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Showing content with the highest reputation since 08/12/2018 in all areas

  1. 8 points
    Laying down carpet and rubber mats. Carpeted section in front of the Centre Pedestal hides the panel for the emergency gear extension handle. Clicking on that will move that panel off to the side. And the cockpit seats.
  2. 3 points
  3. 2 points
    Hi All, Please find a link to the manual & script of my first officer.... (s)he is a LUA script. Drop the LUA script into your LUA scripts folder https://forums.x-plane.org/index.php?/files/file/46628-blocks_off-ixeg-first-officer/ The script will help you during high workload phases of flight. Preview Video (to supplement the manual) -Carl
  4. 2 points
    Hi Steve There is no black and white answer to your question. I use a few general rules, and I use various methods for descent. VNAV descent works fine for me, the initial descent from cruise can be quite steep, the throttles will slow the aircraft down slightly to descent mach number, then the aircraft pitches down to maintain speed, what I see is on the pitch down, the speed is often slightly low, so the initial descent can go up to -6000 ft per min for about 10 seconds, then it corrects itslef to a more normal level. I don't know if this is what the real aircraft does, and thats what Jan is referring to. As far as I know, a common way to descent (in real life) and the way I do it is to select V/S mode about 10nm before TOD, select -500ft, then -1000ft, then as you start to intercept the descent path, you can select VNAV and it should result in a more gradual descent. If you ever descent in V/S all the way down, be aware to change the MCP from mach to KTS at the typical cross over altitude, 26'000ft . You don't want to have a high mach number in the MCP at low altitudes. It's handy to understand how VNAV switches from targeting a speed in kts, to targeting a speed in mach. You can search mach cross over speed to learn more. For descent speed, the FMC will tell you the target descent mach, typically slightly under the cruise mach. This is a good speed to use for your initial descent. For heights, there are a few things you need to check. First is check the STAR you are flying, there might be height restrictions in that. If you have selected the STAR in the FMC, the restrictions should already be there, and can be seen in the LEGS page of the FMC. It's a good idea to check these before you even takeoff, put the FMC in LEGS page, put the ND in PLAN mode and then you can see right side lower select key in now a STEP function, you can step through your whole flight plan and see all waypoints, with speed and height restrictions if any showing on the right hand side of the FMC. Getting this plan correct is key to a smooth flight. However, you can also fly all the speed and height restrictions with no help from the FMC. You should always be aware of where your TOD should be, this is also important for the IXEG 737 as the FMC can sometimes throw a wobbly and give you TOD 500nm from your destination so it's good to be aware of that. A general rule is to mutiple your cruise alt by x3, then use that as the number of NM for your descent, so if you are at 36'000ft, and you want to descent to 0ft, multiply 36 x 3, start your descent 108nm away. For height restrictions, check the STAR, there may be restrictions like cross TLA at FL070, so if you are at 32'000ft, and you want to cross TLA FL070, then thats a descent of 25'000ft, multiple 25x3 and you should start your descent 75nm from TLA. A good feature of the aircrtaft is the green arc, when you descend, the green arc shows you at what point you will reach your altitude you have selected in your MCP. A very powerful tool, so if you get a cross TLA at 070 restriction (from the STAR or from ATC instruction, just put 7000ft into the MCP, then set the V/S until you see the green arc over TLA, then you know you will reach TLA at 7000ft, if the arc is a bit beyond TLA, just increase your V/S slightly. For speed restrictions, 250kts below 10'000ft generally, this speed restriction is often broken in area's where there are not so many aircraft, although in most area's it's a hard restriction. I use FR24 to see what typical speeds are below 10'000ft. Taking the 737 back from the USA with Norwegian, above 250kts on climb out is often ok, same in Scotland where pilots will often ask for any speed restrictions and will be told negative, so I descend at 280kts below 10'00ft. Just one notes, try NOT to play around with speed restrictions in the FMC once you are in the air, this for me seems to be the most common cause of the VNAV function to go crazy and give you incorrect TOD's. Set up any speed restriction before takeoff. Use the CLB page, I typically set the 280/ the CLB page here. Lastly, remember you also have LVL CHG button, this is very handy to use if you want to descent with idle thrust (and th VNAV has gone a bit crazy), you can use LVL CHG, you just need to be aware the this mode is ignoring any height restrictions and speed restrictions from the FMC, so you need to monitor that yourself. Cheers
  5. 1 point
    Thanks for taking the time to review my script As you say we have a different taste on what we wanted to achieve - it's fantastic that we were able to do so in the IXEG. Yes I have seen you were releasing for the A320 - well done. I have another planned in the future, but not for the A320 Thanks again. - Carl
  6. 1 point
    Iain already gave an elaborate answer, but here is a tl;dr of how I do descents depending on the situation: LVL CHG when I just can get down to the next altitude without needing to obey any restrictions on the way. E.g. when ATC says "descent and maintain XYZ". V/S when I want to reach the next altitude at a given point. E.g. when approaching an altitude restricion on a STAR or when ATC says "cross ABCDE at and maintain XYZ". V/S can also come in handy when there is a speed restriction coming along the way. E.g. you are going to descent through 10000ft and you want to keep descending at a reasonable rate while also needing bleed off speed, you could dial in -1000 ft/min and 250knots. When the plane has slowed down to 250, you could then switch over to LVL CHG to expedite the descent.
  7. 1 point
    Hi guy's, rainy day here today so had some fun making an IXEG face for those of you that are using an android smartwatch and the Facer app. The fun part is the N1 fan is spinning My first attempt at this so let me know if it works ok https://www.facer.io/watchface/7cGemLBcC0
  8. 1 point

    Version 1.0.0

    9 downloads

    This livery was made some years ago and was never published before. Looking for a non military Nordic livery for the SAAB 340 Cargo, I found some image of a nice SAAB 340 who belonged to the Lithuanian cargo company Nordic Solutions. A simple logo, quite effective … I hope you enjoy this livery. I took the screenshots at the Estonian capitals airport Tallinn and around Europe in X-Plane 10. The livery is useable in X-Plane 11. Expand the archive and move it to the livery folder of your LES Saab 340 Cargo variant. Safe flights!
  9. 1 point
  10. 1 point
    With the exterior of the TBM 900 all but completed, Cullen Chandler (Cessnarox on Twitch) provided feedback and specifications for a user friendly paint kit. He started painting the TBM a couple of days ago. Eventually, the paint kit and these repaints will be made available to the community. Here's a gallery of the first repaint he made. And these are his latest images.
  11. 1 point
    There is a new bind on the X-Plane controls called "nosewheel steer toggle", you need find it on yours controls and click it every time you want to switch the steering on or off. Edit: command name
  12. 1 point

    Version 2.5

    13 downloads

    This is a mod to fix a lot of manipulators that are otherwise unusable in VR with the touch controllers in the Leading Edge Simulations Saab 340A Version 1.5 for XP11. Manipulators that have been tweaked to work in VR are: Tweak Log: Rudimentary Pilot and Copilot teleport hotspots! (WIP) GPS Knobs, inner/outer Sun Shades, slide on rail and lower/raise All Light Intensity Rheostats Autopilot Altitude Selector Dial Com 1 and 2 Function Selector and Frequency knobs, inner and outer Nav 1 and 2 Function Selector and Frequency knobs, inner and outer ADF 2 and 2 Function Selector and Frequency knobs, inner and outer Transponder Function Selector and Frequency knobs CRS 1 dial CRS 2 dial HDG dial OBS Knobs IAS Bug knobs Altimeter baro pressure knobs Overhead DC Selector knob Flight Number Digit Wheels have been tuned for functionality Parking Brake orientation corrected (was previously reversed, now a push toward the floor pushes the knob down) Steering Tiller orientation corrected (was previously reversed, now a push toward the floor pushes the knob down) DCP Select knob tweaked Decision Height Knob rotation and push in/out tweaked (was previously reversed) And many, many other dials, knobs, and switches... These changes make the aircraft fully flyable using touch controllers in VR! With the exception the yoke. Known bugs or issues: - Some manipulators are a bit fiddly/touchy/sensitive, but at least they work correctly. **most fixed in 1.1 - CRS 1 knob seems to have two grab points, and one doesn't work. If you grab the CRS 1 and it doesn't turn, aim more for the base of the knob instead of the top of the knob. You can also grab the obs knob next to the CRT screen, it works beautifully. - Switches that should "snap" back to center, such as starter switch, bleeds, trims, V/S wheel, etc...they do not snap back to center using the VR controllers. I believe there is some custom "onmouserelease" gizmo code going on there, and the VR controllers aren't seen by gizmo as a "mouse". Fortunately the VR mouse works just fine, so I map the vr mouse to a button on my yoke and turn it on when I need to adjust trims. Everything else is still usable with the VR controllers. When you reset the bleeds it will stay in the reset position, but I've found that it's fine to leave it there. Same thing with the starter switch, it will just stay in the position of the engine you just started, but doesn't make a difference. If you want to snap it back to center, just use the VR mouse for now. I also map the vvi up and vvi down to buttons on my yoke so i don't have to use the V/S wheel when climbing/ascending using V/S mode. - Some custom mouse wheel code in 2d gets broken while using the VR mod, so if you are going to fly her in 2d you may want to revert back to the old .obj files. - gust lock only works using VR mouse. Again, I believe it's dependent on some custom gizmo mouse code. Disclaimer: This is not an officially supported LES update, so don't expect support from them on it. If you need help you can always ask me or just put your old .obj files back in your folders. If you lose the old files and just want to reset everything just reinstall the aircraft. Installation Instructions: Download the SaabVR-obj-v22.zip file (this is the latest version) Back up your LES_Saab_340_cockpit.obj from your Passenger Variant folder, your LES_Saab_340a_Cargo_cockpit.obj from your Cargo Variant folder, and your LES_Saab_340a_AEW_cockpit.obj from your Airborne Variant folder. Unzip the file, you'll find 3 folders, one for each Saab variant (passenger, cargo, airborne). Inside each folder you'll find a ***variant.txt file and a ***vrconfig file. Step 1: The ***vrconfig files just go in your Saab's corresponding aircraft variant folders. Easy. Step 2. You will need a text editor for this next part, I recommend notepad++ (free). The text inside these ***variant.txt files are intended to replace the current corresponding text in the obj files. Open the ***variant.txt file and copy all the text. Open the matching .obj file from you Saab's variant folder in your text editor. Search/find (or edit/find) for the world "TRIS". Highlight that line and all remaining text in the obj (shift click at the bottom of the file to do this quickly) and paste. Save the obj. (Not save-as, don't give it another name). Enjoy! **What's New in Version 2** This is a fairly major update. Along with the obj text modifications you'll now get vr_config.txt files to put in your aircraft variant folders as well. Changed a lot of axis manipulated knobs to their correct manipulation, getting rid of the "sliding up and down the colored line" effect. Also changed the sensitivity of countless dials and switches for a much better experience. Also added teleport hotspots to the pilot and copilot seat (sort of...it's a work in progress, but it works. The blue hotspot indicator that you're probably used to is currently a hoop about where the head of the pilot would be, but it works). All the manipulators that are still bound to color-line axis's can not be fixed because they are custom-code dependent (I think), and I've not found a way to fix them. They work as is, just have to deal with the axis slide.
  13. 1 point
    I also use X-Camera but use a map a key to the custom command to toggle XCamera on and off. I do this to take advantage of the TrackIR support in XCamera while still allowing myself to use x-plane’s quick look feature.
  14. 1 point

    Version 1.10

    1,960 downloads

    The DC-10 is uploaded here upon popular request, and that the dropbox link is suspended for having too many downloads. Aerobridge Studios- Douglas DC-10 Developed and designed by : Peter Tram, Pierre Lavaux, Jeffrey Chen Manual : Peter Tram Version 1.1 The McDonnell Douglas DC-10 is a three-engine wide-body jet airliner manufactured by McDonnell Douglas. The DC-10 has range for medium- to long-haul flights, capable of carrying a maximum of 380 passengers. Its most distinguishing feature is the two turbofan engines mounted on underwing pylons and a third engine at the base of the vertical stabilizer. The model was a successor to McDonnell Douglas's DC-8 for long-range operations, and competed in the same markets as the Lockheed L-1011 TriStar, which has a similar layout. From Wikipedia Features: - Custom 3D Modelling based on the default KC-10 - Customised soundset - Refined flight modelling - Refined animations - Real-world airport lighting shades - Basic Custom Panel Support: Please contact us by emailing to aerobridge1nfo@gmail.com or by questioning us here on X-Pilot LICENSE AGREEMENT: Aerobridge Studios reserves all rights. Educational use, business use or commercial use, without a proper license is prohibited. Please contact us for license arrangements.Copying content for personal or other use not covered by the license is prohibited.
  15. 1 point

    Version 1.0.2

    480 downloads

    SAS 70 years celebration fictional livery for the IXEG 737 Classic based on the SAS 737-800 (LN-RGI). Enjoy.
  16. 1 point

    Version 1.0.0

    341 downloads

    JET2.COM Holidays Livery FOR IXEG BOEING 737-300 MORE CLASSIC LIVERIES ON THE WAY ! ENJOY !
  17. 1 point

    Version 1.0.0

    110 downloads

    Northwest livery after the takeover by Delta Airlines 2008 paint by steve southey
  18. 1 point

    Version 1.0.0

    141 downloads

    Transbrasil repaint for the amazing 737-300 model from IXEG! Transbrasil reg, PT-TEJ. I hope you like it!
  19. 1 point

    Version 1.0.0

    101 downloads

    This is my repaint in old Vasp colors for the amazing 737-300 model from IXEG! VASP reg, PP-SOU. I hope you like it!
  20. 1 point

    Version

    1,177 downloads

    This is a very special plane! The Boeing 767 AWACS An airborne early warning and control (AEW&C) system is an airborne radar system designed to detect aircraft, ships and vehicles at long ranges and control and command the battle space in an air engagement by directing fighter and attack aircraft strikes. AEW&C units are also used to carry out surveillance, including over ground targets and frequently perform C2BM (command and control, battle management) functions similar to an Airport Traffic Controller given military command over other forces. Used at a high altitude, the radars on the aircraft allow the operators to distinguish between friendly and hostile aircraft hundreds of miles away. The E767 is used by the Japanese airforce, so that is the only livery included at the moment. READ THIS AS I WILL NOT ANSWER QUESTIONS REGARDING THE FOLLOWING CONCERNS: The plane may have an epileptic seizure in flight, to rectify this, turn off the artificial stability, located on the top left corner of the overhead panel The plane's LIT textures do not include windows of the fuselage Reading the manual is very useful, be sure to take a look at it before consulting with me. This plane is subject to copyright by all developers, in order to re-distribute, modify, or otherwise share this plane, you MUST ask all of the following for permission and credit them on the post: Hiroshi Igami: Objects Peter Tram: Normal map texturing Philip Foglar: Base textures Jerry Ng: Sounds Michael Chang: Flight model, objects, liveries Redistribution of this file without the consent of all of the above is strictly forbidden and will not be tolerated. Ground services: This plane has a set of stairs that appear when the main PAX door is opened, activation is covered in the manual. Other credits: Hiroshi Igami: animation guidance Warren Daniel (CEO of CLS): Flight model data Enjoy your flights, Michael Chang.
  21. 1 point

    Version

    530 downloads

    The upload Saga continues This is the Boeing 767-300 with GE CF6-80C engines and a large cargo door at the front. This plane doesn't has one livery, the ANA pokemon jet JA8288. Inside the package, there is a manual, THIS MANUAL IS VERY IMPORTANT AND YOU SHOULD READ IT FOR FLYING. Since this is a -300 non ER, please ignore the weight specs and the highest efficiency flying pages, as they are for the -300ER. Features: Ground servicing stairs (activated by sliders) detailed and accurate animations, including special steering, canting gears and dynamic wingflex Dynamic lighting, activated by switches Custom sounds by Jerry Ng Detailed exterior model by Hiroshi Igami Normal mapping by Peter Tram flight model by Michael Chang, tested by a boeing pilot The plane also comes with a 2d panel that SHOULD be pretty easy to follow. The manual also details how the plane should be flown. Liveries for this aircraft should be shown to me first, and the file must specify which model of aircraft it is for (A, B, AL, BL, AWL, BWL) if you are unsure, please feel free to ask. Credits: Michael Chang: Animations, flight model Hiroshi Igami: exterior model, guidance Peter Tram: texture work and normal maps Jerry Ng: sounds Philip Foglar: original base textures, some liveries in other aircrafts NO MODIFICATION OR DISTRIBUTION OF THE AIRCRAFT IS ALLOWED UNLESS ALL OF THE ABOVE PEOPLE GIVE WRITTEN CONSENT OF SUCH ACTIONS. ALSO, PLEASE BE SURE TO TURN OF THE YAW DAMPER IN FLIGHT OR ELSE YOUR PLANE WILL HAVE AN EPILEPTIC SEIZURE. IF I FIND THAT YOU DISTRIBUTE THIS PLANE WITHOUT MY PERMISSION I WILL SNEAK INTO YOUR HOUSE AT NIGHT AND SHAVE OFF ALL YOUR HAIR AND EYEBROWS WHILE SIMULTANEOUSLY STEALING YOUR HARD DRIVE. Also, we're working on some special liveries for the next few 767s, get ready for awesomeness, here's what to expect: 767-300ER Air Canada free spirit frosted and black Enjoy the flight! Michael Chang Be sure to comment, rate and voice your criticisms!
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