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Showing content with the highest reputation since 03/29/2019 in all areas

  1. 34 points
    Hello again. I'd like to give another update. During our investigation into updating our NavData to the XP1100 format, it became apparent that this must be the way to go for long-term future compatibility and more reliable route calculations, including holds, but would require a significant rewrite of the FMS base architecture to do so. So over the last 4 weeks, we have done exactly that. We now have the beginnings of a 2nd FMS running in parallel with... but independently of.... our original FMS. We are running 'newFMS' on CDU1 and 'oldFMS' on CDU2. We will NOT be simulating dual FMCs though. This old/new arrangement only exists so we can compare the new with the old while developing the new. It is much like building a new bridge alongside an old bridge...and when the new one is ready, we will remove the old. Much of the challenges we have faced with regards to drawing routes / vnav have been related to the limited nature of the navData format we have used since we began the project. Moving to a format which have been designed expressly for "navigation processing" will go a long way towards easing our algorithm development. The image below shows the two CDUs, both on the "IDENT" page, but clearly displaying differing data as they use differing algorithms/databases....and for those curious, the pilot CDU displays 'odd' formatting simply because we were testing our new display drawing code. We are very excited moving to this new XP1100 format. We have, in 4 weeks, accomplished what took us over 24 months to accomplish originally. Of course we have the benefit of experience, but the elegance and efficiency of the new navData format and architecture allow us to focus on the FMS functionality by orders of magnitude more than before. With the new infrastructure complete, we will begin working on the route editing. The current navData set only supports about 8 different waypoint types. Arcs are not supported, as is common in today's RNAV procedures, but the new format contains all path/terminator types typical in today's procedures. As usual, we thank you for any patience you have managed to muster as we work to improve the IXEG 733. P.S. Jan and myself will be at Flight Sim Expo in Orlando, FL/USA in a few weeks if anyone wants to talk shop. -Tom Kyler
  2. 11 points
    Hello All. This post will be locked as its only intended for public statement. While many people are aware of the IXEG Development status, many others will not and so this post is intended to provide clarifying information. For a while now, IXEG development has sat relatively idle. The reasons for this are multiple and have been stated in other forums; however, two significant factors contributing to that idleness have since wained and IXEG are looking at how to best move forward with IXEG updates again. There are two areas we are looking at for updates, 3D cabin/doors/animations and the FMS. Regarding the FMS, IXEG are looking at transitioning to the XP1100 Navdata format, which is derived from the ARINC 424 standard. Moving to this dataset format would yield increased accuracy in the representation of procedures and more practical data with which to improve LNAV / VNAV / performance caclulations. If it turns out that porting our code to the new XP1100 format is too cumbersome in the short term, then we will seek to patch what we have now and transition at a later time. The important thing is that IXEG are moving again to improve the FMS. Regarding the 3D, this will be a bit more of a undertaking. The development tools IXEG used for 3D development are nearly fully deprecated and there has been a major transition to newer tools and methods. This necessitates IXEG reconfigure our source material to the new formats and we have a LOT of 3D material to translate. This means that the 3D updates will be longer in coming than the FMS updates. Once the 3D is ported to the new tools though, any updates we implement thereafter would come much quicker, simliar to what was done shortly after our release for those that recall. We apologize for the idle time and appreciate all our customers and any patience you've exercised. We are sincerely committed to making the most immersive and accurate simulation of this aircraft as we can and will continue to push towards that goal, no matter where its end may be. -Tom Kyler
  3. 11 points

    Version 2.3.0

    9,078 downloads

    P.180 Avanti II for X-Plane 11 - CURRENT VERSION: 2.3.0 (uploaded at: February 125th, 2020) If you want to support P.180 Avanti development, please donate here: PAYPAL v2.3.0 Main Features Compatible only with EXPERIMENTAL FLIGHT MODEL (11.40+), capable of flying up to M.67 at altitude. Terrain Radar operation via PFD/MFD buttons. Tablet for aircraft loading (engines must be off and the aircraft stationary), and access to AVITAB. Librain Support. See Change Log for more! If you don't have Gizmo already installed in your X-Plane copy, there is an version of Gizmo in the folder extra files. Put the Gizmo.plugin folder in you X-Plane 11/Resources/plugins folder. If you already have Gizmo, DO NOT SUBSTITUTE the existing one with this. MIGHT BREAK OTHER GIZMO ADDONS!!! If you find reflections too high, in the extra files folders are textures to change that. Copy the low reflections texture into the objects folder, and replace the existing one! v2.2.0.VR NOW VR COMPATIBLE with the help of SimVRLabs! OFFICIAL SUPPORT: Official Bug tracker: https://bitbucket.org/iliastselios/p180_avanti/issues?status=new&status=open Support Forums: DESCRIPTION: As you might already know this aircraft is based on X-Plane's default P.180 Avanti , originally designed for X-Plane 8, was included in X-Plane 9, and from that point has been overhauled to Avanti II version. This is aircraft is totally FREE! It is a "return" to the X-Plane community that supported us those last 4 years that we exist as a development team! This aircraft main features are: High quality visuals, cockpit all new 3D model and textures, including PBR materials. Simulated: a. startup and shutdown procedures b. engine controls and operations c. autopilot controls and operations d. partially operation of the electrical, pneumatic, hydraulic, fuel systems. Emulation of Proline 21 avionics suite. Currently there is only one layout that will allow you to operate the aircraft in all scenarios. Many improvements will come in the future. Installation in the 3D cockpit of the default X-Plane 11 FMC. Improved flight characteristics. Internal custom lighting. Of course Avanti development is not stopping here! Actually the overall development will be continuous, and the aircraft will always be in beta stage. Updates and upgrades will be available frequently! Main planned future upgrades are: Adding more functionallity to Proline 21 avionics suite, heading from an emulation to a simulation. Custom NAV maps. Custom FMC. Fully simulation of all systems. New 3D model from ground up. Improved flight model. Avanti EVO. Special thanks to: Austin Meyer for giving his permission to use parts of the Avanti on this project and X-Plane by Laminar Research that gave us this magnificent simulator! The team that originally developed Avanti for X-Plane, Robert Pearson (aerodynamics), Massimo Durando (cockpit & 3D cockpit), and Javier rollon (External Model. JRollonPlanes www.jrollon.com) for his fantastic 3D work. @Hueyman for the propeller 3D model and the prop disc images. Ben Russell of Gizmo64 for his support and that made available to us that powerful tool (aka Gizmo), and Cameron Son of X-Aviation for the support. And of course X-Plane community for the interest in that project and patient to wait to be realized!
  4. 9 points
    Hello All, This will serve as a formal forum announcement that we have released the version 1.1.9 update for the TBM 900. All customers who have purchased the TBM 900 up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the TBM 900 from today forward, your purchased download will already be updated to version 1.1.9 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original TBM 900 download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: What's New / Changed: Improvements / New Features: New ground steering model to put an end to the unstable takeoffs & landings. Implemented GPU rental costs. Added hand-towing option to the sidebar drawer. XP11.30 engine changes during startup to produce a lower startup ITT spike. Added inertial separator transition sounds. Pressing TIMER on the yoke automatically brings up the TMR/REF page. AviTab support integrated into yoke-mounted tablet. Tablet now stows in the door pocket. You can still use the USB ports to summon it, but this will be removed in a future update. Reworked pressurization schedule. The system will now gradually change the cabin pressure target as we are nearing the destination, instead of going to it immediately on takeoff. Pressurization won't fling open the OFV fully on landing, but modulate until equalization has been achieved. Corrected high-altitude performance to be within +-2 knots of POH tablets. Implemented configuration-dependent KIAS errors to match POH values. Implemented sidebar drawer smooth animation. AOA sensor failure separated out from AHRS and now individually settable in "Edit Failures" window. Visual configurations window now includes option to use older custom heatblur effect. Expired databases show in amber on MFD splash screen. Replaced G1000 manual link with one for the TBM850 & TBM900. Bugfixes: Battery recharge button in maintenance manager was incorrectly disabled. Restructured battery voltage drop with load to give more realistic red battery voltage indications during start. Fixed CAS message pixel alignment issues. GPH indication on EICAS should properly respond when moving into or out of CUTOFF. Electronic checklist was asking for "FUEL SEL" to OFF in a few places, when it should have called for MAN instead. Gear wear was using incorrect sideslip computation. Rudder propwash force correction could end up taking reverse thrust into account, when it shouldn't. Fixed missing pitot & static covers Low-fuel instability wasn't powerful enough. Fixed prop overspeed on reverse with slow forward motion. Workaround for ReShade bug causing hang in its OpenGL hooks DLL. ODB was missing minimum download speed clamp to abort if the download is slow. Don't try removing the odb directory if it didn't exist to avoid a spurious error log message. glutils drawing wasn't properly disabling vertex arrays, leading to potential crash. As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings.
  5. 7 points
    There is one more important thing to know about "crossfeeding": If you open the crossfeed but have BOTH sides pumps on, fuel will not get evenly burned from both tanks. You would think so - and inititally this was also how the big, official "Level D" simulators that we used for training had it. But they found out in the real aircraft that - since pressures are never EXACTLY the same, the "stronger" side will COMPLETELY "take over". So you yould see that fuel only gets used from one tank, even if all pumps are on and the crossfeed is open. So just like mmerelles said: If you have an imbalance, open crossfeed, turn off the pumps in the tank with less fuel. We used to say "less fuel, less pressure" to memorize this. THEN you need to set a reminder (I used to clip the tip of my tie to the card-holder clip on the yoke! ) because its easy to get distracted and then you suddently have reversed your imbalance. We used to call this "fuel yo-yo" . Cheers, Jan
  6. 6 points
    @2Fat2Fly Sorry for the delay in delivering this feature. Navigraph charts support is absolutely in our TODO for the MFD. The AviTab solution was just an interim "quick fix" until I have time to sit down and crunch through the complexities of the Navigraph integration API. However, rest assured, we will be adding it.
  7. 6 points
    Goran , I would like to aknowledge your assiduous approach and constant presence on this forum. I have been flying x-plane for a long time . I placed my first order with Laminar for X-plane in the days you had to use a landline to place an order . Austin Meyer used to answer the phone and take the order with pen and paper. In the years since then I have rarely seen as much quality and quantity of after sales support as you provide for Hot Start. Its been months since the TBM was released and your posts keep appearing to answer all manner of questions . Much kudos to you and all at Hot start .
  8. 6 points
    I'm (virtually) mega and ultra rich so I have two TBMs (at least)...one at Santa Barbara and another somewhere tooling around Florida. I like to go to Santa Barbara and fly touch and goes (cuz, you know, I'm virtually mega rich) and then go back to Florida for some real trips...for the snakes and humidity, of course. It would be cool if I could have different frames in each place since touch and goes can be pretty hard on landing gear and it's such a pill to fly it all the way across the country to do touch and goes even if the airport is gorgeous. From what I see, you have to put the airplane there and then change the airframe. Wouldn't it be cool to have it do it automatically...keep one airframe at one airport and the other one at a different airport. Load up the sim and the right airplane is there. How cool would that be? Gregg
  9. 5 points
    Six months since release and I just want to say this TBM 900 is hands down my all time favorite plane in X-Plane. It has a place in my heart reserved for the absolute crème de la crème. Two decades of flight sim and I'm constantly amazed at the levels developers rise to. Keep up the superior work!
  10. 5 points

    Version 1.0.0

    123 downloads

    Freely inspired by the Canada Search and Rescue liveries... Don't hesitate if you spot a glitch somewhere !
  11. 5 points
    Hello All, This will serve as a formal forum announcement that we have released the version 4.8.1 update for SkyMaxx Pro. All customers who have purchased SkyMaxx Pro v4 up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase SkyMaxx Pro v4 from today forward, your purchased download will already be updated to version 4.8.1 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original SkyMaxx Pro v4 download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: What's New / Changed: Fixed bug where cloud art settings could be reverted while using SMP's main configuration Added "force cirrus" option back into the main configuration UI When used with Real Weather Connector in "Always" mode, SMP will only attempt a synchronous backup weather download of its own once per hour Real-world weather data is checked for updates every 30 seconds instead of once per minute As always, thanks for purchasing from X-Aviation!
  12. 5 points
    Hello All, This will serve as a formal forum announcement that we have released the version 1.0.2 update for the Pocket Rocket. All customers who have purchased the Pocket Rocket up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the Pocket Rocket from today forward, your purchased download will already be updated to version 1.0.2 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original Pocket Rocket download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: What's New / Changed: FEATURE: FMOD revamped to sound even better! FEATURE: New "Mustang" livery included FEATURE: Optimizations throughout to improve performance BUG FIX: VR graphical artifacts should no longer appear with synthetic vision BUG FIX: Strobe spill on fuselage addressed BUG FIX: Sharp seams on glareshield addressed BUG FIX: Missing oxygen gauge glass added BUG FIX: G1000 MFD buttons getting stuck addressed BUG FIX: G1000 KG totalizer issues fixed TWEAK: Prop animation and disk tweaked to appear better TWEAK: Bushing added to tailwheel variant main gear TWEAK: PBR retouched TWEAK: Particle effects adjusted TWEAK: Additional 3D and texture touchups TWEAK: Inertial seperator annunciator added As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings.
  13. 4 points
    Hello All, This will serve as a formal forum announcement that we have released the version 4.8.1 update for SkyMaxx Pro. All customers who have purchased SkyMaxx Pro v4 up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase SkyMaxx Pro v4 from today forward, your purchased download will already be updated to version 4.8.1 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original SkyMaxx Pro v4 download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: What's New / Changed: Improved the appearance of cumulus congestus, cumulonimbus, and towering cumulus clouds (much less of a stacked / layered appearance to these clouds) As always, thanks for purchasing from X-Aviation!
  14. 4 points
    Starting to put in the finer details. Moo work is getting accelerated, alongside the IXEG FMS.
  15. 4 points
    Hi, Was watching some of Q8Pilot's video's on youtube, one of which featured the mighty Saab.. Gave me a bit of inspiration so gave tutorial video making a go. Have to admit, it's nothing flash, just a one clip take of start, takeoff and an ILS for beginners. Any comments or suggestions for other videos appreciated. Think I may have waffled on a bit, hope my voice isn't too annoying
  16. 4 points

    Version 1.0

    106 downloads

    Delta_Who Liveries | HotStart TBM900 - Pure metal v1.0 | N422AZ To Install -------------------------------------------------------------------------------------------------------------- 1. Simply place the folder "Delta Liveries - Pure Metal v1.0" into the liveries folder of your Flightfactor A320 Liveries folder 2. That's it...easy right? NOTES : I'd say for the first time ever for one of my liveries, PLEASE READ THIS! :Delta - A disclaimer on registration fonts. This livery comes pre-installed with a registration... which uses a different font than provided for accuracy. The reason why I cannot insert the exact font is due to licensing issues. I cannot distribute a commercial font. The version of Galactic Vanguardian provided... is the non-commercial variant and is appropiate for distribution. Please keep this in mind if you decide to apply your own livery. - This livery is based on a TBM 850 livery... and is technically fictional. You've been warned. The registration is already pre-made, but you can use the existing registration editor to tailor the livery to your liking! Version Notes --------------------------------------------------------------------------------------------------------------- + Special thanks to Cessnarox for the paintkit, and my congratulations to Totoritko and Goran for an amazing aircraft + This is a highly extensive and customised livery. + All chrome PBR application + Custom heat discolouration + Normals remade to make leading edges (de-ice boots) more glossy + Custom tinted windows + Custom dirt + Custom window trim Creative rights go to Delta_Who. Logos and branding are associated with their respective copyright holders. If you are a fan of my work and wish to support me, feel free to send me a donation here : https://bit.ly/2H4uGhZ. Donations are never mandatory or demanded, but are appreciated ❤️
  17. 4 points

    Version 1.0.0

    73 downloads

    Mustang Sally:
  18. 4 points
    We're working on it. Still a few things to take care of. All moveable parts in the cockpit have been re-animated with new datarefs. Some code still needs to be fixed. Have to run a few tests and check lighting. We're getting there.
  19. 4 points
    Lets see how we go 1) Turning it off after takeoff, slowly rotate the setting knob anti-clockwise, then turn off the switch. 2) The auto-coarsen on the A model doesn't actually feather the propeller, just moves it to a minimum drag position. Theoretically if the condition that triggered the auto-coarsen event was to relieve itself, such as a momentary power interruption, the prop will go back to its set position. In order to feather it, the engine failure memory items need to be completed, i.e. power lever flight idle, condition lever fuel off. It's only designed to buy the crew time to deal with it at a safer height, a V1 cut where the prop stays at full fine (max rpm) is lethal if not dealt with immediately. 3) Yes, but safety departments would hunt you down. Always done with the control off a tug, but it is possible providing you don't touch the brakes, the inertia will cause a tail strike. 4) The tiller is connected to the nose wheel, the rudder pedals is connected to just the rudder. Below about 80 kts you won't have enough aerodynamic power from the rudder to turn. 5) You can use brakes, but typically not until reverse has brought the speed below 40kts. So much as breath on the brake pedal above 40 kts with anti-skid inoperative and saab suggests you will blow the main tyres. 6) Don't know, LES version doesn't have that info that I know of, never really looked for it. 7) Max on the ground, take-off and landing, 1230 RPM climb, cruise, descent. 8) Don't know where they are listed in LES stuff, but XP11 engine model was changed not long ago and v1.5.1 has the old XP engine data so half a chance you'll hit temperature limits anyway. Power circa 60-70% Trq / ITT below 850 on the climb/cruise seems to work, Descent, whatever is required to stop the overspeed buzzer annoying the crap out of you....
  20. 4 points
    Because IXEG was not about trying to sell you a product with gimmicks to make up for something else it couldn't do. Realistic cockpit simulation is and was the primary concern. To this date there are still essentially no airliners that come close to simulating the actual systems in the way IXEG does. Wing flex is so minimal on a 737-300 it's pretty much not noticeable. Yet another reason why it was senseless to put that as something to focus on rather than the incredible systems simulation that it is.
  21. 4 points
    Or you could just fly the plane like a normal human would do in the real world looking out the cockpit window? That is what we're simulating, after all.
  22. 4 points
    For now, just override these three object files attached. This will fix the fuel gauge issue, the librain issue that tADEUS73 comment above and the ingress/egress from the aircraft issue on cockpit view. The other issues will be addressed. Sorry for the inconveniences. Cessna 310L.rar
  23. 4 points
    Hi Mirlo, I"m doing a bit of "multi-threading" at the moment, bouncing around between the Moo, the IXEG and NASA work. That being said, I need some access to an MU2 to move forward with some more 3D and a owner about 1.5 hrs away have invited me to come see his, but I've been a bit busy preparing for SpX16 launch, which is in 2 weeks. Things get VERY hectic in the 6-8 weeks preceding a launch. BUT.....the good part.....I have NO more space missions on the calendar for 2019....and will be making arrnagments to meet this MU2 owner asap and get what I need and will then continue on with this guy. It hasn't all been on pause though, duing my coding efforts for the IXEG, I have written a great deal of code that will also go in to the MU2, to bring it to a point of "serious systems simulation" like the IXEG. I have been working on that nearly every day in the evenings....so we're moving right along and I am definitely ready for this SpaceX mission to end so I can really dig into this thing. TomK
  24. 3 points
    Do you know how to use FlyWithLua? It's quite easy to install. I'll attach my script, just put it in the FlyWithLua\scripts folder and assign an axis to "Mixture 1", it should work then. If you need help, just write. Mixture.lua
  25. 3 points

    Version 1.1

    29 downloads

    Mustang livery, inspired by my beautiful flights at dusk. Simple metallic paint with vinyl designs. Updated interior featuring Carbon fiber panel, wood grain stick handle and proper normal maps. I hope you enjoy!!!
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