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Showing content with the highest reputation on 01/31/2017 in all areas

  1. Just wanted to say thanks to Cameron for his quick ticket turn around! I entered a ticket at 7:30PM and he had it resolved the next morning by 11:00AM. That's fantastic customer service - very glad to be a X-Avaition customer! John Gniewkowski
    4 points
  2. We are starting to get questions about this so I thought I'd start a topic to explain and clarify how things work in XP and what you can expect ahead. As you know all of us at IXEG are old timers and have been developing aircraft since XPv5 or so, (like 15-20 years ago) and have been through this process many times before. Since it's been years since XP10 got released we assume a big portion of the current user base have not experienced a new XP version run change and what this actually MEANS to your favorite aircrafts. Basically, in a new XP run, it is "tradition" for Austin to implement lots new flight model stuff. Some new stuff, some big stuff, some minor tuning here and there of various things. Typical ones are; Thrust (engine) Lift Drag Ground model Controls etc. Also, this usually takes place throughout the entire beta phase (where we are now), and by experience will continue through to at least XP 11.1 when things start to stabilize. During this phase, XP11 is a moving target flight model wise, and attempts by the designers to chase austin's tail and "fix" flight model related stuff is a waist of time because chances are big things will change again in the next beta. So designers tend to hold off for a while before we start looking at it. THEN at some point we start looking at it, and usually we discover more errors/bugs/new stuff in the new FM, which again leads to debates with Austin and hunt for documentation. Also, it is tradition for Austin to tune stuff that he does not mention in the release notes, so there are usually a few surprises. Further, LR policy is that the designers have to prove they are right, and LR is wrong, not opposite... So sending Austin emails like "Hey, the thrust has changed 20%, fix it!" is not going to change anything. So basically you have 3 choices as a designer; Prove to Austin you are right (takes a lot of time, knowledge, effort and documentation) Reverse engineer your own flight model (Also takes a lot of time and effort) Pretend your aircraft is performing just fine, ignore user reports, and do nothing So basically, as it looks today, all quality aircraft will have issues that needs to get fixed moving from 10 to 11. For those aiming at the highest level of accuracy in the FM (like IXEG) designers *might* need to do a complete recalibration of the aircraft. This is not a trivial task as you can imagine, XP's FM is far more complex than e.g. FSX SOOOoooooo, what do we know at this point about XP11 PB8 that might/will affect us; Drag has changed Ground model has changed Engine model has changed As we digg deeper into XP11 we might find more things, but we'll see. Like I said, this is perfectly normal It is just a phase everyone has to go through and everyone needs to be patient. Kind of like moving from FSX to P3D from a designer point of view. There is no "quick fix", this is hardcore engineering and programming. The good news is we will do all this work for free, and in the mean time, we recommend using XP10 if flight model is important to you M
    2 points
  3. Just to remind everyone, if you turn up the cloud draw area setting in SMP, the maximum view distance is actually quite far in SMP 4. In fact it's equal to the stated draw distance of a certain competing product. As others have said, we don't publish our roadmap as it would just tip off our competitors. But I'm really, really excited over the in-development SMP 4.1 I'm flying with now. Y'all are in for a treat.
    2 points
  4. Hello folks. What is the most frustrating part with X-Plane? For me it is when Im ~2 hours into the flight, at top of descent, checking maps, weather, atis, etc... and suddenly... KABOOM, X-Plane crashes.. That is happening time to time. A reason for a crash to desktop is often hard to know. It could be conflicting plugins, bad scenery etc.. Or just something simple as a power outage. So in this frustration I have made a LUA script that are Auto Saving the situation every 10 minutes (or what I set it to). And it keeps a history of 10 savings. It is using the X-Plane's built in sytem for saving and loading situations, but im trying to customize it for the IXEG 733. I made this for personal use. But if this is something that are interessting for you guys, I could maybe make a release of it. What do you think ? Here is a quick and dirty demo how it is working at the moment.
    1 point
  5. try this for your flap axis lever, ixeg compatible http://forums.x-plane.org/index.php?/files/file/30886-flap-axis-detent/
    1 point
  6. Version 2.0

    252 downloads

    318 WhiteKnightOne Version 2 for X-Plane 9 and 10 The Story: In the middle of the Mojave desert, Burt Rutan and his team at scaled composites wheeled out the model 318 WhiteKnightOne from its hangar to begin a day that would go down in history. Later that day, September the 29th 2004, WhiteKnight climbed to 53,000 FT with SpaceShipOne under its belly. Inside SpaceShipOne was pilot Mike Melvill, and on the ground below was mission control working to get the space craft up to its target altitude. Time came for the drop, so WhiteKnight released SS1. And after 10 seconds of silence SpaceShipOne fired its rocket to begin its voyage into space. It climbed to 102.9 km (above 300,000 ft) from the earth's surface, and Became the first privately funded spacecraft ever to cross the Karmen line. Days later pilot Brian Binnie flew SpaceShipOne up to 112 Km from the earth's surface, breaking Mike Melvill's record and sealing the future of space travel. The great sir Richard Branson is now creating the new Virgin Galactic space-line, using Burt Rutans experience to create a new pair of vehicles that shall be called 'WhiteKnightTwo (VSS Eve)' & 'SpaceShipTwo (VSS Enterprise)'.* Sir Richard Branson has now set up a new spaceport in New Mexico where you can take off and travel safely for a cheap fee of $ 200,000 USD. *WhiteKnight2 and SpaceShipTwo are for download on the org, made by Voidhwak9. about: After the initial post of this aircraft in late november last year, I have received many wonderful comments about this aircraft, but also a lot of suggestions to improve. So, I have worked long and hard to bring the community an improved WhiteKnightOne, which now has the accompanying SpaceShipOne to complete the historic duo in X-Plane. This aircraft journey started for me around 2 years ago, when I decided to create the most detailed aircraft I could make. I have put 60 + hrs into the cockpit alone, to get it to function as good as the real thing, and the outer model has undergone countless hours of tweaking to get it up to the standard I set. Now, I believe that it is time to give 2 years of development back to the X-Plane community to enjoy. Thanks to everybody in the community for their support! Changes: • New 3D outer glass effect, and transparent glass • Improved outer bodies, with refined shape and new paint • Jet engines changed from 'High bypass' to 'low bypass' • SFC is changed • Improved engine nacelles • Changed CG • Integrated to carry aircraft • Edited fuselage • Easier cockpit • Edited user manuals etc... • New gear configuration • Frequently noted is the massive amount of afterburner thrust, in which I have kept. This is simply because the specifications define this amount, not me. Things in this aircraft package include: • Spinning 3D fan blades • Fully customized cockpit • sounds - off the real engine • Detailed exterior, i.e. Gear, Fuselage... Practically up to 3D standard • User manual, cockpit manual, and flight poster... • ...and a whole lot more! Tips: Use the trim, it is very handy for keeping the aircraft easy to fly, and remember to throttle off if you feel too overpowered... Resources: For a detailed step by step look at the flight in 2004: http://joeschwartz.net/extras/SpaceShipOne/index.htm Scaled Composites: http://www.scaled.com/projects/tierone/ With thanks: Everybody below deserves my highest compliments. Andrew Gorman (Gjalp) : For modeling the rotating fan. Brent123: For animating the rotating fan Bargbill: For being there right at the start of this project Fudge Graphics: For their paper texture in the flight poster ________________ Enjoy flying V2 of the highly acclaimed space flight phenomenon, and if you like it, rate it! -Hampster
    1 point
  7. Version 1.1

    332 downloads

    The Grob 115E is a two seater aircraft used by the RAF as a basic trainer. Optimized for WIDESCREEN 1920x1080 display (Non-Widescreen monitors users set screen to 1280x1025 to fly from right hand seat as default - use cursor keys to view left hand seat instruments) ------------------------ Wiki - description: The aircraft is constructed of carbon composite materials. The main fuselage and each wing spar is a single piece. It has a fixed Tricycle undercarriage with spatted wheels, a short nose bearing the 180 hp engine and a 3-bladed variable-pitch propeller. The cockpit features a broad canopy arch with good forward visibility and with side-by-side seating for pilot and student. The wings are tapered with square tips and the empennage consists of a large fin and rudder with an oblong tailplane with square tips mid-set to the fuselage. ---------------------- Download consist of: Highly detailed custom 2D cockpit Pilot and Student figures 22 Page User Guide - read before flying! To adjust the screen resolution for non - widescreen users go into the Xplane menu, go to SETTINGS, then RENDERING OPTIONS - and the screens settings are at the top left. Select 1280x1024 and tick the box to the left. . The right sided pilot instrument panel was to allow potential RAF pilots to become familiar with a left hand throttle that would be essential if they become fast jet pilots. Having the pupil on the left side would mean that the instructor would not be able to reach it. Cadets from the age of 16+ learn to fly in the Tutor and if suitable will move on to the Tucano and then the Hawk where the innstructor sits behind and the throttle is on the left side on both.
    1 point
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