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Showing content with the highest reputation on 12/13/2016 in all areas

  1. Hi All, Another milestone passed in the 733 Sim! We got a real CDU fully interfaced to IXEG 733 and X-Plane 11! So cool and fun using real hardware in a sim. For those we keen eyes, yes that i snot 100% correct CDU but it is very close and was only 75.00 compared to 800++ for a real 737 one. This one was actually retrofitted in 732, 727, DC9, MD80, and others. There are 2 short videos showing a completed route input. Super fun and thanks to IXEG making the datarefs available, a dream come true. https://www.youtube.com/watch?v=atvVsyPCtno PART 2 https://www.youtube.com/watch?v=nSy9C59Hzk0
    3 points
  2. What a great time to fly in X-Plane. Hello everyone. Following the recent trend of ultra-high quality add-ons for X-Plane 10, I am excited to announce my new project—the Dallas/Fort Worth International Airport (KDFW) scenery. Although the scenery is currently a work in progress, you can check out the completed Terminal D in 1080p in this video: Sprawled across 18,076 acres of land—an area larger than the island of Manhattan—DFW is the world's third largest airport. With 681,244 aircraft movements in 2015, it is also the world's third busiest airport. 7 runways, 5 terminals, 165 gates and 3 control towers help accomodate the 1,845 daily flights. DFW is the headquarters and the largest hub of American Airlines, the world's largest airline. Planned features (not a final list): Up-to-date scenery with all airport facilities 30 cm/pixel orthoimagery and 1 cm/pixel custom ground detail/markings Airport lighting and pavement markings closely follow FAA/ACI standards Terminals with interiors modelled using actual architectural drawings Modelled aircraft overpasses crossing International Parkway Ray-traced ambient occlusion, local illumination and specular mapping Uses advanced X-Plane features such as decal shading and 3D spill lights Animated passenger boarding bridges and Safedock® A-VDGS at all gates (using the freely available AutoGate plugin by Jonathan Harris) Animated apron vehicles, road traffic and Skylink APM Compatible with the static aircraft features introduced in X-Plane 10.50 Complete taxiway network with traffic flows for use by ATC and AI aircraft Volumetric Grass Scenery features can be individually turned on/off to optimize performance Designed using efficient modelling techniques for maximum performance Uses 4K textures to maximise performance by minimizing draw calls Flexible Performance Users will be able to individually turn scenery features on or off in order to optimize the performance of the scenery for their respective systems. For example, if volumetric grass is too much for your system to handle, you can simply turn it off, thereby increasing performance. Some other things you will be able to turn off are terminal interiors, terminal details, animated vehicles, apron vehicles, parked vehicles, etc. Other features, such as the number of trees, road traffic and 3D lights will be controlled by X-Plane's built-in settings. This way, users will have complete control over the balance of performance and quality and will be able to use the scenery on even the slowest systems. Dynamic Static Aircraft DFW will use the new dynamic system for static aircraft that will be introduced in X-Plane 10.50. Details of the new system can be found here: http://goo.gl/pLb0O2 Release Date: Expected Fall 2016 KRSW: Also check out my previous project, Southwest Florida Intl, here: http://goo.gl/R5g0l4 -- Click on each screenshot below to view the full detail of the scenery in gorgeous 1920 x 1080 pixels -- 30 cm/pixel orthoimagery 1 cm/pixel ground detail Ray Tracing, Ambient Occlusion, Specular Mapping Details, Details, Details Animated PBBs, Safedock® A-VDGS, 3D Spill Lights Swing Gates, Holdrooms, Concessions Atrium, Admirals Club®, Sterile Corridor
    2 points
  3. 'X-Life' Teaser Hello everyone. Check out the new teaser of DFW for X-Plane 10 & 11. This video showcases how the X-Life plugin by JARDesign works with the scenery to achieve spectacular AI traffic. The integration supports accurate placement of AI aircraft according to their size, a complete taxiway network and also parallel runway operations. The video is shot completely in X-Plane 11's beautiful new rendering engine. Check it out in 1080p:
    2 points
  4. Progress Update Hello everyone. I'd like to thank you all for waiting patiently for the release of this product. I am pleased to announce that the scenery will be released for both X-Plane 10 and 11. The product is 95% complete and the only tasks left to do are adding taxi routes, static and animated apron vehicles, parked vehicles, volumetric grass and X-Life compatibility. I expect to complete the scenery and submit it to Aerosoft for beta testing in the beginning of December. Please note that it will take some time for Aerosoft to test the scenery, fix any bugs and distribute it to the different stores. Meanwhile, please enjoy the following screenshots captured in X-Plane 11's beautiful new rendering engine. -- Click on each screenshot below to view the full detail of the scenery in gorgeous 1920 x 1080 pixels --
    2 points
  5. Version 2.0, release candidate 1, available on the Github project release page. Changes: Added harder detection of malformed VGSI entries. Made GS antenna elevation always be equal to the threshold elevation for auto-computation purposes (avoids strange behaviors for GS antennas with bad elevation values). Fixed error when the cache was manually removed and subsequently the user used the menu entry to recreate it. Fixed incorrect cache location in gui.c after it has been moved to Output/caches. Bumped cache version to regenerate caches using newly hardened algorithm.
    1 point
  6. Thank you very much. Before answering, I will do several tests. By the way, I'll tell you later.
    1 point
  7. To get it to work, you have to copy the GNS430 folder from X-Plane 10/Resources to your X-Plane 11/Resources folder. Also, it takes a long time to start on the first start up (the loading screen will be stuck at "Will initialize plugins." for a while but be patient). However, I suggest you wait for X-Life to be officially updated for X-Plane 11.
    1 point
  8. Mr Archer and team are magicians! Great job guys! Steve
    1 point
  9. Absolutely stunning I could not get xlife to work in XP11
    1 point
  10. This should have been answered already, and I'm out of office at this moment, but give me a bit and I'll investigate for you.
    1 point
  11. Another good example, reproducable, is Inbound LOWS, ILS 15, SBG transition. AC goes LNAV crazy ;-)
    1 point
  12. Looks like the survey is dated 1997? I wonder what the results would be in 2016, especially for modern airliners like Embraers and Airbusses.
    1 point
  13. OK, considering your name and your user group Maxx-XP I suppose you are a developer for SMP. Why is it that some developers publishing for or within X-Aviation tend to give defiant answers? Customers will assume that you are just arrogant, which I believe (or atleast hope) isn't true. I kept quiet when Ben announced to discard his plans for releasing on linux because of a lonely troll, but this time I gotta speak up. Yes there are customers who are trolls, yes there are customers who ask the same annoying question over and over again, and yes there are ****heads, but you know what? Who cares? After all you want to sell your products, so be polite and treat your paying customers with respect, no matter how annoyed you are. Think before you post! When there are people asking the same question over and over again just create a polite and respectful template snippet that you can throw at them. As a customer I feel quite offended by statements like the one from JohnMAXX and it leaves a bad taste. Just be professional, I know this might be hard sometimes, but it's worth it. The comment of Cameron is perfectly fine, polite and respectful, why not go with such answers? Best regards, BaBene
    1 point
  14. Holy wow, Absolutely awesome. Yeah, I'll be getting this one.
    1 point
  15. Please implement EVERYTHING ELSE on the list before even thinking about adding wing flex.
    1 point
  16. Have you seen how minimal it is on the classics? You can barely notice it in reality - only the very outboard portion moves, and even then only a few inches at most! It's nice to have but in small, stiff-winged aircraft it is far from necessary. Save dev time for more interesting additions I say!
    1 point
  17. A lonely troll? Don't be so naive. "The straw that broke the camels back."
    -1 points
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