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  1. 14 points

    Version 1.0.1

    153 downloads

    Official paint kit for the Hot Start TBM 900. Created by Goran Matovina and Cullen Chandler (Cessnarox).
  2. 14 points
    Captains, Today we're excited to announce a new developer to the commercial market! HotStart is the name, and the first product will be a very detailed Socata TBM 900. This particular product will also be jointly created with Goran Matovina of Leading Edge Simulations for the 3D modeling portion. The goal for release time as it stands is early summer of this year, so the wait won't be too long and we'll continually post updates here to ensure you can keep up to date. The HotStart TBM 900 will be a high-fidelity simulation of the TBM 900 high-performance single-engine turboprop aircraft. The model features a persistence system and wear & tear on all aircraft components to simulate the experience of owning and caring for the aircraft. All simulation state is fully persisted across reloads, so performing proper shutdown and cleanup after a flight is imperative. Shortlist of features: Heavily multi-threaded systems architecture to leverage performance of modern CPUs with many cores. Flight model tuned to perform to within a few percent of the real aircraft in the normal flight envelope, including maximum and stall speeds, rate of climb, fuel burn, trim behavior and control feel. Full aircraft state persistence. Every switch, flight control position, fuel state and on-airport position is restored upon reload. Even between reloads, system resources change in real time. The engine and oil cools down slowly between flights, the battery drains, tires slowly deflate, etc. Fine-grained systems model, down to individual sub-components. The always-on failure system realistically responds to wear & tear and overstress for each sub-component based on individual load factors. Over-torque, over-temp, frequent starts, hard landings, operating in FOD-contaminated environments and many more all affect individual sub-component wear & tear and service life. Sub-component wear realistically reflects on aircraft performance. Worn engine parts reduce maximum available power, worn prop reduces top speed, worn tires result in worse grip during ground ops, etc. Aircraft maintenance manager to inspect and repair or replace any damaged sub-component. The maintenance manager tracks per-airframe operating expenses in a realistic manner to show the real cost of operating the aircraft. Airframe manager that allows you to operate multiple simulated airframes, each with their own independently tracked wear & tear, livery selections and custom registration marks applied. Airframes can be automatically synchronized between multiple machines over the network with just a few clicks. This automatically syncs up aircraft position, configuration and wear & tear to simulate multiple users sharing the same physical aircraft. See how your fellow pilots treated the aircraft by checking the maintenance manager and engine trend monitoring outputs. X-Plane 11 G1000 avionics stack with lots of customizations and overlays to simulate the special extensions in the real TBM900. This includes a custom EICAS, systems synoptic pages and special integration with the extra simulated systems such as the weather radar, TAS, electrics, etc. Fully custom electrical system. Simulation of all buses, switching behaviors and reconfigurations. Full circuit breaker system, integrated with the X-Plane failure system, so a failed or failing system can pop a breaker. Highly accurate PT6 engine model with realistic startup and operating behavior. Engine lag, secondary fuel flow, ITT evolution, response to auxiliary load and many more fine-grained behaviors. Custom prop governor, with all modes simulated, including electric auto-feather with negative torque sensing. Crew Alerting System integrated into the avionics stack with all annunciations, takeoff/landing inhibits, flight state filters and "corner cases" simulated. Environmental Control System integrated into the custom EICAS. Air conditioning and pressurization respond in real time to environmental factors such as ambient temperature, pressure, available engine bleed air, cabin temperature setting, cabin pressure vessel failures, etc. Custom TAWS-B ground proximity warning system with all annunciations modes, inhibits, real-time impact point prediction and terrain painting up on the MFD to ranges of 200NM. The TAWS-B uses the X-Plane terrain DSF data to construct its database, so it is always "up to date". GWX 70 weather radar with weather & ground modes and realistic radar return painting. Full simulation of radar beam energy dissipation, signal attenuation when passing through dense weather and vertical cell analysis modes. Terrain mapping accurately paints surface features, including recognizable peaks, valleys and lakes. Supports the X-Plane 11 default atmospheric model as well as xEnviro. GTS 820 Traffic Advisory System (TAS) with aural alerts + visual alerts, the TAS MFD page and compatibility with X-Plane default traffic, PilotEdge, Vatsim and IVAO. Full simulation of the ESI-2000 standby instrument, including all configuration pages, sensor failures, AHRS drift and "roll-over" during extreme maneuvers, realistic battery operation and real-time battery depletion, etc. Dynamic custom registration mark paiting on the fuselage and instrument panel with support for custom TrueType fonts, colors and positioning. This lets livery painters make a "generic" livery and each pilot apply their own custom registration mark with just the click of a button directly in the simulator. Liveries can specify a custom position and font to optimize the look. Custom sound engine with samples from the real aircraft and accurate modeling of individual engine states and sub-component noises such as fuel pumps, gear pumps, flap actuators, etc. Just to start, we're including some work in progress screenshots below. Remember, work in progress means things are continually being added, both in 3D and programming. Thanks for stopping by!
  3. 13 points
    So we've been hard at work at implementing a custom icing simulation & rendition. Everything dynamic and done via shaders, of course. Depiction of severe icing encounter. Inboard boot just inflated, so inboard leading edge is flaky as the ice flew off in chunks. Notice the ice isn't just a surface effect, it appreciably increases the thickness of the wing, as there are several inches of packed ice in this image: The jagged leading edge in the following screenshot is due to ice crystal growth. This is what makes the wing stop behaving like a wing and instead gives it the refined aerodynamic qualities of a brick: Any exposed sharp edges and point-like structures are prime ice accumulation space: Including wing leading edges, strakes, exposed antenna housings and flap fairings: While stationary on the ground, ice also tends to accumulate on the fuselage:
  4. 13 points
    Hey guys, I don't mind repeating this in a few forums, probably better to have it in more locations. The quick and dirty is that we took @ 6 years to get the IXEG to minimum release....and in the last year before release, things were difficult and we were unsure when we would make it because the team members still have to pay bills and do their other jobs. As it stands, I got involved in a space startup about 9 months before the 733 came out. I managed to 'stall' my participation in that startup for about 9 months and worked solely on the 733 with no income, living on savings during that time to get the 733 out. Wtihin 3 months of the release of the 733, the startup was in full swing and I was the prime designer for our deliverables to NASA. There was a lot riding on the line, many big groups involved, NASA, ESA, Airbus, Boeing, etc....and I could not back out. Because this project was deadline based, and i was already behind, I've been working at it solid for about 2 years to meet the deliverables...which I recently completed just last week by handing over our hardware to head to the ISS on SpX-15 here in about a month....which is why you've seen two whole posts in as many days from me as I can finally take a breath. My participation in this startup is relegated to this "deliverable phase", by my own volition as my passion is flight simulations.....and while I have loose ends to pick up....documentations and such, I am getting poised to get back into XP dev work. I will say, that the release of XP11 also contriubted to some of the 'wait and see'. It should not be hard to tell from the work we put into the 733 that we are passionate about the small details and its painfully clear to the team the features that are missings...and the good news is that we can't let that go, even if it SEEMS that way due to some lack of activity. I know Morten, Nils and I have been in XP Dev work for oh....maybe 14+ years? We very much appreciate you guys cheering for us and your support and while I apologize for this pause, you can be sure that the 733 will surge ahead in features. -tkyler
  5. 13 points
    I'm just now reading this and as a IXEG member and mod here, I have permissions to respond and will. Especially since I'm the one who programmed much of the features Shobhan is lamenting and also the one who has not worked on it in some time. First off, Shobhan complaints seem to be 100% focused on the FMC and indeed that is plausible enough as it it centric to airline operations and a big appeal for airliner sim enthusiasts. But there are also other aspects of a airliner simulation to consider that others find equally important as well and worthy of value. Other products, while having a more complete FMC implementation, might not have as good of visual or aural fidelity....and who's to say that "immersion of FMC accuracy" is more important to simmer A or B than "immersion of visual accuracy", or "immersion of aural accuracy", i.e. I myself enjoy the cockpit immersion, visual and aural more than the FMC usage. I know this is not the case for you here Shobahn. In the end, we want it all to be accurate no doubt. A thorough FMC with a cartoony or disproportionate 3D looking airplane is very disappointing to myself......BUT....I also know the FMC is the centerpiece for most customers and worth the discussion. At the end of the day, Shobahn is entitled to his opinion and I fully respect that....what I don't respect is his calling us lazy. Shobahn doesn't know me, Jan, Nils and Morten from Adam. He doesn't know my wife, my daughters, their trials and tribulations, my brothers, parents and all the things in our worlds that will be important and relevant long after X-Plane is gone from our worlds and sometimes there are things that need tending to at critical times in life that have no other options. Its just the way things can be in life. Now I certainly would not call Shobahn lazy because I don't know him, nor will I call him ignorant....I will say he's made some ignorant statements here in this forum though. IXEG is made up of very very good and talented individuals....so good that each is in demand and always candidates for promotions in their own professions and they honor those committments they made there before IXEG. I also realize there are committments to customers, especially when money changes hands, and I will continue to honor those over time as best I can. The whole team have a long history of longevity and committment to X-Plane. I myself am disappointed at the timing of updates too, but things are what they are for the moment. The alternative was to what? say, "well we won't make the 733 100% accurate for some years and some folks will be upset one day....so lets just not do it at all?" I do not subscribe to that strategy as i've learned that any good thing takes time and you have to start somewhere and always keep moving.... and listening to folks like Shobahn voice their criticisms and opinions along the way come with the territory. If things don't move at a pace to satisfy all, then thats just the way it is. In the meantime, Shobahns comments are very much noted and understood... I even agree with about 85% of them.... and myself, being the prime author behind the FMC....will return to working on it and improving it further quite soon enough. My situation is well documented elsewhere. If nothing else, IXEG have demonstrated tenacity and committment to this project over many years and it will not languish as is. If there's one group I trust to keep moving and improving the 733, even in the midst of the occasional update draughts, its Jan, Nils and Morten! -tkyler
  6. 10 points
  7. 9 points
    Hello All, This will serve as a formal forum announcement that we have released the version 1.5.1 update for the Take Command! Saab 340A. All customers who have purchased the Saab 340A up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the Saab 340A from today forward, your purchased download will already be updated to version 1.5.1 for you. This ends support of X-Plane 10 and means this update is ONLY FOR X-PLANE 11! What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original Saab 340A download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: What's New / Changed: X-Plane 10 no longer supported Steering tiller adjustments Stair animation fix Nosewheel deflection adjusted Control surface logic adjusted to prevent surfaces from randomly moving around Angle of yoke roll animation adjusted Changed rudder pedal logic and added toe brakes PBR glass has been adjusted Altitude select is now in increments of 100ft Changed door and parking break logic Adjusted oil pressure warning logic Adjusted avionics switch logic Fixed AIRAC info for Garmin 530 Fixed issue with warped textures on radios when texture compression turned off Added ability to assign both condition levers to one axis ("Prop"). As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings.
  8. 9 points

    Version 1.0.0

    107 downloads

    Livery for the Hot Start TBM 900. N900FZ: https://www.jetphotos.com/photo/9086041
  9. 9 points
  10. 9 points
    Laying down carpet and rubber mats. Carpeted section in front of the Centre Pedestal hides the panel for the emergency gear extension handle. Clicking on that will move that panel off to the side. And the cockpit seats.
  11. 9 points
  12. 9 points
    Hello All, This will serve as a formal forum announcement that we have released the version 1.5 update for the Take Command! Saab 340A. All customers who have purchased the Saab 340A up till now have been sent an e-mail by X-Aviation with complete instructions on how to obtain your update. We have made this a very simple process! For those that purchase the Saab 340A from today forward, your purchased download will already be updated to version 1.5 for you. This update brings official compatibility for X-Plane 11. It is also applicable to X-Plane 10 for those still running that platform. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviation.com/catalog/account_history.php 2. Find your original Saab 340A download and re-download the file. It will download as the latest version! The following is a list of additions/fixes included: What's New / Changed: X-Plane 11 now supported Fixed a bug with CRS 2 Dial Re-coded the CRS1 logic to better handle the GPS course adjustment Fixed a bug in the pump timer logic to test if timer is active prior to initialization New tiller hydraulic on/off button command added Fixed a bug within the sound code Fixed autopilot from oscillating in X-Plane 11 Reduced take off trim Changed radius of gyration for X-Plane 11 Adjusted engine PID logic Adjusted ITT Temperatures Aileron trim adjustments for X-Plane 11 Added PBR and new normal maps for X-Plane 11 Adjustments to glass objects and textures for X-Plane 11 As always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings.
  13. 9 points
  14. 8 points

    Version 2.1.1

    5,068 downloads

    P.180 Avanti II for X-Plane 11 - CURRENT VERSION: 2.1.1.a (uploaded at: 22:00Z November 27th, 2018) NEW DOWNLOAD OPTIONS - !!! READ BELOW !!! OPTION 1: If you already have the Avanti or any X-Aviation product (you should already have the Gizmo plugin installed in your X-Plane installation - check for Gizmo.plugin in X-Plane 11/Resources/plugins/ folder) Download only the file : "P_180_Avanti_II.zip". Unzip it in your Aircrafts folder. You are good to go! Enjoy your flight! OPTION 2: You haven't the previous version of the Avanti (2.1.0) or any X-Aviation product. Download both files. Run the "P_180_Avanti_Installer.zip". This will install both Gizmo and the previous version of the Avanti. Then you can replace the previous version with the current. NOTE: If you have already downloaded the v2.1.1 (released Friday November 23rd), download only the v2_1_1_rc1.zip file. Unzip it and replace the "scripts" folder inside Avanti's folder. LATEST SCRIPTS (ALL MUST DOWNLOAD AND USE THEM): scripts v2.1.1.rc2 are now (Dec 10th, 2018) available fixing issue #5. NOTE: If you get a pop window to ask you for login details, you do not have to enter anything, just close the window, and the aircraft will work fine. OFFICIAL SUPPORT: Official Bug tracker: https://bitbucket.org/iliastselios/p180_avanti/issues?status=new&status=open Support Forums: DESCRIPTION: As you might already know this aircraft is based on X-Plane's default P.180 Avanti , originally designed for X-Plane 8, was included in X-Plane 9, and from that point has been overhauled to Avanti II version. This is aircraft is totally FREE! It is a "return" to the X-Plane community that supported us those last 4 years that we exist as a development team! This aircraft main features are: High quality visuals, cockpit all new 3D model and textures, including PBR materials. Simulated: a. startup and shutdown procedures b. engine controls and operations c. autopilot controls and operations d. partially operation of the electrical, pneumatic, hydraulic, fuel systems. Emulation of Proline 21 avionics suite. Currently there is only one layout that will allow you to operate the aircraft in all scenarios. Many improvements will come in the future. Installation in the 3D cockpit of the default X-Plane 11 FMC. Improved flight characteristics. Internal custom lighting. Of course Avanti development is not stopping here! Actually the overall development will be continuous, and the aircraft will always be in beta stage. Updates and upgrades will be available frequently! Main planned future upgrades are: Adding more functionallity to Proline 21 avionics suite, heading from an emulation to a simulation. Custom NAV maps. Custom FMC. Fully simulation of all systems. New 3D model from ground up. Improved flight model. Avanti EVO. Special thanks to: Austin Meyer for giving his permission to use parts of the Avanti on this project and X-Plane by Laminar Research that gave us this magnificent simulator! The team that originally developed Avanti for X-Plane, Robert Pearson (aerodynamics), Massimo Durando (cockpit & 3D cockpit), and Javier rollon (External Model. JRollonPlanes www.jrollon.com) for his fantastic 3D work. @Hueyman for the propeller 3D model and the prop disc images. Ben Russell of Gizmo64 for his support and that made available to us that powerful tool (aka Gizmo), and Cameron Son of X-Aviation for the support. And of course X-Plane community for the interest in that project and patient to wait to be realized!
  15. 8 points
    New paint. Just messing with images to place on the tail. I have a few, but I'm starting with the lions head.
  16. 7 points
    Ladies and Gents, our merciful @Goran_M has graced us with another batch of jaw-dropping renders of the work-in-progress fuselage. And I don't know about you, but I have to say I'm completely blown away!
  17. 7 points
  18. 6 points
  19. 6 points
    Manual is done...at least the "beta" version. I'm going through it now, testing the checklists against proper functionality. My goal is to forward the package on to XA to begin distribution preparations by the weekend......this does NOT mean it will come out over the weekend.....distribution prep is quite a bit of work and takes some time. No update to 3D or sounds or any of that stuff in this version, just the engine model / prop locks for more accurate operation...and a few other tid-bits. As always, the fancy 3D / sounds are slated for the 2.0 release. -tkyler
  20. 6 points
  21. 5 points
    Hey John, sounds like the new prop lock feature got you. Its more realistic and you have the take the props off the locks before taxiing or you'll go nowhere fast I was wrong about the "linear interpolation".....the problem has been traced to my code fighting with Austin's code when a joystick is plugged in. Austin implemented a setting in plane-maker that is not accessible via dataref...and the setting should have been a joystick configuration setting, not a plane-maker constant. He acknowledged as much, but isn't ready to address it now. I'll have to go a level deeper into adjusting my "fuel controller" to compensate, until such time as he affects the change in the sim. Its a code-only change and will be available via hotfix. I'm working on it presently. -tkyler
  22. 5 points
    As a longtime Mighty SAAB driver, but also a sometimes P3D user, I looked with at least a bit of interest on Carenado's new 340A for P3d. And, full disclosure, I'm a fan of many of Dan and Joe's X-Plane efforts, grumpy as Dan can be. So, given all that, just for yucks, even knowing that Carenado's non-XP planes have a somewhat patchy reputation, I tried the P3D 340A. Bottom line, no one here should lose any sleep over it. No one. Really. Truly. Now, Laminar, fix the ground-handling! And LES, keep up the superior work on this soulful airplane! Best, Marshall
  23. 5 points
    X-Plane 11.20 added an art control that lets me kill the background on the PFD. This has in turn allowed me to design a shader to pull some pixel removal tricks and finally sneak it under there:
  24. 5 points
    So I thought I might share some screenshots of a new feature that's being developed for the aircraft: terrain synthetic vision. This was always one of our aspirational goals, but we couldn't get it to show underneath the PFD symbology due to a lack of programming interfaces to the stock X-Plane G1000 to accomplish such a thing. So we've done the next best thing: we've added a tablet to the yoke (which you can hide/show separately) and modeled the synthetic vision system (SVS) modeled loosely on the SVS of ForeFlight: It is still a work in progress, but among the features are of course dynamic terrain display, with automatic mesh detail rescaling for terrain that's far away from the aircraft in order to keep the performance high, background terrain loading from X-Plane DSF files and also neat little things, like dynamic runway number rescaling on approach, so you can more easily identify close parallel runways: Part of the SVS is of course relative terrain height indication by dynamically coloring in any terrain that's close to our height, in this case yellow for terrain that's less than 1000 ft below the aircraft and red for terrain that's less than 100 ft below the aircraft. Terrain more than 1000 ft below the aircraft is colored in using the absolute height scale employed by the Garmin G1000 (basically, the lower to sea level, the greener and the higher the terrain, the browner). In the screenshot below, we're on approach to Aspen, so approximately 7000 ft above sea level. Notice that we have a 200m-scale north-south-east-west grid pattern overlaid on the terrain. This helps terrain shape recognition, make recognizing motion to the terrain easier and also gives the view a sense of scale. When high up, it's useful to know your gliding range in case of an engine out. We have range rings placed at 3, 5, 10, 20, 30 and 40 NM (the dark bands in the screenshots above and below). The range rings dynamically adjust to terrain contouring, helping both in terrain shape recognition as well as knowing how far the aircraft can reliably glide before running out of energy: The SVS includes an auto-declutter display mode, where the compass rose and VS indicator momentarily disappear during extreme bank & pitch angles, to help you recover from abnormal flight attitudes: As I anticipate a question about integrating a web browser, let me preemptively answer that so far we're not looking into this. And that's all for now folks.
  25. 5 points
    Captains, Over the years we have released SkyMaxx Pro, Real Weather Connector, SoundMaxx, and MaxxFX. The community support throughout the release cycle of these products has been nothing short of fantastic, and we have listened to requests from many of you over that time. Today, we are really excited to officially announce TerraMaxx! TerraMaxx will bring you seasons in X-Plane, and it does it without you ever having to leave the simulator, or even having to manually switch out season sets! There are settings in the plug-in menu if you desire to force a season to show, but the product has it's own algorithm on when to show seasonal textures based on location, time of year, and your current flying position (meaning it can also change during the flight). The proper feature list is as follows: Automatic swapping of X-Plane’s default scenery with seasonal representations of summer, autumn, mild winter, and deep winter based on your simulated location, date, and temperature Replacement tree textures with 4X the resolution of default and seasonal variations Optional post-processing effects to give autumn and winter scenes season- appropriate hues If you indicated that your GPU has more than 5GB of VRAM when installing, high-resolution normal maps for default scenery will be installed, to give the appearance of more depth to the terrain. You can easily switch between the normal map option with the installer. Screenshots Will it work with airports and other scenery packages? Airports will continue to work in X-Plane and with TerraMaxx as they always have, but TerraMaxx will not apply seasonal effects to existing custom scenery packages. However, within the documentation that ships with TerraMaxx, scenery designers will find information about integrating their airports and surrounding scenery with TerraMaxx in an even more immersive way if they so choose (not mandatory, airports and TerraMaxx will load side-by-side together just fine). With the steps followed in the documentation, scenery designers could then have buildings that have snow on them in the winter, or different colored grass during autumn, etc! IMPORTANT: Currently NOT supported at this time is orthophoto scenery. Believe me, we understand a number of people enjoy orthophoto scenery, and we're considering ways to integrate this in (we have a few ideas already bouncing around), but that kind of development is going to heavily depend on how the community supports this product from initial release. A lot of work has already gone into this (more than a year with all the textures, coding, etc.), and we need to see that what we're providing is something the community can get behind before we dump more time and resources into it. This all said, TerraMaxx adds a very nice element to the sim even without orthophotos, especially during winter! How do mid-flight seasonal textures change? Let's say you're flying from Florida on a warm, sunny day in the winter to Utah where it's cold and filled with snow. As you approach the boundaries where textures should plausibly change, proper textures will begin to re-load for that region. This does mean you can have a small pause as the textures come in (and TerraMaxx will display in the lower right corner that it is loading in new seasonal textures), and once X-Plane is done loading the scenery all is as it should be. Keep in mind that regions of snow conditions are typically quite large (numerous states), so this does NOT mean as you cross DSF scenery tiles that things are constantly re-loading. We have also talked to Laminar about ways to smooth out the pause, and while we have some positive discussion there, we are again going to wait to see how much support from the community is given to this project before we potentially venture down that path more. Additionally, the auto texture changing is OPTIONAL. You do not have to have this, and you can force a single season as you wish, no matter the location. Below is a screenshot of the menu for TerraMaxx. What will performance be like? TerraMaxx will perform much in the same way you're used to with default X-Plane scenery from a FPS standpoint. The only time this might change is if you elect to install the hi-res normal maps for more depth to the scene. On my system I can't tell much of a difference between having them on or off performance wise, but your mileage may vary with that depending on your graphics card. I have a GTX 1080, but overall our testers had positive experiences as well during the test process! The best way to go is to try it for yourself (the normal maps, that is). You can always run the installer again to swap them out. Either way, normal maps or not, the overall change in scenery is very welcome! Which version of X-Plane is this compatible with? Typically we don't like to state official support in a beta of X-Plane, but we're actually recommending X-Plane 11.20+ for this product. It will work fine in X-Plane 11.10, but Laminar fixed a bug in X-Plane 11.20 where at times the livery on the aircraft you were flying with would get re-loaded back to the default livery for that aircraft. This part aside, everything else works just fine in 11.10 if that's what you choose to use for now. When will this be released? Tomorrow! Yes, that's right...we're releasing TerraMaxx Saturday, March 17th, 2018! We're excited to get this out to you all, and we feel based on our beta testers' feedback (normal customers just like you) we've got a product you all can and will continue to enjoy as we further develop and evolve it. The developers behind this product (Sundog and Maxx-XP) have a track record of sticking to their products and updating them, and as many will recall, SkyMaxx Pro v4 is much different than its first version years ago. As time moves on, improvements do too, and we can't wait to have you along for the adventure! See you this weekend for the release!
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