited

clarkmueller's Achievements

Newbie

Newbie (1/14)

  • First Post Rare
  • Conversation Starter Rare
  • One Month Later
  • One Year In
  • Week One Done

Recent Badges

0

Reputation

  1. Awesome! Thank you, I look forward to the update.
  2. I haven't seen any response to this question. Any suggestions on how to correct this behavior? It continues in the latest XP12 and with product version 2.0.2. I have seen some references in the XP developer documentation to autopilot constants that don't appear to be configured for this aircraft, so I assume that may be related. If I can provide any other information to diagnose the problem, please let me know. Thanks.
  3. Coincidentally, I discovered this today as well, and now after finding this thread, I must say that I find it to be a really bizarre business decision. Of course, it is your business decision to make. It is, however, extremely disappointing that I can't do something as basic as simulate an engine failure in the sim on a product that sells for $64.99. That's hardly a commercial use case, and it's not a product limitation that I've encountered with any other of the many X-Plane aircraft that I've purchased over the years.
  4. I'm observing that enabling the YD doesn't seem to keep the aircraft coordinated. This is easy to reproduce by taking off and going into a full power climb, where right rudder would be required. Turning on the YD does not compensate for this, and I have to keep the aircraft coordinated using my rudder pedals. By taking my feet off the rudder pedals entirely, and toggling the YD on and off every few seconds, it appears to have no impact at all on the aircraft. Very different from flying the real aircraft. Is this expected? I'm running version 2.0.1 of the SR22TN, and up to date on X-Plane as well. My yaw axis is bound to a set of Saitek rudder pedals. Thanks.
×
×
  • Create New...