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Showing content with the highest reputation since 03/24/2020 in all areas

  1. 5 points
    Hello all. I have not been able to get onto the FMOD sound conversions as of yet for personal reasons; however, things have transpired during the reorganization process such that we are now maintaining two development branches. A longer term branch which will use the new XP11 navdata I've written about above, with revised FMS and we'll also maintain a "now" branch which we'll use to make compatibility patches and small fixes as able until the major revision comes out. The 'now' branch is a combination of our current FMS code base, but with the new 3D development pipeline....and juxtaposing those two elements has been the focus over the last few weeks. As many have noted, this tact will allow us to not have to wait for "big ticket' items like the FMS/FMOD conversions in order to get the smaller improvements to the current product. Until we finished our "pipeline renovation" though, this wasn't as easy as it sounded. We have begun flight testing again and making tweaks to the flight model as X-Plane updates come out. In particular, we are working with the 'experimental' flight model in version 11.41+ as we feel that will become the norm. In addition, we have XP 11.5+ test builds so we can test the Vulkan and Metal graphics also. The plan now is to get a XPlane compatibility update out asap, with scroll wheel support. This patch will have small fixes for the exterior lighting/MCP issue and flight dynamics etc. After that, we'll resume our development in earnest. -tkyler
  2. 3 points
    Really looking forward to the M20 updates and the new SR22 release. I do not yet own a Torquesim product but once the M20 improves its interiors and sounds I'll be buying for sure... ...and as for the Sr22...been waiting forever for someone with the artistic talent and flight experience to bring us a really nice one so my hopes are high with this one as well and can hardly wait!
  3. 2 points
    Hello Pierre, often the TOD does not change when you enter or change constraints on the descent path - because it is not affected by a new constraint, or lifting an old one doesn´t affect it. Imagine a "idle descent" path that passes well under a restriction of "be at FL250 or below". Now clearing this restriction won´t affect the calculated path, because it never affected it in the first place! The calculation of the VNAV PTH descent in the real 737 worked fine - but it was complex and had some potential pitfalls. Especially when winds were unknown (as they mostly are) or when ATC changed your lateral flightpath (as they almost always do) the calculation of the optimum path can get you in trouble. This is due to the fact that the FMS will plan the descent in an optimal way - without any conservative reserves. So if there is less headwind or the routing gets shortened you will immediately be "too high" to start your approach. This does not work well with the conservative and safety-oriented attitude that airline pilots have. Also the complexity and missing transparency of VNAV calculation make real pilots shy away from using it - don´t use what you can´t understand and doublecheck. So speaking for my airline, the typical use of VNAV was seen in climb and cruise. In those portions of the flight VNAV works exactly like FL CHG, with the difference being that the target speed is calculated by the FMS. Usage in descent was close to 0. We used the TOD and vertical deviation bar to "sanity check" our own descent calculation, but the VNAV PTH descent mode was barely ever used. Cheers, Jan
  4. 2 points
    COVID-19 Status: We would like to take a moment to share our well wishes to everyone during this unprecedented COVID-19 pandemic. Currently, all members of our team are healthy, and as we work remotely already, work is progressing normally. As always, safety and health remain paramount to us. Best wishes, Steaven McKenzie and Cooper LeComp Managing Partners, TorqueSim Aircraft Development The TorqueSim Pocket Rocket is on the final day of its sale (45% off), returning to normal pricing on Sunday, March 22 at midnight eastern time. If you want a fun aircraft to add to your fleet when you are stuck at home, we’ve got you covered! And now for our update, written by Marius Bohn, a developer at TorqueSim: A fully custom engine model: Enhanced or custom engine and failure models are becoming increasingly established in flight simulation, but are usually not able to trace the characteristics, peculiarities and limits of an aviation internal combustion engine back to a well-founded model, because there is a lack of physical basis and often simple, schematic relationships are used. Unfortunately, this often leads to confusion and resentment even among real pilots, including myself. Our SR22 and SR22TN will therefore be the first aircraft to be equipped with a technology I have been working on for the past two years which is fundamentally new in X-Plane – as the aircraft nears completion, I have the honor of introducing you to the results of this work in the coming weeks, which will also cover flight model, TKS and oxygen systems, but this week we will start with the engine – the Continental IO-550-N, delivering 310 hp at 2,700 RPM. Why go beyond X-Plane’s engine model at all? X-Plane’s piston engine model is great in being generic and it provides a good approximation of all relevant performance parameters for a wide range of different engines. However, at its core it is configured by only a handful of parameters and can therefore be quite unprecise in individual cases, sometimes large discrepancies in the combinations of power parameters can be found and the power curve does not fit every concrete model. It also does not reflect the dynamics and inertia of an internal combustion engine very well, and those of turbochargers practically not at all. Based on scientific literature, I have succeeded in integrating an approach to simulate an aircraft piston engine in X-Plane, which maps the mass flows of air and fuel in each part of the engine in real time. Air enters through the air filter, flows through ducts, passes obstacles like the throttle plate, burns the fuel and leaves the engine as exhaust gas. Pressures and temperatures are calculated in each section, the system is modular and can map even complex induction systems like the one on the SR22TN. With the Tornado Alley turbo-normalizing system installed, the full performance capability of the engine model comes into play, as compressors, intercoolers, wastegate and turbines also have their places in the calculation of air flows and pressures. The output is not simply made to fit, it requires many real input parameters such as the shape of the throttle plate or ducts or a turbocharger map for the TN, all of which have been carefully researched and integrated in months of work – but everything else just falls into place, finely tuned to match the documentation of the real aircraft within a few percent across the entire normal flight envelope. We have made no compromises here! Also regarding your framerate, the architecture is heavily multithreaded and has virtually no performance impact on X-Plane. Does it have other advantages as well? The biggest advantage of this approach is the fact that the masses of air and fuel are available at hand and therefore the air-fuel ratio in each individual cylinder. So it is known at all times whether fuel is able to burn at all and how efficiently. You will notice this when priming and starting, when flooding the engine or when leaning – the EGT of the cylinder with the first peak will decrease while all others are still increasing! You will even have the possibility to turn some engine set screws which a mechanic in reality also has to adjust for example maximum fuel flow or manifold pressure target on the turbo-normalized. Inertia and dynamics are directly visible in the evolutions of fuel flow and manifold pressure when moving the power lever, especially in the TN. Turbocharger speeds are calculated and they need time to accelerate – just like the wastegate does to compensate for you advancing that power a bit to quickly on takeoff and the resulting overboost by allowing parts of the exhaust to bypass the turbine! The fuel system has been treated in the same way as the air system, from tanks to the injector nozzles. You will notice fuel sensors and strainers that are sensitive to bank. Fuel lines which take time to empty and fill, engine-driven and boost pumps with fuel pressures following real evolutions. Since the model simulates the engine down to its smallest components, it offers the optimal conditions for a very fine wear and failure system. Just imagine, on a hot day with warm fuel, to quickly climb up to the flight levels and forget about the boost pump – vapor lock will certainly be waiting for you! Or think of an induction system leakage at FL250 which makes you lose all your manifold pressure, followed by a steep descent cooling down the engine and wearing out the cylinders – but thankfully the SR22’s propeller control is connected to the throttle lever, which limits engine speed to 1,900 RPM at low power settings. There are so many more advantages to this you will still be able to discover yourself.
  5. 2 points
    Nice work! Can't wait for release day.
  6. 2 points
    It’s been close to two weeks since we announced the Islander as a TorqueSim project, and we figured it’s time to give you a look at what has happened since. Last time we showed you pictures, our Islander wore Cape Air’s iconic dark blue livery. This week, we’re featuring VAL’s striking orange/blue combo in our exterior shots: What’s more, we’re finally ready to show off the interior and panel. We elected to withhold pictures of these parts the last time, knowing we had yet to add many of the details that give this aircraft its character: The BN-2 has been in service for over half a century, and we wanted our model to reflect some of this history. Islanders fly all over the world. Whether rain or shine, snow, or tropical heat, short jungle strips, or large international airports, these aircraft serve in some of the most difficult conditions known in aviation. For this reason, we’ve added a highly capable avionics package, dual gps, but also the redundancy of full gauge sets for both pilot and copilot. And while our screenshots show off the traditional steam gauges, we have also done testing on a version making use of AFM’s G5 instrumentation. What’s more, our Islander features a full set of circuit breakers with accurate amperages (taken straight from an actual Islander Parts Catalog). They’re integrated with a powerful custom-coded electrical system which far exceeds X-Plane’s in scope and capability. A custom KFC 225 autopilot system and Garmin-like transponder round out the package. She’ll take you anywhere you want to go, reliably. Finally, we’re pleased to announce that beta testing of this project is planned to begin shortly. For more updates, follow this blog, or sign into the AFM Discord server. We’ll also be sharing some unpublished screenshots on our server, and we’re always available for questions, suggestions, or just to chat. Stay safe in these trying times, friends. Our thoughts go out to all of you, and we hope this crisis will be over soon.
  7. 2 points
    GA has become quite exciting for X-Plane (e.g. TBM, Pocket Rocket, M20 update). Definitely looking forward to this release!
  8. 1 point
  9. 1 point
    Problem solved: you have to delete the "xgs Landing Speed Plugin"
  10. 1 point
    This will be considered more of a study-level simulation and will not have a poor G1000 implementation, unlike the competition you mention. You'll be quite pleased.
  11. 1 point
    Pinging @Ben Russell on this one. Shows a Gizmo crash.
  12. 1 point
    I included two logs after crashes: Log_afterinstall is the logs after starting X-Plane with the G5 instruments installed Log_afteruninstall is the logs after starting X-Plane after uninstalling the G5 instruments. Log_afterinstall.txt Log_afteruninstall.txt
  13. 1 point
    Just did my first flight, after sorting out some initial issues. Took off from KFWN(Sussex,NJ), feeling the aircraft out, Did an Rnav approach back to Kfwn rwy 3... Good graphics and sound. Still need to sort out the beta, reversing, using the trottle lever on my ch yoke. Regards, Bill
  14. 1 point
    Coop, thanks for the followup, Bill
  15. 1 point
    Day 1 purchase for me too. Does the aircraft also have 4k textures, PBR and detailed interior modelling? It would be great to get some screenshots of the inside of the plane. Have you made your engine model extensible to allow it to be portable to other aircraft that you will be delivering in the future? Would be fantastic to get a new aircraft of this calibre each yeer.
  16. 1 point
    Thank you all set now. Keep the blue side up!
  17. 1 point
    In their latest posting on the Rotate website, the developers state: "After a few months of silent work, we can now show some screenshots featuring the MCDUs. Around 30 individual pages were put in the roadmap, and most of them are already operative. Some of the most relevant pages are shown here on these screenshots. We have advanced a lot in the FMCs and FCCs, continuing with the dual cockpit approach. The autopilot is now waiting for tuning. We are preparing now to address the few pages and functions that you will miss on this publication: the performance related pages which are part of our next milestone, along with aerodynamics and navigation." You may find the full posting of screenshots and information by clicking here.
  18. 1 point
    Outstanding all, this is going to be a day one for me. You all keep up the good work and keep us posted.. John J Lutz
  19. 1 point
    Will take a look for the next update for sure! Just about finished updating the flight model for the "new experimental flight model"... Cheers, Jan
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