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Showing content with the highest reputation on 12/28/2018 in all areas

  1. Sorry if this is a bit off topic... but I think that it's a pity that there was no greetings about Xmas and new year...the IXEG Dev team and its community really deserve this since we got so much by the Team with the 737 and for all support... so...Merry Xmas (I'm a bit late..I know...sorry for that) and a great 2019 to you all and your family
    3 points
  2. I think the underlying message is that the team is busy with various family and professional commitments and that any form of commitment or projection of future plans for release are likely to setup expecations within the community that might not be fully met as life unfolds. It's better to publish the feature list contained in an update, and a date of availability for the update, when the update is actually ready to publish. This keeps expectations and promises more realistic. The community also needs to bear in mind that while some key members of the team are busy with high profile obligations their pre-existing products have been supported in the market for 10 years with free updates. The IXEG project was purely self driven with no funding at all for five years before release. The technologies it relies on are created and maintained by myself, and I've been in the X-Plane arena for nearly 15 years. In short: "Reports of IXEG's death are greatly exagerrated."
    1 point
  3. A good point - but one we have considered thoroughly! The real flight-controls in a Boeing (and any airliner) will only move so fast - the hydraulics can´t move them as fast as a pilot could throw around the control wheel/sidestick. In Boeing aircraft (at least the ones I flew) the flight-control inputs are connected proportionally to the flight-control surfaces. This means that you can only move the wheel as fast as the controls move. This is great, because the pilot always FEELS what the current displacement of the flight-controls is like - very important in windy/gusty situations where overcontrolling is a real threat. Airbus does it differently - here you can throw around the sidestick pretty much as fast as you want, with the flight-controls lagging behind (and the computer in normal law also messing with you). Thats why Airbus aircraft are (in my humble and personal opinion) a nightmare to fly in gusty crosswinds. Sorry, Tolouse. For the IXEG we have the same problem - the user can throw the joystick from side to side in 0.2 seconds, while the flight-controls take a lot longer. So we had a choice to make - but if we made the flight-controls stay in sync with the joystick (which leads to better control), we would have had unrealistic roll (and pitch) rates - which is a no-go! So until we all get force-feedback hardware inputs, it´s just something we have to live with. But rest assured that the plane rolls as quick as in real life. Cheers, Jan
    1 point
  4. Guys, friends, Nasa boffins, I have flown every sim since 1985 (I'm 43), Tomahawk, DI Tornado, Gunship all FS series, FSX to death and now XP11 and DCS. I switched to XP11 only because of the IXEG release. I can say that this is the best aircraft out there for immersion, physics, atmosphere etc. Those things are not easy to program, but they are there in abundance. I will admit, I got interested in Zibo, tried it and can honestly say that it's a freeware plane with lots of bells and whistles, but the base is freeware, you feel that and you see it every time you look up at that overhead panel. IXEG is payware, you feel it more than anything and you see it, obviously some bells and whistles are missing, and some VNAV things need improved, but we are flying a classic, things will be broken on classics that are flying today, the shortfalls in this model make you a better pilot in my opinion! I look forward to future updates, free or paid, and wish the developers good luck, and ask them kindly to checkin with any tiny bit of news to keep our heads up
    1 point
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