alfletcher

General Aviation - C172SP Wide Panel Project

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File Name: C172SP Wide Panel Project

File Submitter: alfletcher

File Submitted: 13 Mar 2013

File Category: General Aviation

X-Plane Version(s): X-Plane 10


C 1 7 2 S P – W I D E P A N E L P R O J E C T

Copyright © 2013 Talisman illustration design – Alan Fletcher / Alain Fréchette. All rights reserved.
All art material contained in this archive is exclusive copyright of Talisman illustration design. No art files within, in part or in whole, may be copied, modified, re-distributed, disassembled, re-packaged or in any way be exploited for any commercial purpose without the express permission of Talisman illustration design.

Any comment, suggestion mail to: alfletcher2@yahoo.ca


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HARDWARE REQUIREMENTS
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Fast CPU (Multi core recommended)
Fast GPU (1 Gb vram minimum)
Large screen (minimum 1920 px wide, 2048 px or more recommended)
X-Plane 10 running at 64 Bit mandatory for smoothness

This panel might not be compatible with some SAITEK products including SWITCH PANEL, RADIO PANEL, THROTTLE QUADRANT, TPM.
The SAITEK Yoke System is ok. Some simmers reported no problem using some of them though. Give a try and report any problem.
For trouble free operation, user should only use mouse to actuate knob and lever.

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INSTALLATION
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Unzip the file «C172SP_WidePanel_C.zip» and copy the extracted content into your .../Aircraft/General Aviation folder.
For maximum experience copy, one by one, the provided «Resources files» into their corresponding X-Plane «Resources folder» (don’t forget to make a copy of the original files in case of problem).

I recommend the usage of the excellent plugin X-Hobb ().
Enjoy!

Be sure to check the ReadMe file included in this archive for more details.

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VERSION HISTORY
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Ver 1.0 – March 9, 2013
Initial Release

Ver 1.1 – March 9, 2013
Fixed a bug found in the Checklist actuating system.

Ver 1.2 – March 10, 2013
Fixed a problem with the 3D propeller as viewed from outside to appear not moving.
Fixed a problem with navcom radios restricting ATIS and VOR signal to be heard.
Add yokes visibility trigger (click on tail number plate to hide/show)

Ver 1.3 – March 10, 2013
Fixed a problem with the fuel pump switch showing in a carburated engine. I simply removed it to be consistent.

Ver 1.4 – June 4, 2013
DME receiver added (Bendix/King KN 62A)
Extinguisher now fully functionnal. Follow Emergency Procedure if cabin fire occurs.
Added a hidden switch over the pilot’s yoke to set input mode if yokes flicking occurs.
Fixed a bug with the Variometer showing inaccurate vertical speed rate.
Fixed a bug preventing the Transponder breaker to fail the device in specific configurations.
Fixed a bug with the Autopilot device regarding altitude hold and ILS (GS) tracking.
Fixed a bug in the Flaps actuation system preventing fixed increment adjustments with joystick input.
Fixed a minor bug related to Vacuum gauge needle not turning off when electrical power fell below critical voltage.
Starter sound improved.

Ver 1.5 – September 6, 2013
Fixed a bug related to the Transponder Power Mode Knob turning the device off under specific condition.

Ver 1.6 – November 9, 2013
Fixed a bug related to the Elevator Trimwheel System failing under specific condition.

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MAIN FEATURES
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Project entirely developed in Plane Maker (no plugin involve yet)
Match the specifications of the C172SP model modified for training purpose like a P model (160 HP, carburated, 30° max flap setting)
A fuel injected, 180 HP with HSI version will be released later, depending how the current release is received

Custom HD panel 2048 x 1840 pixel (implemented into the stock C172 from X-PLANE/www.dmax.it)
(2D version only / 3D cockpit disabled)
Day and Night textures
Custom livery
Custom sounds (Engine/Prop, Ground roll and contact, Skid, Ignition/Starter, Master/Avionics Switches, Primer, Breakers, Key set, Autopilot warn, Trim wheel, Flaps, Rain and Wind)


--------
WARNING
--------
This project required hundreds of hours of labor and thinking to make it as close as possible to the real thing. I pushed to the limit the hacking concept of X-Plane in many ways, using wrong dataref to trigger actions and instruments. The electrical system for example is highly customized to bypass some strange behaviours found initially in the coding of X-Plane. Due to the complexity of this project (just open it to see by yourself) DO NOT ATTEMP to modify the «.acf» file provided. Doing so is at your own risk. Keep the original ZIP file for backup purpose.



Click here to download this file

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I said this already at the .org, but repeat again: It's a very good panel / plane. Anybody who likes GA flying should look into this, because even in 2D it looks very good, and, more importantly, I know of no other Cessna C172 for X-Plane with this good systems depth (it has actually more systems depth than the Carenado C172).

 

Only thing which could be improved: Remove the 3D view completly -- currently, pressing Q and E buttons to watch left and right, shows a 3D cockpit without panel. Maybe, like in older planes, a static side view graphics could be added?

 

Edit: Maybe also the checklists could be moved down a little bit, to reduce need for scrolling in 1920x1080 resolution.

Edited by mariodonick
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Thanks mariodonick for your support

 

If I find the time, I’ll try to add a «fake» panel in the 3D view to fill the hole. I think it should be important to be able to look around and watch traffic.

I also plan to smooth the 3D model mesh «left side view» only, like the window edges and pitot tube, which are pretty square cut actually. But to do that I have to figure out how to work with AC3D which is not easy, despite the fact that I already work with another 3D software.

 

So for the moment it would be it.

Alan

Edited by alfletcher
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Thanks mariodonick for your support

 

In future release, I’ll try to add a «fake» panel in the 3D view to fill the hole. I think it should be important to be able to look around and watch traffic.

I also plan to smooth the 3D model mesh «left side view» only, like the window edges and pitot tube, which are pretty square cut actually.

 

But for the moment it would be it.

Alan

 

By "removing the 3D view", I meant simply do not show the 3D model when pressing Q and E, but only show the outside view. (Can this be done easily in PlaneMaker? I then would modify this for myself.)

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I’m not sure if it’s possible. Let me know if that’s the case.

Thanks

Edited by alfletcher
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For those who didn’t notice, Maciej Swic post a video showing the engine startup procedure of my aircraft.

Here’s the link. 

 

 

I plan to release an update (v1.4) very soon fixing minor bugs and including some new stuff.

Happy flight

 

Alan

Edited by alfletcher
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Hi Alan, nice plane. Are you considering including a functional 3D panel in the future?

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Hi Alan, nice plane. Are you considering including a functional 3D panel in the future?

 Thanks Kris,

 

Unfortunately not. A 3D panel is a completely different game and I don’t have the knowledge to do that. Sorry.

 

Alan

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I am new with this forum and I would like to download this file but I get a message that i am not allowed to download so what must I do? I am logged in.

Please advice.

 

Martin. 

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HI Alan,

 

Could you upload the file into File Library again. Much appreciated. I am not able to access x-plane.org.

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HI Alan,

 

Could you upload the file into File Library again. Much appreciated. I am not able to access x-plane.org.

Sorry, there is a problem whit the File server on x-pilot and I don’t know how to solve it.

 

If you can’t access the .org server try this link

http://www.talisman-illustration-design.com/turbulence/files/temp/C172SP_WidePanel_C_v1.5.zip

 

The file will be available only few days on that place

Cheers

 

Alan

Edited by alfletcher
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I would really like this for v9....

 

Any chance of a conversion?

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I would really like this for v9....

 

Any chance of a conversion?

 

X-Plane 9 can’t handle a project so complex. Even with XP10 a 64bit version is mandatory to achieve this level of detail. Sorry.

 

Alan

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Alan.  I caught your question at the org but do not have posting priveleges there.  Regarding your mixture on the 172, X-Plane's mixture ratio goes from 0-1 BUT does not really do anything from  0 - 0.48 except cut off the engine < 0.48 or so.  A mixture ratio of 0.49 will BARELY allow the engine to run.  At mixture ratio > 0.5, the engine will then be able to run.   I'd recommend animating your mixture handle from 0.45 - 1.0....but you'll probably have to use some show/hide tweak as x-plane defaults the mixture ratio to zero when starting cold and dark and your generic graphic would probably not look right at a mixture ratio position of zero. 

 

TomK

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I still find that disturbingly hilarious.  Tom Kyler being silenced at the org.  If that doesn't speak volumes, I don't know what does.

(Sorry for the derailment.  Back to regular scheduled programming)

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well certainly the org's right and perogative.  I have no issues with it any more.  :) 

 

TK

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Thanks Tom for your input. I’ll give a try.

Sorry for your status on the org. 

 

Keep posting

Alan

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It looks and sounds just incredible. Unfortunately I just can't enjoy flying in a 2d cockpit. Is there really no way at all you could partner with someone who can do the 3d work? I have a feeling it would sell like hot cakes. Very popular hot cakes at that.

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