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NZCH Christchurch Airport Photo Scenery

NZCH ortho christchurch cantebury scenery xp10

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#41 chris k

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Posted 23 January 2012 - 09:38 PM

Now Adding tree lines, buildings, sheds, houses, electrical poles. This is now considered 0.7:

Attached File  Archer_III_71.jpg   247.75K   86 downloads Attached File  Archer_III_75.jpg   321.46K   90 downloads Attached File  Archer_III_88.jpg   171.85K   81 downloads Attached File  Archer_III_92.jpg   110.8K   80 downloads

Attached File  Archer_III_97.jpg   219.47K   85 downloads Attached File  Archer_III_104.jpg   261.78K   93 downloads Attached File  Archer_III_105.jpg   269.22K   91 downloads Attached File  Archer_III_110.jpg   218.68K   91 downloads Attached File  Archer_III_112.jpg   329K   74 downloads

Credits: (So you dont think this was all done by me!): =)

Grass Edges as per Simmo W (capnsully)'s Tutorial (http://forums.x-plan...&showfile=12621)
Grass Imagery from Mihaly (KSGY) from Xplane.hu as part of the "Mow your own grass" Tutorial.
XP10 Buildings/Facades and Lighting courtesy of the built in XP10 Library by Tom (tkyler) Kyler et al at Laminar
Tress Courtesy of Andras (alpilotx) Fabian's excellent Euro-replacement forest textures publicly available on his webpage (http://www.alpilotx.net)
NZCH Airport Buildings courtesy of Robin (RoyalOak) Tannahill, and FSX conversion and derivitave works by Troy Chapman, used with permission.
Hangars and Misc items courtesy of OpensceneryX and their respective authors (http://www.opensceneryx.com/)
Orthophotos courtesy of Land Information New Zealand, used under licence. (http://www.linz.govt.nz/topography)
Ortho Manipulation and PhotoEditing by Florian (FlorianR) Radack.
Florian Deserves as much credit on this project - His awesome photoshop work made all this possible without it looking silly! =)
Telephone Poles courtesy of Nick (Nickster) Ward.
Joe (YYZatcboy) Vermeulen for assistance with testing and good suggestions.
Andrew McGregor for providing me ground photographs of the Airport and Locations of field obstacles.
Andy (Gjalp) for being my most enthusiastic supporter.

VERSION 0.8 Out -. SEE BELOW

- CK.

Edited by chris k, 26 January 2012 - 01:24 AM.

a .signature virus ate my .signature - new one under construction - 0% complete.

#42 Gjalp

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Posted 23 January 2012 - 09:48 PM

oh man.....this is gonna be awesome!!!!!

Slainte,

Andy
NZCH

#43 karingka

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Posted 24 January 2012 - 02:13 AM

Yes it is! Getting better by the minute...

#44 GrahamH

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Posted 24 January 2012 - 04:54 AM

Thank you Chris!! :D
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#45 Airbus

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Posted 24 January 2012 - 06:13 AM

Looking very nice, I love the detail. It really gives the whole environment more life!
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#46 chris k

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Posted 26 January 2012 - 01:22 AM

Version 0.8 Beta

- Florian has nicely photoshopped out all the misc aircraft at the Aeroclub and the Cargo Areas. Looks fantastic now!
- Converted Florian's edited .PNGs to .DDS at Alpha 2.2. Blended perfectly.
- Added Hedgerows North West of Airport.
- Added House/Clutter Objects in the reuse areas North of Airport
- Minor tweaks to trellises, hedgerows, 50%-80% fill densities marked where trees were too tight.
- Fixed Object and Forest Exclusion Zones on East side of airport and South East Corner. No more trees at the entrance and in the fields.
- Fixed a few scenery objects to better representative ones. (FIeld objects, building objects)
- Deleted some objects which just "didn't work well" in their position. (May as well leave them out, and help the FPS instead =) )
- As per Tkyler - We only have 2 more versions to "get it right". =)

VERSION 1.0 RELEASED: http://forums.x-plan...&showfile=15673

- CK.

Edited by chris k, 02 February 2012 - 05:55 AM.

a .signature virus ate my .signature - new one under construction - 0% complete.

#47 larjeet

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Posted 26 January 2012 - 02:22 AM

View Postchris k, on 26 January 2012 - 01:22 AM, said:

Version 0.8 Beta

- Florian has nicely photoshopped out all the misc aircraft at the Aeroclub and the Cargo Areas. Looks fantastic now!
- Converted Florian's edited .PNGs to .DDS at Alpha 2.2. Blended perfectly.
- Added Hedgerows North West of Airport.
- Added House/Clutter Objects in the reuse areas North of Airport
- Minor tweaks to trellises, hedgerows, 50%-80% fill densities marked where trees were too tight.
- Fixed Object and Forest Exclusion Zones on East side of airport and South East Corner. No more trees at the entrance and in the fields.
- Fixed a few scenery objects to better representative ones. (FIeld objects, building objects)
- Deleted some objects which just "didn't work well" in their position. (May as well leave them out, and help the FPS instead =) )
- As per Tkyler - We only have 2 more versions to "get it right". =)

DOWNLOAD HERE: http://206.80.253.13...Scenery_0.8.zip

- CK.

Wow Chris at is awesome Its a little heavy on the frame rate but with all that detail it looks real

Larry

Edited by larjeet, 26 January 2012 - 02:25 AM.

My screenshots http://www.liveshare.../stream/1418132
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#48 Gjalp

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Posted 26 January 2012 - 08:43 PM

I only got a small frame drop, nothing to worrying though. Tried in b7 and rc2, everything is just fine! :)

Slainte,

Andy
NZCH

#49 chris k

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Posted 29 January 2012 - 07:56 AM

Ok, After actually Visting NZCH, there's a series of changes I'll be making for 0.9

Reality:
- Orange/Green Lights on high-speed exiits from runways (not just Green)
- No CHCH city textures on the jetways, will replace them with untextured (no signage) jetways.
- Safedock system (i.e. autogate) is in use here! I'll pop those in using the Autogate System (So you'll have moving gates etc..)
- Re-check all the signage, as many don't reference RWY '02-20', but just '02' or '20' depending on the end of the runway you're near
- Re-do the "hold 1" and "hold 2" signage on A4
- Fix ILS holds on all runways - there's no wigwags nor ILS flashing lights - just 3 amber hold lights instead.
- Runway Remaining (in meters) at all high-speed entrance/exits facing takeoff traffic. I have the numbers from the AIP.
- Blue Edge Lighting (not Red) in Air Ambualce Parking area.
- Removal of Crane - Its gone now. (was there to signify this is a WIP). =)

If someone can get me accurate labeling as well on taxiway "E" at the hold points before the grass runways... I couldnt quite make them out looking from distance at the terminal.

May as well as be as as accurate as we can =)

The good news - is that after flying above it as well as being on the ground, the entire aerodrome I knew almost from memory at this point. Everything seems to be in the right place (trees, hedges, small buildings, GS, VOR, Ligthing, etc...) all seem very accurate to reality including proportions and sizes.

- CK.

Edited by chris k, 29 January 2012 - 09:25 PM.

a .signature virus ate my .signature - new one under construction - 0% complete.

#50 chris k

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Posted 01 February 2012 - 05:37 AM

Attached File  IMG_0993s.jpg   169.23K   57 downloads Attached File  IMG_0971s.jpg   225.57K   60 downloads Attached File  IMG_0976s.jpg   194.58K   52 downloads

Images taken with a beta of X-Plane 11 that fell through a time-portal.

- CK.

Update:

[FIXED] Orange/Green Lights on high-speed exiits from runways (not just Green)
[IN PROGRESS] No CHCH city textures on the jetways, will replace them with untextured (no signage) jetways via Autogate
[IN PROGRESS] Safedock system (i.e. autogate) is in use here! I'll pop those in using the Autogate System (So you'll have moving gates etc..)
[FIXED] Re-check all the signage, as many don't reference RWY '02-20', but just '02' or '20' depending on the end of the runway you're near
[FIXED] Re-do the "hold 1" and "hold 2" signage on A4
[FIXED] Fix ILS holds on all runways - there's no wigwags nor ILS flashing lights - just 3 amber hold lights instead.
[FIXED] Runway Remaining (in meters) at all high-speed entrance/exits facing takeoff traffic. I have the numbers from the AIP.
[FIXED] Blue Edge Lighting (not Red) in Air Ambualce Parking area.
[FIXED] Removal of Crane

Also:

Cut down (optimized) edge tiles alpha and sizes... saved another 10-12 Mbytes of VRAM.
Deforested some of the thicker hedgerows, they were a little too dense / FPS impacting

- CK.

Edited by chris k, 01 February 2012 - 05:48 AM.

a .signature virus ate my .signature - new one under construction - 0% complete.

#51 Simmo W

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Posted 01 February 2012 - 08:19 AM

hehe. Those clouds still don't look real, maybe by xp12 they'll get it right!

#52 karingka

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Posted 01 February 2012 - 01:25 PM

Yeah lol, more improvement needed.

#53 chris k

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Posted 02 February 2012 - 05:55 AM

Ok, had enough of mucking about with this airport.. time to move on.

v1.0 released!

NZCH Airport Photo Scenery v1.0

-CK.

Edited by chris k, 02 February 2012 - 05:56 AM.

a .signature virus ate my .signature - new one under construction - 0% complete.

#54 Gjalp

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Posted 02 February 2012 - 09:36 AM

downloading now.......the piccies are looing fantastic! So whats next> Welly? Rangioira????
:)

Slainte,

Andy
NZCH - FOREVER!!!!!!

#55 chris k

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Posted 02 February 2012 - 10:05 AM

Wellington should be pretty easy. Charlie's done some of the Obj work.
I can easily slip the orthos underneath. - Already checked - LINZ has some beaut orthos available for it.

Also wanted to tackle YSSY, but others may already be working on this.

Rangioira has been done by RoyalOak, but I dont have any orthos for that one, so.... Same for West Melton.
I did notice that West Melton has a paved runway now, not just grass; so that'll need to be fixed up.

I *could* re-tackle Auckland. I dont think Robins scenery for it has been updated since V7.
I do have his original orthos (and have taken apart his scenery a bit to see how it was constructed).. I may be able to fix that one for XP10 as well.

Dunedin I could do.

Dunno - Suggestions? Check LINZ first (or http://koordinates.com) to see if there's scenery/orthos available 1st tho.

- CK.
a .signature virus ate my .signature - new one under construction - 0% complete.

#56 jamesbaby286

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Posted 02 February 2012 - 10:15 AM

YSSY already has a good quality scenery. http://www.hatsuon.n...neyscenery.html, YBBN as well http://forums.x-plan...s&showfile=9733.

How about YMML? I am still waiting for someone to create even the basic structure for that airport.

#57 chris k

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Posted 02 February 2012 - 10:42 AM

James - Im aware of that (mikk's) YSSY scenery. However:

1. The taxiways are very very far off from reality. I overlayed a real ortho underneath them and it was very off. (Anecdotally as well from VATSIM - the controllers tell me im in the weeds half the time)
2. No taxi/rwy signage anywhere.
3. Runway TDZs, REIL and PAPI locations are incorrect on 34L/34R. He has a VASI instead of 2 x PAPI's on either side of the RWY. ILSs do not line up.
4. Terminal/Ramp positions are not correct - they're shifted north at least 20-25 meters.
5. The orthos extend all the way west to the suburbs, Sucking VRAM when youre not close tot he ground. I'd re-do it focusing only on the part in Botany Bay at higher res.
6. There's something seriously wrong with the Domestic terminal object.
My FPS drop to 10-15FPS everytime my view is towards it, and this was in XP9! (where I'm in the mid 30s even in complex areas). XP10 it's almost unusable.

Hence why I wanted to re-do YSSY.

- CK.

YMML is done as part of the AussiePak / VOZ , and it's done very nicely; (same with YBBN, YPPH, etc..) by BobRoberts. I can't believe youve never heard of this package, as it has 99% of all the australian airports in it done accurately, minus YSSY.

The Entire AussiePak scenery can be downloaded here: http://web.me.com/br...y_Packages.html

Edited by chris k, 02 February 2012 - 10:45 AM.

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#58 jamesbaby286

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Posted 02 February 2012 - 10:58 AM

View Postchris k, on 02 February 2012 - 10:42 AM, said:

YMML is done as part of the AussiePak / VOZ , and it's done very nicely; (same with YBBN, YPPH, etc..) by BobRoberts. I can't believe youve never heard of this package, as it has 99% of all the australian airports in it done accurately, minus YSSY.

I am as surprised as you are... I don't know how a missed that.

#59 jamesbaby286

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Posted 02 February 2012 - 11:08 AM

Upon review of the pack's airport list, I notice it does not include YMML, YBBN or YPPH. Do you have any idea as to why this may be?

#60 chris k

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Posted 02 February 2012 - 11:43 AM

YMML is in VOZ

YPPH Is in AussiePak 6

YBBN is in VOZ

I have seen them all with my own eyes.

- CK.
a .signature virus ate my .signature - new one under construction - 0% complete.





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