Jump to content

sundog

Maxx-XP
  • Content count

    1,789
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by sundog

  1. sundog

    Freezing the load of the X-Plane

    OK, so I think it's saying that you do indeed have a 2GB video card. It may be that an X-Plane update, an increase in your monitor resolution or anti-aliasing settings, or something else caused X-Plane to start using a little bit more VRAM, and that didn't leave enough for SMP to work with. Laminar recommends 4GB or more for X-Plane 11. Updating your video card would be money well spent, but failing that, there are some things you can try: - Try lowering your monitor resolution, and disable any anti-aliasing your video driver may be set for. - Assuming you can get to X-Plane's graphics settings, turn the quality down such that HDR is not enabled. Also disable any anti-aliasing for now. - If at this point SMP will start up, disable any SMP features you don't need that consume more memory. Mainly, turn down the "cloud area" setting as far as you can tolerate, turn off cloud shadows, turn off cloud reflections, and set terrain blending to zero. If that gets you up and running, you can start re-enabling the features most important to you until stability is impacted.
  2. sundog

    Freezing the load of the X-Plane

    Thanks for taking the time to rule everything out there. I am just as puzzled as you are now. Did you try updating your video drivers? That's about the only thing left that I can think of to explain this. I also looked up your AMD R9 380 video card, and noticed that it comes in some variants with only 2GB of VRAM. That might not be enough to run both X-Plane and SMP. Do you know how much VRAM is on your video card?
  3. sundog

    SkyMaxx Pro v4.8.1 Update Released!

    For what it's worth, we haven't made any changes related to the appearance of cloud shadows since we first rolled out the feature. It just depends a lot on your graphics settings (HDR in particular,) the color of the underlying terrain, the types of clouds present, and the visibility. I've been struggling to make them more prominent, but we're limited in our ability to modify X-Plane's rendered terrain while staying within the rules of what Laminar supports for plugins.
  4. sundog

    Moving / fliggering clouds in VR

    Cloud shadows do work, but they can be subtle in many conditions. Turning up the cloud shadow setting, or flying over water, can make them easier to see. But yes, I can confirm they do seem to be the source of the translucent cockpit in VR. In VR there is no distinction between the ground and the cockpit when we are doing our drawing, so getting cloud shadows to work in VR without that side effect may be tricky. But I'll try to get it working for our next release.
  5. sundog

    Moving / fliggering clouds in VR

    We've seen reports of cockpits going transparent, but so far I haven't been able to get it to happen here with the default aircraft I use. You might want to try disabling cloud shadows in SMP, as that's currently my best guess as to what might be causing it. The upcoming 4.8.2 release should improve the rotation artifacts a bit. Choosing the "fast" or "soft" options for cumulus cloud art should help too.
  6. sundog

    SkyMaxx Pro v4.8.1 Update Released!

    Might want to experiment with non-HDR mode in X-Plane's graphics settings, if dark cloud shadows are important to you. As I recall, it was an X-Plane update to HDR that made it more difficult to manipulate the shading of the terrain, and made the cloud shadows less prominent.
  7. sundog

    Freezing the load of the X-Plane

    @FlyAgi's advice is sound. I would also try updating your video drivers - it's a long shot, but honestly I'm at a loss as to why this is happening to you. Unfortunately there isn't any useful information in your log to go on. When all else fails however, testing in a clean X-Plane installation is generally the way to go. Sorry for your frustration here; it's understandable. I can at least assure you that thousands of people are using SMP successfully, so it should be a solvable problem.
  8. sundog

    Freezing the load of the X-Plane

    I would start by un-installing and re-installing SkyMaxx Pro; it's acting as though perhaps a resource it needs is missing. If that doesn't help, try a flight using a default aircraft - the other possibility is that the memory SMP needs has been used up, or corrupted. I haven't seen any similar reports of crashes with 4.8.1, nor were there any changes in 4.8.1 that I would expect to have the potential to cause a crash - so I think it's something along the lines of a corrupt installation.
  9. sundog

    SkyMaxx Pro v4.8.1 Update Released!

    @Cameron can we please check up on Commander112's ticket? He's been quite patient.
  10. sundog

    SkyMaxx Pro v4.8.1 Update Released!

    Thanks for updating - I just checked out cloud shadows in 4.8.1 and they seem to be working here. There have always been situations where they are hard to see, and I think you just happened to encounter one. Try turning up the cloud shadow darkness setting all the way in the SMP configuration, and try setting up a single few or scattered cloud layer in conditions that have good visibility, and you should see them. Some cumulus cloud options are more opaque than others, too - "Fast" and "Soft" for example won't cast strong shadows. They're also easier to see over water. If you have direct sunlight over the clouds that isn't obscured by another cloud layer above it, and you're not within an area of low visibility, you should see them.
  11. sundog

    White flashes in VR headset - version 4.8

    Oh, that could definitely be the case. In VR mode, X-Plane does not draw the cockpit over everything else as it does in non-VR. We had some correspondence with Laminar about this a couple of months ago; if we think up a way around it we'll address it in our next update.
  12. sundog

    White flashes in VR headset - version 4.8

    Can't say I've seen that, but I'm using a Vive Pro here. Might it be connected to framerate dropping below some threshold the Oculus requires? I'd try lowering SkyMaxx Pro's cloud draw area setting to reduce its load, and disable any SMP features you don't need as a test (shadows, reflections, crepuscular rays, lens flare, turn terrain blending to 0). If that fixes it, start re-enabling the features you want until the issue re-occurs. If other users are seeing this, please chime in here.
  13. sundog

    MAXX FX & projectors

    I don't have a setup like that to test with, but I don't think it would matter.
  14. sundog

    MAXX FX & projectors

    This sounds like the same issue that prevents Maxx-FX from working in VR. The X-Plane SDK only calls us for one view, so we don't have the opportunity to manipulate the others. We've reported this a couple of times to Laminar but it hasn't bubbled up to the top of their priorities as of yet. The short answer is: unless someone's found a clever workaround I haven't heard of, I don't think it's possible.
  15. Both issues are fixed in SkyMaxx Pro 4.8.1. We've handed it off to X-Aviation and it should be distributed soon.
  16. sundog

    SkyMAXX installer crash

    Tagging @Cameron
  17. sundog

    Missing layers with ASXP, SPM and RWC

    Ah, I see. For cumulus clouds (ie, "broken") we only pay attention to the base altitude of the layer, and allow our physical model of cloud growth to take care of the thickness of it. But we do model in some variation to the bases of the clouds as well - and the clouds themselves vary quite a bit in size and shape. So it's not really possible to position a cumulus cloud layer at a precise altitude and still have it look realistic. It's just the trade-offs we chose to make there. However I do suspect this may be worse with ASXP, because I believe they limit themselves to 3 layers. So if they really want multiple cumulus layers close together at similar altitudes, they don't have a way to convey that information to us. FSGRW, and RWC used alone with X-Plane's default weather system, can both represent unlimited numbers of layers and so this is less of an issue in those scenarios. Be forewarned you're likely to encounter a lot of tribalism around weather add-ons on the org. But if you learn anything useful there please let me know. I stay off the org for my own mental health!
  18. sundog

    Missing layers with ASXP, SPM and RWC

    Well, this is getting weird. I loaded up your metar.rwx, went to KVUO, and moved up - and the two layers are distinctly visible to me. They look pretty darn good if I may say so, even. Might be time to have a look at your log.txt and SMP and RWC settings.
  19. sundog

    SkyMaxx Pro v4.8 Update Released!

    Sounds like the sort of thing where you'll need to open a support ticket at http://www.x-aviation.com/catalog/contact_us.php - it may have to do with the specifics of your system and license.
  20. sundog

    4.8 causes major pauses in sim

    Are you running with RWC in "always" mode perhaps? It would help to know your settings and how you're using real-world weather. A log.txt might help as well. The only known issue, however, is if you are running RWC in "always" mode - and we've already handed off a fix for that to X-Aviation.
  21. sundog

    Missing layers with ASXP, SPM and RWC

    Well that's odd - your METAR.rwx file is actually empty of any data at all! I think maybe ASXP wiped it out before you were able to grab a copy of it. However, I just now tried KPDX with ASXP and fortunately similar conditions still existed there. I think I might know what's going on. Do you have your overcast representation in SMP set to solid or broken procedural? If so, cumulus (broken) cloud layers that intersect the overcast layer are suppressed in SMP, because having these two different representations of cloud types overlapping each other looks weird. The issue isn't that the broken layer is low, it's that it's too close to the overcast layer. If you change your overcast representation to something else, like "Soft HD", you should see both layers appear. Although, they are close enough that they can be difficult to distinguish - but they are there. Our clouds tend to be larger and taller than default clouds, so visualizing distinct layers that are close together can be tricky at times. Anyhow, I hope you just had overcast set to a procedural setting and that's all it is.
  22. sundog

    Missing layers with ASXP, SPM and RWC

    If you can send me the metar.rwx file that's in place when you encounter this, and the location you were flying at, that should allow me to figure out what's going on.
  23. sundog

    Never change visibile weather

    Yes, it would work the same way in 4.8. I like the idea of a "force weather reload" button somewhere. I'll make a note of that for 4.9.
  24. sundog

    Does RWC require an update?

    It would be ideal if we could download weather asynchronously ourselves instead of relying on Gizmo. The issues are technical; SkyMaxx Pro and Real Weather Connector are both written entirely in C++, and making them multi-threaded in a cross-platform way is a pretty risky and difficult thing to do. If we hear that updating Gizmo for this issue just isn't going to happen, then I guess we'll have to bite the bullet - but that's not what we've been told thusfar. For now however we have a stopgap solution in place, and although it results in a performance stutter, it's only once per hour (once 4.8.1 goes out - it's been handed off to X-Aviation already.) And for anyone reading this out of context, bear in mind this whole issue only applies to the small subset of users who must run Real Weather Connector in "Always" mode.
×