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Showing content with the highest reputation since 06/23/2017 in all areas

  1. 22 points
    Soon, we have delivered it to XA, so as soon as they get the installer etc set up we are ready to go on v 1.2 M
  2. 19 points
    Yes, we are running a complex fluid dynamic calculation. We are breaking the coffeeliquid apart into 50 million particles (I know, a gross simplification), all bound by cohesive forces, calculate Braunian molecular motion (depending on the coffee´s temperature), then apply adhesive forces (where the coffee touches the cup). Finally apply (varying with altitude and geographic location) earth gravitational force and aircraft motion´s force, and we get a fairly decent presentation of a moving liquid. This will only cost you 50 to 80% of available framerate, dependent on your computer. We thought about making the effect optional, but we strive for utmost realism, and this one you just can´t go without (even though you may think you can)! Enjoy the coffee! Jan
  3. 18 points
    Hello All, This will serve as a formal forum announcement that we have released the version 1.2 update for the Take Command! IXEG 737 Classic. All customers who have purchased the IXEG 737 Classic up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the IXEG 737 Classic from today forward, your purchased download will already be updated to version 1.2 for you. This update brings full X-Plane 11 compatibility. It will also work in X-Plane 10. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original IXEG 737 Classic download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: What's New / Changed: X-Plane 11 compatitibility issues fixed (APU works, engine RPM) Utilizes new X-Plane 11 features like ground vehilcle attachment points, thumbnails for aircraft selection, better categorization in X_-Plane 11's user interface Re-enabled IXEG pushback system being able to turn in X-Plane 10 Added material properties to outside of aircraft for X-Plane 11 Liveries updated for nicer X-Plane 11 look Added cockpit reflective surfaces for X-Plane 11 Increased light strength for cockpit lights in X-Plane 11 Flightmodel & aerodynamics recalibrated for X-Plane 11 changes Improved weather radar in X-Plane 11 version (no more erasing on sweeps) Reduced flashing rate of cockpit warning lights in X-Plane 11 Added a lit cabin at night that dims for takeoff and landing Cockpit door now operable and opens from both sides Minor fixes and additions to 3D model and texturing Changed all script files to automatically recognize which X-Plane version they run in As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings.
  4. 16 points
    OK. time for a heads up. I'll start by quoting myself from almost a year ago; So, things are developing as we expected Those of you that are following the 11.10 beta know that Austin now has implemented DOWNWASH. Downwash is simply put air that is deflected downwards behind the wing and is one of the factors that produce lift. So behind the wing, the air flows at a downwards angle. HOWEVER, the downwash area is not just limited to the area just behind and above the wing, and I bet most of you do not know the magnitude and forces that are in play. Have a look at this photo (Below) I took a while back. You can see (on the very dirty A321) how the air moves around the wing, puts things in perspective. Upwash (in front) and downwash (behind). So if you thought the air just rushes by your passenger window horizontally, you were wrong. As you can see, the direction of the air even far above and away from the wing is not horizontal. This downwash area also extends all the way back to the tail and (can) hit the horizontal stabilizer. And this is where things get complicated. The downwash hitting the tail will cause an UP pitching moment. How much depends on the aircraft geometry. An aircraft with a high tail like an MD80 will hardly notice this, while a 737 will notice some even though the tail is 2-3 meters above the wing. So this affects normal flight. ALSO, when an aircraft is landing, it enters what we call ground effect (GE). Many believe GE is one effect, but there are atleast 3 that we need to take into account. One of them is affected by downwash and change in pitching moment. When an aircraft approaches ground (less than 1 span) altitude, the downwash angle will get more shallow. This causes less downforce on the tail and you will get a nose DOWN tendency which will affect your landing. Also, it will affect your takeoff where the opposite happens. This is very complex stuff to put it mildly. So what is going on right now? We are working with Austin providing documentation and tests to get the magnitude of these effects right. It also means that we will need to recalibrate the 737 to get it back to where it was. The good news is that Austin now has implemented the designers need to save the aircraft for the new effects to take effect. In other words the 737 will perform as expected until we release an update with the recalibration. So nothing for you guy's to worry about. We do NOT recommend you open the aircraft and save it yourself. Most likely you will be out of trim in cruise and overpitch on takeoff etc. M
  5. 13 points
    The above question illustrates the challenge for XA in developing a robust installer. The installers used have to be programmed to handle a wide variety of cases and some unknown number and type of files that may or may not be changed by the IXEG team in the future. This requires some time of fore-thought to determine what will be required by users and ensure those cases get coded into the installer. Bandwidth on this level is quite expensive so just downloading everything every time is not a valid option...so crafting a "smart installer" is where the time is going currently. The payoff will be a robust and quick installer for future updates. This whole transition to V11 has caused a bit of a "traffic jam" in our infrastructure and that's all this is....best to proceed through it cautiously lest we end up missing something obvious. Once past it, we expect a clearer road for updating. -tkyler
  6. 12 points
    Promotional video is below! Captains, It is with a lot of excitement that I get to announce a new developer and product today! Attitude Simulations has come aboard with X-Aviation to produce a new series of regions in the X-Plane scenery world. The first series/regions of sceneries will fall under the title of 'The Gate to the Great Lakes' and will feature numerous regions (both cities and airports) within the State of Michigan that when purchased together will give you an entire region of unparalleled detail never before seen in X-Plane! The amount of work that has gone into producing this series is immense, and we are absolutely certain you will be in awe of what you see when you get a chance to see it in sim for yourself! The Gate to the Great Lakes series will feature Custer Airfield (KTTF), Ann Arbor Municipal Airport (KARB), Erie International Airport (KERI), Detroit Metropolitan Wayne County Airport (KDTW), and Mackinac Island Airport (KMCD). More may be added depending on how the community reacts to this type of scenery, so if you like what you see here (and we really hope you do), please consider supporting this type of development with your purchase. This is a very dedicated, hard working team of people, and there are other regions outside of Michigan already in the works! The first airport and region to be released will be Custer Airfield (KTTF). We are pleased to announce it will be available for purchase this weekend! Subsequent regions as listed above will be released after Custer and are already very far into development. So, with the above said, let's talk about the Custer Airfield region! Custer Airfield and the nearby town of Monroe, MI. Custer Airfield is small public airstrip located just 20 miles south of KDTW Detroit. The airfield was created in 1946 and originally used as a bombing practice area. There are still signs to this day warning of digging and metal detecting as there have been recent discoveries of unexploded ordinance. Monroe, known for the partial meltdown of its Fermi II nuclear facility back in 1966 (included as POI), is located on Lake Erie’s western coast. KTTF Custer is in perfect range to some exciting destinations, such as New York City, Chicago, Cincinnati, Boston, Washington D.C. & Toronto. Why start with Custer and not the massive, greater known Detroit International Airport? Attitude Simulations wanted to develop an airfield close to home that would offer the real world pilot and avid simmer the ability to simulate realistic VFR training as well as a tough workload in instrument conditions. Working in the pattern you will notice an incredible amount of detail below that helps to bring in a great feeling of immersion as well as flying so close to DTW and having to be aware of the Class Bravo shelf and altitude restrictions in the area. When DTW is landing to the North the traffic comes in directly overhead of KTTF. This presents many challenges and for online pilots it will be a fun place to fly their GA aircraft on busy nights. Helicopter pilots will find themselves getting lost in the details. With several helipads and fun landing zones off field, you air beaters will love simulating medical emergencies and police operations in Monroe, MI. I implore all of those police pilots to search for some illegal operations hiding in the bushes. Utility & charter helicopter pilots should depart from KTTF and give the raised platform at The DTE Fermi II Nuclear plant a shot. Gusty winds off of Lake Erie can make the final approach a bit rough but tons of fun! Here are the features for this first region: ⦁ Hand painted airport ground textures with highly detailed specular maps ⦁ 64 square miles / 164 square kilometers of high quality USGS orthoimagery ⦁ Thousands of hand-placed custom “autogen” buildings ⦁ Realistic foliage for this region of the US ⦁ Commercial areas include actual businesses and industrial warehouses ⦁ DTE Fermi II Nuclear Plant completely modeled with custom raised Helipad ⦁ Accurate night lighting for the airport and surrounding area ⦁ PBR materials for the airport’s structures and static objects ⦁ Many hard to find Easter Eggs ⦁ Animated custom windsocks and airport beacon ⦁ Custom accurate static aircraft ⦁ Created from on site photography and videos ⦁ Plausible LIT textures for most structures ⦁ Edited road system and powerlines Video: A promotional video has been put together to show off this amazing scenery. We hope you enjoy and and support the cause of what promises to be some amazing scenery packages and states/regions throughout the country developed by some very talented individuals at Attitude Simulations! Again, we really hope you like what you see and find the announcement of a developer like this around for X-Plane as exciting as we do. There are many developers which exist for MSFS and P3D who are skilled (ORBX comes to mind as one), but nothing of this caliber has ever been produced for X-Plane. We are proud of what's been produced, and with your support for this kind of scenery creation we are excited at the prospect of bringing many, many more! We'll see you at the release this weekend!
  7. 11 points
    Made this short video this morning using IXEG 737-300, XP11, and XEnviro in my 733 Sim. Any questions feel free to ask. Sure could use a co-pilot! https://youtu.be/vOdekHhpKSA
  8. 10 points
    The plane should "just work" with 11.10. The flight-model-changes are "opt in" - which means they won´t apply until the aircraft is re-saved in planemaker version 11.10. I can´t confirm any reports of navigation receivers or taxi-lights not working - nothing was changed in that regard between 11.05 and 11.10. That being said, we are finalizing patch 1.21 that will (among some more stability fixes and other small enhancements) bring new compatibility to take advantage of 11.10´s new features and also the reflective glass surfaces in the cockpit. Cheers, Jan
  9. 10 points
    The real nosewheel goes full left to right very fast, too - thats why you move the tiller or the pedals slowly and deliberately. It´s easy to knock the flight-attendants out of their shoes when taxiing carelessly, and then be prepared to go hungry and without coffee for a few days... Jan
  10. 9 points
    tons of tweaks, and on V11.1 no less.....and its pretty much done. In fact, I was preparing the "whats new" document just this evening. While doing so, I realized that the POH is quite out of date in that the procedures in there don't include procedures for the realistic new features I just put in. Sooo....I'm working on reworking the POH and as soon as that's done, we'll kick out the update, v1.9 for XP11.1. Won't be in the next few days though...but not too far off. -tkyler For those curious...here's the list of updated stuff. Propellor start locks simulation. More accurate start sequence timing and EGTs Unfeather pumps (for putting props on locks and also for air-starts) More accurate fuel governor for idle and overspeed situations Accurate power lever range. Low thrust at Ground Idle, no more super thrust in the beta regime Proper beta range control of prop pitch via the power levers. Negative Torque Sensor / feather valve simulation. Cleaned up cockpit night lighting texture slightly to eliminate "blurred text" in several areas Fixed transponder ident function for Pilot Edge® network users. Was not working before. New volumetric propellors in side view. Small tweaks to the PBR textures for a bit shinier reflections. New preferences window for: setting default VFR codes for the GTX330. Joystick preferences for power lever usage. Split or "realistic" modes Updated procedures in the POH to reflect new features.
  11. 9 points
    Hmm, what can I say? The oversight to include the reflections in the last update was really a mistake on our part and I believe we said that we are sorry - if not, well, we are sorry!. We can´t pump our updates out like the ZIBO mod can, because the overhead involved with every update is a lot bigger - and we want to incorporate as much as possible into these updates. We are currently waiting for the 11.10 run to finish - if we had released an update for the reflections only then people would have to wait a longer time for us to adapt to the other changes that 11.10 brings, like flight-model changes, for example. I don´t want to sound defensive and I think the ZIBO mod is a great addition to our hobby and X-Plane in general. I have nothing but respect for the work he does for free! - but it is a different thing to develop an airplane from scratch compared to taking an already working model and modding it. I haven´t flown the ZIBO mod myself, but I firmly believe that our model is closer to the real 737-300 than the ZIBO mod is to the real 737-800. I know there are different things that people look for when they buy an add-on, and if you are happy with good reflections in the cockpit and think that ZIBO´s VNAV works great (don´t forget that he has wing-flex!!) , then you probably could have stayed with that and not missed much. Sorry to be a disappointment, but thanks for supporting us, though! Cheers, Jan
  12. 8 points

    Version 2.1.0


    P.180 Avanti II for X-Plane 11 NOTES: The aircraft is not compatible with XP11.20VR1. The aircraft is now compatible with the latest version of X-Plane (11.20b2). If you get a pop window to ask you for login details, you do not have to enter anything, just close the window, and the aircraft will work fine. As you might already know this aircraft is based on X-Plane's default P.180 Avanti , originally designed for X-Plane 8, was included in X-Plane 9, and from that point has been overhauled to Avanti II version. This is aircraft is totally FREE! It is a "return" to the X-Plane community that supported us those last 4 years that we exist as a development team! This aircraft main features are: High quality visuals, cockpit all new 3D model and textures, including PBR materials. Simulated: a. startup and shutdown procedures b. engine controls and operations c. autopilot controls and operations d. partially operation of the electrical, pneumatic, hydraulic, fuel systems. Emulation of Proline 21 avionics suite. Currently there is only one layout that will allow you to operate the aircraft in all scenarios. Many improvements will come in the future. Installation in the 3D cockpit of the default X-Plane 11 FMC. Improved flight characteristics. Internal custom lighting. Of course Avanti development is not stopping here! Actually the overall development will be continuous, and the aircraft will always be in beta stage. Updates and upgrades will be available frequently! Main planned future upgrades are: Adding more functionallity to Proline 21 avionics suite, heading from an emulation to a simulation. Custom NAV maps. Custom FMC. Fully simulation of all systems. New 3D model from ground up. Improved flight model. Avanti EVO. Special thanks to: Austin Meyer for giving his permission to use parts of the Avanti on this project and X-Plane by Laminar Research that gave us this magnificent simulator! The team that originally developed Avanti for X-Plane, Robert Pearson (aerodynamics), Massimo Durando (cockpit & 3D cockpit), and Javier rollon (External Model. JRollonPlanes www.jrollon.com) for his fantastic 3D work. @Hueyman for the propeller 3D model and the prop disc images. Ben Russell of Gizmo64 for his support and that made available to us that powerful tool (aka Gizmo), and Cameron Son of X-Aviation for the support. And of course X-Plane community for the interest in that project and patient to wait to be realized!
  13. 8 points
    Hi all.. Today I decided to do a long haul with the lovely 737-300. I dont do long haul that often since I prefer shorter flights, but wanted to push the limits with this bird. The flight was from Las Vegas (KLAS) to Honolulu (PHNL). Route distance is 2469nm and the flight was estimated to take 6h25min, with a average headwind of 34knots. I really had to kick out some passengers to be able to do this flight. So the ZFW was only 38.4 tons and with 16 tons of fuel. Flightplan: As you can see I planned with CI 0 to get the max range. The cruise level was FL360. (Step climb at HEC) Planning tool is PFPX. 4h30m into the flight. Soon top of descent. Finally see some land And at the gate. I landed safely on 08L PHNL after 6h30m with 2.4 tons of fuel left. Just as planned. The fuel usage was spot on all the flight. Always interesting to see for every waypoint you pass if you are ahead or behind on fuel. But no supprises today From vataware: https://vataware.com/flight/59883dfd5352336271000002 What is your longest flight with this bird ?
  14. 8 points
  15. 8 points
    squeezed in a bit more work on the Version 11 compatibility...but I keep trying to sneaking in a few bits. The annun system really needed some love, so I dumped the prior code based and got the annunciator system rewritten so the annunciators lights are back. It won't feel much different from the consumer end, but the system is much more flexible for future dev work when I get onto the V2.0 version. Of course the brakes were re-done, etc. I'm currently working on wiring up on the annunciators to their systems. ...at least the systems that are relevant. Once the annun stuff is done, we'll test again and see where we are. -tkyler
  16. 7 points
    Before the end of a week, yes!
  17. 7 points
    Before the end of a year!
  18. 7 points
    Just to clarify a bit more as this is a bit confusing to many. The new downwash model and other new planemaker stuff inn XP v11.10 is OPTIONAL for the designer (atleast for the time being). This is something new that I cannot remember Austin did before. The reason is that LR does not want to "break" any aircraft as always happened before in a new version. What this means is that many designers *probably* will not update their aircraft for a while, since the aircraft will need a recalibration, updated airfoils etc. so you will be flying with "old" model on those. But sooner or later those will have to be converted to take advantage of new stuff and Austin probably will soon get tired of maintaining "two" flight models. However, we at IXEG have already converted so you will be flying the new model as of IXEG v1.21 (and old model on current v1.2), Hope that makes sense.
  19. 7 points
    Just use a projector to throw the outside view on a bed sheet and keep it moving with a ventilator. Voila wingflex deluxe. Also FuselageFlex™ and SceneryFlex™ for free!!!!
  20. 7 points
    I am the person who came up with this "idea". And I'm pretty sure I will not be getting "sacked" any time soon, but thanks for the suggestion. It's always amazing to find how some people think they know more about how something should be done than the actual developers of the product. There are many reasons for the path we chose. And I'm sure glad you were not part of the process. Despite thinking that you know "everything" there is about aircraft development for X-Plane, you are apparently blissfully unaware of the fact that Austin is still updating the engine model, more specifically the turboprop physics. We, on the other hand, are acutely aware of what is going on and will release our products at the exact right time based on all the factors involved, not just some uninformed customer's opinion. You have no clue what goes on behind the scenes with our development process, so stop posting garbage here as if you do There are some developers who have "rushed" their releases for XP11 just so they can say they did it. That's not how we operate, and nothing you say will change that. Go troll somewhere else.
  21. 7 points
    We are still investigating this, but there may have been a last second **** up on our side just before 1.2 went out . We had them working at one point in time just before the update and its not quite clear if we missed a setting or if Laminar changed something. At any rate, we definitely plan to bring reflections back. Jan
  22. 7 points
    The road map is to get the V11 compatibility version out, which is imminent....then go back over the FMS ...VNAV, holds, etc. While that is ongoing, we are also working on new cabin 3D elements. That is the immediate path. After all that...and the plane is performing well and looking well, then I myself will be interested in some failures type of interaction -tkyler
  23. 6 points
    Progress report on engine work/update patch. The engine model is now approaching very good accuracy over about 95% of Garrett behavior....including prop lock mechanism, both setting and releasing the locks...(and feathering if you forget) un-feathering pump functionality. No more "reverse" mode per se, only beta and prop governing modes as in reality. I'm considering removing the 'REVERSE' light...or at least relabeling it "BETA". Reverse thrust results with increasing beta angle. proper engine RPM control in both beta and prop modes. Condition levers at taxi will keep the RPMs around 72% range in both beta/prop modes...but will vary slightly as fuel controller response does its thing Proper lever regimes...now you start engines with power lever between ground/flight idle as per real procedure, not at flight idle. Nominal thrust in the ground idle, beta mode...no more "super thrust" between ground idle and flight idle. overspeed governor. Fire-walling throttle with blades at flat pitch will limit RPM accordingly. NOTE that the Moo hasn't been tested in 11.1 yet. I've been warned by several inside folks that I should treat 11.1 integration cautiously, but until I get there I won't know. At the very least, this version will be the baseline and so still needs to be done for the current version. I've changed nearly all of the engine code. Patch date unknown. Still have to conduct flight tests with engine shutdown and air restarts....also looking to implement accurate NTS behavior during in-flight engine shutdowns...and unsure what I'll come across there. Update to the 1.x run will be free as usual. -tkyler
  24. 6 points
    Nothing to show yet. I'm literally working 16-18 hour days/7 days a week, on the DC3 update. But we're definitely working to get these out in the quickest possible time, without compromising quality. As soon as I have something to show of the Citation or the Saab, I promise I will post it here and on Facebook.
  25. 6 points
    Another solution of the pushback in XP11 is to use this brand new and nice animated pushback plugin created by one of the users here (skiselkov) - https://github.com/skiselkov/BetterPushbackC/releases Here is a video demonstration of a pushback of 737 v1.2 with this plugin: