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  1. 1 point

    Version V2


    KCGX is now available for v9 and v10. Aerobridge Studios-Meigs Field Developed and designed by : Peter Tram, John Spahn, Juan Menedez Manual : Peter Tram Photography: Online resources Version 2.0 Merrill C. Meigs Field Airport (IATA: CGX, ICAO: KCGX) was a single strip airport that operated from December 1948 until March 2003. It was built on Northerly Island, the man-made peninsula that was also the site of the 1933–1934 Century of Progress in Chicago. The airport achieved international notoriety when Chicago Mayor Richard M. Daley ordered city crews to bulldoze the runway at night, and without the 30-day advance warning required by FAA regulations. From Wikipedia This release is a major update to the first release Features: - Photorealistic ground - Highly detailed airport buildings. - Photorealistic textures - Realistic asphalt textures in runways and taxiways - Real-world airport lighting shades - Main buildings include real night textures - Authentic Vegetation Support: Please contact us by emailing to aerobridge1nfo@gmail.com or by questioning us here on X-Pilot LICENSE AGREEMENT: Aerobridge Studios reserves all rights.Educational use, business use or commercial use, without a proper license is prohibited. Please contact us for license arrangements.Copying content for personal or other use not covered by the license is prohibited.
  2. 1 point

    Version 1.20


    CYYZ Toronto Pearson Airport 1.20 July 27, 2014 Build Chris K and the ISDG __________________________________________________________ Preamble: This is a generally stable build with no library conflicts; and all areas should be drivable and flyable. The ILS may be a fraction off due to repositioning of the runways to their orthophoto corrected locations, and verified with another 3rd party. It is also currently lacking ATC taxi-flow. However, these omissions are not “showstoppers” per se. __________________________________________________________ General Features: - Photorealistic terrain at 30cm/pix resolution as per the USGS - Proper Taxi Signage (was never there in any previous version of the CYYZ apt.dat it would seem) - Recent CAP CYYZ Charts (SIDs/STARs/RWY Approaches) - Repositioned most field objects to match the orthos, accurate within 15 cm +/- - Fixed runway markings, blastpads, and the like to reflect reality - Gritty ground and orthophoto texture support - Replacement Glideslope towers - Runway Stop Bar / Guard Lighting System (this is for YYZatcboy Joe How’s this for accuracy! ) Each runway entrance is protected by a stop bar consisting of red in-set lights located at all taxi holding positions. This is the runway warning/occupancy indicator system in-use in Toronto, and will be familiar to most heavy metal pilots. - Build-out of industrial parks, Eglinton Ave E, Airport Road, Dixie Road, Brittania, Dixon Road, and the Hotel Strip - Various “Easter Eggs” with more to come in subsequent releases. (See if you can find the Tim Horton’s Coffee Shop!) __________________________________________________________ Notes on the Taxiways: There are two versions of the taxiways included in this package. 1. Normal taxiways shown (regular asphalt, visible, drivable) 2. Hidden taxiways (regular asphalt, not shown, but still drivable) - You can also turn off the taxiways (hide/show) by replacing the “.POL”files located in the “orthophotos/” directory. This will give the same effect as in our CYTZ Package; whereas the taxiways are only drawn as per the ortho, but with visible (XP generated) centre, edge, and-hold-line markings. - Assuming you have the VRAM to run in extreme (native texture) resolution, you can take advantage of the full photo-realistic ground effect. - Simply copy the appropriate files form the “/1 Hide Taxiways/” directory into the parent directory and overwrite the existing POLs. - To restore the regular (visible) taxiways, simply copy the contents of the “/2 Show Taxiways/” into the parent directory, overwriting the POLs. __________________________________________________________ Requirements: - X-Plane 10.20 or better - OpensceneryX 2.0 (http://opensceneryx.com/) - A Modern Video Card with MINIMUM 512Mb VRAM. - You will want to run this scenery at “Very High” or “Extreme” Texture Resolution. - X-Plane 10.20 64-bit and 2 Gb VRAM Video card is recommended for the Highest Texture resolutions. __________________________________________________________ Credits: Base Objects - Freeware FS2004 CYYZ Scenery: This is a direct 1:1 conversion of FS9 Scenery by: Howie Cassidy (kpdc2002@yahoo.ca) Version 1.0 from July 3 2007 As per the original LICENSE: Freeware for personal use only. No one is to reuse this work in scenery advertised as their own or to use this scenery in whole or in part for commercial gain. [Chris K's notes]: All FS2004 Objects, Textures, and Imagery included in this scenery are © Howie Cassidy. Under no circumstance am I (or anyone else) claiming ownership of said art assets. All Rights and associated Kudos go to Howie.! This package shall remain 100% Freeware to respect the original author's wishes. __________________________________________________________ This package uses the converted objects as per RickMTL's conversion from 2007. Used with Permission from Rick as the base layer. __________________________________________________________ Orthophotos © The United States Geological Survey The dataset is the 30cm/pixel US Canada Border HiRes Orthoimagery aka. USGS Dataset “US Canada Border – UTM Zone 16″ and “UTM Zone 17″ This Imagery is in the Public Domain as per: http://cumulus.cr.us…listofortho.php Copyrights and Credits USGS-authored or produced data and information are considered to be in the U.S. public domain. When using information from USGS information products (chrisk – which we are), publications, or Web sites, we ask that proper credit be given. Credit is provided by including the following citation: Credit: U.S. Geological Survey Department of the Interior/USGS The USGS home page is http://www.usgs.gov. __________________________________________________________ Legal: Scenery and 3D Object work copyright © 2012-2014 by the ISDG (International Scenery Development Group) All other derived materials are Copyright their respective rights holders, used with permission. You do not have to pay for this scenery. This scenery is Postcard-Ware. Please send us a postcard if you like the work! We’d love to hear from you. ISDG Group PO Box 892 North Sydney, NSW 2059 Australia Visit our website at http://isdg.com.au/ for all our scenery packages and add-ons. © 2012-2014 The International Scenery Development Group (ISDG)
  3. 1 point

    Version v2.5


    Spokane, Washington State USA KGEG, Spokane International Airport, under construction. This airport has had several changes over the last two years and is in the process of taxiway reconfiguration, building a new ARFF facility, and several other projects. I am almost complete, but wanted some feedback. Version 3 will contain custom objects. I have the airfield side configured as it will look at the end of next summer when the taxiways are reconfigured. Right now I am using only the default objects. I have placed some airfield side ramp equipment. All the buildings, lighting and lights are placed as close as possible to real with default objects. I have excluded most of the default roads (wrong locations) at the airport due to new construction. I have placed new polygons where the roads and drives actually are. I added photo scenery and several more buildings surrounding the airport. Please see the attached txt file for some changes that need to be made to the earth_nav.dat file, otherwise the glide slope antenna for rwy 3, and localizer antenna for rwy 21 and the IM of rwy 3 will be in the wrong locations, two of them right in the middle of the runway. I have placed some fun stuff. I will have a few changes and additions to make but I didn't notice until I had everything zipped up. Let me know what you think. Thanks Chris
  4. 1 point



    About KOLM KOLM Olympia Regional is a general aviation airport located along the I-5 corridor just south of Washington’s capital. It is a public use facility owned by the Port of Olympia. KOLM offers two paved asphalt runways, an instrument landing system (ILS), the Olympia VOR nav aid, 100LL and Jet-A fuel services, flight schools, oxygen, hangars, tiedowns, and aircraft maintenance facilities. KOLM is also home to the Washington State Patrol’s aviation division and the Olympic Flight Museum. The museum puts on an annual air show offering numerous civil and military static displays, aerobatic and warbird flight demonstrations and usually a US Military jet fighter or two. In 2009, Olympia Regional averaged 131 air operations per day, the vast majority of which were general aviation related. My Rendition KOLM was an airport I have wanted to build in WED ever since I got started in scenery building. It is much larger than all the others I have built thus far and I really wanted to save it until I had properly honed my design skills to do it justice. Having attended the annual, “Olympic Airshow,” here on several occasions, I was highly motivated to bring a good quality version of KOLM to XPlane. Well…here we are! Setting out in the design, I was very pleased to find that the default apt.dat for KOLM was already very well laid out with great lines and a majority of the taxi signs already accurately placed and labeled. Though it still required a significant amount of tweaking, having a good base to build on really made my life a lot easier from the start, helping the rest of the airport design fall into place. As is the case with all of my other airports, I have sought to make KOLM as accurately rendered as possible utilizing available resources. You’ll quickly notice that this scenery package includes several custom modeled building objects expertly designed by our own Brian Godwin, the designer of the excellent and hugely popular KDFW Dallas Ft. Worth project. While consulting with Brian regarding custom ATC routes, he generously offered to model several of the buildings for me. It really worked out well as I was able to provide my own photos for use in the textures as well as a, “boots on the ground,” perspective. The end result is a scenery package that is exponentially more accurate than I could have created on my own. Included in the download and packaged with the scenery are two separate ICAO’s, WN70 Northwest Helicopters, and 0WN4 Olympia Heliport. Northwest Helicopters in directly on site and didn’t really require much from me. Olympia Heliport, however, to the immediate southeast of KOLM, is modeled more plausibly, though it’s still a nice place to fly rotorcraft. KOLM features custom ATC routes and numerous custom buildings. I have also included some, “in hangar,” start locations to add to the immersion level so the user has the choice of making Olympia Regional their home field. Enjoy! Acknowledgements Thanks to the following for the big and small contributions made to this scenery: - Ben Supnik (creator of WED), none of this would be here without you! - Jacques Brault (creator of several buildings and objects used in this scenery) - The many contributors to OpensceneryX - walterblenny (horizontal fuel tanks and anemometer and wind vane objects) - Mr 3D and chris noe (Real Flag, Flags of the World, Flags of the USA states) - Aerospace (consultation) - Pierre Lavaux (consultation/testing) - Lightman (consultation/testing/encouragement) Special Thanks KOLM is really a joint project on so many levels. A very special thanks goes first and foremost to Brian Godwin for all your help bringing this project to life. Thanks for devoting so much of your time and energy to this, from 3D modeling to consultation, advice, and encouragement. I couldn’t have done it without you! Thanks also to tubakid2347 for the fantastic looking custom segmented circle object.
  5. 1 point

    Version 1.2


    CYMV Fly-In Theater (FIC) Prince Edward Island, Canada CYMV is just that, a fly-in theater. The runway is big enough for a V35 Bonanza and there's hangars and tiedowns for your plane while you watch Top Gun. How to watch: Simply place your aircraft at CYMV, wait until sundown and it will start. Thanks to daveduck for the screen and his permission Enjoy, vsully
  6. 1 point

    Version 1.0


    AYKY Lihir Island Airport 1.0 I only used the default X-Plane library for this airport. It's great for GA traffic! Please review and rate if you like it. Enjoy this airport! Thanks, vsully
  7. 1 point

    Version 1.0


    My first upload with X-Pilot and my 16th on the .Org is KFFA First In Flight Airport on the same island that the Wrights were the First to Fly. It's an small GA airport with no buildings and one runway. X-Plane simulates it with an extra runway, 19/01, that in actuality is a road. In the "KFFA First Flight Airport _NORMAL" file the extra runway has cars and trucks on it like an road and in the "KFFA First Flight _FR" file the runway has taxiways connecting to the normal runway and is easily accessible with an Piper Cub or an Stinson L5. Enjoy, vsully
  8. 1 point

    Version 1.0


    Idaho, USA It is a nice and long U.S. Forest Service dirt strip in the glorious backcountry of Idaho! It can take of and land a C208 easy....WITHOUT FLAPS! The runway is invisible but the taxiways can be seen. I made it this way because the runway is a bit curved. So the runway is just that big long stretch of curved dirt. It You don't even have to worry about it because it all works fine. Just fire up X-Plane an go to S81. Cheesy. You will love it. It's only complicated if you are a scenery making freak like myself. Just don't edit it and you're good! I used google maps so it is pretty realistic. The rwy is 100% real but some of the objects are not as real. Made in v9.70 requires OpenSceneryX. Made with WED and OE. Includes custom ramp starts and Tower View. Best if runway follows terrian is ON. It should work in v10 too. Known bug is that a tree is growing out of the hangar and some trees are floating. That will be fixed in the next upload. I will update as needed. Install it, pull up your favourite bush/STOL plane and you're good to go! Enjoy! NOTE: I have this same package on the X-Plane.org forums. I am putting it on here too. I am new to X-Pilot but I have used the X-Plane.org forums for a long time. My VA does some bush flying with routes in and out of this airport. My profile has info about that.
  9. 1 point



    The one thing we as XPlane users have in common...the one thing that unites us and brings us together is our love for aviation. I imagine, for many of us, that each individual could recall a specific place, an airport like this perhaps, where that spark, that passion for flight was ignited. For me, this is that place. Back in the mid 70's my dad fueled DC-3's and Twin Otters (among other aircraft) at Robert LaFleur Municipal Airport to help him pay for his flight training. By the time I was a toddler, dad started taking me up in 172's and the rest is history! To say that I bear some familiarity and sentimentality to this small, unassuming GA airport would be an understatement, as I would continue to be my father's, "copilot," as the years passed by. In all actuality, there really isn't anything all that special about KWVL. The scenery isn't that spectacular in Central Maine, just woods and the nearby Belgrade Lakes, really. I suppose the most interesting thing about KWVL is the ILS for runway 5. Still, this place is special...for me at least, and I thought I would share my rendition of it with all of you. Runway 5/23 is the long one with ILS. At 5500 ft and with MALSF on the 5 end, executive flights here with business jets are not a problem. The crosswind runway, 14/32 at 2300 x 60 ft is a fun challenge and has recently been resurfaced and reopened after an extensive period of being closed due to poor upkeep. Since I don't do my own 3D modeling there are no custom buildings here to perfectly match their real world counterparts. Thus, this is a plausible representation of the field, though, I believe, it is as close as we can get with the resources available. I hope you enjoy KWVL. If nothing else, it will provide us with another place to fly in the great State of Maine! Note: This airport looks best with, "runways follow terrain contours," turned ON. Thanks to the following: Ben Supnik, Brian Godwin, Walter Blenny (for those GORGEOUS horizontal fuel tanks), Jacques Brault (hangars and static airplanes), and the talented contributors to OpensceneryX.
  10. 1 point

    Version 1.0


    CYTZ Toronto Island Airport Authors: CDN 791M and Chris K of the International Scenery Development Group (ISDG) Version 1.0 - Jun 25, 2013 __________________________________________________________ Features: - USGS 30cm/pix Hi-res Orthophotos. - An Updated Toronto City Centre (Billy Bishop) Airport by CDN791M (Ed). - FreddyV's CN Tower Replacement Object (credits below) - Extensive buildout of Toronto Island and Surrounding Environs (Ontario Place, Christie Spit, etc) - Additional Toronto Downtown Buildings in various locations using the XP10 Art Library. Note: this is a 100% original work for XP10 - and should not detract from Pachett's excellent CYTZ for v9/v10. __________________________________________________________ Requirements: - X-Plane 10.20 or Better (http://www.x-plane.com/) - OpensceneryX 2.0 (http://opensceneryx.com/) - A Modern Video Card with MINIMUM 512Mb VRAM. - You will want to run this scenery at "very high" or "extreme" Texture Resolution. - X-Plane 64-bit and 1 Gb VRAM Video card is recommended for the Higher Texture resolutions. __________________________________________________________ Complimentary packages (i.e. Where is The Rest of Toronto!?!?) You should *also* install the following: CYYZ Toronto Pearson Airport X-Pilot: http://forums.x-pilot.com/files/file/471-cyyz-toronto-pearson-airport/ Jacques Brault - Toronto Skyline: X-P.org: http://forums.x-plane.org/index.php?app=downloads&showfile=17619 1. Copy Jacques' Package into your /Custom Scenery/ 2. Inside our "CYTZ Toronto Island Airport" package is a folder called "Skyline Package - Night Lighting Textures". 3. Copy in those additional textures (courtesy of ILMARS) to Jacque's Skyline Package's /objects/ directory. This will give you night textures for the buildings. Once done: 4. Edit your /Custom Scenery/scenery.ini file to manually position our package at the top of the .ini file Ensure that our scenery (CYTZ Toronto Island Airport) is before Jacques (zCanada CYTZ Island ON) package in the list. Your scenery_pack.ini should look something like this: I1000 versionSCENERYSCENERY_PACK Custom Scenery/CYTZ Toronto Island Airport/SCENERY_PACK Custom Scenery/CYYZ Toronto Pearson/SCENERY_PACK Custom Scenery/zCanada CYTZ Toronto Island ON/...... other stuff... (Note: If you don't feel like mucking about with an .ini file - simply delete your personal /Custom Scenery/scenery_packs.ini file, and due to alphabetical order on reload, the load order ends up putting the packages in the correct order). Upon reload of X-Plane, this scenery then merges with Jacques' excellent Toronto Skyline. Due to the way the X-Plane does object overlays, the two scenery packages blend into one seamless scenery, with full day and night lighting effects. __________________________________________________________ Additional stuff you should have: Marginal - Animated Sea Traffic: X-P.Org: http://forums.x-plane.org/index.php?app=downloads&showfile=17026 FlyingJackal/FlyJSim - Asphalt Runways Enhanced HD X-P.Org: http://forums.x-plane.org/index.php?app=downloads&showfile=16270 Sabach's "HD Environment X" - Replacement Sea/Sky/Cloud/Moon/Smoke Effects X-P.Org: http://forums.x-plane.org/index.php?app=downloads&showfile=18582 ISDG - Wide Taxiway Markings: X-Pilot: http://forums.x-pilot.com/files/file/406-wide-taxiway-markings-library-replacement/ X-P.Org: http://forums.x-plane.org/index.php?app=downloads&showfile=18490 ISDG - Replacement Day and Night Lighting: X-Pilot: http://forums.x-pilot.com/files/file/435-replacement-day-and-night-lighting-lightstxt-for-x-plane-1020/ X-P.Org: http://forums.x-plane.org/index.php?app=downloads&showfile=18742 ISDG - Vehicle Library Extension: X-Pilot: http://forums.x-pilot.com/files/file/125-additional-vehicle-library-extension-xp9xp10-isdg/ X-P.Org: http://forums.x-plane.org/index.php?app=downloads&showfile=16812 __________________________________________________________ Credits: Orthophotos courtesy of the United States Geological Survey (USGS) The dataset is the 30cm/pixel US Canada Border HiRes Orthoimagery aka. USGS Dataset "US Canada Border - UTM Zone 16" and "UTM Zone 17" This Imagery is in the Public Domain as per: http://cumulus.cr.usgs.gov/listofortho.php Copyright USGS-authored or produced data and information are considered to be in the U.S. public domain. When using information from USGS information products. publications, or Web sites, we ask that proper credit be given. Credit is provided by including the following citation: Credit: U.S. Geological Survey Department of the Interior/USGS The USGS home page is http://www.usgs.gov. __________________________________________________________ Base Object - CN Tower: CN Tower v2.0 by FreddyV http://forums.x-plane.org/index.php?app=downloads&showfile=17785 Used with enthusiastic permission from Freddy Original PNG Texture changed to use Compressed DDS DXT1 instead. Thanks Freddy!! Your CN Tower is awesome, and is the centrepiece of this entire scenery __________________________________________________________ Chris Noe & Mr 3D - Flags of the World: Real Flag II http://forums.x-plane.org/index.php?app=downloads&showfile=17090 Used with implied permission via Chris' description:".....to place in any scenery of your choice." (Mr Noe: Let me know if my inclusion here breaks your fair-use clause). Original PNG Texture changed to use Compressed DDS DXT1 instead. __________________________________________________________ Various credits: Custom Objects & Airport construction: CDN 791M Various Landmark Buildings: Chris K (localobjects/ISDG) Lighting: Ropeless (ISDGLibrary) Forests: Andras Fabian (ISDGLibrary) Field Clutter: HenryT, Sethesus (ISDGLibrary) Q400 Static Aircraft: Riviere Porter, AC Express Paints: Patchett Toronto Skyline LIT Textures: ilmars If we've forgotten anyone here - Please contact us for either credit or removal __________________________________________________________ © 2012-2013 CDN791M and the International Scenery Development Group (ISDG) Note: This is an X-Plane 10 ONLY Scenery - Sorry Peter
  11. 1 point

    Version 1.0


    KDFW is a major project that leverages the technologies of XP10. Although the default apt.dat was used as the foundation, many changes have been made to pads, lines, signs, pavement markings, etc. so that it better matches the actual layout of the airport. It is by no means “done”, but it was time to get a version out for end users. There are some improvements planned for future updates: blending of the “green” center road area between the terminals using either ortho underlays or road inlays, World Traffic and Ground Traffic files/support, and more custom models to replace facades. Terminal Area Models - All passenger terminals are custom modeled/textured by Tim Benedict. As well, the AA maintenance “Hangar 5”, the ATC towers and the A to C walkway and observation tower are Tim’s handiwork. “West Hollywood” maintenance area modeled/ textured by Brian Gates/Ramps - There are ample start ramps at each terminal as well as the cargo and maintenance areas and the corporate aviation terminal. In addition, there are multiple autogate ramps at each of the terminals. V10 ATC Taxi Routing - Full coverage of runways, taxiways, terminal and maintenance/cargo areas Airport Flows - Configured for typical North or South conditions. Departures from inboard runways and arrivals to the outboard runways just as it really happens. In addition, props and turboprops arrive and depart from the exterior runways so that the flow system will utilize all runways. Arrivals and departures are routed based on your equipment type and departures runways are determined by your filed flight plan heading (if you file east, you will be sent to the east side of the airport, west goes to the west side) regardless of the gate you start up at. OSM We have made a diligent attempt to match XP roads to OSM roads as they are/were during construction. Since OSM is always being updated these connections may or may not "hold" as future XP updates rollout. User Manual A comprehensive PDF guide to the airport layout is included. It contains links to ZFW ARTCC for access to airport operations. The links are direct to documents but you should learn the site layout as document locations may change. All charts in the manual are current as of March 2013 and they rarely change. For ease of access, all procedures are organized thusly: SID/STAR - we have included a cheat sheet which lists the procedures by which flight direction (to or from) for ease in route planning. ILS/VOR/RNAV - by runway number in ascending order. Credits: On a project of this scale there are many people who chip in with various types of assistance. I will attempt to recognize all of them for their gracious contributions Tim Benedict: without whose enthusiasm and modeling talent, this airport would have remained in the dream portions of my brain. Facades don't do justice to a large airport if it can be helped and Tim came through BIG time, modeling way more than I ever anticipated. Unfortunately, something came up near the end of the project for Tim. With some help from folks listed below, I/we were able to band-aid the remaining issues to finish some models and texturing. I hope whatever happened to Tim is not serious and that the result is good for he and his family. Those that directly contributed: frede: my friend and mentor Pierre Lavaux: creating some great LIT textures that were needed to finish out the terminals (and teaching me in the process) KC Hagedorn - photos used for the development of object textures Tom Holland - technical advice/assistance Beta Testers Dave Robertson Dave Dillinger Nathan Powell Tarun Mittal… and more great guys and gals at X-Plane Aviators Facebook group. Those that indirectly contributed: Ben, Chris, Austin and the other folks at LR (employee or dedicated contributor) The entire community of developers that make this the incredible simulator that it is OpenSceneryX Marginal - for Autogate Barbarossa - for the awesome "Reload Scenery" plugin…saved countless hours during verification Beber/RoyalOak - Serviced Aircraft Conan - Static ACF N1969 - Static ACF ERJ145 from previous artists (detailed in the enclosed readme) I removed the aircraft shadow from the texture file, the beacon, landing and strobe lights from the OBJ file. Planebuilder - static MD90 Nickster - bridges
  12. 1 point

    Version 1.0


    KEAT - Wenatchee Pangborne Memorial Airport This continues my airports for the state of Washington in the USA, Wenatchee Pangborn Memorial Airport. First operated in 1941 the airport is in central Washington state, and is named after Clyde Pangborn who was the first pilot to cross the Pacific non-stop in 1931. Today the airport has scheduled flights operated by Horizon Air on behalf of Alaska Airlines, although the main usage is by GA and Business jet users. The airport seems to have undergone some changes to the taxiway designations which I have incorporated(please feel free to advise if incorrect). The scenery requires:- OpenSceneryX RU Scenery It includes the excellent weathered shoulder edges for taxiways and runways from andyw248 http://forums.x-plane.org/index.php?app=downloads&showfile=18192(these files are included in the package) The screenshots also show the following enhancements Runway textures from FlyJSim http://forums.x-plane.org/index.php?app=downloads&showfile=16270 Replacement day/night lighting from chris k http://forums.x-pilot.com/index.php/files/file/435-replacement-day-and-night-lighting-lightstxt-for-x-plane-1020/ Wide taxiway marking library replacement also from chris k http://forums.x-pilot.com/index.php/files/file/406-wide-taxiway-markings-library-replacement/ These three files will need to be downloaded from these links to take advantage of them. Thanks to all these people for their excellent enhancements.
  13. 1 point

    Version 1.1


    YPPF Parafield Airport and Adelaide City Photoreal Version 1.1 Update Mar 09, 2013 The International Scenery Development Group (ISDG) __________________________________________________________ 1.1 Update: - Made city replacement terrain files "less green" by tightening the shrub overlay textures. - Added night _LIT textures to the city; hence nighttime flying now looks like XP9 rather than completely dark. - Fixed an over-sized DDS Texture - This scenery now loads in XP9 via the Compatibility Library. XP9 Users, you can download : http://forums.x-pilot.com/index.php/files/file/327-x-plane-10-compatibility-library-for-x-plane-9/ __________________________________________________________ Requirements: - X-Plane 10.20 or better - OpensceneryX 2.0 (http://opensceneryx.com/) - A Modern Video Card with minimum 512 Mb VRAM, 1 Gb is highly recommended - Ability to run at "Very High" texture resolutions (with compression enabled), else the effect is lost. - X-Plane 64-bit and a 2 Gb VRAM Video card is recommended for the Highest Texture resolutions. (No... We're not kidding... we will use every ounce of VRAM you have!) __________________________________________________________ Installation: Unzip and place folder "YPPF Parafield Airport and Adelaide City Photoreal" in your X-Plane/Custom Scenery/ folder. - If VOZ is installed, then "YPPF Parafield Airport and Adelaide City Photoreal" must come before VOZ in the "scenery_packs.ini" file. - If you are installing this for the first time, this scenery will automatically be placed first (which is correct, and will work immediately) Uninstall: Delete the "YPPF Parafield Airport and Adelaide City Photoreal" directory from your X-Plane/Custom Scenery/ folder. __________________________________________________________ Custom Features of this Scenery Package: - Photorealistic terrain at 15cm/pix resolution - Hi-Res Australian-Style Urban Texture Replacements - Complete Customized Adelaide City Downtown (CBD) buildings and parks - Current Airport Taxiways, Tarmac, Markings, and Signage - Custom 3D Control Towers and Field Support buildings - X-Plane 10 Compliant ATC/AI Taxi Flow System - Airport grounds modelled via XP10 Library and Customized 3D Objects - HDR Lighting Support with Custom HDR Lights - Windsocks - Australian Style coloured windsocks, with HDR lighting - Regional Hangars and Localized Signage - Field Obstacles, Gables, and Bollards - Forests, Trees, Vegetation, and Grass - Advertising and Billboard Signage - Full Downtown Adelaide (CBD) Buildings - "Gritty" Texture Support - Lumber and 6 Restaurants just a short drive away - This time there's a map of the grounds included.... see if you can find it! __________________________________________________________ Credits: Project Lead : Ropeless Lead 3D Modeller : Sethesus Misc 3D Models : Ropeless, Skyflyer, AndrooC, Chris K Placements : Ropelss, Skyflyer, Chris K Taxiways : Ropeless Taxi Signage : Ropeless, Chris K Tarmac Stencilling : Skyflyer Vegetation : Ropeless, Chris K City Textures : Chris K City Skyline : Skyflyer, Ropeless HDR Lighting : Ropeless, Chris K Moral Support : Everyone else! __________________________________________________________ Hang on, Who are these crazy scenery guys? Ropeless - Orthophoto Guru, WED & ATC Taxi Flow Master, HDR Lighting Overlord, and Photoshopping Machine. SkyFlyer - Photoshopping, 3D Signage and Modelling, Stenciller, and our Local "Man on the Ground" again! Sethesus - Lead 3D Modeller, Textures, and spits out Incredible objects faster than we can ask for them. Karingka - 3D Modeller, WED Manipulator, Textures, FS-Conversions, Encouragement. AndrooC - 3D Modeller, Textures, Sketchup Object Weaver, johnny-on-the-spot. Chris K - WED Addict, Taxiway Paver, Object Rotator, Scenery Assembler, X-Grinder, Gardener. __________________________________________________________ Derived Object and Scenery Credits: - Barry (Baz) Roberts: Original VOZ/AussiePak Objects - Retrofitted for XP10, re-textured, and HDR Enabled - Nearmap.com: Orthophotos under Free Derivative Creative Commons License (CC-SA) - Hypersonic Test Pilot: Guardrail objects and facades, used with permission. - Nickster: Radio Masts/Towers. Free derivation of any objects for use in scenery as per his note. See ISDGLibrary/objects/towers/radio/License - Original Author.txt If we have forgotten anyone for objects not credited, please contact for inclusion or removal. ISDGLibrary/Forests/tree_textures: Copyrights are owned by Andras Fabian, Albert Laubi, and Laminar Research. They are used unmodified with permission of Andras Fabian. See ISDGLibrary/Forests/tree_textures/README.txt ISDGLibrary/Objects/windsocks: Thecustom windsocks are modified X-Plane resources with copyrights owned by Laminar Research. These objects cannot be sold or used with any flight simulator apart from X-Plane. See ISDGLibrary/Objects/windsocks/README.txt ISDGLibrary/Forests/grass: Contains material produced by "Simon W.". Used under the license implied in: ISDGLibrary/Forests/grass/How to grow grass.pdf ISDGLibrary/Objects/vehicles: Car and truck objects sourced from "Vehicle Library Extension" Used with permission from Jeff M. (Joyfulsongsters) and Cami de Bellis. See ISDGLibrary/Objects/vehicles/README.txt __________________________________________________________ Synergies This scenery is designed to work best with: YPAD Adelaide Airport Photoreal - http://forums.x-pilot.com/index.php/files/file/432-ypad-adelaide-airport-photoreal-xp10/ Glenelg South Australia Photoreal - http://forums.x-pilot.com/index.php/files/file/345-glenelg-south-australia-near-ypad/ Vehicle Library Extension - http://forums.x-pilot.com/index.php/files/file/125-additional-vehicle-library-extension-xp9xp10-isdg/ FlyJSim Asphalt Textures - http://forums.x-plane.org/index.php?app=downloads&showfile=16270 Wide Taxiway Marking Replacements - http://forums.x-pilot.com/index.php/files/file/406-wide-taxiway-markings-library-replacement/ SkyMAXX sky colouring using "Vivid Skies" - http://forums.x-plane.org/index.php?app=downloads&showfile=15821 BeachMAXX Ocean Textures - http://forums.x-plane.org/index.php?app=downloads&showfile=17311 __________________________________________________________ Reference Materials Visual Pilot Guide for Parafield can be found on the CASA website: http://casa.gov.au/wcmswr/_assets/main/pilots/download/parafield.pdf ERSA entry for the airport at: http://www.airservicesaustralia.com/aip/current/ersa/FAC_YPPF_15-Nov-2012.pdf IFR Charts for the airport at: http://www.airservicesaustralia.com/aip/current/dap/AeroProcChartsTOC.htm#P Google maps for the area at: http://maps.google.com.au/maps?ll=-34.793788,138.632526&spn=0.042291,0.055017&z=14 Wikipedia entry for the airport is at: http://en.wikipedia.org/wiki/Parafield_Airport __________________________________________________________ Legal: Scenery and 3D Object work copyright © 2012-2013 by the ISDG (International Scenery Development Group) All other derived materials are Copyright their respective rights holders, used with permission. You do not have to pay for this scenery. This scenery is Postcard-Ware. Please send us a postcard if you like the work! We'd love to hear from you. ISDG Group PO Box 892 North Sydney, NSW 2059 Australia ....We still haven't received a single postcard for YPAD.... C'mon guys..! __________________________________________________________ Contact us @ x-plane.org chris k ropeless skyflyer sethesus karingka androoc __________________________________________________________ Other ISDG Group Member Sceneries: YSSY Sydney Australia - http://forums.x-pilot.com/index.php/files/file/78-yssy-sydney-australia-airport-photo-scenery-xp10/ YPAD Adelaide Australia - http://forums.x-pilot.com/index.php/files/file/432-ypad-adelaide-airport-photoreal-xp10/ YSCN Camden Australia - http://forums.x-plane.org/index.php?app=downloads&showfile=14867 NZCH Christchurch NZ - http://forums.x-pilot.com/index.php/files/file/122-nzch-christchurch-airport-photo-scenery-xp10-isdg/ KPDX Portland OR USA - http://forums.x-plane.org/index.php?app=downloads&showfile=11248 KRMN Stafford VA USA - http://forums.x-plane.org/index.php?app=downloads&showfile=15638 KSEA Seattle WA USA - http://forums.x-pilot.com/index.php/files/file/321-ksea-seattle-photoreal-underlay/ KBOS Boston MA USA - http://forums.x-plane.org/index.php?app=downloads&showfile=15851 CYTZ Toronto Island ON - http://forums.x-pilot.com/index.php/files/file/301-cytz-toronto-island-airport-and-downtown-toronto-xp10/ __________________________________________________________ Hope you Enjoy! - The ISDG Team
  14. 1 point

    Version 1.31


    YPAD Adelaide Australia Airport Photoreal (XP10) Version 1.31 Release Mar 04, 2013 __________________________________________________________ Features: Photorealistic terrain at 15cm/pix resolution Accurately modelled Taxiways, Tarmac, Markings, and Signage Accurately modelled Control Towers and Field Support buildings Complete X-Plane 10 Compliant ATC/AI Taxi Flow System Accurately Modelled Airport grounds and 3D Object placement Customized HDR Lighting w/accurate light-stand models and positions Customized HDR Lit Windsocks for landing visibility Customized Terminal Entrance and Passenger drop-off zone Signage Customized Gate Number Lighting Customized Hangars and Localised Signage Customized Runway Hold-Short Lighting Animated Jetways and Autogate DGS System Animated Terminal Doppler Radar Animated Service Vehicles Accurate Field Obstacles, Gables, and Bollards Custom Forests, Trees, Vegetation, Grass, and Reeds Customized (Non-Autogen) Terminal Roadway Lighting Current Advertising and Billboard Signage Custom vehicles, parking lots, and associated vehicle HDR lighting Accurate Helipads, Lighting, Markings, and Training Areas Full "Gritty" Texture Support ....And most important... 4 Different Restaurants to Choose From! (See if you can find them all) __________________________________________________________ New in 1.1: Added Marginal's Amazing New Animated Glass Jetways (Autogate). Get The Plugin here: http://forums.x-plane.org/index.php?app=downloads&showfile=5038 Now with full x86_64 bit support Removed AWSS Tower and Field Grass due to FPS Issues with some users Added Some additional Exclusion zones on RWY 05 Approach Removed CBD Buildings (to make way for another ISDG scenery package which includes a much better CBD; coming soon...) __________________________________________________________ New in 1.2: Removed artifact on orthophoto (Tile 12-6 near terminal gate). Refactored ISDGLibrary __________________________________________________________ New in 1.31: New taxiway and runway edge grass; Gives a nice soft touch to the scenery. Replaced Windsocks with Australian Style Windsocks w/HDR Lighting. Added new Long Grass and Reed Areas via Facades; Little-to-no FPS Impact. Added Yellow Warning lighting in key ares (Incursion Hotspots as per AIP) Added guidance markers for main tarmac/ramp entrance/exit areas Updated ISDG Library Updated Autogate 1.40 (with LIT night textures) __________________________________________________________ Scenery and 3D Object work: Copyright © 2012-2013 by the ISDG (International Scenery Development Group) All other derived materials are Copyright their respective rights holders, used with permission. __________________________________________________________ Who Are We: Ropeless - Orthophoto Guru, ATC Taxi Flow Master, HDR Lighting Overlord, and Photoshopping Machine. SkyFlyer - Photoshopping, 3D Signage and Modelling, Stenciller, and our Local "Man on the Ground" who owns a nice camera. Sethesus - 3D Modeller, Animations, and Johnny-on-the-spot for most of the custom objects you see. Chris K - WED Addict, Taxiway paver, Object Rotator, Scenery Assembler, Gardener. __________________________________________________________ Derived Object and Scenery Credits: - Barry (Baz) Roberts: Original AussiePak1 Objects fixed for XP10 and re-textured - GaryBKK (Gary): Containers and Ships - Nearmap.com: Orthophotos under Free Derivative Creative Commons Licence ISDGLibrary/Forests/tree_textures: Copyrights are owned by Andras Fabian, Albert Laubi, and Laminar Research. They are used unmodified with permission of Andras Fabian. See ISDGLibrary/Forests/tree_textures/README.txt ISDGLibrary/Forests/grass: Contains material produced by "Simon W.". Used under the licence implied in: ISDGLibrary/Forests/grass/How to grow grass.pdf ISDGLibrary/Objects/vehicles: Car and truck objects sourced from "Vehicle Library Extension" http://forums.x-plane.org/index.php?app=downloads&showfile=16812. Also in "New auto traffic" http://forums.x-plane.org/index.php?app=downloads&showfile=15244. Used with permission from Jeff M. (Joyfulsongsters) and Cami de Bellis. See ISDGLibrary/Objects/vehicles/README.txt __________________________________________________________ Requirements: - X-Plane 10.20 or better We know the art library in the 10.20 beta runs may change, if it does, we'll issue a fix. - OpensceneryX 2.0 (http://opensceneryx.com/) - A Modern Video Card with MINIMUM 512Mb VRAM. This scenery (Plus X-Plane 10) use ~500 Mb of VRAM when loaded at "very high" with compression enabled. - You will want to run this scenery at "very high" or "extreme" Texture Resolution. - X-Plane 10.20 64-bit and 1 Gb VRAM Video card is recommended for the Higher Texture resolutions. - Charts for YPAD: http://www.airservicesaustralia.com/aip/aip.asp __________________________________________________________ This scenery is designed to work best with: Vehicle Library Extension (http://forums.x-pilot.com/index.php/files/file/125-additional-vehicle-library-extension-xp9xp10-isdg/) FlyJSim Asphalt Textures (http://forums.x-plane.org/index.php?app=downloads&showfile=16270) SkyMAXX sky colouring using "Vivid Skies" (http://forums.x-plane.org/index.php?app=downloads&showfile=15821) BeachMAXX Ocean Textures (http://forums.x-plane.org/index.php?app=downloads&showfile=17311) Autogate DGS System (http://forums.x-plane.org/index.php?app=downloads&showfile=5038) Wide Taxiway Markings (http://forums.x-plane.org/index.php?app=downloads&showfile=18490) __________________________________________________________ Still to fix: - Some buildings are still a little too "glow in the dark" at night. These are converts from AussiePak1 which were toned down, but could use some HDR lighting instead of _LIT. __________________________________________________________ License: This scenery is Postcard-Ware. Send us a postcard if you like the work! We'd love to hear from you. See the included README.RTF for our address. __________________________________________________________ Contact us anytime: chris k ropeless skyflyer sethesus karingka __________________________________________________________ Other ISDG Group Member's Sceneries: YSSY Sydney Australia - http://forums.x-plane.org/index.php?app=downloads&showfile=16986 YSCN Camden Australia - http://forums.x-plane.org/index.php?app=downloads&showfile=14867 NZCH Christchurch NZ - http://forums.x-plane.org/index.php?app=downloads&showfile=15673 KPDX Portland OR USA - http://forums.x-plane.org/index.php?app=downloads&showfile=11248 KRMN Stafford VA USA - http://forums.x-plane.org/index.php?app=downloads&showfile=15638 Glenelg, South Australia - http://forums.x-plane.org/index.php?app=downloads&showfile=18226 KSEA Seattle WA, USA - http://forums.x-plane.org/index.php?app=downloads&showfile=18147 KBOS Boston, MA, USA - http://forums.x-plane.org/index.php?app=downloads&showfile=15851 __________________________________________________________ Copyright © 2012-2013 by the ISDG (International Scenery Development Group) (Note: We seem to have lost the previous file page here at x-pilot; hence the re-upload as a new file)
  15. 1 point

    Version 1.1


    Hello, Here is my second new airport: MMML - General Rodolfo Sánchez Taboada International Airport - Mexicali, Mexico. The inspiration to make this came from a tv documentary that I saw 'The Plane Crash' where they used the airport as a base from which to see what happens to people in a survivable crash. http://en.wikipedia.org/wiki/2012_Boeing_727_crash_experiment http://www.channel4.com/programmes/the-plane-crash/4od This is my first attempt at making some 3d models for terminal and other buildings which I have a good idea what they look like. There were few pictures of the 'air side' buildings so they may not be perfect. While the airport is much smaller than the much larger KEWR that I did on my first attempt at scenery, this gave me the opportunity to use and develop the skills I learned on that project and try and really impove the quality and end up with a small but interesting and detailed airport that should be fun to fly from. Nice location to learn to fly in the stable desert weather. Excellent location to crash your old used 727's. Buildings modeled include: Main terminal Small terminal Fire station Tower Aerococina Aeromexpress Volaris / Mexicana 3 Hangers This scenery also includes orthophotos for the airport. I'd try to blend them in more to the default but the desert in x-plane is the wrong colour at the moment. Orthophotos are courtesy of the U.S. Geological Survey. The USGS home page is http://www.usgs.gov To operate correctly OpensceneryX must be installed. I also highly recommend that you use Chris K's Wide Taxiway Markings and FlyJSims Enhanced HD Runways both of which this scenery was designed to work with. I hope you enjoy using this and look forward to hearing your feedback and suggestions! Andy
  16. 1 point

    Version 1.7


    Scandinavia3D is and opensource made package gathered from OSM data provided by OpenstreetMap. This package includes country by country rendering and are modified and assembled by the author above. Package includes 3D buildings, landclass, roads and objects for whole countries.
  17. 1 point

    Version v 0.1


    Barcelona El Prat lights up. just taxiways, centerlines and edgelights laid out. maybe more to come. with Airport Detail Maxed out knowen issue at 07R and 25L 3d-light-objects pop into the taxiway this is an X-Plane 9 Scenary, but should work fine with X-Plane 10. enjoy.
  18. 1 point



    **X-Plane 10 only**OpenSceneryX and ruScennery are needed."The airport was named after Mr. O'Neal LeGros' son. His son was in WWII and was the first victim from Acadia Parish to be killed at Pearl Harbor. The ground work for the airport was established in February 1942," writesAmy Pastor, of the Chamber of Commerce.The field was used as an auxiliary training base during the war,according to Joe Haines, a pilot who flew out of LeGros Memorial andalso served during World War II. However, there is no memorial markerat the field, which has the airport designator 3R2:AirnavLeGros Memorial Airporthttp://www.airnav.com/airport/3R2
  19. 1 point

    Version 1.0


    Avon Park Executive Airport, Airport Code KAVO, is located in the center of the Florida peninsula. It is within 80 miles of several major Florida cities and International Airports including Tampa International and Orlando International. Miami International is located about 150 miles SSE. Although used primarily by local businesses, it has repair facilities for planes flown in for that purpose. In addition, it is used as a temporary base for people attending the 12 Hours of Sebring Gran Prix auto race as well as air shows held both at Sebring Regional and Lakeland Linder airports. The Terminal/Office building was created by me in Google Sketchup and contains nothing from any other source. The windows are actual photos taken of the building at the Avon Park Airport. I obtained permission to use those photos from the Avon Park Executive Airport director. You may use all or any part of this upload for any purpose that is legal. OpenSceneryX required.
  20. 1 point

    Version v1


    Welcome to UNST Airport Unst Airport is located at Ordale, a mile southeast of Baltasound. The single well-maintained asphalt runway extends to 640m (2099 feet) in a WNW-ESE direction. Unst, is the most northerly island in Shetland, and indeed the UK. Approximately 12 miles long, north to south, and 5 miles wide, with the highest point being the hill of Saxa Vord at 285m. The island is served by ro-ro ferries which operate from Belmont, at the south west corner of the island, to Gutcher in the nearby island of Yell, and also to Hamars Ness on the island of Fetlar. Unst also has an airport, near to the main settlement of Baltasound, which was used for the transfer of oil workers to offshore oilfields, until those flight operations were transferred to Scatsta Airport. Apart from the main settlement of Baltasound, there are significant settlements at Haroldswick and Uyeasound. The population of Unst was 720 at the 2001 census, but since then, with the closure of the RAF base at Saxa Vord, in 2005, there has been a decline in the population. The withdrawal of the RAF from Unst was a blow to the island's economy, as they were the largest employer, however part of the former accommodation buildings at Saxa Vord were re-opened in early summer 2007 by new owners Military Asset Management as Saxa Vord Resort, offering year-round self-catering holidays and restaurant and bar facilities. More of the complex will be opened in 2008 with extra facilities. Unst lays claim to many "Most Northerly" UK titles, including Muckle Flugga Lighthouse, Haroldswick Post Office,Valhalla Brewery, and the settlement of Skaw, and even the northernmost Quaker meeting, once a year.<ref>http://forums.x-plan...&showfile=12836 Instructions 
Unzip and put into Custom Scenery - simple as that. No restrictions on this package at all as long as it is used as freeware.
  21. 1 point

    Version XPlane 9.70+


    Located about 6 miles east of Methow Valley State, Twisp Municipal seems to be the primary general aviation airport for the region, being well enough removed from the hustle and bustle of summertime smokejumping operations. This is another of my WED builds tested in version 9.70. The Methow Valley is a truly gorgeous area of Washington and Twisp Municipal is a perfect little GA gem of an airport to fire up your favorite piston single and go exploring.
  22. 1 point

    Version XPlane 9.70+


    Nestled in the scenic Methow Valley of Washington State, Methow Valley State is considered to be the birthplace of smokejumping. For those unfamiliar, smokejumpers are brave men and women who jump out of perfectly good airplanes to fight forest fires in remote and otherwise inaccessible regions. The first, "experimental," jumpers flew out of here in 1939. Smokejumping operations continue at Methow Valley State today and the primary aircraft appears to be the versatile CASA Aviocar. My rendition of the airfield is a pretty basic WED build tested in version 9.70 only. There ought to be no reason, however, why it shouldn't work in version 10. I apologize for being a version 9 dinosaur, I'm just being stubborn and like my setup the way I've got it! Enjoy! More North/Central Washington State airports are on the way!
  23. 1 point



    At the beginning of last year, I successfully converted RPLL to XP, thanks to Lowell (the original FSX author) who gave me the permission to convert it in the first place. As the months passed in 2012, up to June, in fact, I was contacted by this scenery developer named Baz, who helped me fix taxiways, runways, and taxi signs in the original version. And I thank him profusely because he took his own time away to help me make this scenery even better. Late last year, after version 2.0 came out, a Philippine scenery developer, Jomni, helped me make this scenery more XP10 friendly by adding XP10 lighting. I would like to thank him as well. So, enough of me talking, download (if you want) this scenery and enjoy one of the main ports of entry in the Philippines. Maraming Salamat! BTW This is only XP10 Reese
  24. 1 point

    Version 1.2


    Vehicle Library Extension v1.2 October 27, 2012 Chris K Quick Description: This file puts a lot more and different types of cars and trucks on the highways (Instead of just the 5 or 6 'default' ones). Traffic on highways and roads look much more realistic.! Detailed Description: The file extends X-Plane 9 and X-Plane 10's default library of cars and trucks. It adds additional entries to be chosen at random when X-Plane (or any scenery for that matter) requests either the car or the car_or_truck vehicle objects. This provides immediate variety to any scenery or roadways which use the default library system (which is most of them). This is effectively a re-posting of the file by Joyfulsongster (JeffM) http://forums.x-plan...&showfile=15244 However, The method I chose to use here to make this work is via a library extension, and a LIBRARY_EXTEND directive; rather than having you muck about with the internal workings of the default scenery directories. This makes it work for both X-Plane 9, and X-Plane 10; is easy to install, and is easy to delete. ________________________________________ Installation: Copy "Vehicle Library Extension" into "Custom Scenery". That's it. Uninstall: Delete "Vehicle Library Extension" from "Custom Scenery". That's it. ________________________________________ Jeff's (Joyfulsongsters's) Original Description: © 2010-2012 joyfulsongster and uwespeed - Library files provided © 2012 ISDG - International Scenery Development Group
  25. 1 point

    Version 1.3


    This is Crossville Memorial Whitson Field, Crossville, Tennessee. I currently take flight lessons at this airport and have modeled it as closely as I can to the real thing. It is a popular airport nearby several retirement communities. It is situated on the Cumberland Plateau 25 miles south of my previously uploaded 2A1 Jamestown Municipal Airport ( http://forums.x-plan...&showfile=16904 ). Perfect for your corporate or GA ops due to it's central location. For X-Plane 10 only! You may need to adjust the ILS approach in the local map as the runway has been moved to the correct location. There is no way for me to permanently fix this. Made with WED 1.2 Commercial use of these files is prohibited. No redistribution without my approval. Still more scenery to come!