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  1. 2 points
    Starting to put in the finer details. Moo work is getting accelerated, alongside the IXEG FMS.
  2. 2 points
    Hello again. I'd like to give another update. During our investigation into updating our NavData to the XP1100 format, it became apparent that this must be the way to go for long-term future compatibility and more reliable route calculations, including holds, but would require a significant rewrite of the FMS base architecture to do so. So over the last 4 weeks, we have done exactly that. We now have the beginnings of a 2nd FMS running in parallel with... but independently of.... our original FMS. We are running 'newFMS' on CDU1 and 'oldFMS' on CDU2. We will NOT be simulating dual FMCs though. This old/new arrangement only exists so we can compare the new with the old while developing the new. It is much like building a new bridge alongside an old bridge...and when the new one is ready, we will remove the old. Much of the challenges we have faced with regards to drawing routes / vnav have been related to the limited nature of the navData format we have used since we began the project. Moving to a format which have been designed expressly for "navigation processing" will go a long way towards easing our algorithm development. The image below shows the two CDUs, both on the "IDENT" page, but clearly displaying differing data as they use differing algorithms/databases....and for those curious, the pilot CDU displays 'odd' formatting simply because we were testing our new display drawing code. We are very excited moving to this new XP1100 format. We have, in 4 weeks, accomplished what took us over 24 months to accomplish originally. Of course we have the benefit of experience, but the elegance and efficiency of the new navData format and architecture allow us to focus on the FMS functionality by orders of magnitude more than before. With the new infrastructure complete, we will begin working on the route editing. The current navData set only supports about 8 different waypoint types. Arcs are not supported, as is common in today's RNAV procedures, but the new format contains all path/terminator types typical in today's procedures. As usual, we thank you for any patience you have managed to muster as we work to improve the IXEG 733. P.S. Jan and myself will be at Flight Sim Expo in Orlando, FL/USA in a few weeks if anyone wants to talk shop. -Tom Kyler
  3. 1 point
    hi all. i ve been running fine xplane with the ixeg 737 for the past 7 months no problems at all. after a new installation of xplane whenever i fly the 737 i crash to desktop . the log is giving me : Memory Allocation Error: Run(timer): xs_sound_engine: not enough memory. its not always the same message but is always related to = memory allocation Error:............... installed same plugins as before i reinstalled the ixeg a few times, all my other planes run tottaly fine . im running 2700x - 1080ti - 32g ram .have changed nothing at all from my previous "running fine" installation . please any ides will be very welcome its my favourite plane
  4. 1 point
    I took the aircraft on a flight of 248nm from Tsay Keh airport to Quesnel airport in Canada, and it behaved normally. Checked the maintenance manager after shutdown and everything was green. Thanks to all who donated their help. I have to say this is a very impressive aircraft with all of its features. Well done for all of those individuals who worked on it. It was neat when I got an announcement that my VNAV was soon to engage, not too mention it functioned quite well, when it did. The synthetic vision is really cool, as well. Bravo.
  5. 1 point
    You don't aim for a climb rate, you aim for a speed. Final climb speed is typically 160 - 180 KIAS until reaching, say M.400, after which you push SPD on the autopilot panel to switch the system into constant-Mach climb and just maintain M.400 until reaching your cruise altitude. (Yeah, what @Jakob Ludwig said. )
  6. 1 point
    The infamous "Team Chemtrail" By ChefRob https://forums.x-plane.org/index.php?/files/file/53374-pocketrocket-team-chemtrail/
  7. 1 point
    I did this yesterday while doing my OrundTheGlobe tour . I wanted to test endurance and it came pretty close to official numbers. Single pilot 90kg and 35kg of baggage in trunk. Aprox. 1774nm. Mostly at FL280-310 at 250kn. Once you bring her high it burns about 30-35g/h. I landed with couple gallons left.
  8. 1 point
    Adding to what Cameron said, there are also many new datarefs coupled with new code. So, essentially, this next update is considered a "bridge" to 2.0.
  9. 1 point

    Version 1.0.0


    Mustang Sally:
  10. 1 point

    Version 1.21


    This is my version of the Honolulu Intl. Airport (PHNL) on the Island of O'ahu, Hi. Even though it's not completely finished yet, I felt like sharing my progress with the community to enjoy. All in all it's a pretty accurate depiction of the airport using the Lego-Brick method with focus on the civilian part of the airport. All civilian terminals are modeled (Diamond Head, Central, EWA & Inter Island concourses) as well as the freight apron and the GA area in the South East. Special attention has been payed to taxi/apron markings which contribute nicely to the overall appearance. I plan to improve the package in future updates and include a more detailed Hickam AFB. This package works great with X-Aviation's RS Enhanced: Island of Oahu, HD Mesh V3 and X-Plane 10's default scenery. And last but definitely not least, I want to thank all authors for contributing their incredible work to the community and letting me use it for this scenery. Thank you very much!!! Features: Orthoimages from Pearl Harbor to Waikiki Main Concourses - Diamond Head, Central, EWA, Inter Island & GO Freight apron - main freight apron near the GA area in the East & small freight apron for Aloha Cargo west of the EWA concourse GA area - located in the south-east of the airport close to RWY4R with Hangars and marked tarmack tie downs Air National Guard - Ramp starts and shelters for fighter A/C in the far west of the airport F/A-22 Scramble post- located close to RWY8L Populated Gates - Gate are full with service vehicles and ramp equipment Autogate and DGSs - Marginal's awesome Autogate plugin has been used extensively to improve immersion HDR lights - nice lighting at night in the right places Highly accurate Taxiway-layout based on the ortho-imagery of RS Enhanced: Island of Oahu Highly accurate RWY/Taxi/Apron markings - including Gate Numbers, taxi restrictions, RWY & ILS holds as well as service roads Many ramp start locations - either for you to choose or for AI A/C to populate AI-Taxi-network - AI A/C taxi correctly along the specified taxiways Airport Flows - user and AI A/C will be assigned by ATC to the most appropriate RWY depending on wind conditions. (I'll try to include time rules as well to enable noise abatement during the night---> 4R & 8R for LDG) Test-features: High-rise buildings in Waikiki - I added a few skyscrapers to improve/create the skyline you normally see when departing eastbound Marina close to Honolulu Harbor - inspired by VogoonZarniwoop's "Friday Harbor Boats" package I added this to populate the airport surroundings If you like the Test-feature, tell me in the comments and I'll improve them in the next release. Requirements: OpensceneryX 2.0 - http://www.opensceneryx.com/ Ruscenery- http://ruscenery.x-air.ru/ FF Library - http://forums.x-plan...&showfile=12836 R2_Library: http://xplane.cz/en/r2-library/ Password: OK Optional but recommended: Marginal's Autogate plugin: http://forums.x-plan...s&showfile=5038 Real Terra Haze: http://forums.x-plane.org/index.php?app=downloads&showfile=22387 (Settings are included in the screenshots) As a last point I would like to ask the community for help. Now this package includes a wonderful Boeing B717 in Hawaiian's beautiful Pualani livery. All credit goes to Skycycle for granting permission to convert and use his model. Please ask for his permission, if you plan to use this object in your scenery package. Furthermore, I'd like to ask the community to create static A/C in Hawaiian Airlines liveries and post them here. Especially nice models of a B767 and an A330-200 would be very appreciated. Have fun!!!
  11. 1 point

    Version 1.20


    CYYZ Toronto Pearson Airport 1.20 July 27, 2014 Build Chris K and the ISDG __________________________________________________________ Preamble: This is a generally stable build with no library conflicts; and all areas should be drivable and flyable. The ILS may be a fraction off due to repositioning of the runways to their orthophoto corrected locations, and verified with another 3rd party. It is also currently lacking ATC taxi-flow. However, these omissions are not “showstoppers” per se. __________________________________________________________ General Features: - Photorealistic terrain at 30cm/pix resolution as per the USGS - Proper Taxi Signage (was never there in any previous version of the CYYZ apt.dat it would seem) - Recent CAP CYYZ Charts (SIDs/STARs/RWY Approaches) - Repositioned most field objects to match the orthos, accurate within 15 cm +/- - Fixed runway markings, blastpads, and the like to reflect reality - Gritty ground and orthophoto texture support - Replacement Glideslope towers - Runway Stop Bar / Guard Lighting System (this is for YYZatcboy Joe How’s this for accuracy! ) Each runway entrance is protected by a stop bar consisting of red in-set lights located at all taxi holding positions. This is the runway warning/occupancy indicator system in-use in Toronto, and will be familiar to most heavy metal pilots. - Build-out of industrial parks, Eglinton Ave E, Airport Road, Dixie Road, Brittania, Dixon Road, and the Hotel Strip - Various “Easter Eggs” with more to come in subsequent releases. (See if you can find the Tim Horton’s Coffee Shop!) __________________________________________________________ Notes on the Taxiways: There are two versions of the taxiways included in this package. 1. Normal taxiways shown (regular asphalt, visible, drivable) 2. Hidden taxiways (regular asphalt, not shown, but still drivable) - You can also turn off the taxiways (hide/show) by replacing the “.POL”files located in the “orthophotos/” directory. This will give the same effect as in our CYTZ Package; whereas the taxiways are only drawn as per the ortho, but with visible (XP generated) centre, edge, and-hold-line markings. - Assuming you have the VRAM to run in extreme (native texture) resolution, you can take advantage of the full photo-realistic ground effect. - Simply copy the appropriate files form the “/1 Hide Taxiways/” directory into the parent directory and overwrite the existing POLs. - To restore the regular (visible) taxiways, simply copy the contents of the “/2 Show Taxiways/” into the parent directory, overwriting the POLs. __________________________________________________________ Requirements: - X-Plane 10.20 or better - OpensceneryX 2.0 (http://opensceneryx.com/) - A Modern Video Card with MINIMUM 512Mb VRAM. - You will want to run this scenery at “Very High” or “Extreme” Texture Resolution. - X-Plane 10.20 64-bit and 2 Gb VRAM Video card is recommended for the Highest Texture resolutions. __________________________________________________________ Credits: Base Objects - Freeware FS2004 CYYZ Scenery: This is a direct 1:1 conversion of FS9 Scenery by: Howie Cassidy (kpdc2002@yahoo.ca) Version 1.0 from July 3 2007 As per the original LICENSE: Freeware for personal use only. No one is to reuse this work in scenery advertised as their own or to use this scenery in whole or in part for commercial gain. [Chris K's notes]: All FS2004 Objects, Textures, and Imagery included in this scenery are © Howie Cassidy. Under no circumstance am I (or anyone else) claiming ownership of said art assets. All Rights and associated Kudos go to Howie.! This package shall remain 100% Freeware to respect the original author's wishes. __________________________________________________________ This package uses the converted objects as per RickMTL's conversion from 2007. Used with Permission from Rick as the base layer. __________________________________________________________ Orthophotos © The United States Geological Survey The dataset is the 30cm/pixel US Canada Border HiRes Orthoimagery aka. USGS Dataset “US Canada Border – UTM Zone 16″ and “UTM Zone 17″ This Imagery is in the Public Domain as per: http://cumulus.cr.us…listofortho.php Copyrights and Credits USGS-authored or produced data and information are considered to be in the U.S. public domain. When using information from USGS information products (chrisk – which we are), publications, or Web sites, we ask that proper credit be given. Credit is provided by including the following citation: Credit: U.S. Geological Survey Department of the Interior/USGS The USGS home page is http://www.usgs.gov. __________________________________________________________ Legal: Scenery and 3D Object work copyright © 2012-2014 by the ISDG (International Scenery Development Group) All other derived materials are Copyright their respective rights holders, used with permission. You do not have to pay for this scenery. This scenery is Postcard-Ware. Please send us a postcard if you like the work! We’d love to hear from you. ISDG Group PO Box 892 North Sydney, NSW 2059 Australia Visit our website at http://isdg.com.au/ for all our scenery packages and add-ons. © 2012-2014 The International Scenery Development Group (ISDG)
  12. 1 point

    Version 1.5


    S83 Shoshone County Airport Located just west of Kellogg, Idaho. Sits low in a narrow valley at 2200' surrounded by 3500' and 4000' peaks and ridges. It is between the St. Joe and the Coeur d'Alene mountain ranges. Test your hand flying skills, no instrument procedures, and a nice 5300' runway. In real life the airport can be a great test of your cross wind landing skills. Includes static aircraft, trees, exclusion zones so there should be no issues with the beta or future updates.
  13. 1 point

    Version 1.0


    This scenery package adds the 2 concrete and 6 grass helipads in the precise location for the Circuit of the Americas (COTA), the track in Austin, Texas that hosts the Formula1 Grand Prix. Sorry, the race track facility isn't in this package -- it's the heliport only, however this adds a great option for practicing short haul heli flights as you ferry F1 fans from nearby Austin Bergstrom (KAUS) and Austin Executive (KEDC). Be sure to download my KEDC scenery package as it has the necessary helipads. Have fun!
  14. 1 point



    About KOLM KOLM Olympia Regional is a general aviation airport located along the I-5 corridor just south of Washington’s capital. It is a public use facility owned by the Port of Olympia. KOLM offers two paved asphalt runways, an instrument landing system (ILS), the Olympia VOR nav aid, 100LL and Jet-A fuel services, flight schools, oxygen, hangars, tiedowns, and aircraft maintenance facilities. KOLM is also home to the Washington State Patrol’s aviation division and the Olympic Flight Museum. The museum puts on an annual air show offering numerous civil and military static displays, aerobatic and warbird flight demonstrations and usually a US Military jet fighter or two. In 2009, Olympia Regional averaged 131 air operations per day, the vast majority of which were general aviation related. My Rendition KOLM was an airport I have wanted to build in WED ever since I got started in scenery building. It is much larger than all the others I have built thus far and I really wanted to save it until I had properly honed my design skills to do it justice. Having attended the annual, “Olympic Airshow,” here on several occasions, I was highly motivated to bring a good quality version of KOLM to XPlane. Well…here we are! Setting out in the design, I was very pleased to find that the default apt.dat for KOLM was already very well laid out with great lines and a majority of the taxi signs already accurately placed and labeled. Though it still required a significant amount of tweaking, having a good base to build on really made my life a lot easier from the start, helping the rest of the airport design fall into place. As is the case with all of my other airports, I have sought to make KOLM as accurately rendered as possible utilizing available resources. You’ll quickly notice that this scenery package includes several custom modeled building objects expertly designed by our own Brian Godwin, the designer of the excellent and hugely popular KDFW Dallas Ft. Worth project. While consulting with Brian regarding custom ATC routes, he generously offered to model several of the buildings for me. It really worked out well as I was able to provide my own photos for use in the textures as well as a, “boots on the ground,” perspective. The end result is a scenery package that is exponentially more accurate than I could have created on my own. Included in the download and packaged with the scenery are two separate ICAO’s, WN70 Northwest Helicopters, and 0WN4 Olympia Heliport. Northwest Helicopters in directly on site and didn’t really require much from me. Olympia Heliport, however, to the immediate southeast of KOLM, is modeled more plausibly, though it’s still a nice place to fly rotorcraft. KOLM features custom ATC routes and numerous custom buildings. I have also included some, “in hangar,” start locations to add to the immersion level so the user has the choice of making Olympia Regional their home field. Enjoy! Acknowledgements Thanks to the following for the big and small contributions made to this scenery: - Ben Supnik (creator of WED), none of this would be here without you! - Jacques Brault (creator of several buildings and objects used in this scenery) - The many contributors to OpensceneryX - walterblenny (horizontal fuel tanks and anemometer and wind vane objects) - Mr 3D and chris noe (Real Flag, Flags of the World, Flags of the USA states) - Aerospace (consultation) - Pierre Lavaux (consultation/testing) - Lightman (consultation/testing/encouragement) Special Thanks KOLM is really a joint project on so many levels. A very special thanks goes first and foremost to Brian Godwin for all your help bringing this project to life. Thanks for devoting so much of your time and energy to this, from 3D modeling to consultation, advice, and encouragement. I couldn’t have done it without you! Thanks also to tubakid2347 for the fantastic looking custom segmented circle object.
  15. 1 point

    Version 1.2


    CYMV Fly-In Theater (FIC) Prince Edward Island, Canada CYMV is just that, a fly-in theater. The runway is big enough for a V35 Bonanza and there's hangars and tiedowns for your plane while you watch Top Gun. How to watch: Simply place your aircraft at CYMV, wait until sundown and it will start. Thanks to daveduck for the screen and his permission Enjoy, vsully
  16. 1 point

    Version 1.0


    D38 is a small GA airport in the Finger Lakes/ Adirondacks area of New York. It's a great spot if your looking for a scenic flight over farm country, or a scenic flight over a lake or a short lake to airport flight. With three long hangars, this aircraft has car rental in the front parking lot near the FBO. Around here, we call it "storage land" because many people store their aircraft there, but there are never really many flights. Anyways, in the real world, who would want to land in the middle of Redneck country any way Overall it's a nice quiet airport with not many things to do in the vicinity except fly! FLY FLY FLY!!!
  17. 1 point

    Version 1.0


    Idaho, USA It is a nice and long U.S. Forest Service dirt strip in the glorious backcountry of Idaho! It can take of and land a C208 easy....WITHOUT FLAPS! The runway is invisible but the taxiways can be seen. I made it this way because the runway is a bit curved. So the runway is just that big long stretch of curved dirt. It You don't even have to worry about it because it all works fine. Just fire up X-Plane an go to S81. Cheesy. You will love it. It's only complicated if you are a scenery making freak like myself. Just don't edit it and you're good! I used google maps so it is pretty realistic. The rwy is 100% real but some of the objects are not as real. Made in v9.70 requires OpenSceneryX. Made with WED and OE. Includes custom ramp starts and Tower View. Best if runway follows terrian is ON. It should work in v10 too. Known bug is that a tree is growing out of the hangar and some trees are floating. That will be fixed in the next upload. I will update as needed. Install it, pull up your favourite bush/STOL plane and you're good to go! Enjoy! NOTE: I have this same package on the X-Plane.org forums. I am putting it on here too. I am new to X-Pilot but I have used the X-Plane.org forums for a long time. My VA does some bush flying with routes in and out of this airport. My profile has info about that.
  18. 1 point



    Located on the scenic Maine Coast, Wiscasset Airport is a lovely little General Aviation airport for your next jaunt over the Pine Tree State. I decided to build this airport after seeing a request for it from another user in the comments section for another one of my sceneries. I was delighted to find that the default apt.dat for KIWI was already very accurately laid out and only required minor fixes and adjustments on my part. The layout of the airport is accurate and current with buildings being the major plausible approximations. Thanks to the following: Ben Supnik, Brian Godwin, Jacques Brault (buildings and static aircraft), the many talented contributors to opensceneryx, Lightman, and Sakai7 for the great request! Note: Please be sure to have, "runways follow terrain contours," off. Otherwise you will have an extremely uneven surface for the eastern end of the ramp.
  19. 1 point



    Welcome to Washington's beautiful San Juan Islands! Located smack dab between the Washington mainland and British Columbia's Vancouver Island, the San Juan's are a tourism hotspot, abounding in stunning natural beauty with some quaint island life sprinkled in. The San Juan's are a boater's and sea kayaker's paradise and whale watching is a major tourist draw to the islands with waterways teeming with several pods of resident Orca's (Killer Whales). It is also a poorly kept secret that the San Juan's offer the General Aviation pilot some truly awesome flying opportunities. With at least 20 airports to choose from, between seaplane bases, private airfields, and public use GA facilities, the San Juan Islands are calling your inner Cessna driver! Ditch the push button flying bus, jump into your favorite 100 knot airplane and prepare for some island hopping aviation at its best! S31 Lopez Island Airport is the third largest public use GA airfield in the San Juan's behind KFHR and KORS. If you don't have them already, Aerospace, has modeled Friday Harbor and Orcas Island airports beautifully and I highly recommend downloading them in addition to Lopez. The Privateer has also provided us with a couple of the smaller fields as part of his KNUW Naval Air Station Whidbey Island scenery package. In modeling S31 I have attempted to recreate the airport as faithfully as possible utilizing elements from the default WED 1.2 library, OpensceneryX, and several objects from our own Jacques Brault. I really enjoy modeling the runway to match its real world counterpart and, as always, strive to squeeze in as much realism as possible into my scenery packages. I have populated Fisherman's Bay to the north of the field with several boats and docks to give the scenery on a whole that extra measure of plausibility. According to my research, the airport was freshly paved early last summer (2012) and looks slightly different now than what was available to me for satellite imagery. It appears that the taxiway is now shaped slightly differently at both ends of the runway and the parking T's appear to have been placed differently on the ramp. My rendition, therefore, represents the, "old," version of the airport. I think we can live with it, though I will consider updating the file in the future when current imagery becomes available. Special thanks to the following: Ben Supnik, creator of WED, Brian Godwin, Aerospace, Jacques Brault, and Lightman, my personal beta tester!
  20. 1 point

    Version 1.1


    YPPF Parafield Airport and Adelaide City Photoreal Version 1.1 Update Mar 09, 2013 The International Scenery Development Group (ISDG) __________________________________________________________ 1.1 Update: - Made city replacement terrain files "less green" by tightening the shrub overlay textures. - Added night _LIT textures to the city; hence nighttime flying now looks like XP9 rather than completely dark. - Fixed an over-sized DDS Texture - This scenery now loads in XP9 via the Compatibility Library. XP9 Users, you can download : http://forums.x-pilot.com/index.php/files/file/327-x-plane-10-compatibility-library-for-x-plane-9/ __________________________________________________________ Requirements: - X-Plane 10.20 or better - OpensceneryX 2.0 (http://opensceneryx.com/) - A Modern Video Card with minimum 512 Mb VRAM, 1 Gb is highly recommended - Ability to run at "Very High" texture resolutions (with compression enabled), else the effect is lost. - X-Plane 64-bit and a 2 Gb VRAM Video card is recommended for the Highest Texture resolutions. (No... We're not kidding... we will use every ounce of VRAM you have!) __________________________________________________________ Installation: Unzip and place folder "YPPF Parafield Airport and Adelaide City Photoreal" in your X-Plane/Custom Scenery/ folder. - If VOZ is installed, then "YPPF Parafield Airport and Adelaide City Photoreal" must come before VOZ in the "scenery_packs.ini" file. - If you are installing this for the first time, this scenery will automatically be placed first (which is correct, and will work immediately) Uninstall: Delete the "YPPF Parafield Airport and Adelaide City Photoreal" directory from your X-Plane/Custom Scenery/ folder. __________________________________________________________ Custom Features of this Scenery Package: - Photorealistic terrain at 15cm/pix resolution - Hi-Res Australian-Style Urban Texture Replacements - Complete Customized Adelaide City Downtown (CBD) buildings and parks - Current Airport Taxiways, Tarmac, Markings, and Signage - Custom 3D Control Towers and Field Support buildings - X-Plane 10 Compliant ATC/AI Taxi Flow System - Airport grounds modelled via XP10 Library and Customized 3D Objects - HDR Lighting Support with Custom HDR Lights - Windsocks - Australian Style coloured windsocks, with HDR lighting - Regional Hangars and Localized Signage - Field Obstacles, Gables, and Bollards - Forests, Trees, Vegetation, and Grass - Advertising and Billboard Signage - Full Downtown Adelaide (CBD) Buildings - "Gritty" Texture Support - Lumber and 6 Restaurants just a short drive away - This time there's a map of the grounds included.... see if you can find it! __________________________________________________________ Credits: Project Lead : Ropeless Lead 3D Modeller : Sethesus Misc 3D Models : Ropeless, Skyflyer, AndrooC, Chris K Placements : Ropelss, Skyflyer, Chris K Taxiways : Ropeless Taxi Signage : Ropeless, Chris K Tarmac Stencilling : Skyflyer Vegetation : Ropeless, Chris K City Textures : Chris K City Skyline : Skyflyer, Ropeless HDR Lighting : Ropeless, Chris K Moral Support : Everyone else! __________________________________________________________ Hang on, Who are these crazy scenery guys? Ropeless - Orthophoto Guru, WED & ATC Taxi Flow Master, HDR Lighting Overlord, and Photoshopping Machine. SkyFlyer - Photoshopping, 3D Signage and Modelling, Stenciller, and our Local "Man on the Ground" again! Sethesus - Lead 3D Modeller, Textures, and spits out Incredible objects faster than we can ask for them. Karingka - 3D Modeller, WED Manipulator, Textures, FS-Conversions, Encouragement. AndrooC - 3D Modeller, Textures, Sketchup Object Weaver, johnny-on-the-spot. Chris K - WED Addict, Taxiway Paver, Object Rotator, Scenery Assembler, X-Grinder, Gardener. __________________________________________________________ Derived Object and Scenery Credits: - Barry (Baz) Roberts: Original VOZ/AussiePak Objects - Retrofitted for XP10, re-textured, and HDR Enabled - Nearmap.com: Orthophotos under Free Derivative Creative Commons License (CC-SA) - Hypersonic Test Pilot: Guardrail objects and facades, used with permission. - Nickster: Radio Masts/Towers. Free derivation of any objects for use in scenery as per his note. See ISDGLibrary/objects/towers/radio/License - Original Author.txt If we have forgotten anyone for objects not credited, please contact for inclusion or removal. ISDGLibrary/Forests/tree_textures: Copyrights are owned by Andras Fabian, Albert Laubi, and Laminar Research. They are used unmodified with permission of Andras Fabian. See ISDGLibrary/Forests/tree_textures/README.txt ISDGLibrary/Objects/windsocks: Thecustom windsocks are modified X-Plane resources with copyrights owned by Laminar Research. These objects cannot be sold or used with any flight simulator apart from X-Plane. See ISDGLibrary/Objects/windsocks/README.txt ISDGLibrary/Forests/grass: Contains material produced by "Simon W.". Used under the license implied in: ISDGLibrary/Forests/grass/How to grow grass.pdf ISDGLibrary/Objects/vehicles: Car and truck objects sourced from "Vehicle Library Extension" Used with permission from Jeff M. (Joyfulsongsters) and Cami de Bellis. See ISDGLibrary/Objects/vehicles/README.txt __________________________________________________________ Synergies This scenery is designed to work best with: YPAD Adelaide Airport Photoreal - http://forums.x-pilot.com/index.php/files/file/432-ypad-adelaide-airport-photoreal-xp10/ Glenelg South Australia Photoreal - http://forums.x-pilot.com/index.php/files/file/345-glenelg-south-australia-near-ypad/ Vehicle Library Extension - http://forums.x-pilot.com/index.php/files/file/125-additional-vehicle-library-extension-xp9xp10-isdg/ FlyJSim Asphalt Textures - http://forums.x-plane.org/index.php?app=downloads&showfile=16270 Wide Taxiway Marking Replacements - http://forums.x-pilot.com/index.php/files/file/406-wide-taxiway-markings-library-replacement/ SkyMAXX sky colouring using "Vivid Skies" - http://forums.x-plane.org/index.php?app=downloads&showfile=15821 BeachMAXX Ocean Textures - http://forums.x-plane.org/index.php?app=downloads&showfile=17311 __________________________________________________________ Reference Materials Visual Pilot Guide for Parafield can be found on the CASA website: http://casa.gov.au/wcmswr/_assets/main/pilots/download/parafield.pdf ERSA entry for the airport at: http://www.airservicesaustralia.com/aip/current/ersa/FAC_YPPF_15-Nov-2012.pdf IFR Charts for the airport at: http://www.airservicesaustralia.com/aip/current/dap/AeroProcChartsTOC.htm#P Google maps for the area at: http://maps.google.com.au/maps?ll=-34.793788,138.632526&spn=0.042291,0.055017&z=14 Wikipedia entry for the airport is at: http://en.wikipedia.org/wiki/Parafield_Airport __________________________________________________________ Legal: Scenery and 3D Object work copyright © 2012-2013 by the ISDG (International Scenery Development Group) All other derived materials are Copyright their respective rights holders, used with permission. You do not have to pay for this scenery. This scenery is Postcard-Ware. Please send us a postcard if you like the work! We'd love to hear from you. ISDG Group PO Box 892 North Sydney, NSW 2059 Australia ....We still haven't received a single postcard for YPAD.... C'mon guys..! __________________________________________________________ Contact us @ x-plane.org chris k ropeless skyflyer sethesus karingka androoc __________________________________________________________ Other ISDG Group Member Sceneries: YSSY Sydney Australia - http://forums.x-pilot.com/index.php/files/file/78-yssy-sydney-australia-airport-photo-scenery-xp10/ YPAD Adelaide Australia - http://forums.x-pilot.com/index.php/files/file/432-ypad-adelaide-airport-photoreal-xp10/ YSCN Camden Australia - http://forums.x-plane.org/index.php?app=downloads&showfile=14867 NZCH Christchurch NZ - http://forums.x-pilot.com/index.php/files/file/122-nzch-christchurch-airport-photo-scenery-xp10-isdg/ KPDX Portland OR USA - http://forums.x-plane.org/index.php?app=downloads&showfile=11248 KRMN Stafford VA USA - http://forums.x-plane.org/index.php?app=downloads&showfile=15638 KSEA Seattle WA USA - http://forums.x-pilot.com/index.php/files/file/321-ksea-seattle-photoreal-underlay/ KBOS Boston MA USA - http://forums.x-plane.org/index.php?app=downloads&showfile=15851 CYTZ Toronto Island ON - http://forums.x-pilot.com/index.php/files/file/301-cytz-toronto-island-airport-and-downtown-toronto-xp10/ __________________________________________________________ Hope you Enjoy! - The ISDG Team
  21. 1 point

    Version 1.0


    Lawton Ft Sill Regional is the largest commercial airport in southwest Oklahoma. Fort Sill is home to the Field Artillery School and as a very large base provides a lot of business for KLAW. KLAW is, in turn, a regional feeder for American Airlines and KDFW. This package includes three airports: KLAW - a regional airport in southwest Oklahoma. It is a feeder to KDFW KFSI - Henry Post Army Airfield at Fort Sill (I spent MANY a year here in the military) KDUC - Halliburton Field, Duncan Oklahoma. All fields were built from the ground up and will be submitted for inclusion to the XP database so at least the base information will be more than a runway and computer generated taxiway. Everything is as close to the actual fields as I could get it…with the exception of the fictional artillery tribute I created at KFSI. Some GI lighting at all fields ATC layouts at KLAW and KFSI because they both have towers. No flows yet…was hoping Chris S. would do a tutorial by now. :-( Credits: To the following for making your objects available to the community at large: Tim Benedict: Modeled airport objects Planemaker (the guy, not the application): military aircraft Michael Hoge: military vehicles David Austin (@x-plane.org): T38 Mr3D, Chris Noe: flags Beber/Royaloak for static aircraft OpenSceneryX
  22. 1 point

    Version v1


    Welcome to UNST Airport Unst Airport is located at Ordale, a mile southeast of Baltasound. The single well-maintained asphalt runway extends to 640m (2099 feet) in a WNW-ESE direction. Unst, is the most northerly island in Shetland, and indeed the UK. Approximately 12 miles long, north to south, and 5 miles wide, with the highest point being the hill of Saxa Vord at 285m. The island is served by ro-ro ferries which operate from Belmont, at the south west corner of the island, to Gutcher in the nearby island of Yell, and also to Hamars Ness on the island of Fetlar. Unst also has an airport, near to the main settlement of Baltasound, which was used for the transfer of oil workers to offshore oilfields, until those flight operations were transferred to Scatsta Airport. Apart from the main settlement of Baltasound, there are significant settlements at Haroldswick and Uyeasound. The population of Unst was 720 at the 2001 census, but since then, with the closure of the RAF base at Saxa Vord, in 2005, there has been a decline in the population. The withdrawal of the RAF from Unst was a blow to the island's economy, as they were the largest employer, however part of the former accommodation buildings at Saxa Vord were re-opened in early summer 2007 by new owners Military Asset Management as Saxa Vord Resort, offering year-round self-catering holidays and restaurant and bar facilities. More of the complex will be opened in 2008 with extra facilities. Unst lays claim to many "Most Northerly" UK titles, including Muckle Flugga Lighthouse, Haroldswick Post Office,Valhalla Brewery, and the settlement of Skaw, and even the northernmost Quaker meeting, once a year.<ref>http://forums.x-plan...&showfile=12836 Instructions 
Unzip and put into Custom Scenery - simple as that. No restrictions on this package at all as long as it is used as freeware.
  23. 1 point

    Version XPlane 9.70+


    Nestled in the scenic Methow Valley of Washington State, Methow Valley State is considered to be the birthplace of smokejumping. For those unfamiliar, smokejumpers are brave men and women who jump out of perfectly good airplanes to fight forest fires in remote and otherwise inaccessible regions. The first, "experimental," jumpers flew out of here in 1939. Smokejumping operations continue at Methow Valley State today and the primary aircraft appears to be the versatile CASA Aviocar. My rendition of the airfield is a pretty basic WED build tested in version 9.70 only. There ought to be no reason, however, why it shouldn't work in version 10. I apologize for being a version 9 dinosaur, I'm just being stubborn and like my setup the way I've got it! Enjoy! More North/Central Washington State airports are on the way!
  24. 1 point



    At the beginning of last year, I successfully converted RPLL to XP, thanks to Lowell (the original FSX author) who gave me the permission to convert it in the first place. As the months passed in 2012, up to June, in fact, I was contacted by this scenery developer named Baz, who helped me fix taxiways, runways, and taxi signs in the original version. And I thank him profusely because he took his own time away to help me make this scenery even better. Late last year, after version 2.0 came out, a Philippine scenery developer, Jomni, helped me make this scenery more XP10 friendly by adding XP10 lighting. I would like to thank him as well. So, enough of me talking, download (if you want) this scenery and enjoy one of the main ports of entry in the Philippines. Maraming Salamat! BTW This is only XP10 Reese
  25. 1 point

    Version 1.2


    Vehicle Library Extension v1.2 October 27, 2012 Chris K Quick Description: This file puts a lot more and different types of cars and trucks on the highways (Instead of just the 5 or 6 'default' ones). Traffic on highways and roads look much more realistic.! Detailed Description: The file extends X-Plane 9 and X-Plane 10's default library of cars and trucks. It adds additional entries to be chosen at random when X-Plane (or any scenery for that matter) requests either the car or the car_or_truck vehicle objects. This provides immediate variety to any scenery or roadways which use the default library system (which is most of them). This is effectively a re-posting of the file by Joyfulsongster (JeffM) http://forums.x-plan...&showfile=15244 However, The method I chose to use here to make this work is via a library extension, and a LIBRARY_EXTEND directive; rather than having you muck about with the internal workings of the default scenery directories. This makes it work for both X-Plane 9, and X-Plane 10; is easy to install, and is easy to delete. ________________________________________ Installation: Copy "Vehicle Library Extension" into "Custom Scenery". That's it. Uninstall: Delete "Vehicle Library Extension" from "Custom Scenery". That's it. ________________________________________ Jeff's (Joyfulsongsters's) Original Description: © 2010-2012 joyfulsongster and uwespeed - Library files provided © 2012 ISDG - International Scenery Development Group