Pages: 1 ... 4 5 [6] 7
  Print  
Author Topic: WIP 02 - The 3D Cockpit  (Read 22862 times)
-TheoGregory
Leading Edge
Full Member
*****

Karma: 17
Posts: 162


View Profile
« Reply #75 on: December 27, 2009, 05:37:05 PM »

If you turn off that co-pilot. I'm pretty sure you wont notice the fps change at all it might be 1-2 fps and 1-2 fps for a better sense of realism and immersion is not a big cost.

Fantastic work Javier!

TheoGregory
Logged
Leen de Jager
Newbie
*

Karma: 1
Posts: 10


View Profile
« Reply #76 on: December 30, 2009, 03:10:00 AM »

I really want to thank you for making this plane. I was about to save up for a $1,500 computer, so that I would be able to play FSX. I always thought that it wasn't possible to make a plane like the PMDG products in X-Plane. But ever since I saw your plane I changed my mind, I am staying with X-Plane, and now I don't have to waste money on a new computer.........................


Whahahaha.......thats a nice one.
Investing in a strong rig is not a waiste of money.
Some times ago I got myself a real nice rig capable of running FSX smoothly.
Yes X-Plane is doing very wel on this machine ( almost all sliders to the max ) nevertheless we have to keep in mind the fact X-Plane is no longer the PC friendly sim it was in the past.
I you want to run X-Plane with all its features you need a strong system.

This magnificent plane will need some resources too I assume.

Leen de Jager
Logged
Japo32
Moderator
Sr. Member
*****

Karma: 42
Posts: 313



View Profile WWW
« Reply #77 on: December 30, 2009, 03:59:58 PM »

Today I made little experiments. Put a model of the plane without rain (yes.. it will have rain on windshield (on 3D) and cleaning it), pilots, and cabin... and didn't notice any change on fps. When I notice change on fps is changing options on x-plane rendering options.

To let you know.. right now with a g285, q6600 windows xp in an airport with buildings, all full on rendering stuff.. 1680x1050 screen and antialiasing with Nhancer 4x I have 42 frames when battery off, and 35 battery on and systems on.
On air.. I have 50 or so.
If I downgrade the rendering options I have more fps..
Logged

ATG Javelin for X-Plane 9.21 now selling  :
http://www.jrollon.com/

Nova
Jr. Member
**

Karma: 4
Posts: 79


View Profile
« Reply #78 on: December 30, 2009, 04:14:52 PM »

Then i can expect about maybe 20fps?  Cry
Got a Core2Duo with 3.6GHz OC with 260GTX 216 and 4GB 1066MHz RAM.

But i lately noticed, that neither graphics, nor RAM speed is what X-Plane really needs. After a blackout the board clocked back to standard 3GHz and 800MHz RAM and i wasn't even able to get even near to 25 fps with the same settings, whereas i had 35 fps @ FL320.

Even with 1066MHz DDR2 i didn't even notice a difference of 1 fps.
Logged
ymdshh
Newbie
*

Karma: -3
Posts: 9


View Profile
« Reply #79 on: December 30, 2009, 08:13:36 PM »

The machine and graphic setting (and maybe enviroment setting) may be greatly different from my x-plane.
I have a kind of powerless PC and not playing with full graphic options.

I think the fps you normally get with a default airplane ( like CL415, cirrus jet, L5 or cessna172 in 3D cockpit) in specific area and sky condition (maybe default sky in demo area?) would also be a cue to know what performance others will get with this beauty.
Comparing with other plane is easier, I think. Smiley
« Last Edit: December 30, 2009, 08:49:42 PM by ymdshh » Logged
Japo32
Moderator
Sr. Member
*****

Karma: 42
Posts: 313



View Profile WWW
« Reply #80 on: December 30, 2009, 09:35:15 PM »

Ok.. lets start:

LOWI rwy 8, all in 'w', and then Control+o (no moving from the first shot)engines running. simulator time 12:40 local January 1 gmt -2.

CL415 : 41 fps
Cessna 172: 43 fps
Cirrus the Jet: 45 fps
Avanti Ferrari: 36 fps
PC7 Apache: 43 fps
MU2 v1.1: 41 fps
BK117 (simple version): 42 fps
ATG Javelin 1.3: 40
ATG6 Texan: 41 fps
Seamax 1.2: 46 fps

CRJ-200 (alpha version. Still to have better fps): 34 fps


Rendering Options:



nhancer options:



hardware:
Nvidia Gforce gx285
Intel Q6600
Windows xp sp3
4 gb ram (only 3 are used on XP)

hope it is clear for you... but still the CRJ is on development.. so first Anton programs all the systems and later he makes optimization. But right now.. at one of the most crowded airports on the default X-Plane, we have 34, that is really smooth. Once we takeoff we have 20 more fps.
Logged

ATG Javelin for X-Plane 9.21 now selling  :
http://www.jrollon.com/

ymdshh
Newbie
*

Karma: -3
Posts: 9


View Profile
« Reply #81 on: December 30, 2009, 10:38:23 PM »

Thank you for taking your time.
It's better than I expected.
If it's almost same fps with Avanti, there would be no problem for me.
Logged
Capnsully-Simon W
Sr. Member
****

Karma: 36
Posts: 422


View Profile
« Reply #82 on: December 31, 2009, 01:12:07 AM »

Sounds promising Javier. Thanks for showing us all your settings! So, it looks like antialiasing doesn't need to be maxed, is it a law of diminishing return? same with anisiotototopriocic? Hehe . Gloworm gave me a great tip NOT to compress textures, textures are amazing without compressing. That's the best tip ever. Your vids are incredible considering. Thanks to your tips, Heinz has used one of my caravelle vids on his site..
Logged

Simon W
Melbourne, Australia
Core i7; GTX 275; keyboard; mouse
http://www.youtube.com/user/id5556
http://xplane10.wordpress.com/
Nova
Jr. Member
**

Karma: 4
Posts: 79


View Profile
« Reply #83 on: December 31, 2009, 08:01:46 AM »

Getting 33fps with the same settings (Mitsubishi).
Logged
Maxime
Full Member
***

Karma: -11
Posts: 144



View Profile
« Reply #84 on: December 31, 2009, 08:44:16 AM »

 Dear Japo32,
I have a IMac G5, do you think she will run well on my computer?
Your sea max and Tom Kyler's the MU-2 runs fast on my computer.
Logged

My software: Just newly updated to an iMac 3.06 GHz, 8 gigs of RAM
Saitek pro flight yoke system.
Japo32
Moderator
Sr. Member
*****

Karma: 42
Posts: 313



View Profile WWW
« Reply #85 on: December 31, 2009, 10:03:32 AM »

ah.. also you have to put traffic to 1 airplane and rendering solutions per frame on 1. If you have more.. you will have less fps.
Yes, Maxime you will be able to run it perfectly. Anton is programming on a Mac Notebook.
But, for those that has less computer, I must remember that my configuration is almost the maximun settings. High-max settings.. so you can lower the cars, buildings, and even with not pixel shader you will have more Fps. Maybe 20 more (just the pixel rendering option to off). You won't be able to see the normal maps and reflexions (still is really gorgeus to see it), but you will be able to fly it, that I think is the most important thing. BUT.. remember.. this is not a plane for FSX where having a really big computer I always have 15 fps with any payware plane. And of course not at maximun settings.

What we are trying to build is a plane for today computers.. not future ones. But if you want to have all those leading graphics stuff and systems you will have to pay a little of frame drop. But always my first important point is to preserve the good sensations of x-plane good frames while flying.
Logged

ATG Javelin for X-Plane 9.21 now selling  :
http://www.jrollon.com/

leonell
Newbie
*

Karma: 1
Posts: 12


View Profile
« Reply #86 on: January 13, 2010, 02:16:37 AM »

Quote
...FMS will be like real one with AIRAC database. So holdings, SID, STAR, fuel prediction, etc is simulated. Right now, the systems are working like in real one aircraft, except some special failures, but that will be added in future updates of the plane....

I have one question. What will be source of AIRAC for your FMS? X-Plane default "navdata" ? Your format? Import from some Navigraph's format?
This is important for actualization of AIRAC....

Thank you very much.
Logged
Nova
Jr. Member
**

Karma: 4
Posts: 79


View Profile
« Reply #87 on: January 13, 2010, 02:49:03 AM »

And it hopefully comes with an up to date AIRAC. The default navdata from X-Plane sucks like hell, at least for Germany.

About 1/4 of the fixes are not available. Had to edit the navdata.dat by hand to get it even near to a level where i can use it for online flights. And from time to time, i still need to edit it to insert fixes that are still not available.
« Last Edit: January 13, 2010, 02:50:39 AM by Nova » Logged
Cameron
X-Aviation
Hero Member
*****

Karma: 62
Posts: 716


View Profile WWW
« Reply #88 on: January 13, 2010, 07:34:46 AM »

AIRAC data will be provided by: http://www.navdata.at/

It is up to you as a user to keep it up to date by subscribing to their service should you choose to.

Logged

Join us on Twitter!

X-Aviation - High Quality Add-Ons for X-Plane!

Nik
Jr. Member
**

Karma: 4
Posts: 74


View Profile
« Reply #89 on: January 13, 2010, 10:16:58 AM »

And it hopefully comes with an up to date AIRAC. The default navdata from X-Plane sucks like hell, at least for Germany.

About 1/4 of the fixes are not available. Had to edit the navdata.dat by hand to get it even near to a level where i can use it for online flights. And from time to time, i still need to edit it to insert fixes that are still not available.

have never tried to send the right data to robin peel?
Logged

want to get the best addons? check this out ->
Pages: 1 ... 4 5 [6] 7
  Print  
 
Jump to: