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Showing content with the highest reputation on 03/21/2019 in all areas

  1. TorqueSim and X-Aviation are excited to announce the release of the Pocket Rocket will be this Saturday! The Pocket Rocket is a lightweight, PT6 powered beast! We have modeled two variants: a retractable-tricycle configuration and a fixed tailwheel version. Both have empty weights of near 1,000 pounds and are equipped with the 715 ESHP PT6A-28 engine. With the equipped Oxygen system, you can take this plane to FL250 and cruise for hours! In the retract version, cruise speeds of up to Mach 0.6 can be reached! Features: Retractable Tricycle Gear Variant and Fixed Tailwheel Variants Highly detailed 3D model Full PBR 4K Texturing Custom Systems, including: Fully custom electrical system Custom engine start system Custom fuel manager Custom lighting Customized G1000 with: Custom Engine parameter sidebars Custom annunciators Integrated checklists Synthetic Vision - licensed from HotStart Custom G5 Backup Attitude Indicator (PFD only) Custom Tail Number config utility High-fidelity FMOD sound pack Maintenance and Failure simulation Custom Load Manager Persistent systems Fully custom C++ Plugin using the X-Plane SDK Includes 11 liveries, a Blank Livery & Paint-kit The Pocket Rocket will be available starting midnight Saturday morning (Eastern Time Zone) exclusively on X-Aviation. The price will be announced soon. We'll see you this weekend!
    3 points
  2. Boy! We are getting some beautiful aircraft simulation in XP11 now. I'll be waiting in the checkout line for this at eleven o'clock Friday night CT
    2 points
  3. Nothing beyond some discussions surrounding performance of his aircraft. This performance of this plane will be a bit different from his since the Allison turbine is replaced with the PT6.
    1 point
  4. Whatever was intention to fix ground handling in the last update it absolutely killed correct rudder authority during take off . In reality, increase of airflow on take off roll requires more rudder to compensate for prop factors. In 1.1.6 this tendency is coming a wrong way! As airspeed increases and torque with spiraling slipstream becoming noticeable, rudder pressure must be increased to stay on center line, but in 1.1.6 touch of rudder act as full deflection which create havoc of instability. This is very unrealistic! I hope developers will fix it in the next update or at least roll back as it was before. Thanks
    1 point
  5. 1 point
  6. I believe that is a limitation of X-Plane, so I would not think so. Though our aircraft uses the standard X-Plane 11 joystick interface, so if you have a way to get two joysticks to work with other aircraft that use X-Plane's control interface, it should work with this plane as well.
    1 point
  7. Hi, Is it possible to use 2 separate joysticks on this plane on 1 PC?
    1 point
  8. Guys, we can’t help without seeing log files. If you are still seeing problems after removing plugins, repost the log file. In most cases, with stuttering sound, it’s down to performance or scenery loading. Try loading the TBM in an area without ortho scenery and see if it keeps going. This is something we cannot reproduce on our test machines, so it’s proving difficult to nail.
    1 point
  9. Is it based on Thomas Dietrich airplane? Did he take part in development?
    1 point
  10. I absolutely want to get this implemented, yes!
    1 point
  11. The new update is available now. In addition to fixing the issue with NOAA winds aloft data, some adjustments to fuel calculation, and the ability to print a pdf document with flight information, I have also added a new tab with Pre-flight procedures. I know, there are other wonderful checklist plugins available, but I started working on this option a while ago and I myself needed it for getting prepared for my flights. Please refer to the manual for more information. A new version of the iGoConnect plugin (v. 2.40.26) is required for this update!! Enjoy!
    1 point
  12. I should precise that this happens only when AOA is up.
    1 point
  13. Hi Michael, I will concede that the tutorials are based on version 1.0 of the aircraft, we are at 1.2. Yet not THAT much has changed. I know you think there is a lot of stuff wrong with this aircraft, but let me tell you that I flew the real 737 classic for 10 years and I feel totally at home in our IXEG 1.2 and it pretty much (except for some stuff in the FMS like holds and VNAV descents) works EXACTLY like it did in the real aircraft I flew. It hurts me to say that - but flying an airliner (especially alone) is not for everyone. You need to be a proficient pilot to start with, any airliner is not a student aircraft. We have thousands of customers that fly the plane just fine - solely based on our tutorials and our training videos. If you crash and burn a lot or fail to get the aircraft to do what you want it to do, chances are that you don´t know how to do that. Yet I don´t think it is our job or comes with the product that we need to teach you how to fly an airliner. Cheers, Jan
    1 point
  14. Perspective is also important. How much did you spend on groceries last time you shopped? How much does it cost to fill your car? The amount of fuss people make about the cost of software products with free updates lasting years relative to the other expenses in life would be laughable if it wasn't so depressing.
    1 point
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