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sd_flyer

Visual artifact?

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1 hour ago, Cameron said:

What happens when you don't use Ultra Weather? Pretty sure they're messing with shaders.

I turn it off to default XP clouds, but it didn't change much

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Turning it off doesn't mean much. You need to fully remove the plugin before starting X-Plane.

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1 hour ago, sd_flyer said:

BTW if not ultra weather which weather engine would work correctly with TBM900?

Default weather for now.
 

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20 minutes ago, sd_flyer said:

I removed Ultra Weather plugin and this what I get again

 

11.3 is unsupported because it's a beta.   When it's a release candidate, then things will start getting fixed.

Edited by Goran_M

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8 minutes ago, Goran_M said:

11.3 is unsupported because it's a beta.   When it's a release candidate, then things will start getting fixed.

I understand. The whole reason I report is to give you guys a head start. Perhaps you will need to tweak later.

By the way whatever it is it gradually disappears

TBM900_7.png

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The white layers are ice build up.  We saw it in early alpha's of 11.3.  As the flight progresses, the ice sheds.  But because the shaders have been changed in 11.3, it's having an effect on the ice toto added for 11.26.  It'll be fixed, but not until 11.3 is out of beta.

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I wish ice was that easy to spot in the real aircraft

The white layers are ice build up.  We saw it in early alpha's of 11.3.  As the flight progresses, the ice sheds.  But because the shaders have been changed in 11.3, it's having an effect on the ice toto added for 11.26.  It'll be fixed, but not until 11.3 is out of beta.


Sent from my Pixel 2 XL using Tapatalk

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Here is another interesting thing. In addition to "ice artifact"  I got so much ice that de-icing anti-icing systems were unable to handle it. My altitude indicator froze, and my airframe picked up so much rime ice that TBM900 was unable to sustain straight and level flight. Inflatable boots were on all the time but it didn't matter. Do you think this is an issue with icing system in 11.30b2 or actual designed feature like excessive ice?

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Here is a screenshot. Notice trq value, at 96 all de-ice anti-ice are on. G1000 altimeter froze (cross check with standby alt). Airspeed  89 knots and decreasing 

TBM900_9.png

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Now I switched  SEP on. Notice a headwind ~15 kts ground speed is about 244kts and G1000  IAS  97  so is on standby AI! Standby AI suppose to have alternate source of speed! So if G1000 it should be crosschecked with stand by AS..But how do I get GS244kts?

TBM900_9.png

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The de-icing system, in some cases, won't "cure" your icing problem.  It's more intended as a preventative.  So if ice has already accumulated enough, it'll be very hard to get rid of.  But, if you do have problems with altitude readouts, you could pull the alternate static handle, and that'll give you standby functionality.  The handle for the alternate static system is directly under the right seat yoke.

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On 11/6/2018 at 4:37 PM, Goran_M said:

The de-icing system, in some cases, won't "cure" your icing problem.  It's more intended as a preventative.  So if ice has already accumulated enough, it'll be very hard to get rid of.  But, if you do have problems with altitude readouts, you could pull the alternate static handle, and that'll give you standby functionality.  The handle for the alternate static system is directly under the right seat yoke.

Fir what it worth according to manual flight in known icing condition is authorized (given all de-icing equipment working properly).  So it's more than just emergency icing equipment. I found icing relating crash of TBM. Don't see anyone operating at deep North. Will do more  research!

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That's a limitation of X-Plane's lighting model. It doesn't really understand object occlusion when it comes to light casting. It simply uses surface relative angle.

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12 hours ago, Goran_M said:

That's a limitation of X-Plane's lighting model. It doesn't really understand object occlusion when it comes to light casting. It simply uses surface relative angle.

Not a big deal! Thanks for response!

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