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Showing content with the highest reputation since 12/10/2017 in all areas

  1. 19 points
    Yes, we are running a complex fluid dynamic calculation. We are breaking the coffeeliquid apart into 50 million particles (I know, a gross simplification), all bound by cohesive forces, calculate Braunian molecular motion (depending on the coffee´s temperature), then apply adhesive forces (where the coffee touches the cup). Finally apply (varying with altitude and geographic location) earth gravitational force and aircraft motion´s force, and we get a fairly decent presentation of a moving liquid. This will only cost you 50 to 80% of available framerate, dependent on your computer. We thought about making the effect optional, but we strive for utmost realism, and this one you just can´t go without (even though you may think you can)! Enjoy the coffee! Jan
  2. 17 points
    I don´t have the FF320, but what I have seen in the videos is absolutely amazing. I fly the A320 family in real life (for 5 years now) and I haven´t seen anything "wrong" in those videos. I can´t comment on the flight-model, but it is certainly a day-one-buy for me! Thanks for the kind words about our 737 - I can assure you that work is ongoing. Just yesterday we have fixed a bug about the pressurization - now it won´t be possible to pressurize the aircraft if any of the cargo doors is open. And of course - if a cargo door pops open in flight (failure simulation some day...) -> rapid decompression. Also fixed the cargo door compartment only being lit if the ground service bus is carrying power... Cheers, Jan
  3. 14 points

    Version 1.0.1

    112 downloads

    Official paint kit for the Hot Start TBM 900. Created by Goran Matovina and Cullen Chandler (Cessnarox).
  4. 14 points
    Captains, Today we're excited to announce a new developer to the commercial market! HotStart is the name, and the first product will be a very detailed Socata TBM 900. This particular product will also be jointly created with Goran Matovina of Leading Edge Simulations for the 3D modeling portion. The goal for release time as it stands is early summer of this year, so the wait won't be too long and we'll continually post updates here to ensure you can keep up to date. The HotStart TBM 900 will be a high-fidelity simulation of the TBM 900 high-performance single-engine turboprop aircraft. The model features a persistence system and wear & tear on all aircraft components to simulate the experience of owning and caring for the aircraft. All simulation state is fully persisted across reloads, so performing proper shutdown and cleanup after a flight is imperative. Shortlist of features: Heavily multi-threaded systems architecture to leverage performance of modern CPUs with many cores. Flight model tuned to perform to within a few percent of the real aircraft in the normal flight envelope, including maximum and stall speeds, rate of climb, fuel burn, trim behavior and control feel. Full aircraft state persistence. Every switch, flight control position, fuel state and on-airport position is restored upon reload. Even between reloads, system resources change in real time. The engine and oil cools down slowly between flights, the battery drains, tires slowly deflate, etc. Fine-grained systems model, down to individual sub-components. The always-on failure system realistically responds to wear & tear and overstress for each sub-component based on individual load factors. Over-torque, over-temp, frequent starts, hard landings, operating in FOD-contaminated environments and many more all affect individual sub-component wear & tear and service life. Sub-component wear realistically reflects on aircraft performance. Worn engine parts reduce maximum available power, worn prop reduces top speed, worn tires result in worse grip during ground ops, etc. Aircraft maintenance manager to inspect and repair or replace any damaged sub-component. The maintenance manager tracks per-airframe operating expenses in a realistic manner to show the real cost of operating the aircraft. Airframe manager that allows you to operate multiple simulated airframes, each with their own independently tracked wear & tear, livery selections and custom registration marks applied. Airframes can be automatically synchronized between multiple machines over the network with just a few clicks. This automatically syncs up aircraft position, configuration and wear & tear to simulate multiple users sharing the same physical aircraft. See how your fellow pilots treated the aircraft by checking the maintenance manager and engine trend monitoring outputs. X-Plane 11 G1000 avionics stack with lots of customizations and overlays to simulate the special extensions in the real TBM900. This includes a custom EICAS, systems synoptic pages and special integration with the extra simulated systems such as the weather radar, TAS, electrics, etc. Fully custom electrical system. Simulation of all buses, switching behaviors and reconfigurations. Full circuit breaker system, integrated with the X-Plane failure system, so a failed or failing system can pop a breaker. Highly accurate PT6 engine model with realistic startup and operating behavior. Engine lag, secondary fuel flow, ITT evolution, response to auxiliary load and many more fine-grained behaviors. Custom prop governor, with all modes simulated, including electric auto-feather with negative torque sensing. Crew Alerting System integrated into the avionics stack with all annunciations, takeoff/landing inhibits, flight state filters and "corner cases" simulated. Environmental Control System integrated into the custom EICAS. Air conditioning and pressurization respond in real time to environmental factors such as ambient temperature, pressure, available engine bleed air, cabin temperature setting, cabin pressure vessel failures, etc. Custom TAWS-B ground proximity warning system with all annunciations modes, inhibits, real-time impact point prediction and terrain painting up on the MFD to ranges of 200NM. The TAWS-B uses the X-Plane terrain DSF data to construct its database, so it is always "up to date". GWX 70 weather radar with weather & ground modes and realistic radar return painting. Full simulation of radar beam energy dissipation, signal attenuation when passing through dense weather and vertical cell analysis modes. Terrain mapping accurately paints surface features, including recognizable peaks, valleys and lakes. Supports the X-Plane 11 default atmospheric model as well as xEnviro. GTS 820 Traffic Advisory System (TAS) with aural alerts + visual alerts, the TAS MFD page and compatibility with X-Plane default traffic, PilotEdge, Vatsim and IVAO. Full simulation of the ESI-2000 standby instrument, including all configuration pages, sensor failures, AHRS drift and "roll-over" during extreme maneuvers, realistic battery operation and real-time battery depletion, etc. Dynamic custom registration mark paiting on the fuselage and instrument panel with support for custom TrueType fonts, colors and positioning. This lets livery painters make a "generic" livery and each pilot apply their own custom registration mark with just the click of a button directly in the simulator. Liveries can specify a custom position and font to optimize the look. Custom sound engine with samples from the real aircraft and accurate modeling of individual engine states and sub-component noises such as fuel pumps, gear pumps, flap actuators, etc. Just to start, we're including some work in progress screenshots below. Remember, work in progress means things are continually being added, both in 3D and programming. Thanks for stopping by!
  5. 12 points
    First off let me say Jan you are a true gem in the flight sim community for the way you handle support questions!! In my opinion no other civilian plane in any flight sim is more enjoyable or creates a better suspension of disbelief than the IXEG 737. And I have flown quite a few planes and sims over the many years I have been a simmer. I have never found myself thinking this plane was lacking in anyway only that I needed to learn to overcome a challenge. The IXEG model is the only plane I have flown over the last year. I prefer to only fly one plane and learn it inside and out as much as possible (so I for one do love the systems Jan speaks of). I study each aspect of the aircraft, navigation, systems, etc. until I feel very comfortable with it. I do however learn something new every time I spend time studying. As for the missing parts - it is my belief that those "missing" parts have made me a better pilot. For example Holds. I hand fly them now instead of just pushing a few buttons. I created a small reference sheet I can quickly make notes on. See below. Also I study my altitude restrictions more and just add them myself. I hand fly offsets. Etc. I can understand people who fly multiple planes not wanting to actually learn their BFM, systems and real world aviation but for me that is where the fun actually is. And when those extras get added I will be even better prepared and appreciate the workload relief…..or will I? $75 I consider value for money! The many hours of pleasure it has brought me this year equals only a few cents an hour. Also want to thank Cameron for allowing people to voice their opinions and not turning this into a forum that people are only allowed to just spam pages of thank after thank you or they get banned. Well that's just one man's thoughts and big thumbs up to all of you guys that help the fight sim world progress. HOLD CARD:
  6. 11 points

    Version 2.1.1

    4,249 downloads

    P.180 Avanti II for X-Plane 11 - CURRENT VERSION: 2.1.1.a (uploaded at: 22:00Z November 27th, 2018) NEW DOWNLOAD OPTIONS - !!! READ BELOW !!! OPTION 1: If you already have the Avanti or any X-Aviation product (you should already have the Gizmo plugin installed in your X-Plane installation - check for Gizmo.plugin in X-Plane 11/Resources/plugins/ folder) Download only the file : "P_180_Avanti_II.zip". Unzip it in your Aircrafts folder. You are good to go! Enjoy your flight! OPTION 2: You haven't the previous version of the Avanti (2.1.0) or any X-Aviation product. Download both files. Run the "P_180_Avanti_Installer.zip". This will install both Gizmo and the previous version of the Avanti. Then you can replace the previous version with the current. NOTE: If you have already downloaded the v2.1.1 (released Friday November 23rd), download only the v2_1_1_rc1.zip file. Unzip it and replace the "scripts" folder inside Avanti's folder. NOTE: If you get a pop window to ask you for login details, you do not have to enter anything, just close the window, and the aircraft will work fine. OFFICIAL SUPPORT: Official Bug tracker: https://bitbucket.org/iliastselios/p180_avanti/issues?status=new&status=open Support Forums: DESCRIPTION: As you might already know this aircraft is based on X-Plane's default P.180 Avanti , originally designed for X-Plane 8, was included in X-Plane 9, and from that point has been overhauled to Avanti II version. This is aircraft is totally FREE! It is a "return" to the X-Plane community that supported us those last 4 years that we exist as a development team! This aircraft main features are: High quality visuals, cockpit all new 3D model and textures, including PBR materials. Simulated: a. startup and shutdown procedures b. engine controls and operations c. autopilot controls and operations d. partially operation of the electrical, pneumatic, hydraulic, fuel systems. Emulation of Proline 21 avionics suite. Currently there is only one layout that will allow you to operate the aircraft in all scenarios. Many improvements will come in the future. Installation in the 3D cockpit of the default X-Plane 11 FMC. Improved flight characteristics. Internal custom lighting. Of course Avanti development is not stopping here! Actually the overall development will be continuous, and the aircraft will always be in beta stage. Updates and upgrades will be available frequently! Main planned future upgrades are: Adding more functionallity to Proline 21 avionics suite, heading from an emulation to a simulation. Custom NAV maps. Custom FMC. Fully simulation of all systems. New 3D model from ground up. Improved flight model. Avanti EVO. Special thanks to: Austin Meyer for giving his permission to use parts of the Avanti on this project and X-Plane by Laminar Research that gave us this magnificent simulator! The team that originally developed Avanti for X-Plane, Robert Pearson (aerodynamics), Massimo Durando (cockpit & 3D cockpit), and Javier rollon (External Model. JRollonPlanes www.jrollon.com) for his fantastic 3D work. @Hueyman for the propeller 3D model and the prop disc images. Ben Russell of Gizmo64 for his support and that made available to us that powerful tool (aka Gizmo), and Cameron Son of X-Aviation for the support. And of course X-Plane community for the interest in that project and patient to wait to be realized!
  7. 10 points
    Thanks for everyone´s input - your concerns are duly noted and also shared by me. It pains me every day that I testfly our 737 that it is not complete yet, and I have to be patient and wait for the other team members to have time available as well. I KNOW that our plane is worth 75$ - even in its present state with some aspects unfinished. I find the statement "FMC is nowhere to being really useable" a bit of an exaggeration. I flew the 737 classic around Europe for 10 years and I could have done it easily with the state the FMC is in now. The thing I miss the most is the progress page, its just too convenient to know when you will arrive and how much fuel will be left...holds, pbd, offsets, abeam positions, VNAV descent restrictions - don´t get me wrong, but missing these is not making the FMC "unuseable". I know that many customers can not understand the care and detail we put into simulating the systems (electric, hydraulic, pneumatic, pressurization, ice+rain, flight controls, landing gear,...), the flight-model, sounds, textures, autopilot modes, etc - simply because they don´t care to explore that aspect of the aircraft and/or don´t know the real aircraft to make an educated comparison. Just as Morten said - we are painfully aware of the fact that work remains to be done and are working on improving our product right these days. Cheers and happy landings, Jan
  8. 9 points
    Hello All, This will serve as a formal forum announcement that we have released the version 1.5 update for the Take Command! Saab 340A. All customers who have purchased the Saab 340A up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the Saab 340A from today forward, your purchased download will already be updated to version 1.5 for you. This update brings official compatibility for X-Plane 11. It is also applicable to X-Plane 10 for those still running that platform. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original Saab 340A download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: What's New / Changed: X-Plane 11 now supported Fixed a bug with CRS 2 Dial Re-coded the CRS1 logic to better handle the GPS course adjustment Fixed a bug in the pump timer logic to test if timer is active prior to initialization New tiller hydraulic on/off button command added Fixed a bug within the sound code Fixed autopilot from oscillating in X-Plane 11 Reduced take off trim Changed radius of gyration for X-Plane 11 Adjusted engine PID logic Adjusted ITT Temperatures Aileron trim adjustments for X-Plane 11 Added PBR and new normal maps for X-Plane 11 Adjustments to glass objects and textures for X-Plane 11 As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings.
  9. 9 points
    We can understand you being impatient, but comments like this are just not constructive and will not help motivate the coders. We have several in type pilots flying the aircraft more or less just as they would in real. As mentioned by Iain, some of you also seem to forget XP11 was released shortly after the IXEG release which took a lot of resources and now again with XP 11.1 with it's new atmosphere etc. A lot of extra surprises we have to deal with. That being said, we are not happy with the general update progress either and we are working on solutions to speed things up. M
  10. 8 points
    Trust me, if you fly real passengers around you sometimes start wishing for a plane that has no doors! Cheers, Jan
  11. 7 points

    Version 1.0.0

    73 downloads

    Livery for the Hot Start TBM 900. N900FZ: https://www.jetphotos.com/photo/9086041
  12. 7 points
    Ladies and Gents, our merciful @Goran_M has graced us with another batch of jaw-dropping renders of the work-in-progress fuselage. And I don't know about you, but I have to say I'm completely blown away!
  13. 7 points
    It looks that I've found a solution to permanently show (and hide) mini-EHSI pop-up window. For me personally it will be very useful when going through LEGS page while planning a flight. Take a look how it works. Here is the script - have fun!
  14. 7 points
    Hello Lude2Envy, first off, let me say that I am always very pleased to meet a fellow airline pilot. I just came back from a four-day rotation, and wasn´t able to chime in earlier (like I usually do) because my laptop is in the shop for a broken graphics adapter. Great. Being an airline pilot you probably had your share of CRM training - and if remember that, you may have an idea why our communication didn´t go into a very productive direction initially. We are just humans, too - and it rubs us in a bad way if we are being mocked about claiming to be a "study sim", but then alluding that we are not due to some real or perceived fault on our part. I see that you are from the Philly area and probably had to deal with all the snow and cold which can be a real hassle when flying - so I write our bad start off to that causing a lot of stress for you . Fortunately our winter here is pretty mild, so far. But - as we airline pilots are trained to do - lets put our initial rough start behind us and concentrate on the facts at hand, so we can get to the best possible outcome for everyone. Anyway, here we go. Much of this may not be new to you, being a certified airline pilot, but I explain it anyway for the benefit of other users that may read here. 1.) The weights When a manufacturer puts an airplane out on the market, he usually publishes limiting weights for it - most notably the structural weights, like maximum landing, zero-fuel, taxi and take-off weights. There is also an "empty weight", or a "dry-operating-weight", but these are dependent on the configuration the airline chooses (more seats + equipment + crew -> more DOW...). The maximum landing and takeoff weights can also differ, some airlines choose to limit these artifcially, because they can save on landing/handling fees that way. Our plane won´t break its gear or wings - I can guarantee that! Thats why we as IXEG don´t publish maximum weights - you can load the aircraft to 100.000kgs and it will still fly, take-off and land. We model our plane to fly CORRECTLY at every weight, though - so it will fly just like the real 737-300 would, if you load it to 100.000kgs. Hence our claim that you can "make up" your own weights - the plane will simply fly like the real one would. That being said, the "lightest" our plane will be (empty weight) is 32.831kgs, this is set in the aircraft model file. The maximum fuel it can load is 16.000kgs, this is also limited. There are usually two different weight sets published when looking for weights of the 737-300, the standard and the increased gross weight set (Boeing offered those later). Both planes will fly exactly the same at the same weight, though - so the question "which one do we model" is moot. Here are the weights my airline went by: Max Taxiweight: 57830 Max Takeoffweight: 57600 Max Landingweight: 52600 Max Zerofuelweight: 49450 So if you want to operate our aircraft "realistically", heed those values - or other ones you can find on other manuals or airline specifications. Our plane will fly correctly for all of them (the aerodynamics don´t change!). You can fill up the aircraft (using the IXEG menu) to a MZFW of 55.830kgs and then add 16.000kgs of fuel to that (total of 71.830kgs). This is a lot heavier than the highest maximum takeoff weight that I could find for the 737-300 (63276kgs from http://www.b737.org.uk/techspecsdetailed.htm) 2.) The engine We may not specifically point to the correct engine specification (we should, thanks for pointing that out!), but if you look at the IDENT page of the FMS, you can see the engine rating being specified as 20k. The only CFM56-3 engine that puts out 20k rated is the B1 variant (B2 = C1 = 23.500 and B1 = 18.500). The C1 was used on the 737-400, the B1 on the 737-500. https://en.wikipedia.org/wiki/CFM_International_CFM56#CFM56-3_series 3.) The video We generally like it better if users can post a short video here as a youtube link. All you need is a youtube account, upload the vid and make it so that you can only see it with the link (if you don´t want it to be public). The big benefit is that other users can also see it, and if they have the same problem - learn from this thread. If you absolutely can´t do that, PM the link to your download site to me and I will take a look at it that way. Oh, another CRM hint: Claiming "your airplane is doing it wrong" isn´t likely to assure a receptive and open attitude on the receiver of the communication, either . 4.) The flaps I will take a look at the "trigger" for the flap placard speed - which also drives the VNAV limit speeds again. If we can improve tolerance to spikey or imprecise hardware for flap lever axes, we will. 5.) The refund X-Aviation does not have a "try before you buy" policy. You can certainly try to cancel or revert the payment with your credit card company, but I think you may be up for a disappointment. At any rate, I would invite you to maybe fly the plane for another few days and we can try to get over our bad start and then you can still decide if you want to go down that route. I hope this helps you to get started with our 737, Cheers, Jan
  15. 7 points
    Happy New Year to you too gmargodt! Very happy to hear that the aircraft brightens your day a bit! Over the years I've found that this hobby is a great way to escape from what reality throws at you sometimes, and I've seen it has helped other designer friends get through difficult personal times in the past. Hang in there, and and best wishes that 2018 will be a better year for you with more blue sky! M
  16. 7 points
    Happy New Year to all of you. I enjoy the IXEG daily (I have a severe illness for almost 2 years). Thanks for making my painful days a bit easier. Cheers to all of you !
  17. 7 points
    I just got done with 1.5 less than 12 hours ago. Might do a little more testing and fine tune 1 more thing, but as far as we're concerned, it's definitely ready for XP11. All files have been uploaded, and all that's left is for Cameron to package and ship.
  18. 7 points
    Before the end of a week, yes!
  19. 7 points
    Before the end of a year!
  20. 6 points
    Just a quick note about the update to XP11. The update is done, but as with most add ons, some final testing remains to be done. Just last night, I got some feedback that the aircraft is oscillating at higher altitudes under autopilot control, so that will need to be looked at. This shouldn't take very long. Some small details will always be looked at prior to release, because we want it to be as complete, and bug free as possible. I'm working on it today (Christmas Eve), and I'll try to get it all done and dusted as quickly as I can. Hopefully today. All that is left, as far as we can tell, are flight model adjustments (if there are any more after this autopilot oscillation issue). I was also working on the glass yesterday, trying to get it looking more "PBR"ish. Took a few tries, but I got it to how I wanted it. Old XP10 glass was looking very frosty in XP11, and it had to be fixed. That's all for now. I'll do what I can to get the flight model fixed before tonight. Then Cameron will get it out to you all as soon as he can, so we can move forward onto the DC3 and Saab V2. Here's a few screen grabs of the cockpit showing the new glass
  21. 6 points
    Thank you, gentlemen. The patience is definitely appreciated. I will, however, change the policy we have on announcements. We'll keep everyone informed on projects that are in the works (for the most part), but if an update is ready, I will only let people know about it when it is, literally, 24-48 hours away from going into the store. This is not a decision based on what has happened here. It's just in general, and probably best for everyone involved.
  22. 6 points
    It's not so much that the installers in general are a nightmare, but the backstory is that the Saab installer was originally coded in 2013 and at the time was our most advanced installer code to leverage some attempted load balancing on the server, as well as keeping track of file differences and updates. At the time it seemed like a great idea, but in reality it was a terrible idea that I didn't see coming as time progressed. Keeping track of all these variants and the file updates between them, as well as the many gigabytes of data became tedious in the way the installer is coded, and it caused headaches not only for distribution, but also for people like Goran when we would discover some files were not properly updated between variants at update release times. Over the years new installer formats have been developed because of this. Products like IXEG, the MU-2, and pretty much any other recent release contains the more up-to-date installer routines. The Saab needs some love to move to this system so we can future proof release delays going forward on it. At the moment it's not top priority over a couple of other projects that are first in line, but as soon as those are out of the way the focus will switch to this and bringing it all up to speed. We need to leverage our time spent on projects appropriately to balance business cash flow for all involved. We'll get there, just not yet.
  23. 6 points
    I have both the IXEG and FFF320 and they are my top two payware aircraft in X-Plane. I dare not compare them because they are two different beasts entirely in orverall feel and flight dynamics. The FFA320 feels new and fairly quiet and the IXEG squeaks and groans like an old classic bird and I love that. Both are very well done. Keep up the great work IXEG team.
  24. 5 points
    X-Plane 11.20 added an art control that lets me kill the background on the PFD. This has in turn allowed me to design a shader to pull some pixel removal tricks and finally sneak it under there:
  25. 5 points
    The short answer... nonsense. If he is taking X-Plane/Planemaker "out of the box, as is" - which it might seem he is - there are limitations, simplifications and bugs, this is true. But it is in no way "bad". However, serious design teams "bend" the flight model in some areas to fit their aircraft using plugins, so in theory you can do almost anything by reverse engineering and programming like we do on the 737. So it is in no way impossible, but you off course need to know what you are doing. About "fake pitching" moment and CG, I'm not sure I understand what he is talking about, but X-Plane uses Radii of Gyration for momentum calculations. He might have missed that. It is just not practical or realistic for any normal XP aircraft designer to know how much each aircraft part weighs, it's distribution/density etc. Only the manufacturer of the aircraft will know that, and all aircraft are different. Should he have documentation for what he believes is off, the great thing about XP is that we can always discuss this with Austin (we do it often) and have it corrected fairly soon if we can prove it. X-Plane' flight model has been in development for some 20+ years, during this time hundreds of engineers have been working on improving it, and we will continue to do so
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