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Showing content with the highest reputation since 09/17/2018 in all areas

  1. 4 points
    So we've been hard at work at implementing a custom icing simulation & rendition. Everything dynamic and done via shaders, of course. Depiction of severe icing encounter. Inboard boot just inflated, so inboard leading edge is flaky as the ice flew off in chunks. Notice the ice isn't just a surface effect, it appreciably increases the thickness of the wing, as there are several inches of packed ice in this image: The jagged leading edge in the following screenshot is due to ice crystal growth. This is what makes the wing stop behaving like a wing and instead gives it the refined aerodynamic qualities of a brick: Any exposed sharp edges and point-like structures are prime ice accumulation space: Including wing leading edges, strakes, exposed antenna housings and flap fairings: While stationary on the ground, ice also tends to accumulate on the fuselage:
  2. 2 points
    For now, all focus is on the TBM 900 I'm working on. I spoke to Jim yesterday, actually, about the Citation. If all goes well, it'll be better than what we already have. Unfortunately, it won't be out this year.
  3. 2 points
    I really do like this plane. Although it is a bit rough round the edges at the moment compared to the likes of other addon aircraft, I can't help but want to fly it. I think you will agree that it looks cool and pulls off that nostalgic dial immersive feeling what all us steam gauge nutters strive for in a flight sim environment.
  4. 1 point
    I merged the files into one folder and do not see any difference till now. From x-aviation I got the answer that they do not support case sensitive systems. Unix/Linux the file systems are always case sensitive.... Big Apples are something others than little apples. Ok, this is now a principal philosophy and more OT.
  5. 1 point
    This (ice simulation) is something I've wanted for so long!
  6. 1 point
    If you are a projectFLY user and have been experiencing bugs after enabling their X-Plane bridge plugin please install this new plugin. https://github.com/benrussell/Open.FlyBridge/releases For the back story on how and why this new plugin was created see this blog post: http://blog.x-plugins.com/2018/09/projectfly-bridge-plugin-rewrite.html
  7. 1 point
  8. 1 point
    I'm happy to assist others in writing one, but I don't plan on doing it myself. While I would consider shared-cockpit a core feature requirement for an airliner, the TBM is almost never flown multi-crew, so that puts the feature rather low on the priority list from a realism perspective. And a second reason is that the airplane runs tons of randomizing code that gives it the "organic" feel of every flight being different, every system responding a little different to inputs, etc. Replicating that between two nodes would be a major undertaking and I'm not really sure is even practically possible (at least to my requirement of stability & usability) by using smartcopilot's simple dataref syncing approach. I suspect it would take a much more integrated approach that would talk to the internals of the systems simulation directly.
  9. 1 point
    So as you fine folks may already know, in our usual style of going completely overboard on the level of detail, a few weeks back I've implemented a custom VHF radio signal propagation model. This means, NAV radios (VOR, LOC, GS and DME) are all simulating things such as terrain masking, terrain diffraction, tropospheric scattering, etc. The underlying computational model is based on the NTIA Irregular Terrain Model (ITM), an industry-standard model used for things like radio tower planning. The simulation includes a built-in analytics display that allows you to check the terrain profile being used by the radio model (please note, the image below isn't hand-painted, it updates in real time as you fly): What's recently new is that I re-implemented the ADF and standalone DME radios as well. So the entire radio complement in the TBM is as follows: Two VOR/LOC/DME radio. One ADF radio One standalone DME radio That involved re-implementing all course deviation needles and the DME tuning pages on the PFD. All features of the real G1000 are simulated, even some of the more odd ones: ADF, ANT, ADF/BFO and ANT/BFO reception modes. This is reflected in the audio ID portion, including the continuous tone you hear in BFO mode when no ADF signal is being received. All DME tuning modes simulated, so NAV1 slaved, NAV2 slaved and HOLD. Allows for flying the more bizarre approaches, such as NDB/DME. Intercom audio routing from the radios is properly implemented, so NAV1 & NAV2 buttons route the audio ID for the NAV1/2 VOR/LOC portion, the DME button routes the standalone DME radio audio (including 1250 Hz square-wave tone, instead of 1kHz sine wave) and the ADF radio routes the ADF radio audio (including proper tone & background noise behavior depending on reception mode).
  10. 1 point
    After flying it for around 1 year now, it has instantly become my absolute favourite. I actually prefer this to any 737 NG simulation. I don´t really need most of the things from the "Things that are NOT going to be.."-List. Opening doors etc. is nice eye-candy, but not really necessary for me. What I miss flying on Vatsim though is a HOLD function. It really kills the whole realism for me, flying all the procedures and then the controller asks you to enter a HOLD and you can´t do it. Yes, you can fly sort of a manual HOLD; I could also fly the whole leg manually or only with HDG mode, but I don´t - as this is not very realistic. I can imagine that most fans of the 733 here would love a HOLD implementation very much, especially if they use this fantastic 733 on any online network. Thank you so much, again, for this great project and its outcome: The most flyable plane on XP11. (for me) The pure joy of flying a STAR manually after takeoff, the way this plane simply flies, trims, it is incomparable on XP for me. Yours Martin
  11. 1 point
    Guys I dontget why people are getting angry....... we are waiting and i just asked so chill plz, this isnt spam
  12. 1 point
  13. 1 point
  14. 1 point

    Version 1.0.0

    18 downloads

    In collaboration with renowned freeware FSX developer EdGeneer Cox, I proudly present KGFL for X-Plane 11. Floyd Bennet Memorial Airport is located in the Southern Adirondack region in the city of Glens Falls NY. This airport has an annual ballon festival, and is a gateway for the many VIPs traveling to see the Travers States in Saratoga Springs, as well as the tourist area of Lake George and the Adirondack Mountains. The airport was once a hub for the now defunct airline Mohawk Airlines back in the day, and is now mainly served as a business airport for the region. This rendition of KGFL is based off of Version 3 of one of the most popular and detailed freeware airport ever created for FSX created by EdGeneer Cox. Version 1.0.0 features: - ZL17 Orthophotos from USGS. Ortho4XP is highly recommended. - Custom ground pavement and markings by N180GS - Custom hangars, FBO, and static aircraft by N180GS - More objects from MisterX Library and OpenSceneryX. To add on a personal note: After contributing plenty of FSX conversion advice in the forums over at the "ORG", as well as a bunch of other useless posts, it's about time I give back to the community and share this wonderful scenery created by EdGeneer Cox for FSX, and brought to you by me to X-Plane 11. Please report ANY bugs that you have found in the scenery, and I will be glad to address them in a future update.
  15. 1 point
    I hope this site is better than x-plane.org... what a bunch of dipshits running that place...one of their moderators posted a garbage plane, I couldn't even get it to work, so I gave it a one star review so then the asshole got all bent out of shape and suspended me for over a month..
  16. 1 point

    Version 1.0.0

    207 downloads

    A complete operating manuel for the marvelous JS 32 by Javier Rollon. Enjoy, Daniel.
  17. 1 point
    The world goes crazy. May be later somebody help me in my wish to have an exelent aircraft with biautiful WINGFLEX. You guys can futher play even with 2d panel.
  18. 1 point
    Я рад за тебя. Молодец.
  19. 1 point
    It seems to me , that you all guys have interest in defending you friends developers. We can eat without spoons and knifes too, but I dont think you do this, like we can fly without wingflex. But nowdays it is important to have wingflex. If you dont want it go to Xplane 5 and fly on windows 95. I wonder , why you write something here and make developers never even think about wingflex. Shame on you !
  20. 1 point

    Version 1.0.0

    2,486 downloads

    This file is the paint kit to allow customers to create and re-distribute liveries for the Take Command!: IXEG 737 Classic. If you have any questions please don't hesitate to contact any of us here in the IXEG section of the forums!
  21. 1 point

    Version 1.0.0

    98 downloads

    A fictional Private British BBJ livery I created.
  22. 1 point
    I use X-Camera chronically. And that's down to TrackIR. Sometimes I want to see something in the plane (FMC / right side of plane) and the angle of TrackIR will go to its limit or make it a bit hard to operate (in the case of the FMC). I just map static views and flip between them from my joystick d-pad and back to my TrackIR view. I think what Vantskruv is thinking about is for example the A/T indicators that dynamically pop up on the screen. Seeing that X-Camera is basically an extension of the built-in viewer I personally doubt it will mess around with such indications as I've seen that animation pop up even when looking externally at the 737 during takeoff from Jan's videos. The only time X-Camera gives me a "problem" is when a plane has static custom views (Saab 340 as an example - it will go to a view I select and then go back to default view - in this case trackir) or a walk around procedure with interactive click spots. Then I typically disable it for that walk around and then enable it once I am in the cockpit again or I just map the custom views of the plane to X-Camera views.
  23. 1 point
    More work on the huey I showed last post and here I am sitting with a single 670... well at least I have a render farm... EDIT: and
  24. 1 point
  25. 1 point

    Version v1.01

    1,033 downloads

    I had a day off today, so I decided to mess a bit with the poorly detailed moon that sits quietly in our virtual skies. So I give you MOON, my first HD Enhancement Pack. This package makes use of high definition textures that have been carefully processed to ensure a pleasant and beautiful experience, and will bring life, depth and detail in the simulator. Videomakers may get creative with this powerful and compelling storytelling element. This addon has been designed with you in mind. Includes XP9 and XP10 textures : 1k, 2k and 4k DDS. Please see the included Read Me for more info.
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