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Showing content with the highest reputation on 09/08/2018 in all areas

  1. So we've been hard at work at implementing a custom icing simulation & rendition. Everything dynamic and done via shaders, of course. Depiction of severe icing encounter. Inboard boot just inflated, so inboard leading edge is flaky as the ice flew off in chunks. Notice the ice isn't just a surface effect, it appreciably increases the thickness of the wing, as there are several inches of packed ice in this image: The jagged leading edge in the following screenshot is due to ice crystal growth. This is what makes the wing stop behaving like a wing and instead gives it the refined aerodynamic qualities of a brick: Any exposed sharp edges and point-like structures are prime ice accumulation space: Including wing leading edges, strakes, exposed antenna housings and flap fairings: While stationary on the ground, ice also tends to accumulate on the fuselage:
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  2. Then why not have a pop-up GNS430 for people who don't want to learn about the sophisticated navigation equipment inside the plane? Or an autostart feature for the engines because it's too "cumbersome" to reach over and switch on the fuel at a certain point? The same argument could be made - "you don't have to use it if you don't want to" - but then where's the value in the simulation?
    1 point
  3. I believe IXEG's stance on these sorts of things is more along the lines of "we're trying to emulate the real thing, within reason, and there's a fine line between providing concessions for sim use and making it unrealistically convenient" and not "hey, let's just throw it in."
    1 point
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