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Showing content with the highest reputation since 10/17/2017 in all areas

  1. 19 points
    Yes, we are running a complex fluid dynamic calculation. We are breaking the coffeeliquid apart into 50 million particles (I know, a gross simplification), all bound by cohesive forces, calculate Braunian molecular motion (depending on the coffee´s temperature), then apply adhesive forces (where the coffee touches the cup). Finally apply (varying with altitude and geographic location) earth gravitational force and aircraft motion´s force, and we get a fairly decent presentation of a moving liquid. This will only cost you 50 to 80% of available framerate, dependent on your computer. We thought about making the effect optional, but we strive for utmost realism, and this one you just can´t go without (even though you may think you can)! Enjoy the coffee! Jan
  2. 17 points
    I don´t have the FF320, but what I have seen in the videos is absolutely amazing. I fly the A320 family in real life (for 5 years now) and I haven´t seen anything "wrong" in those videos. I can´t comment on the flight-model, but it is certainly a day-one-buy for me! Thanks for the kind words about our 737 - I can assure you that work is ongoing. Just yesterday we have fixed a bug about the pressurization - now it won´t be possible to pressurize the aircraft if any of the cargo doors is open. And of course - if a cargo door pops open in flight (failure simulation some day...) -> rapid decompression. Also fixed the cargo door compartment only being lit if the ground service bus is carrying power... Cheers, Jan
  3. 16 points
    OK. time for a heads up. I'll start by quoting myself from almost a year ago; So, things are developing as we expected Those of you that are following the 11.10 beta know that Austin now has implemented DOWNWASH. Downwash is simply put air that is deflected downwards behind the wing and is one of the factors that produce lift. So behind the wing, the air flows at a downwards angle. HOWEVER, the downwash area is not just limited to the area just behind and above the wing, and I bet most of you do not know the magnitude and forces that are in play. Have a look at this photo (Below) I took a while back. You can see (on the very dirty A321) how the air moves around the wing, puts things in perspective. Upwash (in front) and downwash (behind). So if you thought the air just rushes by your passenger window horizontally, you were wrong. As you can see, the direction of the air even far above and away from the wing is not horizontal. This downwash area also extends all the way back to the tail and (can) hit the horizontal stabilizer. And this is where things get complicated. The downwash hitting the tail will cause an UP pitching moment. How much depends on the aircraft geometry. An aircraft with a high tail like an MD80 will hardly notice this, while a 737 will notice some even though the tail is 2-3 meters above the wing. So this affects normal flight. ALSO, when an aircraft is landing, it enters what we call ground effect (GE). Many believe GE is one effect, but there are atleast 3 that we need to take into account. One of them is affected by downwash and change in pitching moment. When an aircraft approaches ground (less than 1 span) altitude, the downwash angle will get more shallow. This causes less downforce on the tail and you will get a nose DOWN tendency which will affect your landing. Also, it will affect your takeoff where the opposite happens. This is very complex stuff to put it mildly. So what is going on right now? We are working with Austin providing documentation and tests to get the magnitude of these effects right. It also means that we will need to recalibrate the 737 to get it back to where it was. The good news is that Austin now has implemented the designers need to save the aircraft for the new effects to take effect. In other words the 737 will perform as expected until we release an update with the recalibration. So nothing for you guy's to worry about. We do NOT recommend you open the aircraft and save it yourself. Most likely you will be out of trim in cruise and overpitch on takeoff etc. M
  4. 12 points
    First off let me say Jan you are a true gem in the flight sim community for the way you handle support questions!! In my opinion no other civilian plane in any flight sim is more enjoyable or creates a better suspension of disbelief than the IXEG 737. And I have flown quite a few planes and sims over the many years I have been a simmer. I have never found myself thinking this plane was lacking in anyway only that I needed to learn to overcome a challenge. The IXEG model is the only plane I have flown over the last year. I prefer to only fly one plane and learn it inside and out as much as possible (so I for one do love the systems Jan speaks of). I study each aspect of the aircraft, navigation, systems, etc. until I feel very comfortable with it. I do however learn something new every time I spend time studying. As for the missing parts - it is my belief that those "missing" parts have made me a better pilot. For example Holds. I hand fly them now instead of just pushing a few buttons. I created a small reference sheet I can quickly make notes on. See below. Also I study my altitude restrictions more and just add them myself. I hand fly offsets. Etc. I can understand people who fly multiple planes not wanting to actually learn their BFM, systems and real world aviation but for me that is where the fun actually is. And when those extras get added I will be even better prepared and appreciate the workload relief…..or will I? $75 I consider value for money! The many hours of pleasure it has brought me this year equals only a few cents an hour. Also want to thank Cameron for allowing people to voice their opinions and not turning this into a forum that people are only allowed to just spam pages of thank after thank you or they get banned. Well that's just one man's thoughts and big thumbs up to all of you guys that help the fight sim world progress. HOLD CARD:
  5. 12 points
    Promotional video is below! Captains, It is with a lot of excitement that I get to announce a new developer and product today! Attitude Simulations has come aboard with X-Aviation to produce a new series of regions in the X-Plane scenery world. The first series/regions of sceneries will fall under the title of 'The Gate to the Great Lakes' and will feature numerous regions (both cities and airports) within the State of Michigan that when purchased together will give you an entire region of unparalleled detail never before seen in X-Plane! The amount of work that has gone into producing this series is immense, and we are absolutely certain you will be in awe of what you see when you get a chance to see it in sim for yourself! The Gate to the Great Lakes series will feature Custer Airfield (KTTF), Ann Arbor Municipal Airport (KARB), Erie International Airport (KERI), Detroit Metropolitan Wayne County Airport (KDTW), and Mackinac Island Airport (KMCD). More may be added depending on how the community reacts to this type of scenery, so if you like what you see here (and we really hope you do), please consider supporting this type of development with your purchase. This is a very dedicated, hard working team of people, and there are other regions outside of Michigan already in the works! The first airport and region to be released will be Custer Airfield (KTTF). We are pleased to announce it will be available for purchase this weekend! Subsequent regions as listed above will be released after Custer and are already very far into development. So, with the above said, let's talk about the Custer Airfield region! Custer Airfield and the nearby town of Monroe, MI. Custer Airfield is small public airstrip located just 20 miles south of KDTW Detroit. The airfield was created in 1946 and originally used as a bombing practice area. There are still signs to this day warning of digging and metal detecting as there have been recent discoveries of unexploded ordinance. Monroe, known for the partial meltdown of its Fermi II nuclear facility back in 1966 (included as POI), is located on Lake Erie’s western coast. KTTF Custer is in perfect range to some exciting destinations, such as New York City, Chicago, Cincinnati, Boston, Washington D.C. & Toronto. Why start with Custer and not the massive, greater known Detroit International Airport? Attitude Simulations wanted to develop an airfield close to home that would offer the real world pilot and avid simmer the ability to simulate realistic VFR training as well as a tough workload in instrument conditions. Working in the pattern you will notice an incredible amount of detail below that helps to bring in a great feeling of immersion as well as flying so close to DTW and having to be aware of the Class Bravo shelf and altitude restrictions in the area. When DTW is landing to the North the traffic comes in directly overhead of KTTF. This presents many challenges and for online pilots it will be a fun place to fly their GA aircraft on busy nights. Helicopter pilots will find themselves getting lost in the details. With several helipads and fun landing zones off field, you air beaters will love simulating medical emergencies and police operations in Monroe, MI. I implore all of those police pilots to search for some illegal operations hiding in the bushes. Utility & charter helicopter pilots should depart from KTTF and give the raised platform at The DTE Fermi II Nuclear plant a shot. Gusty winds off of Lake Erie can make the final approach a bit rough but tons of fun! Here are the features for this first region: ⦁ Hand painted airport ground textures with highly detailed specular maps ⦁ 64 square miles / 164 square kilometers of high quality USGS orthoimagery ⦁ Thousands of hand-placed custom “autogen” buildings ⦁ Realistic foliage for this region of the US ⦁ Commercial areas include actual businesses and industrial warehouses ⦁ DTE Fermi II Nuclear Plant completely modeled with custom raised Helipad ⦁ Accurate night lighting for the airport and surrounding area ⦁ PBR materials for the airport’s structures and static objects ⦁ Many hard to find Easter Eggs ⦁ Animated custom windsocks and airport beacon ⦁ Custom accurate static aircraft ⦁ Created from on site photography and videos ⦁ Plausible LIT textures for most structures ⦁ Edited road system and powerlines Video: A promotional video has been put together to show off this amazing scenery. We hope you enjoy and and support the cause of what promises to be some amazing scenery packages and states/regions throughout the country developed by some very talented individuals at Attitude Simulations! Again, we really hope you like what you see and find the announcement of a developer like this around for X-Plane as exciting as we do. There are many developers which exist for MSFS and P3D who are skilled (ORBX comes to mind as one), but nothing of this caliber has ever been produced for X-Plane. We are proud of what's been produced, and with your support for this kind of scenery creation we are excited at the prospect of bringing many, many more! We'll see you at the release this weekend!
  6. 10 points
    Thanks for everyone´s input - your concerns are duly noted and also shared by me. It pains me every day that I testfly our 737 that it is not complete yet, and I have to be patient and wait for the other team members to have time available as well. I KNOW that our plane is worth 75$ - even in its present state with some aspects unfinished. I find the statement "FMC is nowhere to being really useable" a bit of an exaggeration. I flew the 737 classic around Europe for 10 years and I could have done it easily with the state the FMC is in now. The thing I miss the most is the progress page, its just too convenient to know when you will arrive and how much fuel will be left...holds, pbd, offsets, abeam positions, VNAV descent restrictions - don´t get me wrong, but missing these is not making the FMC "unuseable". I know that many customers can not understand the care and detail we put into simulating the systems (electric, hydraulic, pneumatic, pressurization, ice+rain, flight controls, landing gear,...), the flight-model, sounds, textures, autopilot modes, etc - simply because they don´t care to explore that aspect of the aircraft and/or don´t know the real aircraft to make an educated comparison. Just as Morten said - we are painfully aware of the fact that work remains to be done and are working on improving our product right these days. Cheers and happy landings, Jan
  7. 10 points
    The plane should "just work" with 11.10. The flight-model-changes are "opt in" - which means they won´t apply until the aircraft is re-saved in planemaker version 11.10. I can´t confirm any reports of navigation receivers or taxi-lights not working - nothing was changed in that regard between 11.05 and 11.10. That being said, we are finalizing patch 1.21 that will (among some more stability fixes and other small enhancements) bring new compatibility to take advantage of 11.10´s new features and also the reflective glass surfaces in the cockpit. Cheers, Jan
  8. 9 points
    We can understand you being impatient, but comments like this are just not constructive and will not help motivate the coders. We have several in type pilots flying the aircraft more or less just as they would in real. As mentioned by Iain, some of you also seem to forget XP11 was released shortly after the IXEG release which took a lot of resources and now again with XP 11.1 with it's new atmosphere etc. A lot of extra surprises we have to deal with. That being said, we are not happy with the general update progress either and we are working on solutions to speed things up. M
  9. 9 points
    tons of tweaks, and on V11.1 no less.....and its pretty much done. In fact, I was preparing the "whats new" document just this evening. While doing so, I realized that the POH is quite out of date in that the procedures in there don't include procedures for the realistic new features I just put in. Sooo....I'm working on reworking the POH and as soon as that's done, we'll kick out the update, v1.9 for XP11.1. Won't be in the next few days though...but not too far off. -tkyler For those curious...here's the list of updated stuff. Propellor start locks simulation. More accurate start sequence timing and EGTs Unfeather pumps (for putting props on locks and also for air-starts) More accurate fuel governor for idle and overspeed situations Accurate power lever range. Low thrust at Ground Idle, no more super thrust in the beta regime Proper beta range control of prop pitch via the power levers. Negative Torque Sensor / feather valve simulation. Cleaned up cockpit night lighting texture slightly to eliminate "blurred text" in several areas Fixed transponder ident function for Pilot Edge® network users. Was not working before. New volumetric propellors in side view. Small tweaks to the PBR textures for a bit shinier reflections. New preferences window for: setting default VFR codes for the GTX330. Joystick preferences for power lever usage. Split or "realistic" modes Updated procedures in the POH to reflect new features.
  10. 9 points
    Hmm, what can I say? The oversight to include the reflections in the last update was really a mistake on our part and I believe we said that we are sorry - if not, well, we are sorry!. We can´t pump our updates out like the ZIBO mod can, because the overhead involved with every update is a lot bigger - and we want to incorporate as much as possible into these updates. We are currently waiting for the 11.10 run to finish - if we had released an update for the reflections only then people would have to wait a longer time for us to adapt to the other changes that 11.10 brings, like flight-model changes, for example. I don´t want to sound defensive and I think the ZIBO mod is a great addition to our hobby and X-Plane in general. I have nothing but respect for the work he does for free! - but it is a different thing to develop an airplane from scratch compared to taking an already working model and modding it. I haven´t flown the ZIBO mod myself, but I firmly believe that our model is closer to the real 737-300 than the ZIBO mod is to the real 737-800. I know there are different things that people look for when they buy an add-on, and if you are happy with good reflections in the cockpit and think that ZIBO´s VNAV works great (don´t forget that he has wing-flex!!) , then you probably could have stayed with that and not missed much. Sorry to be a disappointment, but thanks for supporting us, though! Cheers, Jan
  11. 8 points

    Version 2.1.0


    P.180 Avanti II for X-Plane 11 NOTES: The aircraft is not compatible with XP11.20VR1. The aircraft is now compatible with the latest version of X-Plane (11.20b2). If you get a pop window to ask you for login details, you do not have to enter anything, just close the window, and the aircraft will work fine. As you might already know this aircraft is based on X-Plane's default P.180 Avanti , originally designed for X-Plane 8, was included in X-Plane 9, and from that point has been overhauled to Avanti II version. This is aircraft is totally FREE! It is a "return" to the X-Plane community that supported us those last 4 years that we exist as a development team! This aircraft main features are: High quality visuals, cockpit all new 3D model and textures, including PBR materials. Simulated: a. startup and shutdown procedures b. engine controls and operations c. autopilot controls and operations d. partially operation of the electrical, pneumatic, hydraulic, fuel systems. Emulation of Proline 21 avionics suite. Currently there is only one layout that will allow you to operate the aircraft in all scenarios. Many improvements will come in the future. Installation in the 3D cockpit of the default X-Plane 11 FMC. Improved flight characteristics. Internal custom lighting. Of course Avanti development is not stopping here! Actually the overall development will be continuous, and the aircraft will always be in beta stage. Updates and upgrades will be available frequently! Main planned future upgrades are: Adding more functionallity to Proline 21 avionics suite, heading from an emulation to a simulation. Custom NAV maps. Custom FMC. Fully simulation of all systems. New 3D model from ground up. Improved flight model. Avanti EVO. Special thanks to: Austin Meyer for giving his permission to use parts of the Avanti on this project and X-Plane by Laminar Research that gave us this magnificent simulator! The team that originally developed Avanti for X-Plane, Robert Pearson (aerodynamics), Massimo Durando (cockpit & 3D cockpit), and Javier rollon (External Model. JRollonPlanes www.jrollon.com) for his fantastic 3D work. @Hueyman for the propeller 3D model and the prop disc images. Ben Russell of Gizmo64 for his support and that made available to us that powerful tool (aka Gizmo), and Cameron Son of X-Aviation for the support. And of course X-Plane community for the interest in that project and patient to wait to be realized!
  12. 8 points
    Trust me, if you fly real passengers around you sometimes start wishing for a plane that has no doors! Cheers, Jan
  13. 7 points
    It looks that I've found a solution to permanently show (and hide) mini-EHSI pop-up window. For me personally it will be very useful when going through LEGS page while planning a flight. Take a look how it works. Here is the script - have fun!
  14. 7 points
    Hello Lude2Envy, first off, let me say that I am always very pleased to meet a fellow airline pilot. I just came back from a four-day rotation, and wasn´t able to chime in earlier (like I usually do) because my laptop is in the shop for a broken graphics adapter. Great. Being an airline pilot you probably had your share of CRM training - and if remember that, you may have an idea why our communication didn´t go into a very productive direction initially. We are just humans, too - and it rubs us in a bad way if we are being mocked about claiming to be a "study sim", but then alluding that we are not due to some real or perceived fault on our part. I see that you are from the Philly area and probably had to deal with all the snow and cold which can be a real hassle when flying - so I write our bad start off to that causing a lot of stress for you . Fortunately our winter here is pretty mild, so far. But - as we airline pilots are trained to do - lets put our initial rough start behind us and concentrate on the facts at hand, so we can get to the best possible outcome for everyone. Anyway, here we go. Much of this may not be new to you, being a certified airline pilot, but I explain it anyway for the benefit of other users that may read here. 1.) The weights When a manufacturer puts an airplane out on the market, he usually publishes limiting weights for it - most notably the structural weights, like maximum landing, zero-fuel, taxi and take-off weights. There is also an "empty weight", or a "dry-operating-weight", but these are dependent on the configuration the airline chooses (more seats + equipment + crew -> more DOW...). The maximum landing and takeoff weights can also differ, some airlines choose to limit these artifcially, because they can save on landing/handling fees that way. Our plane won´t break its gear or wings - I can guarantee that! Thats why we as IXEG don´t publish maximum weights - you can load the aircraft to 100.000kgs and it will still fly, take-off and land. We model our plane to fly CORRECTLY at every weight, though - so it will fly just like the real 737-300 would, if you load it to 100.000kgs. Hence our claim that you can "make up" your own weights - the plane will simply fly like the real one would. That being said, the "lightest" our plane will be (empty weight) is 32.831kgs, this is set in the aircraft model file. The maximum fuel it can load is 16.000kgs, this is also limited. There are usually two different weight sets published when looking for weights of the 737-300, the standard and the increased gross weight set (Boeing offered those later). Both planes will fly exactly the same at the same weight, though - so the question "which one do we model" is moot. Here are the weights my airline went by: Max Taxiweight: 57830 Max Takeoffweight: 57600 Max Landingweight: 52600 Max Zerofuelweight: 49450 So if you want to operate our aircraft "realistically", heed those values - or other ones you can find on other manuals or airline specifications. Our plane will fly correctly for all of them (the aerodynamics don´t change!). You can fill up the aircraft (using the IXEG menu) to a MZFW of 55.830kgs and then add 16.000kgs of fuel to that (total of 71.830kgs). This is a lot heavier than the highest maximum takeoff weight that I could find for the 737-300 (63276kgs from http://www.b737.org.uk/techspecsdetailed.htm) 2.) The engine We may not specifically point to the correct engine specification (we should, thanks for pointing that out!), but if you look at the IDENT page of the FMS, you can see the engine rating being specified as 20k. The only CFM56-3 engine that puts out 20k rated is the B1 variant (B2 = C1 = 23.500 and B1 = 18.500). The C1 was used on the 737-400, the B1 on the 737-500. https://en.wikipedia.org/wiki/CFM_International_CFM56#CFM56-3_series 3.) The video We generally like it better if users can post a short video here as a youtube link. All you need is a youtube account, upload the vid and make it so that you can only see it with the link (if you don´t want it to be public). The big benefit is that other users can also see it, and if they have the same problem - learn from this thread. If you absolutely can´t do that, PM the link to your download site to me and I will take a look at it that way. Oh, another CRM hint: Claiming "your airplane is doing it wrong" isn´t likely to assure a receptive and open attitude on the receiver of the communication, either . 4.) The flaps I will take a look at the "trigger" for the flap placard speed - which also drives the VNAV limit speeds again. If we can improve tolerance to spikey or imprecise hardware for flap lever axes, we will. 5.) The refund X-Aviation does not have a "try before you buy" policy. You can certainly try to cancel or revert the payment with your credit card company, but I think you may be up for a disappointment. At any rate, I would invite you to maybe fly the plane for another few days and we can try to get over our bad start and then you can still decide if you want to go down that route. I hope this helps you to get started with our 737, Cheers, Jan
  15. 7 points
    Happy New Year to you too gmargodt! Very happy to hear that the aircraft brightens your day a bit! Over the years I've found that this hobby is a great way to escape from what reality throws at you sometimes, and I've seen it has helped other designer friends get through difficult personal times in the past. Hang in there, and and best wishes that 2018 will be a better year for you with more blue sky! M
  16. 7 points
    Happy New Year to all of you. I enjoy the IXEG daily (I have a severe illness for almost 2 years). Thanks for making my painful days a bit easier. Cheers to all of you !
  17. 7 points
    I just got done with 1.5 less than 12 hours ago. Might do a little more testing and fine tune 1 more thing, but as far as we're concerned, it's definitely ready for XP11. All files have been uploaded, and all that's left is for Cameron to package and ship.
  18. 7 points
    Before the end of a week, yes!
  19. 7 points
    Before the end of a year!
  20. 7 points
    Just to clarify a bit more as this is a bit confusing to many. The new downwash model and other new planemaker stuff inn XP v11.10 is OPTIONAL for the designer (atleast for the time being). This is something new that I cannot remember Austin did before. The reason is that LR does not want to "break" any aircraft as always happened before in a new version. What this means is that many designers *probably* will not update their aircraft for a while, since the aircraft will need a recalibration, updated airfoils etc. so you will be flying with "old" model on those. But sooner or later those will have to be converted to take advantage of new stuff and Austin probably will soon get tired of maintaining "two" flight models. However, we at IXEG have already converted so you will be flying the new model as of IXEG v1.21 (and old model on current v1.2), Hope that makes sense.
  21. 6 points
    Just a quick note about the update to XP11. The update is done, but as with most add ons, some final testing remains to be done. Just last night, I got some feedback that the aircraft is oscillating at higher altitudes under autopilot control, so that will need to be looked at. This shouldn't take very long. Some small details will always be looked at prior to release, because we want it to be as complete, and bug free as possible. I'm working on it today (Christmas Eve), and I'll try to get it all done and dusted as quickly as I can. Hopefully today. All that is left, as far as we can tell, are flight model adjustments (if there are any more after this autopilot oscillation issue). I was also working on the glass yesterday, trying to get it looking more "PBR"ish. Took a few tries, but I got it to how I wanted it. Old XP10 glass was looking very frosty in XP11, and it had to be fixed. That's all for now. I'll do what I can to get the flight model fixed before tonight. Then Cameron will get it out to you all as soon as he can, so we can move forward onto the DC3 and Saab V2. Here's a few screen grabs of the cockpit showing the new glass
  22. 6 points
    I have both the IXEG and FFF320 and they are my top two payware aircraft in X-Plane. I dare not compare them because they are two different beasts entirely in orverall feel and flight dynamics. The FFA320 feels new and fairly quiet and the IXEG squeaks and groans like an old classic bird and I love that. Both are very well done. Keep up the great work IXEG team.
  23. 6 points
    Progress report on engine work/update patch. The engine model is now approaching very good accuracy over about 95% of Garrett behavior....including prop lock mechanism, both setting and releasing the locks...(and feathering if you forget) un-feathering pump functionality. No more "reverse" mode per se, only beta and prop governing modes as in reality. I'm considering removing the 'REVERSE' light...or at least relabeling it "BETA". Reverse thrust results with increasing beta angle. proper engine RPM control in both beta and prop modes. Condition levers at taxi will keep the RPMs around 72% range in both beta/prop modes...but will vary slightly as fuel controller response does its thing Proper lever regimes...now you start engines with power lever between ground/flight idle as per real procedure, not at flight idle. Nominal thrust in the ground idle, beta mode...no more "super thrust" between ground idle and flight idle. overspeed governor. Fire-walling throttle with blades at flat pitch will limit RPM accordingly. NOTE that the Moo hasn't been tested in 11.1 yet. I've been warned by several inside folks that I should treat 11.1 integration cautiously, but until I get there I won't know. At the very least, this version will be the baseline and so still needs to be done for the current version. I've changed nearly all of the engine code. Patch date unknown. Still have to conduct flight tests with engine shutdown and air restarts....also looking to implement accurate NTS behavior during in-flight engine shutdowns...and unsure what I'll come across there. Update to the 1.x run will be free as usual. -tkyler
  24. 5 points
    The real cockpit is a deafening place. There is a reason we are forced (by rule) to wear noise-compensating headsets or hearing protection. It is common practice to lower the volume in the Level 4 simulators to 50%, just so the students and instructor can talk with each other (not over the intercomm). I don´t expect our users to play at realistic sound levels (what would the families and neighbours say?), but I think the sound is a good portion of the experience of what it is to fly in a 737 cockpit, a loud, rattling, shaking, dusty, warn and too cold or too hot place, stained with sweat and coffee . Cheers, Jan
  25. 5 points