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Sorry, no clues, but one question:


Colin S
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Yep - Had he same problem.

 

To fix it, I enabled some /dev/udev rules in ubuntu, added something in the Windows Registry, and played with a .plist file in System/Library/Extensions. There were also changed 3 key X-Plane settings.

 

And no, I cannot provide any more information than that.

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I believe I told you everything. There is nothing I can provide. No crash. No errors in the log. Default 172.

A community doesn't just slam everyone who comes looking for help.

 

As I said, if anyone has ever experienced something like this, I'm mostly looking for any recurring problems known with the GTX780.

 

Looks like Lanai won't released through X-Pilot.

Edited by Colin S
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Sarcasm? Rudeness? Hostility? All this from a reasonably experienced member of the community?

 

Fail.

 

All this from a reasonably experienced member of the community.

 

Fail.

 

I didn't say I was looking for a problem with X-Plane. This is a problem with the computer in general and I'm wondering if anyone else has experienced this.

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Note: There are 4 different generations of i5, and There are 20+ variants of each generation of the i5.

 

http://www.cpu-world.com/CPUs/Core_i5/TYPE-Core%20i5.html

 

..which is why details matter here. (i.e. the log.txt is invaluable so we don't have to ask these questions).

 

If you're interested, there is a widely reported stuttering issue with one of the recent nVidia drivers, under Win7 and Win8 -- hence why we were asking you the details. But, since we dont know what version you're using, it's pure conjecture here.

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Running Win7 64-bit Home Premium. I will add the other stuff to this post tomorrow morning when I'm not in fear of waking up my roommate (on my CrapBook). 

 

You need to understand that computers are like cars to me: I understand how the engine works, but no idea how the transmission works, and I'm extremely skilled at driving but if it broke down I would have no idea what to do. Just because I'm a loser doesn't automatically qualify me as a geek  ;)

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Ben, you already successfully made your point, I won't be publishing Hawaii Photoreal through X-Pilot considering that I don't want people to be scared of disrespect when posting issues for support. 

 

As for the Chris (yes, THE Chris):

 

Win7 64-Bit Home Premium (6.1.7601 Service Pack 1 Build 7601)

i5-4670K @ 3.40GHz

NVIDIA GeForce GTX 780/Intel HD Graphics 4600

Driver Version 347.09

VRAM 3072MB

 

Installed Physical Memory 16.0GB

 

Rendering Option: Anything, but here they are at my complaint point:

Full Screen 1920x1080

Texture Resolution: Extreme

No Objects, Trees, Roads.

Reflection at default

HDR Enabled

 

But that's kind of irrelevant since I have tried it with dozens of rendering options since I bought the machine.

 

Log.txt - I have omitted the gargantuan section of airport sign conflicts from the default libraryATC audio initialized.

 

And before you go telling me that my specs are not exactly what I listed up there, like I said, I've changed them bit by bit to see if anything helps.

 

 

 

log.txt for X-Plane 10.31r3 (64-bit build 103103) compiled on Nov  7 2014 16:44:36

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 6.1 (build 7601/2) Service Pack 1
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 17059049472
Maximum Virtual Memory (for X-Plane only): 8796092891136
CPU 0: Intel® Core i5-4670K CPU @ 3.40GHz  Speed (mhz): 3400
CPU 0: Intel® Core i5-4670K CPU @ 3.40GHz  Speed (mhz): 3400
CPU 0: Intel® Core i5-4670K CPU @ 3.40GHz  Speed (mhz): 3400
CPU 0: Intel® Core i5-4670K CPU @ 3.40GHz  Speed (mhz): 3400

X-System folder:'C:\Program Files (x86)/Steam/steamapps/common/X-Plane 10/', case sensitive=0

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

OpenGL Vendor    : NVIDIA Corporation
OpenGL Render    : GeForce GTX 780/PCIe/SSE2
OpenGL Version   : 4.5.0 NVIDIA 347.09 (450/0)
OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

threaded_avail   : 1 dis_fog_avail    : 1 instance_avail   : 1 pbo_avail        : 1
aniso_avail      : 1 gshader_avail    : 1 buniform_avail   : 1 shad_lod_avail   : 1
gpu_shad4_avail  : 1 framebuf_avail   : 1 frameblit_avail  : 1 drawbuf2_avail   : 1
tex_float_avail  : 1 packed_stencil   : 1 texture_rg       : 1 framebuffer_srgb : 1
copy_buf_avail   : 1 pinned_avail     : 0 timer_avail      : 1 sync/fence       : 1
max tex units    : 32 (32/8)
max iso filtering: 16.000000
max texture size : 16384 (hardware limit)
max point size   : 189.875000
idx in vram      : 1
GLSL Version     :4.50 NVIDIA/450
first-gen shaders: 0
(16/4096/124/192/32/2048/2048)
This video card is: DX10 or 11 - With instancing
CPU count        : 4
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor    : OpenAL Community
OpenAL renderer  : OpenAL Soft
OpenAL version   : 1.1
OpenAL hardware  : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points

Fetching plugins for C:\Program Files (x86)/Steam/steamapps/common/X-Plane 10/Resources/plugins

Loaded: C:\Program Files (x86)/Steam/steamapps/common/X-Plane 10/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

FlyWithLua: Your system path is C:\Program Files (x86)\Steam\steamapps\common\X-Plane 10\
FlyWithLua: Plugin Dir: C:\Program Files (x86)\Steam\steamapps\common\X-Plane 10\Resources\plugins\FlyWithLua
FlyWithLua: Plugin Scripts Dir: C:\Program Files (x86)\Steam\steamapps\common\X-Plane 10\Resources\plugins\FlyWithLua\Scripts
Loaded: C:\Program Files (x86)/Steam/steamapps/common/X-Plane 10/Resources/plugins/FlyWithLua/64/win.xpl (CarstenLynker.FlyWithLua).

Initializing off screen memory.
Initializing off screen memory complete.
I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/ff_library/
  1 Custom Scenery/R2_Library/
  2 Custom Scenery/world-models/
  3 Custom Scenery/World2XPlane-0.6.0/
  4 Custom Scenery/HD Lines (InfiNorth) - Natural -/
  5 Custom Scenery/HD Ramp Parking/
  6 Custom Scenery/HP_Kahoolawe/
  7 Custom Scenery/HP_Lanai/
  8 Custom Scenery/InfiNorth - KBLI/
  9 Custom Scenery/MOON_HD/
10 Custom Scenery/OpenSceneryX/
11 Custom Scenery/TAXI_HD/
12 Custom Scenery/Vehicle Library Extension/
13 Custom Scenery/Global Airports/
14 Custom Scenery/KSEA Demo Area/
15 Custom Scenery/KSEA Demo Terrain/
16 Custom Scenery/LOWI Demo Area/
17 Custom Scenery/zzz_HD_Mesh/
18 Custom Scenery/zzz_Treelines_Farms_North_America_v2/
19 Global Scenery/Bug Fixes/
20 Global Scenery/Extra Islands/
21 Global Scenery/Recuts 1030/
22 Global Scenery/X-Plane 10 Global Scenery/
23 Resources/default scenery/1000 autogen/
24 Resources/default scenery/1000 decals/
25 Resources/default scenery/1000 forests/
26 Resources/default scenery/1000 roads/
27 Resources/default scenery/1000 urban terrain/
28 Resources/default scenery/1000 world terrain/
29 Resources/default scenery/700 roads/
30 Resources/default scenery/900 beaches/
31 Resources/default scenery/900 europe objects/
32 Resources/default scenery/900 forests/
33 Resources/default scenery/900 roads/
34 Resources/default scenery/900 us objects/
35 Resources/default scenery/900 world object placeholders/
36 Resources/default scenery/airport decals/
37 Resources/default scenery/airport scenery/
38 Resources/default scenery/default apt dat/
39 Resources/default scenery/default atc/
40 Resources/default scenery/sim objects/

PNG warning! Incomplete compressed datastream in iCCP chunk, Custom Scenery/Vehicle Library Extension/Trucks/FedExTruck.png
PNG warning! Profile size field missing from iCCP chunk, Custom Scenery/Vehicle Library Extension/Trucks/FedExTruck.png
0:00:00.000 D/HID: HID Bridge Running
0:00:00.000 I/REN: Setting |draw view indicator read from prefs as 0.
0:00:00.000 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 0.
0:00:00.000 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
0:00:00.000 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:00.000 I/REN: Setting |draw birds and deer in nice weather read from prefs as 0.
0:00:00.000 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1.
0:00:00.000 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:00.000 I/REN: Setting |number of trees read from prefs as 0.
0:00:00.000 I/REN: Setting |number of objects read from prefs as 0.
0:00:00.000 I/REN: Setting |number of roads read from prefs as 0.
0:00:00.000 I/REN: Setting |number of cars read from prefs as 0.
0:00:00.000 I/REN: Setting |world detail distance read from prefs as 4.
0:00:00.000 I/REN: Setting |airport detail read from prefs as 3.
0:00:00.000 I/REN: Setting |water reflection detail read from prefs as 4.
0:00:00.000 I/REN: Setting compress textures to save VRAM read from prefs as 1.
0:00:00.000 I/REN: Setting |runways follow terrain contours read from prefs as 1.
0:00:00.000 I/REN: Setting |draw volumetric fog read from prefs as 1.
0:00:00.000 I/REN: Setting |draw per pixel lighting read from prefs as 1.
0:00:00.000 I/REN: Setting |HDR rendering read from prefs as 1.
0:00:00.000 I/REN: Setting |shadow detail read from prefs as 2.
0:00:00.000 I/REN: Setting |atmospheric scattering read from prefs as 1.
0:00:00.000 I/REN: Setting |HDR anti-aliasing read from prefs as 3.
0:00:00.000 I/REN: Setting |3-D bump-maps read from prefs as 1.
0:00:00.000 I/REN: Setting |gritty detail textures read from prefs as 1.
0:00:00.000 D/State: Received: 0:0
0:00:05.189 I/ACF: Loading airplane number 0 with Aircraft/Fighters/FA-22 Raptor/FA-22A.acf
0:00:05.189 I/FLT: Init p0 type:loc_tak apt:CYRV rwy:12
0:00:05.189 I/SCN: Failed to find resource '../textures/madeira_03.png' (parent = 'Custom Scenery/Vehicle Library Extension/objects/' at 'Custom Scenery/Vehicle Library Extension/objects/../textures/madeira_03.dds'
0:00:05.189 I/SCN: Failed to find resource '../textures/madeira_03.png' (parent = 'Custom Scenery/Vehicle Library Extension/objects/' at 'Custom Scenery/Vehicle Library Extension/objects/../textures/madeira_03.png'
0:00:05.189 I/SCN: Failed to find resource '../textures/madeira_03.png' (parent = 'Custom Scenery/Vehicle Library Extension/objects/' at 'Custom Scenery/Vehicle Library Extension/objects/../textures/madeira_03.bmp'
0:00:05.189 I/SCN: Failed to find resource '../textures/madeira_03.png' (parent = 'Custom Scenery/Vehicle Library Extension/objects/' at 'Custom Scenery/Vehicle Library Extension/custom object textures/../textures/madeira_03.dds'
0:00:05.189 I/SCN: Failed to find resource '../textures/madeira_03.png' (parent = 'Custom Scenery/Vehicle Library Extension/objects/' at 'Custom Scenery/Vehicle Library Extension/custom object textures/../textures/madeira_03.png'
0:00:05.189 I/SCN: Failed to find resource '../textures/madeira_03.png' (parent = 'Custom Scenery/Vehicle Library Extension/objects/' at 'Custom Scenery/Vehicle Library Extension/custom object textures/../textures/madeira_03.bmp'
0:00:05.189 I/SCN: Failed to find resource '../textures/madeira_03.png' (parent = 'Custom Scenery/Vehicle Library Extension/objects/' at 'Custom Scenery/Vehicle Library Extension/objects/../textures/madeira_03.dds'
0:00:05.189 I/SCN: Failed to find resource '../textures/madeira_03.png' (parent = 'Custom Scenery/Vehicle Library Extension/objects/' at 'Custom Scenery/Vehicle Library Extension/objects/../textures/madeira_03.png'
0:00:05.189 I/SCN: Failed to find resource '../textures/madeira_03.png' (parent = 'Custom Scenery/Vehicle Library Extension/objects/' at 'Custom Scenery/Vehicle Library Extension/objects/../textures/madeira_03.bmp'
0:00:05.189 I/SCN: Failed to find resource '../textures/madeira_03.png' (parent = 'Custom Scenery/Vehicle Library Extension/objects/' at 'Custom Scenery/Vehicle Library Extension/custom object textures/../textures/madeira_03.dds'
0:00:05.189 I/SCN: Failed to find resource '../textures/madeira_03.png' (parent = 'Custom Scenery/Vehicle Library Extension/objects/' at 'Custom Scenery/Vehicle Library Extension/custom object textures/../textures/madeira_03.png'
0:00:05.189 I/SCN: Failed to find resource '../textures/madeira_03.png' (parent = 'Custom Scenery/Vehicle Library Extension/objects/' at 'Custom Scenery/Vehicle Library Extension/custom object textures/../textures/madeira_03.bmp'
0:00:05.189 I/SCN: DSF load time: 9071119 for file Custom Scenery/zzz_HD_Mesh/Earth nav data/+50-120/+50-120.dsf (1046062 tris)
0:00:05.189 I/SCN: DSF load time: 8131100 for file Custom Scenery/zzz_HD_Mesh/Earth nav data/+50-120/+50-119.dsf (1175515 tris)
0:00:05.189 I/SCN: DSF load time: 8198914 for file Custom Scenery/zzz_HD_Mesh/Earth nav data/+50-120/+50-118.dsf (1277297 tris)
0:00:05.189 I/SCN: DSF load time: 8267902 for file Custom Scenery/zzz_HD_Mesh/Earth nav data/+50-120/+51-120.dsf (1140517 tris)
0:00:05.189 I/SCN: DSF load time: 9610341 for file Custom Scenery/zzz_HD_Mesh/Earth nav data/+50-120/+51-119.dsf (1412510 tris)
0:00:05.189 I/SCN: DSF load time: 10040235 for file Custom Scenery/zzz_HD_Mesh/Earth nav data/+50-120/+51-118.dsf (1410220 tris)
FlyWithLua: User switched to a new airport (or changed the plane). Script files have to be reloaded.
FlyWithLua Info: Lua engine (re)started. LUA_RUN = 1, SDK_VERSION = 210, XPLANE_VERSION = 10310, XPLANE_LANGUAGE = English and XPLANE_HOSTID = 1
FlyWithLua Info: Discovered 14 HID devices.
FlyWithLua Info: Load ini file.
FlyWithLua Info: Searching for Lua script files
FlyWithLua Info: Sorting Lua script files
FlyWithLua Info: Start loading script file Resources/plugins/FlyWithLua/Scripts/RTH_3.0RC2.lua
FlyWithLua Info: Finished loading script file Resources/plugins/FlyWithLua/Scripts/RTH_3.0RC2.lua
FlyWithLua Info: Start loading script file Resources/plugins/FlyWithLua/Scripts/water.lua
FlyWithLua Info: The DataRef "sim/flightmodel/position/latitude" is already handled in variable "LATITUDE", you want to use it with "latitude".
FlyWithLua Info: As long as only one variable wants writable access to the DataRef, it is okay (but you loose performance).
FlyWithLua Info: The DataRef "sim/flightmodel/position/longitude" is already handled in variable "LONGITUDE", you want to use it with "longitude".
FlyWithLua Info: As long as only one variable wants writable access to the DataRef, it is okay (but you loose performance).
FlyWithLua Info: Finished loading script file Resources/plugins/FlyWithLua/Scripts/water.lua
FlyWithLua Info: All script files loaded successfully.
Clean exit from threads.
0:01:08.999 D/State: Received: 0:6
FlyWithLua Info: Load exit file.
FlyWithLua Info: Load exit file.
FlyWithLua Info: FlyWithLua plugin disabled.
0:02:10.908 D/HID: HID Bridge Shutdown
----- X-Plane has shut down ----- that should have been resolved ages ago.

 

 

What is this flickering issue that you mentioned? Thanks for your patience Chris, always a great help.

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FYI. Found this for you:

"Just read in a German forum that setting the Threaded Optimization Option within the Nvidia Control Panel to "OFF" will eliminate the periodic stutters. Even with the newest drivers.

It works with my GTX 770 4Gb running the 347.09 driver. No more stutters, yay."

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