Jump to content

Recommended Posts

1 hour ago, volkerschwarz said:

Hello simmer, i tried the ixeg today for a short flight on xp 11 beta. First impression: Worked fine also the autopilot followed the path. Only after loading, there was a gizmo soft crash.

 

thx for this excellent aircraft.

best regards.

Volker

Yeah, from what Im seeing the transition from XP10 to XP11 is going to be pretty smooth. Maybe 2 months tops after its out of beta.

Link to comment
Share on other sites

Yes, our current asessment of the porting process is: Fairly quick (with a bit of Laminar´s assistance in getting some dataref´s straightened out) making it "work" in XP11.

A little bit longer to really take advantage of XP11´s new shaders. We need to update the material´s properties, shaders, etc.

Here is a quick view of how things CAN look in XP11 (varying levels of "shinyness"):

IMG_29112016_194153.png

 

IMG_29112016_203032.png

Jan

 

  • Upvote 11
Link to comment
Share on other sites

10 hours ago, Litjan said:

Yes, our current asessment of the porting process is: Fairly quick (with a bit of Laminar´s assistance in getting some dataref´s straightened out) making it "work" in XP11.

A little bit longer to really take advantage of XP11´s new shaders. We need to update the material´s properties, shaders, etc.

Here is a quick view of how things CAN look in XP11 (varying levels of "shinyness"):

IMG_29112016_194153.png

 

IMG_29112016_203032.png

Jan

 

To have a normal reflection, without this effect, just open the obj files and write just "Global ... 1.0" or I prefer 0.8... you have to erase "normal metalness" or what Laminar wrote. To have a good effect with their options, you have to create a new file_NML.png like the B738 of default has...

I attached some screen that I taken during my trial of XP11...

FB_IMG_1480553983448.jpg

FB_IMG_1480553947737.jpg

  • Upvote 4
Link to comment
Share on other sites

On 30-11-2016 at 3:01 PM, Litjan said:

We need to update the material´s properties, shaders, etc.

Hello Jan,

Thank you for sharing this information and gorgeous preview. Are there plans to apply these materials properties also inside the cockpit, instead of only exteriour? 

Link to comment
Share on other sites

On 11/30/2016 at 2:01 PM, Litjan said:

Yes, our current asessment of the porting process is: Fairly quick (with a bit of Laminar´s assistance in getting some dataref´s straightened out) making it "work" in XP11.

A little bit longer to really take advantage of XP11´s new shaders. We need to update the material´s properties, shaders, etc.

Here is a quick view of how things CAN look in XP11 (varying levels of "shinyness"):

IMG_29112016_194153.png

 

IMG_29112016_203032.png

Jan

 

Splumph........

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...