seth Posted April 4, 2020 Report Share Posted April 4, 2020 8 hours ago, sundog said: I think that's an artifact resulting from a bug in X-Plane itself; I've noticed similar things with the trees even with SMP disabled when using Vulkan. But I'll look at it more closely to be sure. Another issue ( dont know if its the same ) which is happening almost all the time i use SkyMaxx ( attached video preview) thanks for your support Seth Cessna_172SP_G1000 - 2020-04-04 4.14.52 AM.avi Link to comment Share on other sites More sharing options...
sundog Posted April 4, 2020 Report Share Posted April 4, 2020 9 hours ago, seth said: Another issue ( dont know if its the same ) which is happening almost all the time i use SkyMaxx ( attached video preview) thanks for your support Seth Cessna_172SP_G1000 - 2020-04-04 4.14.52 AM.avi Yes, I think it's the same thing. X-Plane seems to switch how their depth buffer works at a certain viewpoint or something. You might try switching to the default sky color set instead of our Hosek-Wilkie model; I don't think it will help, but if there's any setting that might affect this it's that. Link to comment Share on other sites More sharing options...
thomascats1 Posted April 4, 2020 Report Share Posted April 4, 2020 (edited) I have found whats causing the problem user Seth and I are experiencing. All this sort of cloud disappearing on the horizon line/inside terrain. It is all cause by the "Cloud / Terrain Blend Softness" setting being set on anything other than 0. Tested both in OpenGL/Vulcan. Here is another Picture. So for now we can disable this option and this bug disappears. Edited April 4, 2020 by thomascats1 1 Link to comment Share on other sites More sharing options...
seth Posted April 4, 2020 Report Share Posted April 4, 2020 3 hours ago, thomascats1 said: I have found whats causing the problem user Seth and I are experiencing. All this sort of cloud disappearing on the horizon line/inside terrain. It is all cause by the "Cloud / Terrain Blend Softness" setting being set on anything other than 0. Tested both in OpenGL/Vulcan. Here is another Picture. So for now we can disable this option and this bug disappears. Ok thanks , will make a test and check. Link to comment Share on other sites More sharing options...
seth Posted April 4, 2020 Report Share Posted April 4, 2020 6 hours ago, sundog said: Yes, I think it's the same thing. X-Plane seems to switch how their depth buffer works at a certain viewpoint or something. You might try switching to the default sky color set instead of our Hosek-Wilkie model; I don't think it will help, but if there's any setting that might affect this it's that. its weird bug as when i deactivate skymaxx from plugin Admin tartifacts are still there on default Xplane. But when i load X-Plane with out Skymaxx and RWC everything is good... I tried also Cloud Art mod and everything was fine. its a bug of X-Plane that activated when Skymaxx is on. Link to comment Share on other sites More sharing options...
Cameron Posted April 4, 2020 Author Report Share Posted April 4, 2020 X-Plane controls plugins being on or off. If you feel there's a problem you should contact Laminar with a bug report. Link to comment Share on other sites More sharing options...
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